Rémi Verschelde
d94155e10b
Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
...
Use left/right arrow to move cursor when unselecting in LineEdit
2020-02-27 14:04:19 +01:00
Yuri Roubinsky
1e8108310a
Changed float type to int for INDEX visual shader input
2020-02-26 16:39:42 +03:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
...
Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Yuri Roubinsky
4a3d277623
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
Dominik 'dreamsComeTrue' Jasiński
51cbf414fc
Added missing destructor for Navigation2D
...
Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub
Partialy covers #36537
2020-02-25 23:43:59 +01:00
Rémi Verschelde
dace1ec912
Merge pull request #36532 from Faless/debugger/weakref_crash_vulkan
...
Fix debugger crash inspecting freed object.
2020-02-25 16:45:12 +01:00
Fabio Alessandrelli
d8ba07ea8f
Fix debugger crash inspecting freed object.
...
This seems to be the correct way to validate a reference.
Why is cast_to failing? Is this the correct way of checking if the
object is valid?
2020-02-25 15:00:52 +01:00
Juan Linietsky
33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
...
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Rémi Verschelde
b9757545ca
Merge pull request #36488 from Chaosus/capsule_y
...
Changed default capsule axis to vertical
2020-02-24 00:19:21 +01:00
Rémi Verschelde
194fd2d5a5
Merge pull request #36089 from dreamsComeTrue/fix-autocomplete-quotes
...
Fix: auto brace complete for quoted strings
2020-02-23 22:13:27 +01:00
Yuri Roubinsky
3b0638fe1c
Changed default capsule axis to vertical
...
Co-authored-by: Hugo Locurcio <https://hugo.pro >
2020-02-23 23:18:01 +03:00
Rémi Verschelde
c9e1d98c62
Merge pull request #36411 from Janglee123/rect2-tween
...
Added tween support for Rect2
2020-02-23 08:46:48 +01:00
janglee
4bbe87abb7
Added tween support for Rect2
...
Fixes #34575
2020-02-23 07:21:04 +05:30
Rémi Verschelde
2cf6ac6c50
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
...
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.
Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.
Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Rémi Verschelde
bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
...
Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Michael Alexsander
e9244c4c23
Remove unused theme constants in Tab(Container)
2020-02-22 01:24:16 -03:00
Dominik 'dreamsComeTrue' Jasiński
6a404a88e4
Fix: auto brace complete for quoted strings
...
Fixes #36002
2020-02-21 23:01:13 +01:00
Yuri Roubinsky
7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
...
Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Yuri Roubinsky
b78b37ed3f
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
...
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Rémi Verschelde
7ac0973e9a
Merge pull request #36415 from reduz/skeleton-skin-named
...
Add support for named binds in Skin.
2020-02-21 14:12:19 +01:00
Juan Linietsky
9a34f39d32
Add support for named binds in Skin.
...
Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Fabio Alessandrelli
cbc450c0e5
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Rémi Verschelde
f8c87c0ac4
Merge pull request #36375 from Xrayez/pimpmaps-typos
...
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 07:00:25 +01:00
Haoyu Qiu
a7578459c2
Fixes crash when loading StreamTexture from file
2020-02-20 09:45:00 +08:00
Andrii Doroshenko (Xrayez)
fa766265a7
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
Rémi Verschelde
49fec646cb
Fix compilation warnings and re-enable werror=yes on Travis
...
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.
Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.
Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).
GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.
Treat glslang headers are system headers to avoid raising warnings.
Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.
Fixes #36132 .
2020-02-18 20:51:25 +01:00
Andrea Catania
79fc7d7d6a
Added utility functions to the new NavigationServer:
...
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde
e1b6a0f3b6
Merge pull request #36318 from akien-mga/fix-mono-build
...
Fix CanvasItem bindings and Mono build
2020-02-18 13:57:06 +01:00
Rémi Verschelde
ae99439667
Merge pull request #36317 from godotengine/revert-36182-how_to_text_file
...
Revert "Remove TextFile from public API"
2020-02-18 12:59:15 +01:00
Rémi Verschelde
a16be762ed
Fix arguments/default values in CanvasItem bindings
2020-02-18 11:28:26 +01:00
Rémi Verschelde
77b05256d6
Revert "Remove TextFile from public API"
2020-02-18 10:35:30 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
...
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde
c92c434299
Merge pull request #36229 from dreamsComeTrue/rich-text-label-key-events
...
RichTextLabel: proper handling of internal key events
2020-02-17 09:56:38 +01:00
Rémi Verschelde
c3f2b84694
Merge pull request #36233 from WARIO-MDMA/audiostreamplayer-pitch-scale
...
[AudioStreamPlayer/2D/3D] Reduce the max value of pitch_scale's inspector slider
2020-02-17 09:54:02 +01:00
Yuri Roubinsky
ed05e27c81
Fix GDCLASS for Texture2D/TextureLayered
2020-02-17 08:21:10 +03:00
Haoyu Qiu
3584e27948
Fixes memory leak when loading StreamTexture
2020-02-16 13:22:25 +08:00
Ed Swartz
ee39093ce3
Use left/right arrow to move cursor when unselecting in LineEdit
...
-- useful for rename dialog (the filename portion is selected by
default, and usually, want to change the end of the name, not the
beginning)
2020-02-15 09:24:20 -06:00
Juan Linietsky
867d073b98
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
2020-02-15 08:36:04 -03:00
WARIO-MDMA
61d20b1f56
Reduce AudioStreamPlayer's pitch_scale max value
2020-02-15 22:26:08 +11:00
Michael Alexsander
5f5ccfc361
Fix hiding ColorPicker's presets not fully hiding its controls
2020-02-15 02:19:28 -03:00
Dominik 'dreamsComeTrue' Jasiński
ff030afc93
RichTextLabel: proper handling of internal key events
...
Fixes #36211
2020-02-14 23:15:38 +01:00
Handola
697b8a891e
Fix bind method set_override_exposure_enabled of CameraEffects
2020-02-14 20:05:54 +01:00
Rémi Verschelde
4a5eab05f5
Merge pull request #36182 from KoBeWi/how_to_text_file
...
Remove TextFile from public API
2020-02-14 17:41:55 +01:00
Tomasz Chabora
591cd3fd84
Remove TextFile from public API
2020-02-14 15:46:16 +01:00
Rémi Verschelde
79d42069a9
Merge pull request #36208 from akien-mga/warnings
...
Fix various GCC compilation warnings after Vulkan merge
2020-02-14 13:49:20 +01:00
Rémi Verschelde
d2537407ef
Fix various GCC compilation warnings after Vulkan merge
...
Part of #36132 .
2020-02-14 10:02:31 +01:00
Haoyu Qiu
72e6369a81
Fixes memory leak in NavigationPolygon
2020-02-14 10:35:09 +08:00
Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00