Commit Graph

66010 Commits

Author SHA1 Message Date
Rémi Verschelde 3158bbdb6d
Merge pull request #95084 from Hilderin/fix-crash-reimport-scene-with-animations
Fix crash on reimport scene with animations
2024-08-06 23:15:52 +02:00
Rémi Verschelde 9564c3da61
Merge pull request #92735 from pixbyte/master
Fix undo not updating spawn checkbox in replication editor
2024-08-06 22:56:28 +02:00
Dommi aebcd699fe Fixed undo not updating spawn checkbox in replication editor
When pressing undo the value was set to the same as it was before in the ui. It was saved correctly in the config but not updated in the editor.
2024-08-06 15:50:48 +02:00
Rémi Verschelde 4359c28fea
Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
[MP] Avoid error spam in relay protocol when clients disconnect
2024-08-06 12:32:27 +02:00
Rémi Verschelde 4577b37036
Merge pull request #95191 from bruvzg/macos_term
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:32:22 +02:00
Rémi Verschelde 8ba212f188
Merge pull request #95189 from bruvzg/fix_mono_bundle
[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 12:32:18 +02:00
Rémi Verschelde b36885c8bd
Merge pull request #95186 from bruvzg/thr_load_dbl_free
[ResourceLoader] Add check to prevent double free crashes.
2024-08-06 12:32:13 +02:00
Rémi Verschelde 6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde e693ff814a
Merge pull request #95155 from bruvzg/win_pen_checks
[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
Rémi Verschelde c81aa6e1fc
Merge pull request #95122 from kleonc/tab_bar_clear_close_button_rect
Clear `TabBar` tab close button's rect after it's hidden
2024-08-06 12:31:57 +02:00
Rémi Verschelde 79ae9524ef
Merge pull request #95115 from rune-scape/fix-invalidated-parser
GDScript: Fix unnecessary calls to `remove_parser`
2024-08-06 12:31:53 +02:00
Rémi Verschelde ee986b7d47
Merge pull request #95090 from timothyqiu/scene-drop
Don't drop `PackedScene` as property
2024-08-06 12:31:47 +02:00
Rémi Verschelde 20eee3edd3
Merge pull request #95083 from bruvzg/base_font_loops
[Font] Add check for cyclic base font dependencies.
2024-08-06 12:31:42 +02:00
Rémi Verschelde f544c461f0
Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
Rémi Verschelde ed991f890e
Merge pull request #95067 from Faless/enet/fix_dtls_disconnect
[ENet] Better handle disconnected peers in DTLS server
2024-08-06 12:31:33 +02:00
Rémi Verschelde 43d2ab280a
Merge pull request #95064 from RandomShaper/d3d12_flicker
D3D12: Avoid cases of redundant render target clears
2024-08-06 12:31:28 +02:00
Rémi Verschelde 116a457542
Merge pull request #95062 from KoBeWi/adding_random_arguments_for_good_measure
Fix project name cleared when browsing path
2024-08-06 12:31:23 +02:00
Rémi Verschelde b27e9f0b3b
Merge pull request #95059 from Geometror/fix-graphedit-port-snapping-again
Fix GraphEdit port snapping in certain edge cases
2024-08-06 12:31:17 +02:00
Rémi Verschelde e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde d798b7a410
Merge pull request #95041 from AdamLearns/master
Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
Rémi Verschelde cd76e36132
Merge pull request #95023 from TokageItLab/snap-anim-end
Snap current position to the edge on animation finished
2024-08-06 12:31:02 +02:00
Rémi Verschelde 2b65ff9249
Merge pull request #95009 from bruvzg/win_transp_checks
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-06 12:30:56 +02:00
Rémi Verschelde 945f70ef34
Merge pull request #95008 from bruvzg/x11_mm_state
[X11] Use motion event button state instead of async state.
2024-08-06 12:30:52 +02:00
Rémi Verschelde 77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
Rémi Verschelde 0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00
Rémi Verschelde 8c512c61ab
Merge pull request #94942 from jsjtxietian/multimwsh-custom
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +02:00
Rémi Verschelde 6519e2ecd2
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +02:00
bruvzg 393741a7e2
[macOS] Attempt to terminate process normally before using `forceTerminate`. 2024-08-06 12:45:56 +03:00
Adam Damiano c138a0bb3a
Clean up English in JSON documentation 2024-08-06 11:21:45 +02:00
bruvzg 1f53c71df5
[macOS] Fix `generate_bundle` build flag for .NET builds. 2024-08-06 10:55:24 +03:00
Fabio Alessandrelli 531c72f30d [MP] Avoid error spam in relay protocol when clients disconnect
When multiple clients are connected, and the server is using the relay
sub-protocol, it might happen that a client disconnects while a packet
sent to it from another peer is still in transit.

In that case, when the packet reaches the server for relaying, it used
to generate an error (as the destination client did no longer exists).

This commit changes check to suppress the error message while still
skipping the packet.
2024-08-06 09:51:28 +02:00
bruvzg f5bb14dceb
[ResourceLoader] Add check to prevent double free crashes. 2024-08-06 08:31:03 +03:00
Hugo Locurcio 2ed679eb87
Document expected coordinates in `PopupMenu.popup()`
- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
  to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
kobewi 30da21f073 Fix project name cleared when browsing path 2024-08-05 14:27:37 +02:00
jsjtxietian 7dab1a8215 Mention Multimesh custom data will be compressed to half in Compatibility 2024-08-05 12:27:59 +08:00
bruvzg e5efde9481
[Windows] Reject WM_POINTER(UP/DOWN) messages for non pen pointer type. 2024-08-04 20:07:14 +03:00
kleonc d1740e6cbf Clear TabBar tab close button's rect after it's hidden 2024-08-04 11:59:37 +02:00
rune-scape e680369d5b GDScript: Fix too many calls to 'remove_parser'
+fix excessive memory allocations when 'load'ing many dependant scripts
+fix excessive calls to vformat
2024-08-03 20:52:44 -07:00
Haoyu Qiu 8b3400e634 Don't drop PackedScene as property 2024-08-03 14:43:24 +08:00
bruvzg 5c8a8c57be
[Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
Hilderin 769424388e Fix crash on reimport scene with animations 2024-08-02 16:50:22 -04:00
Fredia Huya-Kouadio eaf85e6582 Enable the display scale option in the Project manager's quick settings dialog 2024-08-02 12:58:06 -07:00
Fabio Alessandrelli 764b7abe82 [ENet] Better handle disconnected peers in DTLS server
The ENetDTLSServer socket implementation should avoid reporting errors
during send and receive operations, unless the socket is effectively no
longer usable (and thus ENet should close it).
2024-08-02 16:07:37 +02:00
Pedro J. Estébanez 8cf2903c7f D3D12: Avoid cases of redundant render target clears 2024-08-02 14:26:17 +02:00
Hendrik Brucker 1f0eddca70 Fix GraphEdit port snapping in certain edge cases 2024-08-02 12:38:53 +02:00
Haoyu Qiu 7cf9ed5f65 Fix several typos in the documentation 2024-08-02 08:42:20 +08:00
Silc Lizard (Tokage) Renew 8323c3891d Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
Silc Lizard (Tokage) Renew dd32e2d331 Add a note of loop_mode for custom_timeline to the NodeAnimation docs 2024-08-01 18:52:32 +09:00
bruvzg 27474c9563
[Windows] Check if transparency is enabled in the project setting before applying DWM blur. 2024-08-01 10:30:46 +03:00
bruvzg 99b0100a06
[X11] Use motion event button state instead of async state. 2024-08-01 10:07:07 +03:00