Commit Graph

41820 Commits

Author SHA1 Message Date
Rémi Verschelde 32209e4ebd
Merge pull request #58586 from naithar/fix/ios-multitouch
[iOS] Fix multitouch not working correctly
2022-03-01 08:45:29 +01:00
Rémi Verschelde a09814e4f8
Merge pull request #58644 from KoBeWi/ 2022-03-01 02:01:35 +01:00
Rémi Verschelde feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order 2022-03-01 01:33:48 +01:00
Rémi Verschelde c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar 2022-03-01 01:32:36 +01:00
Rémi Verschelde de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts 2022-03-01 01:32:07 +01:00
Rémi Verschelde 9458a8f742
Merge pull request #58640 from Paulb23/caret-changed 2022-03-01 01:30:16 +01:00
kobewi f653107764 Fix scripts not saving when closing 2022-03-01 01:23:26 +01:00
kobewi c49cd80ab8 Update some docs regarding SubViewports 2022-03-01 01:11:23 +01:00
Ricardo Buring cb5bc58e81 Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
Ricardo Buring 9e100c3e7a Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Paulb23 7f5782047e Fixed caret change signal emission 2022-02-28 19:01:44 +00:00
Gilles Roudière ce512b35c1 Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
Igor Kordiukiewicz ffa4a02808 Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash 2022-02-28 15:47:35 +01:00
Rémi Verschelde 039ffda991
Merge pull request #58628 from BastiaanOlij/fix_parsing_specialisation_constants
Fixing retrospective code for specialisation constants
2022-02-28 15:43:47 +01:00
Rémi Verschelde 54a777b523
Merge pull request #58554 from KoBeWi/MIA
Don't abort loading scene on missing dependency
2022-02-28 15:42:09 +01:00
Bastiaan Olij fe5bb06df9 Fixing retrospective code for specialisation constants 2022-03-01 00:10:33 +11:00
Rémi Verschelde 345b4bb86a
Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive
Fix to prevent AcceptDialog and children class taking over main window
2022-02-28 12:48:59 +01:00
Gilles Roudière 7ae988ce5e Fix a crash in GDScriptAnalyzer when a script class's file is not found 2022-02-28 12:20:00 +01:00
Rémi Verschelde 9b7aeaf88f
Merge pull request #58413 from Sauermann/fix-canvas-item-visibility
Fix invisible CanvasItem visibility issue
2022-02-28 11:24:19 +01:00
Rémi Verschelde 0b7bc3fd90
Merge pull request #58619 from BastiaanOlij/openxr_fix_color_issue
Fix color issues with OpenXR
2022-02-28 11:01:28 +01:00
Rémi Verschelde f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Rémi Verschelde e7176e6c85
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde 2e45884252
Merge pull request #58623 from timothyqiu/animated-sprite
Fix `AnimatedSprite` infinite loop
2022-02-28 10:48:16 +01:00
Rémi Verschelde 6716af9f83
Merge pull request #58597 from IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
Remove files_dropped signal from SceneTree
2022-02-28 10:17:54 +01:00
Haoyu Qiu 3a439a9c03 Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
Igor Kordiukiewicz b870b40d79 Remove files_dropped signal from SceneTree 2022-02-28 07:51:50 +01:00
Rémi Verschelde 353be6261f
Merge pull request #58603 from Calinou/doc-fogvolume-thin-flicker
Document how to fix thin FogVolumes flickering when the camera moves
2022-02-28 07:41:35 +01:00
Rémi Verschelde babac6e08c
Merge pull request #58549 from floppyhammer/fix-particle-trail
Fix particle trail glitch
2022-02-28 07:17:59 +01:00
Bastiaan Olij 8f035b2ab4 Fix color issues with OpenXR 2022-02-28 13:02:03 +11:00
Hugo Locurcio 83efe4d8b0
Fix typo in SSR roughness quality enum value names 2022-02-28 01:06:26 +01:00
Hugo Locurcio 29e85298f5
Document how to fix thin FogVolumes flickering when the camera moves 2022-02-27 20:02:21 +01:00
Rémi Verschelde 3fab862c59
Merge pull request #58594 from Chaosus/vs_fix_crash 2022-02-27 18:43:30 +01:00
Ricardo Buring 184105e753 Joint2D and Joint3D: disconnect only connected signals 2022-02-27 16:55:57 +01:00
Yuri Roubinsky a4a8de3874 Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader 2022-02-27 17:51:31 +03:00
Fazil Babu f2b0bd54b2 Double clicking scene tree icon focuses that node 2022-02-27 17:16:45 +05:30
Rémi Verschelde ff877adf0f
Merge pull request #58589 from BastiaanOlij/vulkan_openxr_use_proper_handle
Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR
2022-02-27 12:42:28 +01:00
Bastiaan Olij 1f1b786a36 Use VK_NULL_HANDLE when initializing XrSwapchainImageVulkanKHR 2022-02-27 21:13:02 +11:00
Sergey Minakov 15ef056997 [iOS] Fix multitouch not working correctly 2022-02-26 23:18:28 +03:00
Rémi Verschelde 234eb83dfe
Merge pull request #58507 from aaronfranke/camera-matrix
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 20:42:44 +01:00
Aaron Franke 061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert 2022-02-26 12:19:54 -06:00
kobewi 678ec9bcde Don't abort loading scene on missing dependency 2022-02-26 12:02:05 +01:00
floppyhammer 1675c5375e Fix particle trail glitch 2022-02-26 13:53:06 +08:00
K. S. Ernest (iFire) Lee ab15267096 Allow automatic lod when importing 3D scenes with Static Lightmaps
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Rémi Verschelde 0393057e36
Merge pull request #58490 from bruvzg/imporve_popup_menu_handling 2022-02-25 23:02:56 +01:00
albertfay1121 dba0d52349 Fixed bug with text going under scrollbar
added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.

While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
Rémi Verschelde 90d16a3210
Merge pull request #58497 from JFonS/stb_rect_pack_upgrade 2022-02-25 12:31:40 +01:00
Rémi Verschelde cfd5177fc2
Merge pull request #58527 from bruvzg/vma_fix 2022-02-25 12:31:15 +01:00
Rémi Verschelde 6fbfb27c0c
Merge pull request #58520 from Calinou/pckpacker-verbose-print-for-every-file 2022-02-25 12:20:50 +01:00
bruvzg 6325ed6705
Fix build for macOS / iOS with the statically linked MoltenVK after VMA update. 2022-02-25 11:52:54 +02:00