Commit Graph

3001 Commits

Author SHA1 Message Date
Rémi Verschelde 35b79284cc
SceneTree: Document font oversampling, remove warnings 2021-12-07 14:15:09 +01:00
Rémi Verschelde 643a9a3420
Merge pull request #55526 from pycbouh/docs-sort-group-newline-theme-and-enums-3.x 2021-12-07 12:14:48 +01:00
Rémi Verschelde 0845f20784
Merge pull request #55614 from Calinou/add-os-crash-method-3.x 2021-12-06 17:04:14 +01:00
Manolis Papadeas 3be071f8c6
Fix link to the supported image formats in the Image class
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats

Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats

(cherry picked from commit c01c4c687b)
2021-12-06 16:52:00 +01:00
kobewi 9776241ce6
Bind column_titles_visible as property
(cherry picked from commit 7f6ab0006d)
2021-12-06 16:52:00 +01:00
Aaron Franke d75e580765
Warn when using an AABB or Rect2 with a negative size
(cherry picked from commit 9687f6fca3)
2021-12-06 16:51:59 +01:00
Hugo Locurcio 796ea60d11
Document SceneTreeTimer being freed automatically when elapsed
The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:39:10 +01:00
Hugo Locurcio 58296c7e21
Add an `OS.crash()` method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-04 01:40:56 +01:00
Rémi Verschelde ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca 2f69caaff3 Fix Ring-Axis parameter being always visible 2021-12-03 21:16:32 +01:00
Yuri Sizov 1cf6d21f69 Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:48:49 +03:00
kobewi ad5cb8ef5e
Improve store_string() description
(cherry picked from commit 09b1fc1956)
2021-12-03 12:19:47 +01:00
Marcel Admiraal e0729b9c79 Allow any kind of Mesh to be added to an EditorSpatialGizmo 2021-12-03 08:51:38 +00:00
Haoyu Qiu 144e3cd31f
Fix various misused code tag in classref
(cherry picked from commit 85c136bd07)
2021-12-02 17:31:16 +01:00
Rémi Verschelde 6f1fcdee0d
Merge pull request #49662 from kleonc/transforms-xform_inv-docs 2021-12-02 12:54:44 +01:00
Yuri Sizov ebd8101546 Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 22:48:17 +03:00
janglee 0b327eb46e VCS: Add push, pull, fetch and improved diff view to VCS UI
This commit was created by merging the commits presented in #39255 for
the GSoC 2020 VCS Improvement project

VCS: Make EditorVCSInterface store less amount of internal state

VCS: Add force push checkbox + more frequent VCS updates

Add force push checkbox in the Commit dock. Also add some missing
opportunities for checking the VCS state again on from UI inputs

VCS: Fix script contents not being updated on merge conflict

VCS: Add branch creation VCS interface calls

VCS: Add VCS remote creation and remote selection menus

VCS: Show more commit information + Fix truncated commit offsets

VCS: Make VCS less noisy + Fix diff view refreshes

VCS: Fix mismatched argument names in VCS helpers

VCS: Add SSH transport support for remote operations

Also, moves the editor's VCS settings registrations to
project_settings.cpp and editor_settings.cpp

VCS: Change TTR() to vformat() for branch and remote removal text

VCS: Add VCS branch icon instead of using Tree node icon

Co-authored-by: @ChronicallySerious
2021-12-01 22:52:07 +05:30
Rémi Verschelde 6cf77f80b5
doc: Fixup Tabs reference after cherry-pick 2021-11-30 14:46:11 +01:00
zacryol 86190dd909
Clarify usage of TabContainer
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.

(cherry picked from commit 5c645d510f)
2021-11-30 10:58:37 +01:00
Aaron Franke 035a84fe92
[3.x] Add a Time singleton 2021-11-29 11:00:06 -06:00
zacryol dd94440509
Fix description of Viewport `find_world_2d()` method.
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.

and also find_world_3d()

(cherry picked from commit 81c1d5197e)
2021-11-29 16:13:19 +01:00
Rémi Verschelde 0bf78feb46
Merge pull request #55416 from pycbouh/textedit-position-from-linecol-3.x 2021-11-29 14:28:35 +01:00
Yuri Sizov ba747e2a26 Add methods to get position from column and line in TextEdit 2021-11-29 00:06:16 +03:00
Aaron Franke 1d8cef8236
[3.x] Backport some APIs in math structs 2021-11-27 01:19:45 -06:00
kobewi de365200bb
Clarify get_indexed in relation to Nodes
(cherry picked from commit 4ea6709558)
2021-11-25 22:48:20 +01:00
Hugo Locurcio f6725f8089
Document the engine's use of internal groups in Node
(cherry picked from commit f8d9e4afdb)
2021-11-25 22:24:12 +01:00
kobewi a7d950ab8e
Mention that replace_by doesn't free the node
(cherry picked from commit 58a3ea5453)
2021-11-25 22:20:27 +01:00
bruvzg 2ef2879d7b
Add Input.is_physical_key_pressed method.
(cherry picked from commit 9877d91c4a)
2021-11-25 22:19:33 +01:00
Rémi Verschelde 888f8cea9f
Merge pull request #52457 from kleonc/image-fill-rect-3x 2021-11-24 16:34:15 +01:00
Hugo Locurcio e5593212e2
Add a project setting to disable the boot splash image
This allows disabling the boot splash image while keeping the
background color.
2021-11-23 19:06:54 +01:00
kleonc 4f446c8b9e Add Image::fill_rect method 2021-11-23 17:59:08 +01:00
Camille Mohr-Daurat 3970f28f67
Merge pull request #55096 from lawnjelly/bvh_expanded_leaf
BVH - add option for expanded AABBs in leaves
2021-11-22 09:37:16 -07:00
Haoyu Qiu eb6f74855f Allow toggle TextEdit bookmark gutter 2021-11-21 21:34:30 +08:00
Brian Semrau 04846156c3
Expose Thread::get_main_id in core bindings
(cherry picked from commit c558263d84)
2021-11-20 11:48:09 +01:00
lawnjelly 211dc8cd2d BVH - add option for expanded AABBs in leaves
This PR adds a define BVH_EXPAND_LEAF_AABBS which is set, which stores expanded AABBs in the tree instead of exact AABBs.

This makes the logic less error prone when considering reciprocal collisions in the pairing, as all collision detect is now taking place between expanded AABB against expanded AABB, rather than expanded AABB against exact AABB.

The flip side of this is that the intersection tests will now be less exact when expanded margins are set.

All margins are now user customizable via project settings, and take account of collision pairing density to adjust the margin dynamically.
2021-11-20 06:45:12 +00:00
kobewi 70d25bbfbb
Mention how to add margins to Button's icon
(cherry picked from commit 2341c7bbd9)
2021-11-17 15:56:23 +01:00
Rémi Verschelde 4103b0b7d8
Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
Fernando Cosentino cc8846bef6 Added material_overlay property to MeshInstance
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance
(and therefore MeshInstance), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.

Implemented in rasterizer of both GLES2 and GLES3.
2021-11-15 23:50:34 +00:00
Rémi Verschelde ca61752a8c
Merge pull request #54982 from Calinou/doc-surfacetool-append-from-thread 2021-11-15 22:47:14 +01:00
Rémi Verschelde 89792e5c49
Merge pull request #54921 from lawnjelly/portals_roaming_margin 2021-11-15 22:45:46 +01:00
Rémi Verschelde 3ac2999f22
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 17:22:47 +01:00
kobewi 7f91cbc397
Expose String.get_slice
(cherry picked from commit e5725c7deb)
2021-11-15 17:22:46 +01:00
Benjamin Armstrong 77add76a16
Clarify how 'audio/driver/output_latency' project setting works
(cherry picked from commit 1e485a7da8)
2021-11-15 16:10:00 +01:00
Rémi Verschelde 9ef3fec87f
Rect2: Clarify docs for `has_point` excluding bottom and right borders
Improve tests, as well as documentation for `expand`.

(cherry picked from commit 36c4451a7b)
2021-11-15 16:10:00 +01:00
Hugo Locurcio 194d45f11d
Improve the GIProbe and BakedLightmap class documentation
This adds information about performance and procedural generation.
2021-11-14 23:47:19 +01:00
Hugo Locurcio f39375d315
Document low performance when using `SurfaceTool.append_from()` in thread 2021-11-14 22:46:42 +01:00
lawnjelly 788f075b44 Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.
2021-11-12 15:46:04 +00:00
Haoyu Qiu 936832d59c Add methods to remove theme overrides 2021-11-11 18:23:37 +08:00
boruok 30d22305e1 fixed typo in NavigationPolygon doc 2021-11-11 14:29:19 +09:00
Hendrik Brucker 97074dcf95 Add GradientTexture2D
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-11-10 19:00:40 -07:00
Rémi Verschelde fee83d02cc
Merge pull request #54848 from Calinou/mono-move-exception-policy-setting-3.x 2021-11-10 22:07:00 +01:00
Hugo Locurcio 4c88a82f50
Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 20:57:35 +01:00
PouleyKetchoupp 1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
PouleyKetchoupp b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde 4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Pedro J. Estébanez 4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi Verschelde ee46679ca3
Merge pull request #54577 from nekomatata/intersect-point-3d-3.x 2021-11-08 13:16:14 +01:00
Max Hilbrunner 73cb77c62c
Merge pull request #54623 from gongpha/3.x-typo1
Fix little typos in `OS` 3.x doc
2021-11-06 17:35:45 +01:00
Rémi Verschelde 965f7a6df9
Merge pull request #54607 from nekomatata/fix-intersect-shape-motion-3.x 2021-11-05 21:53:06 +01:00
Rémi Verschelde 14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Kongfa Waroros 0d852bf5a6 Fix little typos in 3.x doc 2021-11-05 16:23:37 +07:00
Hugo Locurcio 231883bdcc
Improve description for `BitMap.grow_mask()`
(cherry picked from commit e3d23d444c)
2021-11-04 19:55:56 +01:00
PouleyKetchoupp 160346f794 Add support for motion in 2D intersect_shape function
It was only missing extended rect for broadphase check, the solver was
already taking the motion from parameters into account.
2021-11-04 11:43:30 -07:00
Gustavo Beltrão Braga 27ec7e6ed5
Change description of relative field in input drag event.
(cherry picked from commit 76c50928a1)
2021-11-04 16:35:20 +01:00
PouleyKetchoupp fc2bd63ca0 Expose intersect_point in 3D physics server
Also cleaned a few things in the documentation for 2D.
2021-11-03 16:46:40 -07:00
Yuri Sizov 5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Yuri Sizov 7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
skyace65 c1709e8177
Improve area method descriptions
(cherry picked from commit 4dd8ab745a)
2021-10-26 13:34:36 +02:00
Rémi Verschelde 6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float 2021-10-25 20:57:48 +02:00
Hugo Locurcio 059ba23f72
Document `Image.FORMAT_R8` stores in alpha channel instead in GLES2 2021-10-25 16:52:58 +02:00
Rémi Verschelde bc0d18d8d5
GLES2: Disable half float on iOS via platform override
This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
2021-10-25 16:25:56 +02:00
Hugo Locurcio 31ad99072f
Allow changing directional shadow size at run-time
Factoring out the directional shadow creation code allows calling it
at any time. This works in both GLES3 and GLES2.
2021-10-23 22:04:59 +02:00
Pedro J. Estébanez beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
SeleckyErik 98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde 90f8cd89a7
Merge pull request #50560 from noidexe/patch-1 2021-10-18 23:01:52 +02:00
Rémi Verschelde c743649c0b
Merge pull request #53742 from DmitriySalnikov/exposed_sensor_setters 2021-10-18 23:01:07 +02:00
Rémi Verschelde 0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x 2021-10-18 22:58:51 +02:00
Hugo Locurcio dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
This also improves the documentation for the `max_distance` property.

(cherry picked from commit b383181851)
2021-10-18 11:24:42 +02:00
Rémi Verschelde fbcf442260
Merge pull request #53651 from pycbouh/docs-warn-about-internal-nodes-3.x 2021-10-18 11:24:08 +02:00
Rémi Verschelde f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals 2021-10-15 18:54:43 +02:00
Maxime Lapointe f3002c62b7 Improve area/body_shape_entered/exited signals parameter names and doc
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
Xeadriel 78b247c91e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
Update doc/classes/CharFXTransform.xml Grammar fix

Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
(cherry picked from commit bf5f5e159e)
2021-10-15 12:51:42 +02:00
Fabio Alessandrelli 6c4bb3fc4a Revert HTTPRequest gzip compression support.
Partial revert of commit c1135cf006.
2021-10-14 12:51:37 +02:00
Fredia Huya-Kouadio 2b6678c851 Restrict the project data directory configuration. 2021-10-13 13:56:01 -07:00
Rémi Verschelde 6fb7f18e35
Merge pull request #53740 from clktmr/gles2-multiple-refprobes 2021-10-13 12:42:23 +02:00
Timur Celik e230bc6caa Fix flipped `interior` option for second refprobe
This patch fixes rendering of multiple reflection probes for a single
mesh in the GLES2 renderer.  If there were two reflection probes, one of
them would always have the `interior` option flipped, resulting in
broken blending between probes and flickering of ambient reflection.

Also make note of GLES2 reflection probe limit
2021-10-13 10:04:48 +02:00
Rémi Verschelde 4186c5e757
Merge pull request #53490 from briansemrau/thread-is-alive-3.x
[3.x] [core_bind] Add `Thread::is_alive`
2021-10-12 22:35:26 +02:00
Дмитрий Сальников 5cf898b897 Exposed setters for sensor values in Input class 2021-10-12 23:09:30 +03:00
Fredia Huya-Kouadio d1808f0a7f Make the project data directory customizable. 2021-10-11 14:42:40 -07:00
zacryol df1eebd8d8
Mention remove_node() side effect of potentially setting owner to null
(cherry picked from commit 6941ab9ae5)
2021-10-11 12:50:04 +02:00
Yuri Sizov b02c61ddb1 Ignore OS specific values (constants, project settings, properties)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Yuri Sizov 2401f1cf65 Add warnings to methods that give access to internal nodes 2021-10-10 23:10:07 +03:00
Lisandro Lorea 56f66aa8fc Clarify that resize doesn't initialize memory
Some users might expect resize() to initialize added elements to zero. This clarifies that it is not the case.
2021-10-09 13:46:04 -03:00
Hugo Locurcio 7dcefa7c1b
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
Rémi Verschelde 7843c871d0
Fix missing argument names in FileSystemDock bindings 2021-10-09 00:31:22 +02:00
Rémi Verschelde 302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x 2021-10-08 23:08:49 +02:00
Hugo Locurcio 85e080fcc0
Backport new 3D point light attenuation as an option
This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.

When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Rémi Verschelde 06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
Hugo Locurcio 761047076c
Document null argument limitation with `SceneTree.call_group()` 2021-10-07 18:55:44 +02:00
Brian Semrau d734bcc289 [core_bind] Add `Thread::is_alive` 2021-10-06 13:18:40 -04:00
Rémi Verschelde c7eb3d25e7
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
(cherry picked from commit 788b3aa27a)
2021-10-06 09:29:32 +02:00
PouleyKetchoupp 9bc1b4b90e Improved logic for KinematicBody collision recovery depth
Allows more flexible collision detection with different safe margin values.

Kinematic body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
2021-10-05 17:00:55 -07:00
Rémi Verschelde 77f52bdf99
Merge pull request #52137 from Ansraer/3.x-2d-scale-factor 2021-10-05 19:12:19 +02:00
Ansraer d44aa61735 implement better ui scaling 2021-10-05 14:30:38 +02:00
Rémi Verschelde 4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x 2021-10-05 13:57:28 +02:00
kobewi f9720a9bf2 Add Listener2D 2021-10-05 13:29:59 +02:00
lawnjelly 192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde 59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x 2021-10-05 11:12:44 +02:00
Rémi Verschelde 72a922eb4e
Merge pull request #53300 from Calinou/viewport-tweak-configuration-warning-3.x 2021-10-04 20:31:05 +02:00
Rémi Verschelde 55c9cc21e9
Merge pull request #53397 from pycbouh/theme-improve-change-propagation-3.x
[3.x] Make `Theme` report property list changes less often, and other backports
2021-10-04 18:05:16 +02:00
Yuri Sizov 98cf645258 Expose API to retrieve Theme's default font 2021-10-04 17:44:53 +03:00
Hugo Locurcio d71ed9d287
Document SurfaceTool must generate tangents for proper normal display
(cherry picked from commit d339388942)
2021-10-04 15:15:27 +02:00
zacryol 3e4e87fb90
Fix typo with example variable name in Dictionary docs, and fix error in C# example
(cherry picked from commit 9359bee75c)
2021-10-04 14:36:59 +02:00
Hugo Locurcio ebdbace62a
Document that tangents are required for normal mapping in SpatialMaterial 2021-10-01 19:05:58 +02:00
Hugo Locurcio c6617e956c
Tweak the Viewport configuration warning to mention 2×2 size requirement 2021-10-01 16:43:33 +02:00
Hugo Locurcio deeeabc2ba
Clarify what the `Node.filename` property contains
(cherry picked from commit f23b917007)
2021-10-01 08:01:47 +02:00
Haoyu Qiu 44ea7e7c4f
Fix doc for Dictionary.erase
(cherry picked from commit 1e0fe9f817)
2021-10-01 08:00:59 +02:00
Hugo Locurcio 26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
O01eg cddabf2a8b
Implement override of get_message 2021-09-29 14:06:57 +03:00
Rémi Verschelde 462b8dfe96
Merge pull request #53041 from pycbouh/docs-color-picker-and-button-3.x 2021-09-28 12:14:00 +02:00
Michael Alexsander b4d6afb7ad
Expose `TabContainer`'s tab hidding for scripts
(cherry picked from commit 7ce02b642e)
2021-09-27 18:06:36 +02:00
skyace65 370fa82b2c
Add note that for _gui_input(event) event position is relative to the control origin
(cherry picked from commit 824259aca0)
2021-09-27 17:57:50 +02:00
Yuri Sizov dd2a01cbbe Add usability notes to ColorPicker and ColorPickerButton descriptions
Co-authored-by: follower <follower@rancidbacon.com>
2021-09-25 02:21:39 +03:00
kobewi d0a8e6d563
Improve call_group documentation
(cherry picked from commit 31ef94f2ec)
2021-09-21 20:33:12 +02:00
Rémi Verschelde b4fc24b73f
Implement `OS::get_locale_language()` helper method
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).

Fixes #40703.

(cherry picked from commit def99c7baf)
2021-09-21 20:33:12 +02:00
bruvzg 131f913747
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
(cherry picked from commit f797e1c078)
2021-09-21 20:33:11 +02:00
Hugo Locurcio 6702e37a88
Document how to delay code execution in a non-blocking manner
(cherry picked from commit 1529bf7c10)
2021-09-21 20:33:11 +02:00
mechPenSketch 68b8cf75ea
Add Graph Illustrations to Doc
(cherry picked from commit 9ea619c486)
2021-09-21 20:33:11 +02:00
Nick Huelin e902ee06ef
Add note to `SceneTree` about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326

(cherry picked from commit d62175e009)
2021-09-21 17:15:01 +02:00
Nick Huelin 03af0f3e94
Add note to `RichTextLabel`
(cherry picked from commit 4a0cadd4ed)
2021-09-21 17:15:01 +02:00
Jummit d29095027b
clarify what duplicate does and its limitations
(cherry picked from commit a6108f8a3d)
2021-09-21 17:15:00 +02:00
Marcus Brummer c75aa69774
Documented that mutexes are implemented recursively
(cherry picked from commit 46bbeb2b60)
2021-09-21 17:15:00 +02:00
georgespatton de009a29c8
doc: Clarify need to save ConfigFile to apply changes to file
See #52645 for context.

(cherry picked from commit fd8bdddd5d)
2021-09-21 17:15:00 +02:00
Hugo Locurcio df0210a508
Document caveats with StyleBoxFlat antialiasing and beveled corners
(cherry picked from commit f7f8ae6372)
2021-09-21 17:15:00 +02:00
skysphr f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
kobewi 44a56c9742
Add offset for TextureProgress progress texture
(cherry picked from commit e78ee616f7)
2021-09-21 17:14:59 +02:00
Hugo Locurcio 415b7a7bfc
Improve documentation for `String.get_extension()`
(cherry picked from commit 09eb98c530)
2021-09-21 17:14:58 +02:00
Hugo Locurcio 3872986f1f
Document `Object.get_class()/is_class()` ignores `class_name` declaration
(cherry picked from commit a15847e5ca)
2021-09-21 17:14:58 +02:00
Hugo Locurcio 348152b3c9
Document that ConfigFiles can use any file extension
The file extension given to a ConfigFile has no impact on its
formatting or behavior.

(cherry picked from commit 9c6ae95cb2)
2021-09-21 17:14:58 +02:00
Rémi Verschelde 8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde 91d0e985cd
Merge pull request #52572 from timothyqiu/expose-enum-3x
[3.x] Expose enum related methods in ClassDB
2021-09-20 16:12:16 +02:00
Zak fb17ac885a
Improve docs for Thread
An attempt to improve the documentation for Thread
- Adds documentation on how and when the `wait_to_finish` should be used
- Adds a note on what to be careful about when using `wait_to_finish`

(cherry picked from commit 9e2882a989)
2021-09-20 12:49:13 +02:00
Kyle cc04b4ceba
Wrote JNISinglton docs
I added a few descriptions and links to the empty JNISingleton class doc.

(cherry picked from commit 4eff57d39b)
2021-09-20 12:47:43 +02:00
Austin Tasato af76e5fddc
Add "Physics intro" docs link for State classes
(cherry picked from commit ce8eb09a25)
2021-09-20 12:42:17 +02:00
Hugo Locurcio e1330418ab
Document that node groups don't have a guaranteed order
(cherry picked from commit 0adf1a6683)
2021-09-20 12:31:56 +02:00
Arthur Paulino e1be41b2c6
improving note on HTTPRequest class under the request method documentation
(cherry picked from commit 1ed3d9a0b0)
2021-09-19 11:30:21 +02:00
Rémi Verschelde 1a30a285a9
Merge pull request #52454 from skyace65/ExpRange34 2021-09-17 23:12:36 +02:00
Hugo Locurcio 4914b57222
Enable Doppler preview in the 3D editor by default
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.

- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
  since the group only had 1 property, which resulted in unnecessary
  folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
  in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Camille Mohr-Daurat bb885c5704
Merge pull request #52369 from bengtsts/3.x
Expose soft body pin methods to GDScript
2021-09-17 06:19:54 -07:00
Bengt Söderström 2117584690 Documented soft body pinning methods 2021-09-17 11:25:53 +02:00
Álex Román Núñez 43bc8830f1 Fix InputMap.action_erase_event() failing to erase events correctly.
Fixes #52733

(3.x backport of 7104229a85)
2021-09-17 03:08:21 +02:00
Max Hilbrunner f8e3840913
Merge pull request #49039 from madmiraal/fix-docs-3407-3.x
[3.x] Clarify documentation of Camera.get_camera_transform()
2021-09-16 00:22:06 +02:00
Max Hilbrunner 1d07feca54
Merge pull request #49042 from madmiraal/fix-docs-4085-3.x
[3.x] Clarify that eof_reached() cannot be used to check if more data is available
2021-09-16 00:20:12 +02:00
Rémi Verschelde 25cbb858bc
Merge pull request #51935 from nekomatata/android-transparency-3.x
[3.x] Window transparency support on Android
2021-09-15 22:34:12 +02:00
Fabio Alessandrelli 97a8b7c68e
Merge pull request #52723 from Faless/js/3.x_mix_rate
[3.x] [HTML5] Use browser mix rate by default on the Web.
2021-09-15 21:49:26 +02:00
Fabio Alessandrelli b800438efb [HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 20:36:19 +02:00
PouleyKetchoupp 52fdb4ece9 Window transparency support on Android
Implements per-pixel transparency feature on Android.
Allows plugins to do specific rendering and render godot UI on top
(useful for camera support with drawing on top).
2021-09-15 10:41:08 -07:00
Hugo Locurcio 622f0b7d38
Document that most emoji won't display correctly on Windows 2021-09-15 18:52:21 +02:00
Yuri Roubinsky b36b81cbdd
Better port handling connection for `GraphEdit`
(cherry picked from commit 61904d56ea)
2021-09-14 13:41:27 +02:00
Hugo Locurcio 9aee1a3992
Document `Image.generate_mipmaps()` always running on the main thread
(cherry picked from commit 30a88f464b)
2021-09-14 13:41:26 +02:00
LoipesMas 7f0094ca9f
Add note about batching to Line2D's anti-aliasing
(cherry picked from commit b047430702)
2021-09-14 13:41:25 +02:00
Vincent ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
Rémi Verschelde 37fab65e00
Merge pull request #52477 from Lauson1ex/3.x
Add a new high quality tonemapper: ACES Fitted (3.x)
2021-09-13 17:37:22 +02:00
Hugo Locurcio 31c07bcca7
Improve documentation for `Engine.get_idle_frames/get_physics_frames()` 2021-09-12 23:10:06 +02:00
Haoyu Qiu 468a2a2a65 Expose enum related methods in ClassDB 2021-09-11 20:33:29 +08:00
Endri Lauson 077083938e Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
Max Hilbrunner 76693aa364
Merge pull request #52182 from lawnjelly/portals_pvs_enum
Portals - Fix RoomManager PVS enum
2021-09-07 21:23:48 +02:00
Gilles Roudière cf48297ea2
Merge pull request #52047 from nobuyukinyuu/bind-get-tab-idx-at-point
[3.x] Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:10:27 +02:00
skyace65 b926059f78 Fix EXP range property hint description 2021-09-06 21:29:39 -04:00
Hugo Locurcio ef1c509372
Merge pull request #52241 from Rubonnek/fix-simplify-path-ret
[3.x] Fix `String::simplify_path` return type
2021-09-03 15:49:53 +02:00
Aaron Franke ee69b57434
[3.x] Fix KinematicBody axis lock 2021-08-29 20:38:09 -05:00
Wilson E. Alvarez f5409e7c3f
Fixed String::simplify_path Variant return type 2021-08-29 20:25:00 -04:00
nobuyuki_nyuu 522af5c614 Bind TabContainer::get_tab_idx_at_point() to ClassDB 2021-08-29 09:11:41 -05:00
lawnjelly 7ea35da462 Portals - Fix RoomManager PVS enum
The PVS mode enum had been declared using scope operator, which does not seem to work correctly from GDScript with the BIND_ENUM_CONSTANT macro.

This PR removes the scope operator in the declaration.
2021-08-28 07:27:50 +01:00
Hugo Locurcio d717eb537b
Add an `Array.pop_at()` method to pop an element at an arbitrary index
Negative indices are supported to pop an element relative from the end.
2021-08-27 01:27:07 +02:00
Haoyu Qiu 5183c473f7 Backport new methods for KinematicBody and KinematicCollision
For both 2D and 3D, three methods are added:

- `get_floor_angle` on `KinematicBody` to get the floor angle.
- `get_angle` on `KinematicCollision` to get the collision angle.
- `get_last_slide_collision` to quickly get the latest collision of `move_and_slide`.
2021-08-26 12:16:40 +08:00
Clay John 46ad2560a1
Merge pull request #51780 from BastiaanOlij/output_linear_gles2
Convert output of GLES2 to linear color space
2021-08-25 22:22:05 -03:00
Hugo Locurcio f5e83e7305
Merge pull request #52052 from Calinou/dynamicfont-allow-woff
Allow using WOFF fonts in DynamicFont
2021-08-25 10:37:15 +02:00
Hugo Locurcio 1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Wilson E. Alvarez fb5417a17b
[3.x] Expose String.simplify_path 2021-08-24 00:48:20 -04:00
Max Hilbrunner 8c98320f93
Merge pull request #51967 from Calinou/spatialmaterial-gles2-allow-more-features
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
2021-08-23 16:01:55 +02:00
Bastiaan Olij 73722f3c65 Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
Hugo Locurcio 2370fe5c26
Merge pull request #51973 from Calinou/define-minimum-window-size-3.x
Define a default minimum window size to workaround rendering issues (3.x)
2021-08-23 04:10:55 +02:00
Hugo Locurcio 59f24d8867
Define a default minimum window size to workaround rendering issues
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
2021-08-23 04:10:24 +02:00
Hugo Locurcio 43da1790c8
Remove deprecation warning for `BaseButton.enabled_focus_mode`
There were too many instances of false positives that are difficult
to fix. The note in the class reference has been clarified instead.
2021-08-22 21:47:53 +02:00
Hugo Locurcio 33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
kobewi 6eb52b0768
Fix renaming directories
(cherry picked from commit 0dde3e5b59)
2021-08-18 23:19:44 +02:00
Aaron Franke 02a94ee977
[3.x] Improve the docs for the float type 2021-08-18 13:27:43 -05:00
Rémi Verschelde 92a7ae022d
Merge pull request #51769 from The-O-King/oct_split_stream_fix
Fix Octahedral/Split Stream Options
2021-08-18 08:01:56 +02:00
Omar El Sheikh a63028e172 Fix Octahedral/Split Stream Options
Update mesh_surface_get_format_stride and
mesh_surface_make_offsets_from_format to return an array of offsets and
an array of strides in order to support vertex stream splitting

Update _get_array_from_surface to also support vertex stream splitting

Add a condition on split stream usage to ensure it does not get used on
dynamic meshes

Handle case when Tangent is compressed but Normal is not compressed

Make stream splitting option require a restart in the settings

Update SoftBody and Sprite3D to support and use strides and offsets
returned by updated visual_server functions

Update Sprite3D to use the dynamic mesh flag
2021-08-17 16:11:47 -04:00
Haoyu Qiu 5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde 53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Rémi Verschelde 028a2a7205
Merge pull request #50359 from m4gr3d/address_external_dir_access
[3.x] Add support for Android scoped storage
2021-08-16 09:48:34 +02:00
Hugo Locurcio 5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
Yuri Sizov ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Rémi Verschelde 632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00