Commit Graph

5048 Commits

Author SHA1 Message Date
Rémi Verschelde
bfd78bb917
Merge pull request #82779 from emacser0/typo
Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde
a904e78fd9
Merge pull request #82736 from adamscott/fix-#81105-regression
Fix `godot_js_wrapper_create_cb` regression
2023-10-04 15:43:42 +02:00
Rémi Verschelde
1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde
03ff9fedb6
Merge pull request #82101 from bruvzg/x11_gles
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 15:35:05 +02:00
Rémi Verschelde
d5db0e5032
Merge pull request #81218 from bruvzg/_temp_fs
[Native File Dialogs] Improve filter list handling, add selected filter to the callback.
2023-10-04 15:34:16 +02:00
bruvzg
af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
emacser0
4c65ff52e4 Fix some typos in source. 2023-10-04 19:55:11 +09:00
bruvzg
d1aaa914f3
[macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
Adam Scott
8447cbc16d
Fix godot_js_wrapper_create_cb regression 2023-10-03 12:52:20 -04:00
bruvzg
43e4708dff
[Native File Dialogs] Improve filter list handling, add selected filter to the callback. 2023-10-03 19:26:16 +03:00
Rémi Verschelde
3a5d524287
Merge pull request #82614 from m4gr3d/openxr_eye_gaze_interaction
Add support for the OpenXR Eye gaze interaction extension
2023-10-03 17:25:52 +02:00
Rémi Verschelde
be6a09b6ec
Merge pull request #82423 from bruvzg/mac_ex_fs
[macOS] Check all exclusive fullscreen windows before setting presentation mode.
2023-10-03 17:23:18 +02:00
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
124f8983b8
Merge pull request #82357 from bruvzg/mac_fix_bl
[macOS] Fix borderless mode on macOS 13.6+.
2023-10-03 17:22:29 +02:00
Rémi Verschelde
5d300016a3
Merge pull request #81969 from bruvzg/macsign
[macOS export] Fix GDExtension framework `+x` flag errors, allow recursive signing on non macOS platform.
2023-10-03 17:21:15 +02:00
Rémi Verschelde
31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
Yuri Sizov
cc0eebd9d8 Validate code tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
Bastiaan Olij
9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-10-02 14:02:23 -07:00
Rémi Verschelde
9b29efd772
Merge pull request #82633 from Faless/web/visibility_expose
[Web] Fix `dlink_enabled` build
2023-10-02 13:16:51 +02:00
Rémi Verschelde
5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde
e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
Fabio Alessandrelli
0bbadd6883 [Web] Fix dlink_enabled build
After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
2023-10-01 19:44:46 +02:00
Danil Alexeev
aff767ef07
Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
bruvzg
e1c7104e46
[iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
Rémi Verschelde
0a10f09ce4
Web: Clarify that OS.get_unique_id is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
bruvzg
b7b5fbe7aa
[macOS] Check all exclusive fullscreen windows before setting presentation mode. 2023-09-27 09:01:52 +03:00
A Thousand Ships
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
a4bca12336
Merge pull request #82304 from akien-mga/windows-remove-redundant-MSVC-define
Windows: Remove `MSVC` define redundant with `_MSC_VER`
2023-09-26 13:45:26 +02:00
Rémi Verschelde
48bee5c8ef
Merge pull request #82221 from Riteo/linux-ogl-no-vsync-override
Linux/OpenGL: Don't force vsync in the editor
2023-09-26 13:45:12 +02:00
Rémi Verschelde
814ab59c37
Windows: Remove MSVC define redundant with _MSC_VER
Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
bruvzg
873d4079d1
[macOS] Fix borderless mode on macOS 13.6+. 2023-09-26 11:55:25 +03:00
Rémi Verschelde
4443b8f474
Merge pull request #82230 from zaevi/dark-mode-android-ios
Support dark mode on Android and iOS.
2023-09-26 08:30:36 +02:00
Zae
428eb1309a Support dark mode on Android and iOS. 2023-09-26 11:00:04 +08:00
Saracen
3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Mario Liebisch
426e18fd37
Updated compiler version detection
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since #81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
2023-09-25 21:17:20 +02:00
Rémi Verschelde
b362976504
SCons: Fix Python 3.12 SyntaxError with regex escape sequences 2023-09-25 10:39:30 +02:00
Rémi Verschelde
b8238ec919
Merge pull request #81251 from aitorciki/nvidia-profile-multiapp
[Windows] Fix not applying NVIDIA profile to new executables
2023-09-24 23:31:20 +02:00
Riteo
4fd6777cf4 Linux/OpenGL: don't force vsync in the editor
I couldn't tell whether this has an actual purpose and it feels more
like a debug remnant.

We also need to be able to disable vsync in the editor for the WIP
Wayland backend (in the EGL driver) as it does manual frame throttling.
2023-09-24 04:36:58 +02:00
Rémi Verschelde
bafcd32f15
Merge pull request #81716 from akien-mga/web-disable-raycast-embree
Web: Disable raycast module by default (no occlusion culling)
2023-09-22 22:03:55 +02:00
Aitor Guevara
6263774aec [Windows] Fix not applying NVIDIA profile to new executables
An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Rémi Verschelde
603119d301
Merge pull request #82037 from bruvzg/macos_gl_min_size
[macOS] Enforce non-zero window size.
2023-09-21 14:27:42 +02:00
Rémi Verschelde
cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg
901e090e56
[macOS] Enforce non-zero window size. 2023-09-21 12:37:18 +03:00
bruvzg
b826cd5acd [Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs. 2023-09-21 11:24:40 +03:00