Rémi Verschelde
24e6602832
i18n: Sync editor translations with Weblate
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(cherry picked from commit 5be04c9153
)
2022-06-01 00:42:08 +02:00
Rémi Verschelde
b777454097
Merge pull request #61573 from madmiraal/android-cleanup
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Cleanup Android C++ code
2022-05-31 23:48:16 +02:00
Rémi Verschelde
d8b0a8cd29
Merge pull request #61572 from clayjohn/ssao-license
2022-05-31 18:56:16 +02:00
clayjohn
06f356d41e
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
Marcel Admiraal
2afef001e7
Cleanup Android C++ code
2022-05-31 17:11:05 +01:00
Rémi Verschelde
204f260fef
Merge pull request #61566 from monkeyman192/correct_relationship_line_lens
2022-05-31 17:50:25 +02:00
monkeyman192
5c29a7dbc5
Handle drawing of relationship lines better to take in to account invisible children
2022-06-01 00:23:33 +10:00
Rémi Verschelde
532e253a7c
Merge pull request #61455 from fire-forge/tab
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Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde
c881f607a9
Merge pull request #61463 from vnen/gdscript-await-stack
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GDScript: Fix stack overflow when using multiple `await`
2022-05-31 12:44:50 +02:00
Rémi Verschelde
e633ace8c0
Merge pull request #61472 from madmiraal/fix-19835
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Only use Android fullscreen theme for splash screen
2022-05-31 12:39:36 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Rémi Verschelde
cf9aad63ba
Merge pull request #61453 from m3g4d1v3r/master
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Fix #61444 : Executing Tree.scroll_to_item crashes Godot
2022-05-31 12:28:50 +02:00
Rémi Verschelde
9f473ec09e
Merge pull request #61480 from Calinou/profiler-physics-add-3d-suffix
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Add a 3D suffix to relevant physics profiler categories
2022-05-31 12:26:39 +02:00
Rémi Verschelde
c1460b9413
Merge pull request #61450 from KoBeWi/autohide
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Hide redundant categories from project settings
2022-05-31 12:21:08 +02:00
Rémi Verschelde
cea54a0357
Merge pull request #61489 from Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty
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Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31 12:19:36 +02:00
Rémi Verschelde
a837accc5d
Merge pull request #61495 from timothyqiu/asymmetric-le
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Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:55:21 +02:00
Clay John
c89d2b8aac
Merge pull request #61475 from smix8/navigation_fix_multimesh_bake_crash_4.x
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Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
2022-05-30 15:44:28 -07:00
Yuri Rubinsky
3df8296d8d
Merge pull request #61541 from Geometror/graphedit-connections-improvements
2022-05-30 19:05:36 +03:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
Yuri Rubinsky
3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
2022-05-30 17:39:34 +03:00
Hendrik Brucker
771cb1261a
Improve and fix the GraphNode port hotzones
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Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
Rémi Verschelde
9b78d68605
Merge pull request #61536 from bruvzg/fix_help_links
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Fix help links with threaded RTL.
2022-05-30 10:24:49 +02:00
bruvzg
96cc3c74da
Fix help links with threaded RTL.
2022-05-30 10:05:14 +03:00
Rémi Verschelde
6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
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Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
Rémi Verschelde
26bfaf34dd
Merge pull request #61488 from fire-forge/filter
2022-05-30 02:03:45 +02:00
Rémi Verschelde
5dd667905f
Merge pull request #61532 from KoBeWi/random_bugs_be_like
2022-05-30 01:55:36 +02:00
kobewi
7bae94910e
Update VisibleOnScreenNotifier2D when rect changed
2022-05-29 23:51:24 +02:00
Rémi Verschelde
823f1d389e
Merge pull request #61526 from Calinou/doc-empty-variant-null
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Change instances of "returns an empty Variant" to "returns null" in docs
2022-05-29 22:29:58 +02:00
Hugo Locurcio
e4706ef933
Change instances of "returns an empty Variant" to "returns null" in docs
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While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:12:32 +02:00
Rémi Verschelde
d0d71a58fd
Merge pull request #61514 from clayjohn/VULKAN-rb-spam
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Fix error with !rb spam when using background color mode with reflection probes
2022-05-29 10:27:12 +02:00
Aaron Franke
aa86986954
Merge pull request #61512 from dtesniere/patch-1
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Fix class name : change "string" to "String"
2022-05-28 20:53:02 -05:00
clayjohn
2ba53547c9
Fix error with !rb spam when using background color mode with reflection probes
2022-05-28 18:11:28 -07:00
FireForge
7f7244f04a
Use consistent casing in editor filter/search bars
2022-05-28 18:43:16 -05:00
dtesniere
55b63eceaa
Fix class name : change "string" to "String"
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Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-29 00:40:56 +02:00
Arne Stenkrona
6cd4d5f061
Ensure focus when dropping to script editor
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This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.
Fixes issue #61465
2022-05-28 19:58:46 +02:00
Haoyu Qiu
e021fc9419
Fix LineEdit clear button for asymmetric stylebox
2022-05-28 19:50:35 +08:00
Rindbee
a3b23f6b67
Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-28 12:54:45 +08:00
kobewi
1a9635cc57
Hide redundant categories from project settings
2022-05-28 01:25:23 +02:00
Hugo Locurcio
36428305a6
Add a 3D suffix to relevant physics profiler categories
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2D physics categories already had a 2D suffix: "Physics 2D"
2022-05-28 00:54:53 +02:00
Rémi Verschelde
1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
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Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
smix8
caceceab08
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
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Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
2022-05-27 19:35:00 +02:00
George Marques
eba3e0a9fc
GDScript: Support %
in shorthand for get_node
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Marcel Admiraal
d0cb299f04
Only use Android fullscreen theme for splash screen
2022-05-27 16:54:44 +02:00
George Marques
328aadc0ef
GDScript: Fix stack overflow when using multiple await
2022-05-27 09:31:37 -03:00
Rémi Verschelde
8a21f7231f
Merge pull request #61441 from clayjohn/rd-dependency
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Remove mesh and particles RD dependencies from canvas rendering server
2022-05-27 10:22:09 +02:00
Rémi Verschelde
92b337a215
Merge pull request #61371 from KoBeWi/stealth_tree_editor
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Optimize SceneTreeEditor filtering
2022-05-27 10:19:54 +02:00
Rémi Verschelde
b60c78ab72
Merge pull request #61437 from monkeyman192/hide_invisble_lines
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Check visibility of items before drawing their relationship lines
2022-05-27 10:19:17 +02:00
m3g4d1v3r
ee89c65b11
Add nullptr handling of argument pointer in Tree::scroll_to_item
2022-05-26 23:56:52 -03:00
FireForge
eb573da2b5
Use "odd" style for TabContainers on base BG color
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- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
Rémi Verschelde
9d28e10276
Merge pull request #61443 from KoBeWi/primitive_fix
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Use Spatial shader as default for PrimitiveMesh
2022-05-26 23:47:39 +02:00