Commit Graph

18145 Commits

Author SHA1 Message Date
Bojidar Marinov d94c76a199
Make it possible to call move_and_slide from _process, even if it is not recommended
Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates

Fixes #17516
2018-11-08 20:34:34 +02:00
Juan Linietsky d403b4086c 2D Rigid Body CCD should work again, fixes #6664 2018-11-08 15:22:28 -03:00
Ignacio Etcheverry 43e3582058
Merge pull request #23505 from zorbathut/zorbathut/updateproject
Add option for automatic project updating.
2018-11-08 18:06:24 +01:00
Ignacio Etcheverry 9fa1e0b415
Merge pull request #23595 from neikeq/ff
Fix assertion fail when loading assembly on project export
2018-11-08 17:10:23 +01:00
Ignacio Etcheverry 0f3fc93070 Fix assertion fail when loading assembly on project export 2018-11-08 16:47:15 +01:00
Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde e7cb47e686
Merge pull request #23463 from hpvb/use-dri-prime-default
Set DRI_PRIME=1 by default on X11 if not already set
2018-11-08 14:21:12 +01:00
Rémi Verschelde c4234b1521
Merge pull request #23576 from groud/fix_itemlist
Fixes icons in itemlist not working
2018-11-08 12:58:07 +01:00
Rémi Verschelde 8d057a04f6
Merge pull request #23472 from BastiaanOlij/min_collision_shape_margin
Lower minimum margin for collision shapes
2018-11-08 09:34:09 +01:00
Bastiaan Olij f10a10ca1d Lower minimum margin for collision shapes 2018-11-08 19:26:09 +11:00
Ignacio Etcheverry 6d7dc9d98b
Merge pull request #23583 from neikeq/ee
Improve the C# API projects generation
2018-11-08 01:52:27 +01:00
Ignacio Etcheverry 02d5ff4cd0 Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
Juan Linietsky daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Fix picking in CanvasLayer
2018-11-07 17:51:27 -03:00
Liangdi 5116c009c9 fix tile set editor crash when drawing polygon shapes 2018-11-08 02:10:13 +08:00
groud 0ec448d21d Fixes icons in itemlist not working 2018-11-07 18:29:24 +01:00
Marcelo Fernandez 34e2d2f4f7 Fix binaries incorrectly detected as shared libraries on some linux distros 2018-11-07 12:39:15 -03:00
Rémi Verschelde 8ca90d718e
Merge pull request #23571 from marcelofg55/expose_mwtf
Expose OS::move_window_to_foreground
2018-11-07 16:23:31 +01:00
Marcelo Fernandez 4de0cbba15 Expose OS::move_window_to_foreground 2018-11-07 11:51:15 -03:00
Ruslan Mustakov 3b02cd3e71 Notify node's moved children after sibling removed
Fixes #16213.
2018-11-07 16:31:25 +07:00
Hein-Pieter van Braam 0aad11a6a7 Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default
to a dGPU if it exists. This doesn't work for Nvidia optimus yet but
this can maybe be added later.
2018-11-06 22:31:35 +01:00
Rémi Verschelde de0d306558
Merge pull request #23383 from groud/better_tilemap_transform
Enhance the tilemap transform buttons
2018-11-06 22:27:29 +01:00
Rémi Verschelde c8700f83a1
Merge pull request #23451 from akien-mga/world_to_map_precision
TileMap: Fix floor precision in world_to_map on tile borders
2018-11-06 22:21:37 +01:00
Rémi Verschelde 90d43084c2
Merge pull request #23526 from Mintormo/fix-23480
(#23480) Fixed problem with wrong directory path
2018-11-06 22:14:14 +01:00
Rémi Verschelde 1e6537bcc8
Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536
Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
2018-11-06 22:13:19 +01:00
Rémi Verschelde a8e79f1a65
Merge pull request #23557 from Kanabenki/fix-angular-velocity-range
Fix angular velocity property range in editor for ParticlesMaterial
2018-11-06 22:10:23 +01:00
Rémi Verschelde 8739f4b6e2
Merge pull request #23543 from marcelofg55/export_path2
Preset saved export path is now shown on the Export window
2018-11-06 22:09:33 +01:00
Rémi Verschelde 5099b9d79a
Merge pull request #23561 from groud/fix_scaling
Fixes uniform scaling issues (for real this time)
2018-11-06 22:07:00 +01:00
groud 742a9d9023 Fixes uniform scaling issues (for real this time) 2018-11-06 21:51:48 +01:00
Rémi Verschelde 8f39b36a1a
Merge pull request #23535 from fire/empty-script-interface-tscn-23495
Fix empty script interface crash on tscn load. #23495
2018-11-06 20:29:35 +01:00
K. S. Ernest (iFire) Lee ef78181073 Fix empty script interface crash on tscn load.
Add fail conditions to protect the visual script function and also fix the initiating cause.
2018-11-06 11:11:23 -08:00
Kanabenki f221bbb387 Fix angular velocity property range in editor for ParticlesMaterial 2018-11-06 13:55:59 +01:00
Rémi Verschelde 4771b032c4
Merge pull request #23550 from Kanabenki/fix-flag-enum-export
Add PROPERTY_USAGE_SCRIPT_VARIABLE flag for export(Enum) properties
2018-11-06 11:29:20 +01:00
Kanabenki 30d473689c Add missing flag for exported enum 2018-11-06 10:00:56 +01:00
Rémi Verschelde 89dd51d433
Merge pull request #23538 from groud/fix_scaling
Fixes uniform scaling weird behavior
2018-11-06 09:34:15 +01:00
Marcelo Fernandez 4755a3beed Preset saved export path is now shown on the Export window 2018-11-05 22:01:34 -03:00
groud c2b6a900fc Fixes uniform scaling weird behavior 2018-11-05 23:31:57 +01:00
K. S. Ernest (iFire) Lee 34d1cea6b8 On virtual method creation cancel don't do anything. 2018-11-05 14:13:30 -08:00
K. S. Ernest (iFire) Lee 562d241b13 Fix creating a visual script virtual function after minimizing crashes #23536 2018-11-05 13:48:27 -08:00
Ignacio Etcheverry 3cf3c4137a
Merge pull request #23524 from RySchmitt/fix_false_mono_error
Fix false error when exporting c# enum
2018-11-05 17:59:28 +01:00
Mintormo 69bca28271 (#23480) Wrong directory path in filesystem dock when creating script.
When creating script and file selected in filesystem dock,
between file name and directory path there is no "/" symbol.
This commit fix that bug.
2018-11-05 17:27:48 +03:00
Michael Alexsander Silva Dias f6d137d3d0 Added "shader" filter to "Find in Files" 2018-11-05 12:13:08 -02:00
Rémi Verschelde d4028a3f50
Merge pull request #23522 from YeldhamDev/find_files_dialog_fixup
General fixup of the "Find in Files" dialog
2018-11-05 14:52:45 +01:00
Rémi Verschelde b23d7c3b66 Update AUTHORS and DONORS list
[ci skip]
2018-11-05 14:49:42 +01:00
Rémi Verschelde 06a133bdd1
Merge pull request #23518 from volzhs/confirmed_already_connected
Fix error with a specific dock layout
2018-11-05 13:06:27 +01:00
Rémi Verschelde bf28c614b0
Merge pull request #23461 from hpvb/fix-23400
Properly export the various 'use dGPU' symbols when building with MingW
2018-11-05 11:30:06 +01:00
Ryan Schmitt 366c7e0f48 Fix false error when exporting enum in c# 2018-11-05 01:22:15 -08:00
Rémi Verschelde 5d5227104e
Merge pull request #23499 from bruvzg/fix_osx_app_crash_and_black_spash
[macOS] Fix .app bundle crash and blank initial window
2018-11-05 09:39:57 +01:00
Rémi Verschelde 118c78372e
Merge pull request #23523 from akien-mga/docs-https-latest
doc: Use HTTPS for docs.godotengine.org and point to latest branch
2018-11-05 09:39:20 +01:00
Rémi Verschelde fcd761e889
Merge pull request #23519 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2018-11-05 09:05:03 +01:00
Rémi Verschelde 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00