Commit Graph

1817 Commits

Author SHA1 Message Date
Andreas Haas 12a1b517ca ProjectSettings: InputMap dialog fixes
Now the selection jumps to the correct action after a new event has been added.
Also sets the default device id for Joypad button events to 0.

(cherry picked from commit 92ac7067e6)
2017-03-18 20:08:25 +01:00
Bojidar Marinov 9f536e3962 Make _sc_ files work like ._sc_, fixes #7762
(cherry picked from commit 27bb6b5282)
2017-03-18 20:04:00 +01:00
Andreas Haas 6fb2abc7d8 SceneTreeDock: Fix crash when dragging invalid nodes.
Fixes #7529

(cherry picked from commit a64a348054)
2017-03-18 19:54:51 +01:00
Ray Koopa 3f8ce209b7 Added warning when removing animations
(cherry picked from commit f279df2654)
2017-03-18 19:52:08 +01:00
Geequlim ca3881ccb8 Add 'Copy Node Path' action to right mouse menu
(cherry picked from commit 65db43d5ae)
2017-03-18 19:43:13 +01:00
volzhs 507bb0e1cb Change camera default rotation
(cherry picked from commit 0ecf7f7ca0)
2017-03-18 19:42:07 +01:00
Andreas Haas 5cc184d732
InputMap: Rename joypad button "PS X" to "PS Cross". 2017-03-18 12:36:53 +01:00
Pedro J. Estébanez 6aef1c48c4 Fix node duplication in scene sub-inheritance 2017-03-08 19:58:59 +01:00
Rémi Verschelde cc265d5506 Merge pull request #7910 from RandomShaper/single-field-prop-edit-2.1
Implement single-field property change for multinode edit (2.1)
2017-03-05 13:43:35 +01:00
Pedro J. Estébanez e46e12906a Implement single-field property change for multinode edit 2017-03-02 10:48:24 +01:00
Pedro J. Estébanez b6721caa13 Add modulate (color) to TileSet tiles
(cherry picked from commit 86789c7071)
2017-03-01 03:21:47 +01:00
Juan Linietsky d5c2a6b76b Godot 2.1 to 3.0 conversion should be more or less final 2017-02-15 08:29:11 -03:00
Juan Linietsky ebb7d2cdb7 -WIP Exporter to Godot 3.0, only text scenes (no .scn) and still kind of buggy 2017-02-12 23:13:14 -03:00
Rémi Verschelde eff8fc4dfb Merge pull request #7751 from bojidar-bg/sort-scripts-by-path-2.1
Sort settings for scripts in the editor (2.1)
2017-02-12 23:19:28 +01:00
Rémi Verschelde 4e9f88b649 Merge pull request #7719 from RandomShaper/backport-code-edit-goodies-2.1
Backport goodies for the code editors (2.1)
2017-02-12 23:11:31 +01:00
Rémi Verschelde 9e3f063e99 Revert "Fixes #7630 Hint was be appending for every language. Changed to only fill hint with the matching language."
This reverts commit b6468db118,
the bug will be properly fixed by the cherry-pick of 6b5c595.
2017-02-08 16:18:22 +01:00
Bojidar Marinov 9fa3713d76
Sort settings for scripts in the editor 2017-02-07 18:57:49 +02:00
Pedro J. Estébanez 0dbfb864ad Backport goodies for the code editors
Refactor duplicated code (from 0159e4f969)
Add line length guideline to code editors (from d9c1729a8f)
Allow turning off zero-padding for line numbers (from 00b3af246b)
(In 3.0 zero-padding is off by default, but for 2.1 I'm setting the default to be on because it's how it always worked.)
Fixed line lenght guideline drawing with color option (from @Paulb23's 6b42cd5fe6)
2017-02-04 16:24:33 +01:00
William Tumeo f3bc5d443c Add ColorFrame control (2.1)
- cherry-pick from 95eb7466df
2017-02-02 18:22:03 -02:00
Rémi Verschelde 34b6caa433 Merge pull request #7678 from volzhs/fix-save-branch
Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
2017-02-02 08:15:28 +01:00
Rémi Verschelde 6a01cf96b2 Merge pull request #7671 from RandomShaper/load-placeholder-dup-2.1
Replicate load-as-placeholder state on node duplication (2.1)
2017-02-02 08:14:02 +01:00
Rémi Verschelde 1d0997b01e Merge pull request #7660 from zombieCraig/translationfix
Fixes #7630  Editor Translation Import Crash fix
2017-02-02 08:11:39 +01:00
Rémi Verschelde bd71020354 Merge pull request #7651 from leezh/collada_import_tweaks
Re-Implemented Texture Actions for Scene Import (2.1 Branch)
2017-02-02 08:10:10 +01:00
volzhs 43a2599801 Fix crash when saving root node by "Save Branch as Scene" with unsaved scene
Fix #7667
2017-01-30 07:00:03 +09:00
Pedro J. Estébanez 936f2e3b4e Replicate load-as-placeholder state on node duplication (2.1) 2017-01-29 11:50:42 +01:00
Craig Smith b6468db118 Fixes #7630 Hint was be appending for every language. Changed to only fill hint with the matching language. 2017-01-27 22:43:44 -08:00
Zher Huei Lee f3b32746de Re-Implemented Texture Actions for Scene Import
Moved the shared_textures config to the editor category so that it would
be visible in the project settings window again. Fixes #7579

Added option to import textures to the same folder as the source
textures, or to reuse the files without re-importing (flags may need to
be applied manually).
2017-01-26 16:44:27 +08:00
Rémi Verschelde ad899a0dd9 Merge pull request #7639 from volzhs/fix-scrollbar-2d-editor-2.1
Fix weird scrollbar appearance on 2D editor (2.1)
2017-01-25 20:39:45 +01:00
volzhs 5b2c31a18a Fix weird scrollbar appearance on 2D editor (2.1) 2017-01-25 23:34:41 +09:00
Rémi Verschelde 9038a96e49 Merge pull request #7632 from RandomShaper/hide-lock-icons-2.1
2D Editor: Don't show lock icons for hidden nodes (2.1)
2017-01-25 07:38:16 +01:00
Pedro J. Estébanez 2ac89f6540 Include filesystem dock split offset in editor layouts 2017-01-25 02:46:44 +01:00
Andreas Haas 8f11304dfc 2D Editor: Don't show lock icons for hidden nodes.
Now we only draw those icons for visible Nodes.
Fixes #7518

Cherry-picked/adapted from a043ce7304
2017-01-25 00:58:14 +01:00
Rémi Verschelde c508b5b2e1 Release 2.1.2-stable 2017-01-21 14:43:37 +01:00
Rémi Verschelde 7c47769aa2 Remove Quick Filter Files and fix FS search hotkey
The new Quick Filter Files behaviour since 8b47e26 had not been implemented,
so this implements it and makes it an editor hotkey instead of a menu entry.
Fixes #7582.

(cherry picked from commit c4d6e54e93)
2017-01-21 13:44:27 +01:00
Rémi Verschelde 0669c9816e Merge pull request #7557 from RandomShaper/ordered-image-group-files-2.1
Make image-groups map in export.cfg ordered (2.1)
2017-01-16 21:05:28 +01:00
Pedro J. Estébanez 8e380677cb Make image-groups map in export.cfg ordered
This improves the VCS experience because otherwise they change their order everytime producing spurious changes.
2017-01-16 19:00:48 +01:00
eska e4bbc1067a Improve usability in web export presentation
- Make canvas support check message visible
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Fix setting total memory

(cherry picked from commit 1f7d4c4d0e)
2017-01-16 18:39:04 +01:00
Pedro J. Estébanez 8fca6870c4 Added favorites and recent history to create dialog
Cherry-picked from 8d785812351a0a3eca88214f2436bb7574d55873 and 827a9aa829
2017-01-16 12:38:46 +01:00
Juan Linietsky 9f3c594f9e Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2017-01-16 11:56:00 +01:00
Pedro J. Estébanez b3d0596c4b Add EditorNode::set_visible_editor()
Cherry-picked from d8af6330e5
2017-01-16 11:56:00 +01:00
Bruno Ortiz 4f35fdd1e3 Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
(cherry picked from commit 7e0d0d0bb9)
2017-01-12 19:15:30 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Marc Gilleron ba50bb9cb1 Added option to toggle bucket fill preview
(cherry picked from commit 39771f22b6)
2017-01-12 19:15:29 +01:00
Marc Gilleron 2a60bf1cd9 Added bucket fill preview
(cherry picked from commit 36d0281a2b)
2017-01-12 19:15:29 +01:00
volzhs f520e7788e Show visual notice for visibility on Scene Dock
(cherry picked from commit f33e21e7af)
2017-01-12 19:15:28 +01:00
volzhs 580031e6f5 Able to change visibility when ancestor node is hidden
(cherry picked from commit 792ff11642)
2017-01-12 19:15:28 +01:00
Guilherme Felipe eea6c43676 Add new option to always open output on play
(cherry picked from commit faf6f865dd)
2017-01-12 19:15:28 +01:00
Guilherme Felipe 3a4c412153 Fix visibility of bottom panel when start playing
(cherry picked from commit 83b82fc267)
2017-01-12 19:15:28 +01:00
Ivan P. Skodje 0701e7c2d8 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f2)
2017-01-12 19:15:28 +01:00
bebae 0aebdb346a Allows to start the scene with custom arguments within the editor
fixes #7346

Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args

(cherry picked from commit abdedc3522)
2017-01-12 19:15:28 +01:00