Ignacio Etcheverry
1d952f8d69
C#: Throw NullReferenceException for null NodePath/RID params
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(cherry picked from commit 008769aee9
)
2019-11-29 16:02:02 +01:00
Rémi Verschelde
4b855aa88e
Merge pull request #33692 from JoshLee0915/3.1MonoHeadlesBuildFix
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Added server platform to mono config script
2019-11-19 09:49:13 +01:00
Rémi Verschelde
473e3665ff
Bump version to 3.1.2-rc
2019-11-12 14:29:41 +01:00
Ignacio Etcheverry
8b4eea3d6d
Mono: Don't use project settings for debugger agent on exported games
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(cherry picked from commit 5ff4e0516b
)
2019-11-12 14:28:13 +01:00
Hugo Locurcio
41d0e46f2d
Always use lists for `LIBS` in SCons
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This closes #31288 .
(cherry picked from commit 05daf5c78b
)
2019-11-12 13:09:36 +01:00
Ignacio Etcheverry
c78c38d817
Mono: Lazily load scripts metadata file
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- Only load the scripts metadata file when it's really needed. This way we avoid false errors, when there is no C# project, about missing scripts metadata file.
(cherry picked from commit 791e1294c3
)
2019-11-12 11:12:49 +01:00
Ignacio Etcheverry
b6bcd09d7c
C#: Fix Color.ToHtml()
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(cherry picked from commit 57fe284fe6
)
2019-11-08 15:48:19 +01:00
Ignacio Etcheverry
ef92c9740f
Make git no longer ignore solution files inside the mono module
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(cherry picked from commit 33c0d47273
)
2019-11-08 15:48:18 +01:00
Ignacio Etcheverry
aa8386c593
Mono: Force preemptive thread suspend mode as a temporary workaround
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(cherry picked from commit 5a6070dde3
)
2019-11-08 14:01:49 +01:00
Joshlee0915
d51bce47de
Added server platform to mono config script
2019-10-30 21:04:18 -06:00
Rémi Verschelde
fc18d637a8
Fix -Wimplicit-fallthrough warnings from GCC 8
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
(cherry picked from commit fc370b3feb
)
2019-09-24 09:00:45 +02:00
Aaron Franke
3a7aa3a0e4
[3.1] [Mono] Make all structs serializable
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Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
2019-08-19 19:23:18 -04:00
Aaron Franke
329817edad
[3.1] [Mono] Backport gitignore files
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This avoids seeing files generated on master when switching to the 3.1 branch.
2019-08-19 19:19:21 -04:00
Aaron Franke
a51257e2b7
[Mono] Change Atan2 arguments to Y X
2019-06-09 04:15:32 -04:00
Ignacio Etcheverry
1c77481d3e
Fix invalid mono log file name on Windows
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(cherry picked from commit d93c354807
)
2019-04-26 16:31:01 +02:00
Rémi Verschelde
f7d5bee636
Revert "C#: Add DynamicGodotObject class"
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This reverts commit 4c10a322d1
.
2019-04-25 14:08:14 +02:00
Rémi Verschelde
a485d862f1
doc: Sync classref with current source
2019-04-25 14:00:31 +02:00
Ignacio Etcheverry
39f1a110a1
Fix wrong method binds and registered class
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(cherry picked from commit 2f3328a039
)
2019-04-22 21:57:06 +02:00
Chaosus
6ab01490f5
Added smoothstep built-in function
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(cherry picked from commit 514a3fb96a
)
2019-04-20 23:30:56 +02:00
Chaosus
340bf6e80c
Added direction_to method to vectors
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(cherry picked from commit 55f3bd97a2
)
2019-04-20 23:24:35 +02:00
Fabio Alessandrelli
e0fe795433
Add object encoding param to serialization methods
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
(cherry picked from commit 393e62b98a
)
2019-04-20 23:15:02 +02:00
Ignacio Etcheverry
9b65bd18bc
Fix memory leak introduced in bb6814a
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(cherry picked from commit 0338e55a6e
)
2019-04-20 23:10:55 +02:00
Ignacio Etcheverry
4c10a322d1
C#: Add DynamicGodotObject class
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Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
(cherry picked from commit bb6814aef0
)
2019-04-20 23:10:43 +02:00
Ignacio Etcheverry
17cb8878c7
Workaround for syntax highlighting issue in GitHub
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(cherry picked from commit 7a4cf6339d
)
2019-04-20 23:01:08 +02:00
ForLoveOfCats
24ac1439e8
Mono: Convert all items to string before printing
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(cherry picked from commit 25f563c4c8
)
2019-04-20 23:00:21 +02:00
Nuno Cardoso
fce901ce40
Fixes #17233 allowing C# to override _GetPropertyList
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(cherry picked from commit d011c8e109
)
2019-04-20 22:56:42 +02:00
Ignacio Etcheverry
c7e5b371be
Mono: Logging improvements
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- The default log level in debug builds is now 'info' instead of 'debug'.
- Add option to specify a different log level with the 'GODOT_MONO_LOG_LEVEL' environment variable.
- The name of log files is now a readable date and time.
- Always print the log file path (previously it was printed only it in verbose mode).
(cherry picked from commit 20e5e2fec7
)
2019-04-20 22:49:26 +02:00
Ignacio Etcheverry
852997e446
Mono: Use exit(status) instead of abort() in exception hook
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(cherry picked from commit 8759c0e31a
)
2019-04-20 20:30:06 +02:00
Hendrikto
456eb53439
Remove unused imports
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(cherry picked from commit 49a81308c0
)
2019-04-20 20:15:44 +02:00
Ignacio Etcheverry
3445984901
Replace a few #if/#elif with #ifdef and "#elif defined"
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(cherry picked from commit ad2127a3e8
)
2019-04-20 20:13:07 +02:00
Rémi Verschelde
53d73f59eb
doc: Drop unused <demos> tag
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(cherry picked from commit 6af69f851a
)
2019-04-19 13:10:25 +02:00
Ignacio Etcheverry
b836420fd8
Mono: Buildsystem support for finding MSBuild from VS2019
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(cherry picked from commit e82b2def8e
)
2019-04-06 21:20:19 +02:00
ForLoveOfCats
37e62939e0
Mono: Make missing default constructor error more foolproof
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(cherry picked from commit 444242a080
)
2019-04-06 21:19:57 +02:00
ForLoveOfCats
276cd771f9
Mono: Makes GD.Convert take Variant.Type instead of int
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(cherry picked from commit 46e79e6fad
)
2019-04-06 21:19:36 +02:00
Ignacio Etcheverry
e3e33daeb9
C#: Bindings generator now translates BBCode docs to XML comments
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(cherry picked from commit 1ad16b3d4a
)
2019-04-01 11:24:49 +02:00
Sebastian Hartte
08f3562fd1
Add support for new MSBuild directory naming introduced in VS 2019.
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(cherry picked from commit 7440295ad1
)
2019-04-01 11:22:47 +02:00
Sebastian Hartte
c7c8c0700f
Fix parsing of generic type declarations in C# source files.
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(cherry picked from commit 34366bc27f
)
2019-04-01 11:21:07 +02:00
Ignacio Etcheverry
57f19fd8ee
C#: Update exports only in the editor
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(cherry picked from commit 5e354162f1
)
2019-03-13 20:07:29 +01:00
Rémi Verschelde
4326fd5a7e
Mono: Update welcome message with current state
2019-03-12 19:35:02 +01:00
Ignacio Etcheverry
e9e7aab8eb
Mono: Some assembly referencing changes and cleanup
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Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00
Ignacio Etcheverry
4299332ecc
Mono: Fix assemblies path String incorrectly constructed from utf8
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Also fixed a wrong ifdef that was causing Mono to never be initialized if mscorlib was not found (which was the case with the utf8 assemblies path bug this commit fixes).
This condition was meant for exported projects only, not for the editor only.
2019-03-09 23:00:03 +01:00
Ignacio Roldán Etcheverry
65487ed4ed
Merge pull request #26746 from shartte/godot-trace-listener
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Add a custom TraceListener on Startup for Mono
2019-03-08 07:05:41 +01:00
Ignacio Etcheverry
a4825c2f8b
Fix CSharpInstance::set not working with base classes
2019-03-08 00:12:19 +01:00
Rémi Verschelde
6ee3002237
Merge pull request #26773 from neikeq/issue-26628
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Mono: Fix crash with exported field of custom Reference derived type
2019-03-07 22:54:03 +01:00
Ignacio Etcheverry
c5f8b0960a
Mono: Fix crash with exported field of custom Reference derived type
2019-03-07 22:38:31 +01:00
Ignacio Etcheverry
17a55861f1
Merge pull request #26770 from neikeq/issue-26675
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Mono: Partially implement some Godot debug api functions
2019-03-07 22:00:59 +01:00
Ignacio Etcheverry
47407ba2df
Merge pull request #26761 from Chaosus/fix_mono_wrap
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Fix division by zero at wrap functions in mono
2019-03-07 21:34:03 +01:00
Ignacio Etcheverry
8e2e0795bb
Mono: Partially implement some Godot debug api functions
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Debug breaks sent with debug_break and debug_break_parse should display correctly in the Godot debugger now.
2019-03-07 21:02:57 +01:00
Sebastian Hartte
37d448fca7
Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot.
2019-03-07 21:00:19 +01:00
Chaosus
752055ccba
Fix division by zero at wrap functions in mono
2019-03-07 22:57:12 +03:00