Commit Graph

67664 Commits

Author SHA1 Message Date
Rémi Verschelde ffd6788e63
Merge pull request #97120 from raulsntos/dotnet/fix-mono-char-ptrs
C#: Use `char *` with CoreCLR/MonoVM APIs
2024-09-17 21:01:29 +02:00
Rémi Verschelde 48486eae30
i18n: Sync translations with Weblate
Adds Irish (ga) doc translations, and Bengali (bg) editor translations.

(cherry picked from commit 53cde2eb85)
2024-09-17 20:47:16 +02:00
Gaktan a45dd84724 Fix Vulkan Instance initialized twice in ProjectDialog 2024-09-17 20:35:10 +02:00
Lalit Shankar Chowdhury 0e23c5fc9f
Fix `AudioStreamMicrophone` crash on scene-reload 2024-09-18 00:03:48 +05:30
Raul Santos 5860ec553d
C#: Use `char *` with CoreCLR/MonoVM APIs 2024-09-17 17:51:17 +02:00
Pablo Andres Fuente 84e24017b0
Adding a macro on NetSocketPosix to pick the right type for FIONREAD len
On Windows, `ioctlsocket` returns `len` as an unsigned long.
On Posix, `ioctl` returns `len` as an int.
This aims to fix #41287 bug, which was seen on Linux.
The implementation is just a new macro that is set with the proper type
for each platform.
2024-09-17 16:09:33 +02:00
kobewi 41d0971c7e Fix path error when saving ProjectSettings 2024-09-17 15:05:20 +02:00
Giganzo a863c385f7 Fix FileDialog default size 2024-09-17 14:35:18 +02:00
Fabian S. 8ebabf68f8 AudioEffectPitchShift: Fix distortion when pitch is 1.0 2024-09-17 15:16:08 +03:00
kobewi 514bbbfde3 Fix generic conversion icon 2024-09-17 13:59:21 +02:00
Mounir Tohami 3af4eb9207 Fix animation `bezierEditor` uses only half the view. 2024-09-17 11:59:12 +00:00
skyler 4f4fd1a05c Clarify behavior of InputEvent.is_match and Shortcut.matches_event
- Shortcut: Clarifies how matches_event() method compares events
- InputEvent: Clarifies is_match() method does not consider event states
2024-09-17 04:12:34 -07:00
Rémi Verschelde a1b081f45c
Update AUTHORS and DONORS list 2024-09-17 13:07:39 +02:00
Giganzo 5d62e12fcb Fix EditorAudioBus corner radius 2024-09-17 13:00:11 +02:00
Aaron Franke 5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps 2024-09-17 04:00:07 -07:00
kobewi ad99c79472 Rework creating new folders in editor 2024-09-17 12:40:25 +02:00
Aaron Franke e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping 2024-09-17 03:22:50 -07:00
kobewi 4023ace08d Add Advanced Settings switch to Editor Settings 2024-09-17 12:20:55 +02:00
detomon 4e1ae8b768 Fix inconsistency in 3D editor navigation
- Fix typo in orbit/zoom shortcut name
- Fix zoom when using trackpad
2024-09-17 11:40:02 +02:00
Rémi Verschelde 02b16d2f54
Merge pull request #97089 from stuartcarnie/sgc/remove_assignment
Canvas renderer: Remove redundant assignment
2024-09-17 09:18:15 +02:00
Rémi Verschelde cf539911f1
Merge pull request #97087 from aaronp64/lambda_capture_alloc
Speed up lambda capture handling
2024-09-17 09:18:11 +02:00
Rémi Verschelde 20be397b17
Merge pull request #97079 from akien-mga/thorvg-0.14.10
thorvg: Update to 0.14.10
2024-09-17 09:18:08 +02:00
Rémi Verschelde 8a7555a1f3
Merge pull request #97071 from RPicster/master
Add a more detailed error message when instantiating a scene with missing export properties
2024-09-17 09:18:05 +02:00
Rémi Verschelde 9c4e3fbaaf
Merge pull request #97069 from patwork/fix-gles3-update-sky-cubemap
Fix for GLES3 radiance cubemap update
2024-09-17 09:18:01 +02:00
Rémi Verschelde 6bd833d2b8
Merge pull request #97028 from Hilderin/fix-error-reopening-non-existing-scene-on-startup
Fix error reopening non existing scene on startup
2024-09-17 09:17:57 +02:00
Rémi Verschelde b1b4d5b6d1
Merge pull request #97007 from TokageItLab/fix-sync-physical-bone
Fix syncing PhysicalBone internal poses individually
2024-09-17 09:17:54 +02:00
Rémi Verschelde 36496c5c6d
Merge pull request #96919 from lpenguin/get-character-bounds-docs
Clarify the coordinate space for the bounding rectangle returned by `Label.get_character_bounds`
2024-09-17 09:17:50 +02:00
Rémi Verschelde 4ee5630a4b
Merge pull request #96909 from aXu-AP/script-list-default-width
Make script list default wider, minimum narrower
2024-09-17 09:17:46 +02:00
Rémi Verschelde 5fc786911f
Merge pull request #96286 from adamscott/add-js_buffer_to_packed_byte_array
Add `JavaScriptBridge` buffer methods
2024-09-17 09:17:42 +02:00
Rémi Verschelde 0eea8728b5
Merge pull request #88803 from raulsntos/dotnet/android-monovm
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
2024-09-17 09:17:39 +02:00
Rémi Verschelde e72a70de8e
Merge pull request #87150 from demolke/bones
Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Rémi Verschelde 13064c4ac8
Merge pull request #65585 from SaracenOne/filesystem_dock_conversion
Add support for resource conversion plugins in filesystem dock
2024-09-17 09:17:32 +02:00
Rémi Verschelde 0c0336f704
thorvg: Update to 0.14.10
More fixes to rendering of SVG files with broken text tags.

Also backports upstream patch to fix #97078.
2024-09-17 08:53:52 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu c5d147b9b5 Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
Haoyu Qiu 68d494e24e Add translation domain 2024-09-17 13:09:44 +08:00
Clay John 48403b5358
Merge pull request #96959 from RandomShaper/revamp_languages_exit
WorkerThreadPool: Revamp interaction with ScriptServer
2024-09-16 16:05:57 -07:00
David Snopek b1871cdabf Fix project manager stealing focus on i3 2024-09-16 16:55:57 -05:00
Hugo Locurcio 540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting 2024-09-16 23:42:25 +02:00
Stuart Carnie 5b5dc00c52
2D: Remove redundant assignment 2024-09-17 06:32:49 +10:00
aaronp64 e2b6d92e27 Speed up lambda capture handling
Updated GDScriptLambdaCallable::call and GDScriptLambdaSelfCallable::call to use alloca instead of Vector when using captures, to avoid extra allocation/copy_on_write calls on each lambda function call.
2024-09-16 15:47:58 -04:00
Nikita Prianichnikov c54e49cd9a Clarify the coordinate space for the bounding rectangle returned by Label.get_character_bounds 2024-09-16 20:45:42 +02:00
Pedro J. Estébanez 5d371e3378 WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
Adam Scott a9b934b657
Add `JavaScriptBridge` buffer methods 2024-09-16 12:13:34 -04:00
Rémi Verschelde 99a7a9ccd6
Merge pull request #97077 from adamscott/fix-eslint-pre-commit
Fix eslint .pre-commit-config.yaml by removing commas
2024-09-16 18:11:00 +02:00
Pedro J. Estébanez 2a483fa9ba WorkerThreadPool: Refactor running and exit-requested as runlevels 2024-09-16 18:06:22 +02:00
Pedro J. Estébanez 2640960706 WorkerThreadPool: Improve logic
- The main thread function and the collaborative wait functions have a much more similar structure than earlier, which yields (pun intended) better maintainability.
- Also, there are not assertions anymore about the reason for ending a wait being valid, because spurious awakes can happen and so the assert would fail without that indicating an issue.
2024-09-16 18:03:36 +02:00
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
Adam Scott 89f9b0d908
Fix eslint .pre-commit-config.yaml by removing commas 2024-09-16 11:03:08 -04:00
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00