Hugo Locurcio
263f620421
Improve documentation related to Array error handling
...
This closes https://github.com/godotengine/godot-docs/issues/3834 .
2020-09-09 14:57:02 +02:00
Rémi Verschelde
4d34677623
Merge pull request #41898 from Chaosus/vs_performance_fix
...
Improve performance of Undo:change node position in visual shader
2020-09-09 11:21:51 +02:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Rémi Verschelde
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
...
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde
bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
...
C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Rémi Verschelde
950c5567f7
Merge pull request #41886 from neikeq/issue-40001
...
C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:19:48 +02:00
Ignacio Etcheverry
1c74fa4242
C#: Use BOM when creating a solution
...
At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry
ac471ff563
C#: Fix endless reload loop if project has unicode chars
...
The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Rémi Verschelde
9d209bfc3d
Update AUTHORS and DONORS list
...
New contributor added to AUTHORS:
@EricEzaM
Thanks to all contributors and donors for making Godot possible!
2020-09-08 17:22:50 +02:00
Rémi Verschelde
9568bcf166
i18n: Sync translations with Weblate
...
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097b
)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
d425cf58e4
Merge pull request #41879 from madmiraal/fix-40505
...
Initialise Basis elements with a default Basis in the declaration.
2020-09-08 15:03:58 +02:00
Rémi Verschelde
1e1a9be93e
Merge pull request #41880 from Yetizone/update_header_guard
...
mesh_library.h: Update header guard to reflect file name
2020-09-08 14:44:00 +02:00
Yetizone
701493ab33
mesh_library.h: Update header guard to reflect file name
2020-09-08 15:12:31 +03:00
Rémi Verschelde
af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
...
Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
Rémi Verschelde
5cc8da9f18
Merge pull request #41876 from madmiraal/fix-40947
...
Check if old mouse column is still available.
2020-09-08 13:36:32 +02:00
Marcel Admiraal
9149fb760c
Initialise Basis elements with a default Basis in the declaration.
...
Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Marcel Admiraal
79802b31a9
Check if old mouse column is still available.
2020-09-08 10:24:57 +01:00
Rémi Verschelde
0a8c5845e3
Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
...
Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp
280496a2c3
Fix TURN server example in WebRTC documentation
...
WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
PouleyKetchoupp
5c63dec36e
Fix LineEdit not consuming enter events
...
LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.
Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f
)
2020-09-08 10:22:37 +02:00
Rémi Verschelde
5c879e6d7d
Merge pull request #41854 from Faless/mbedtls/2.16.8
...
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 20:20:24 +02:00
Yuri Roubinsky
bd27ea7574
Merge pull request #41856 from Chaosus/vs_particles_restart
...
Added `active` boolean to particles mode output in visual shaders
2020-09-07 19:35:37 +03:00
Yuri Roubinsky
e50b2e58b2
Added `active` boolean to particles mode output in visual shaders
2020-09-07 19:21:22 +03:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
...
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
...
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Fabio Alessandrelli
8eb295cc54
Merge pull request #39100 from Wavesonics/pool-byte-array-fix
...
Fixed PackedByteArray GDScript functions
2020-09-07 16:59:26 +02:00
Fabio Alessandrelli
a905764e3d
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07 15:47:38 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
...
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
5bf28c735d
Merge pull request #41510 from SkyLucilfer/TranslatorComment
...
Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Rémi Verschelde
8f9ab618ae
Merge pull request #41846 from EricEzaM/PR/fix-expand-collapse-filesystem-dock
...
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 14:26:03 +02:00
Eric M
54bef223fd
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 22:09:53 +10:00
Rémi Verschelde
bc23899fb4
Merge pull request #41845 from madmiraal/clarify-comparison
...
Clarify comparison when enabling or disabling canvas_item copy_back_buffer buffer.
2020-09-07 13:20:35 +02:00
Rémi Verschelde
b4a831b42e
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
...
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky
dc6685d28f
Remakes particles in visual shaders
2020-09-07 13:33:51 +03:00
Rémi Verschelde
365dbde25d
Merge pull request #41843 from Chaosus/vs_fix_some_nodes
...
Fix some broken visual shader nodes
2020-09-07 12:31:38 +02:00
Marcel Admiraal
08bedf68ff
Clarify comparison precedence when enabling or disabling back buffer.
2020-09-07 11:00:00 +01:00
Yuri Roubinsky
e2aca7e047
Fix some broken visual shader nodes
2020-09-07 12:39:20 +03:00
Marcel Admiraal
f515e72348
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 10:36:22 +01:00
Rémi Verschelde
753b2bd010
Merge pull request #41767 from lolleko/patch-1
...
Remove ArrayMesh::surface_remove declaration
2020-09-07 08:33:12 +02:00
Rémi Verschelde
53d83c4575
Merge pull request #41781 from AnilBK/fix-typo
...
Fixed Some typos.
2020-09-07 08:31:51 +02:00
Rémi Verschelde
79bbd8e572
Merge pull request #41832 from Calinou/doc-gridcontainer-child-type
...
Clarify the required child node type in the GridContainer documentation
2020-09-07 08:15:59 +02:00
Hugo Locurcio
40b5331d79
Clarify the required child node type in the GridContainer documentation
...
This closes #41822 .
2020-09-07 01:41:08 +02:00
Rémi Verschelde
c39224a90d
Merge pull request #41813 from madmiraal/add-missing-header-guards
...
Fix header guards in modules.
2020-09-06 21:07:25 +02:00
Marcel Admiraal
5a376cb061
Fix header guards in modules:
...
- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00
Juan Linietsky
39f58c7412
Merge pull request #41810 from reduz/particle-improvements
...
Implement manual particle emission and particle sub emitters.
2020-09-06 11:35:36 -03:00
reduz
d0bddf53c5
Implement manual particle emission and particle sub emitters.
2020-09-06 10:29:27 -03:00
Rémi Verschelde
859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
...
GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
Yuri Roubinsky
ceed524936
Merge pull request #41804 from Chaosus/vs_improvements2
...
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06 12:32:19 +03:00
Yuri Roubinsky
de097b9327
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06 12:09:15 +03:00
Yuri Roubinsky
1a5c518efc
Merge pull request #41802 from Chaosus/vs_improvements
...
Use flags instead TYPE_ enum in visual shaders editor
2020-09-06 11:07:19 +03:00