Commit Graph

27504 Commits

Author SHA1 Message Date
Aaron Franke 3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde af35d0d3c8
Merge pull request #40558 from clayjohn/GLES3-sky-texture
Fix OpenGL error when generating radiance
2020-07-21 20:10:25 +02:00
Rémi Verschelde be30437e07
Merge pull request #40573 from asmaloney/3.2-no-override
Remove override keyword from csharp_script.h to fix build errors
2020-07-21 20:09:54 +02:00
clayjohn 2534e28918 Fix OpenGL error when generating radiance 2020-07-21 10:40:49 -07:00
Andy Maloney 502a3d580f Remove override keyword from csharp_script.h to fix build errors
Fixes godotengine/godot#40572
2020-07-21 13:17:58 -04:00
Rémi Verschelde 7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Rémi Verschelde b3520ecd1c
Merge pull request #40534 from zaevi/fix_clipboard_crlf_3.2
[3.2] fix crlf for clipboard
2020-07-21 16:06:53 +02:00
Rémi Verschelde 470bbee74a
Merge pull request #40559 from clayjohn/3.2-Sprite3D-AABB
Pass Sprite3D AABBs to VisualServer
2020-07-21 07:09:09 +02:00
clayjohn fb4e55bb7a Pass Sprite3D AABBs to VisualServer 2020-07-20 20:22:12 -07:00
Rémi Verschelde c79ec3951b
Merge pull request #40492 from RandomShaper/font_avail_chars_3.2
Add DynamicFont::get_available_chars() (3.2)
2020-07-20 19:19:22 +02:00
Pedro J. Estébanez 06904ac215 Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
Rémi Verschelde 7f62c6a81e
Merge pull request #40490 from madmiraal/fix-40381-3.2
[3.2] Use difference in position to check whether motion in Bullet is too close to zero.
2020-07-20 14:53:11 +02:00
Rémi Verschelde d8aaf0a620
Merge pull request #40523 from clayjohn/3.2-mipmap-nearest
Allow nearest neighbor lookup when using mipmaps
2020-07-20 14:47:27 +02:00
Zae 6f2be6b05c [3.2] fix crlf for clipboard 2020-07-20 15:42:32 +08:00
clayjohn e5cc4d4f87 Allow nearest neighbor lookup when using mipmaps 2020-07-19 14:44:42 -07:00
Yerik d09b16512b Added Method get_inverse_inertia_tensor 2020-07-19 13:51:32 -03:00
Marcel Admiraal 98aabe111f Use difference in position to check whether motion in Bullet is too close
to zero.
2020-07-18 13:20:19 +01:00
PouleyKetchoupp c0b394572f Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Rémi Verschelde 89f57ae122
Merge pull request #40432 from Faless/js/fix_setenv
Fix setenv not defined in older emscripten verions.
2020-07-16 10:10:36 +02:00
Fabio Alessandrelli e7099ed2ea Fix setenv not defined in older emscripten verions. 2020-07-15 22:21:47 +02:00
Rémi Verschelde 4abebfa476
Merge pull request #40413 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 3rd batch
2020-07-15 15:18:29 +02:00
Rémi Verschelde 2244841729 doc: Sync classref with current source 2020-07-15 12:56:16 +02:00
Hugo Locurcio e41ab634c6 Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.

(cherry picked from commit 878f03d8e3)
2020-07-15 12:48:18 +02:00
Emmanuel Leblond f031e72395 Add missing has_default_value field for signals in api.json
(cherry picked from commit 37de4982ca)
2020-07-15 12:48:18 +02:00
Emmanuel Leblond 8bc44c868e Correct is_reference attribute in api.json for Reference class
(cherry picked from commit b5c80088ce)
2020-07-15 12:48:18 +02:00
Hugo Locurcio f7021e57d7 Document VehicleBody3D and VehicleWheel3D limitations
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.

It's probably better to document it upfront at this point.

(cherry picked from commit 0493e7c106)
2020-07-15 12:48:18 +02:00
Juan Linietsky ceeb690476 Properly pass safe margin on initialization.
Fixes jitter.

(cherry picked from commit 13e0385702)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli 67313c681d Reorganize ENet pactches.
(cherry picked from commit 32fbe37ab4)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli 18eddfc98d Funnel refuse_new_connections to Godot ENet.
(cherry picked from commit 7ec5c917d1)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli 91b2d020a8 Document updated UDPServer interface.
(cherry picked from commit 839c7b1ba3)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli 468a1c0271 UDPServer handles PacketPeerUDP-client association
UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.

This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.

(cherry picked from commit 147bbe2155)
2020-07-15 12:48:18 +02:00
Rémi Verschelde a06ee5e763 PO loader: Fix unclosed files and error messages
Fixes #40324.

(cherry picked from commit 47cc202972)

Also removes empty `p_path` as done in 4857648a16.
2020-07-15 12:48:18 +02:00
Ryan Roden-Corrent 4677502d7c Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.

(cherry picked from commit 8dcc39ec91)
2020-07-15 12:15:16 +02:00
Ryan Roden-Corrent f7b994aef8 Revert "Include gdscript warning name in the warning message."
This reverts commit de3ad3b30e.

(cherry picked from commit d92fa3b547)
2020-07-15 12:15:12 +02:00
Hugo Locurcio a8188265c2 Disable file logging for the project manager
Due to `user://` returning the current working directory when no
project is open, this caused logs to be written to `$HOME`
most of the time.

This closes #40305.

(cherry picked from commit b89dc6ae00)
2020-07-15 12:14:51 +02:00
volzhs cfda32add0 Fix overlappingObjects vector crash
use clear_overlaps() instead of clearing overlappingObjects directly

(cherry picked from commit 4e987f5ab9)
2020-07-15 12:11:31 +02:00
Patrick Dawson 8218170b3c Avoid overflow when calculating visible_cells
(cherry picked from commit 9e28df22a0)
2020-07-15 12:11:31 +02:00
Jitesh f6479786c0 change minimum horizontal size from 200 to 240
(cherry picked from commit a8905b2a4e)
2020-07-15 12:11:31 +02:00
Michael Alexsander e7e022b3ee Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
(cherry picked from commit 26381265b8)
2020-07-15 12:11:31 +02:00
Rémi Verschelde 1f7911e019
Merge pull request #40410 from lawnjelly/kessel_force_repeat
GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
2020-07-15 12:11:19 +02:00
lawnjelly 2f983c82c8 GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware
On platforms that don't report support for GL_REPEAT for non power of two textures, the FORCE_REPEAT conditional is used instead. However for rect batches, the conditional was being set AFTER binding the shader, which meant it wasn't being activated.

This PR simply shifts setting the conditional to before the shader bind.
2020-07-15 09:28:16 +01:00
Rémi Verschelde d2be483e96
Merge pull request #40406 from Chaosus/fix_shader_3.2
[3.2] Fix some incorrect conversions which lead to crash in shaders
2020-07-15 09:13:41 +02:00
Rémi Verschelde e452c67476
Merge pull request #40382 from bruvzg/macos_11_window_size_3
[macOS, 3.2] Fix window size on macOS Big Sur, use top-left corner as resize origin.
2020-07-15 08:28:05 +02:00
Yuri Roubinsky ecd54630ef [3.2] Fix some incorrect conversions which lead to crash in shaders 2020-07-15 06:36:24 +03:00
bruvzg 26a825aac3
[macOS, 3.2] Fix window size on macOS Big Sur (title bar height is no longer same as menu height), use top-left corner as resize origin instead of bottom-left. 2020-07-14 17:38:16 +03:00
Rémi Verschelde 3de89f78e5
Merge pull request #40265 from Calinou/doc-node-clarify-add-child-below-node
Clarify the node parameters in `Node.add_child_below_node()` docs
2020-07-14 09:41:57 +02:00
Rémi Verschelde 37100384c3
Merge pull request #40300 from 0xafbf/fix-parent-check
Fix parent check for add_child_below_node
2020-07-14 09:14:28 +02:00
Rémi Verschelde 717d4cbb73
Merge pull request #40309 from madmiraal/fix-40283-3.2
[3.2] Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space.
2020-07-13 18:00:12 +02:00
Rémi Verschelde d0372edd6b
Merge pull request #40343 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 2nd batch
2020-07-13 17:31:55 +02:00
Gordon MacPherson 13da2cc91f Use GitHub Actions instead of AppVeyor for Windows platform
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes.

This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working.

I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine)

Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
(cherry picked from commit 04592af5a4)
2020-07-13 15:16:38 +02:00