bitsawer
e65f98576b
Fix VoxelGI bake memory leak
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(cherry picked from commit 416ef5ad1b
)
2023-10-24 19:00:16 +02:00
bitsawer
27b0e5aebb
Fix BoneAttachment3D signal connection
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(cherry picked from commit 34574db5b9
)
2023-10-24 19:00:16 +02:00
GrammAcc
3c3fad858c
AssetLib: Fix long plugin names breaking the UI
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The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.
I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.
I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.
I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.
(cherry picked from commit d63a88bef1
)
2023-10-24 18:17:02 +02:00
jsjtxietian
2d82ab735c
Fix can not set process priority of node if not any process is processing
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(cherry picked from commit e36117f557
)
2023-10-24 18:17:01 +02:00
BlueCube3310
f220aaa54b
Fix TreeItem range slider not working
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(cherry picked from commit c759ac0e4f
)
2023-10-24 18:17:01 +02:00
kleonc
e5c8d1ec0b
Fix animated tile time-slice calculation accumulating float errors
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(cherry picked from commit 20d6a9b2e1
)
2023-10-24 18:16:52 +02:00
bitsawer
3d47a3662f
Fix LightmapGI baking with GridMap
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(cherry picked from commit 8c26da5460
)
2023-10-24 17:10:40 +02:00
bitsawer
08bc3570ae
Fix ImporterMesh bone weight handling during lightmap unwrap
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(cherry picked from commit 145503765a
)
2023-10-24 17:05:24 +02:00
Lyuma
299413157a
Avoid crash when generating LODs on meshes with non-finite vertices.
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(cherry picked from commit acf76027bd
)
2023-10-24 16:52:59 +02:00
Tom Coxon
ba27e16275
Fix animation keyframes being skipped sometimes when being played backwards. #57271
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(cherry picked from commit 1a52c0c543
)
2023-10-24 16:52:59 +02:00
Aaron Franke
3518801deb
Limit mesh complexity in LOD generation to prevent crashing
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(cherry picked from commit f95f2d1149
)
2023-10-24 16:52:59 +02:00
Chia-Hsiang Cheng
48b92610ce
Ensure methods skipped by AnimationPlayer::seek are not called
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(cherry picked from commit 125ae78a89
)
2023-10-24 16:52:58 +02:00
A Thousand Ships
74506ce901
Fix incorrect cast when animating `int`
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Type was cast to `int` rather than `int64_t`
Also corrects `real_t` to `double`
(cherry picked from commit 035cf5e210
)
2023-10-24 16:33:53 +02:00
bitsawer
daa44c778c
Fix VoxelGI CameraAttributes exposure normalization handling
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(cherry picked from commit c73e1f0d22
)
2023-10-24 16:05:00 +02:00
Marcus Elg
035fece0e7
Fix GPUParticle2D offset stutter
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(cherry picked from commit 936fd8db38
)
2023-10-24 16:05:00 +02:00
Rindbee
00d5da2f09
Clear the previously set state when configuring for a new scene root node
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Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).
(cherry picked from commit 4795c3cdfa
)
2023-10-19 21:49:00 +02:00
Chia-Hsiang Cheng
3e9751aca4
Avoid emitting signals if the animation is not ready to be processed
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(cherry picked from commit ef5d0b1c06
)
2023-10-19 21:48:43 +02:00
Septian
35d622b029
Fix particle shader deterministic random values
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(cherry picked from commit cb7400d67a
)
2023-10-19 21:45:12 +02:00
Haoyu Qiu
b027d000cb
Fix OptionButton min size when fit longest item is enabled
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(cherry picked from commit 5dd854513e
)
2023-10-19 21:45:12 +02:00
Haoyu Qiu
06b777fe4a
Fix "a number is required" error when printing RID
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(cherry picked from commit 35f28407d9
)
2023-10-19 21:20:06 +02:00
detomon
cf1674c423
Initialize MSDF parameters in BaseMaterial3D with default
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(cherry picked from commit d275a7487d
)
2023-10-19 21:17:46 +02:00
kobewi
f7d1f9e25b
Improve and clarify paused Tweens
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(cherry picked from commit dbecf8bd1a
)
2023-10-19 21:06:11 +02:00
Hugo Locurcio
c8bd1259af
Allow using floating-point bone sizes and outline widths in the 2D editor
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This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
(cherry picked from commit a39190a18f
)
2023-10-19 21:06:11 +02:00
Rémi Verschelde
aae20e5b10
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
(cherry picked from commit faaf27f284
)
2023-10-03 20:45:35 +02:00
Michael Alexsander
9bf09194cc
Make hovered tabs be drawn with the unselected's width at minimum
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(cherry picked from commit decae848a8
)
2023-09-27 17:48:41 +02:00
bruvzg
140eb6886f
[RTL] Use list iterators for item/paragraph removal.
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(cherry picked from commit 88177a5a58
)
2023-09-21 15:45:49 +02:00
ajreckof
265fe750a8
Fix CodeEdit completion being very slow in certain cases
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(cherry picked from commit 1eb3d99ff7
)
2023-09-21 15:44:36 +02:00
kleonc
3b3f7efadb
Fix CanvasModulate logic for updating canvas modulate
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(cherry picked from commit f12164d311
)
2023-09-21 15:28:24 +02:00
Silc Lizard (Tokage) Renew
bb4ad56e95
Fix NodeTransition with negative time scale
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(cherry picked from commit 1ac2bdd97b
)
2023-09-21 15:28:24 +02:00
Nikola Bunjevac
3b4748f6b5
Fix RichTextLabel character line and paragraph index getters
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(cherry picked from commit e2536d0643
)
2023-09-21 15:28:23 +02:00
Chia-Hsiang Cheng
cdc0e00557
Draw separators before selected style boxes
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(cherry picked from commit 749db00227
)
2023-09-21 14:57:13 +02:00
Yogendra Manawat
a90aac5415
Fix TabContainer's font_hovered_color theme property
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(cherry picked from commit d7bf05b490
)
2023-09-21 14:09:19 +02:00
Haoyu Qiu
9dfb3ddad5
Fix ItemList not update when icon scale changes
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(cherry picked from commit 1bf4c12c0a
)
2023-09-21 14:09:19 +02:00
Hugo Locurcio
a972686972
Clamp Volumetric Fog Length property to prevent rendering issues
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A length of 0 units doesn't make sense anyway.
(cherry picked from commit 8041cff865
)
2023-09-21 14:09:19 +02:00
Haoyu Qiu
de5a7b3764
Fix Button text when overrun is not trim nothing
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(cherry picked from commit 7f70ac56a0
)
2023-09-21 14:09:19 +02:00
Dario
f6f2b0897a
Propagate error correctly when max texture size for lightmaps is too small.
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Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453 .
(cherry picked from commit 7dfb854556
)
2023-09-20 22:44:04 +02:00
HolonProduction
96b8861c9d
Fix crash when hiding subwindow during popup of new subwindow
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(cherry picked from commit e2cea458a3
)
2023-09-20 22:44:04 +02:00
Ninni Pipping
f54cbe6b76
Prevent crash when accessing `Node` Multiplayer from thread
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(cherry picked from commit 7bd3a3a5e5
)
2023-09-20 22:44:03 +02:00
Ryan Hitchman
e7978fe277
Fix Curve3D baking up vectors for nontrivial curves.
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The code was modified in 42aa539
to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.
Fixes #81879
(cherry picked from commit 734b9d2379
)
2023-09-20 22:44:03 +02:00
kleonc
bf15d20e56
Enable transparent background for GUI tooltips
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(cherry picked from commit c66dfd2cfe
)
2023-09-20 22:44:03 +02:00
bitsawer
3920b2db05
Fix empty shader resource loading
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(cherry picked from commit 15eec2450a
)
2023-09-20 22:44:03 +02:00
bitsawer
a606b03fd7
Fix Shader and ShaderInclude resource loading
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(cherry picked from commit 26e3443eef
)
2023-09-20 22:44:03 +02:00
Markus Sauermann
dbae37cc50
Fix global transform validity for `Node2D` and `Control`
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Set global transform to invalid when changing transform
(cherry picked from commit 152572ac38
)
2023-09-20 22:44:03 +02:00
Danil Alexeev
18f69e9ee1
GUI: Fix text overlapping icon in `Tree`
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(cherry picked from commit 07d23489f4
)
2023-09-20 22:13:23 +02:00
Danil Alexeev
75db138533
GUI: Fix `Tree` performance regression by using cache
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(cherry picked from commit 5fb975e4a5
)
2023-09-20 18:40:36 +02:00
kleonc
e34241a809
Fix arg count checks in SceneDebugger
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(cherry picked from commit 95809e58d5
)
2023-08-31 20:19:31 +02:00
Adam Scott
f3302b8089
Fix Camera2D crash when edited scene root is null
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(cherry picked from commit deb45c0cab
)
2023-08-31 20:19:31 +02:00
kleonc
c6c5b5bf78
Fix Animation::subtract_variant for affine transforms
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(cherry picked from commit 87935ca837
)
2023-08-31 20:19:30 +02:00
smix8
605f1c0936
Make NavigationRegion3D baking NavMesh on the main thread not finish deferred
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Makes NavigationRegion3D baking NavMesh on the main thread not finish deferred.
(cherry picked from commit bb5f16033d
)
2023-08-31 20:19:30 +02:00
Haoyu Qiu
5e7a5cd2b1
Update OptionButton min size when disabling Fit to Longest Item
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(cherry picked from commit 5384c1a579
)
2023-08-31 20:19:30 +02:00