Commit Graph

2102 Commits

Author SHA1 Message Date
Haoyu Qiu 93aa3a0126 Fixes TextureRegion editor drag handle for HiDPI
Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
Rémi Verschelde 41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Michael Alexsander f9d11120f7 Minor fixes for ScriptCreateDialog 2020-01-08 02:02:34 -03:00
Haoyu Qiu cca03b57ff Fixes scaled scrolling of TextureRegion editor 2020-01-05 19:52:21 +08:00
Hugo Locurcio 948cb84e37
Take the editor scale into account for 2D zoom operations
The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.

This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu 78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
xelivous 64ae7feaa4 Change the 2D editor's snap to 8x8 by default 2020-01-03 19:23:49 -06:00
Rémi Verschelde c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Hugo Locurcio ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Rémi Verschelde 870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Rémi Verschelde e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde e1e2ffcfa1
Merge pull request #34613 from timothyqiu/edscale-again
Fixes Theme Editor minimum height on HiDPI monitor
2019-12-30 16:39:41 +01:00
Haoyu Qiu 8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Haoyu Qiu 9ae39be64f Checks script path before show in filesystem 2019-12-30 09:49:52 +08:00
Haoyu Qiu 7f18560f3c Fixes Theme Editor minimum height on HiDPI monitor
* Applies `EDSCALE` to the minimum size
2019-12-26 15:51:23 +08:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rémi Verschelde f7d8dd79e9
Merge pull request #34441 from KoBeWi/wrapping_things_up
Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Haoyu Qiu 0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde 981c6aa102
Merge pull request #34445 from JFonS/fix_13364
Fix selection on 3D viewport with half resolution
2019-12-19 14:47:34 +01:00
JFonS 8da8518ba3 Fix selection on 3D viewport with half resolution 2019-12-19 12:53:20 +01:00
Rémi Verschelde 8189f23e8c
Merge pull request #34437 from Chaosus/fix_toggle_scripts4
Fix ScriptTextEditor encapsulation
2019-12-19 12:19:29 +01:00
Yuri Roubinsky c89df816c1 Fix ScriptTextEditor encapsulation 2019-12-19 09:30:40 +03:00
Haoyu Qiu 72f392a135 Fixes Curve Editor margin 2019-12-19 11:02:26 +08:00
Tomasz Chabora b8bbf5a55f Fix code editor not always centering to bookmarks 2019-12-18 21:58:47 +01:00
volzhs 2fa9585bdf Fix error log when selecting child of Containers 2019-12-19 00:04:10 +09:00
Yuri Roubinsky 03928c5b36 Fix toggle scripts panel to allow using shortcut in other areas 2019-12-17 17:23:29 +03:00
Yuri Roubinsky bb7b614da1 Prevent showing toggle scripts panel switch in shader editor 2019-12-17 11:19:43 +03:00
Rémi Verschelde 01a6223226
Merge pull request #34364 from Chaosus/toggle_scripts_panel
Moves switch for show scripts panel from File menu to status bar
2019-12-17 07:58:21 +01:00
Rémi Verschelde d4601776db
Merge pull request #34377 from timothyqiu/i18n
Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu 7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu a3ab1cb698 Center error icon vertically in AssetLib 2019-12-16 09:24:02 +08:00
Yuri Roubinsky dc0199989d Moves switch for show scripts panel from File menu to status bar 2019-12-15 16:56:28 +03:00
Hugo Locurcio 980e962bb8
Increase the TileSet and polygon UV editor zoom limits to 16×
This also changes the TileSet editor's minimum zoom to match
other 2D editors.

This closes #34346.
2019-12-14 20:49:43 +01:00
Haoyu Qiu d151e1eaf9 Make more editor strings translatable 2019-12-13 16:09:29 +08:00
Rémi Verschelde adb703bc59
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-grabbing
Fix TileSet Editor polygon point grabbing
2019-12-13 08:50:21 +01:00
Hannah Crawford 4da0d7727f Fix for #34186: "Center Selection" in 2D editor introduces graphic bias. 2019-12-11 16:09:55 +00:00
Rémi Verschelde 2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
dankan1890 f2e396f15b Fix TilesetEditorContext separation snap.
Fixes #34182
2019-12-08 00:29:35 +01:00
Haoyu Qiu 0b4cc12b4f clear_meta when clearing guides with the ruler 2019-12-06 09:19:54 +08:00
simpuid 83194f4a50 changed set_meta to remove_meta in CLEAR_GUIDES menu option 2019-12-05 02:46:22 +05:30
Haoyu Qiu e8838f4385 Fixes crash when clearing guides in empty scene 2019-12-05 16:19:00 +08:00
Norton Corbett 9584ff13b9 Fixed another point grabbing issue at lower zoom levels.
This was caused by the fact that the points were being iterated sequentially and we were breaking out of the loop as soon as we found a point that was "close enough", rather than actually finding the closest point. The previous fix exposed this new issue.
2019-12-01 20:54:13 +00:00
Tomasz Chabora f4d0e598a7 Center Script Editor when jumping to bookmarks/breakpoints 2019-12-01 18:43:52 +01:00
Rémi Verschelde d42ff4c2ae
Merge pull request #34022 from nekomatata/animation-player-stop-errors
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
2019-12-01 16:24:11 +01:00
PouleyKetchoupp d900cfafa3 Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor

Fixes #34021
2019-12-01 15:45:23 +01:00
Norton Corbett 5329ae0030 Take into account the current zoom level when grabbing polygon points in the TileSet editor.
The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.

Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
PouleyKetchoupp f0fdd7de80 Fixed error when creating physical skeleton
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).

Fixes #23920
2019-11-30 20:27:12 +01:00
Aaron Franke 4af218f9e3
Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Tomasz Chabora 66cefde2b0 Fix box selection being cancelled immediately 2019-11-27 21:07:51 +01:00
volzhs 9eff8b7007 Show thumbnail for DynamicFont resource 2019-11-27 03:35:44 +09:00
Rémi Verschelde bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
PouleyKetchoupp 3ab5b33a47 Fixes around ScriptEditor script list
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
   At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
Rémi Verschelde f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp 8f0c1daf1c Removed translation for bookmarks menu item name in TextEditor
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp 1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio 13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.

This closes #28135.
2019-11-22 23:58:36 +01:00
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Rémi Verschelde 083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
Rafał Mikrut 99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Tomasz Chabora 7e5340261a Cancel drag when selection changes 2019-11-19 16:02:04 +01:00
merumelu 94fc676019 Editor: fix typo in VCS plugin method names 2019-11-19 15:11:03 +01:00
Rémi Verschelde d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora 43d762fce3 Consider locked moving objects when updating viewport 2019-11-18 21:08:14 +01:00
PouleyKetchoupp 6d14251b0d Fixed "Add Sprite..." label overlapping with zoom controls 2019-11-18 11:52:01 +01:00
Hugo Locurcio 1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/196.
2019-11-14 17:40:15 +01:00
Tomasz Chabora f7476359e0 Make sure tile is selected when selecting TileMap 2019-11-13 14:26:37 +01:00
Tomasz Chabora 1369e00973 Properly handle zoom when opening tileset editor 2019-11-12 16:23:53 +01:00
Michael Alexsander c77ce40c3b Minor adjustment in the "Game Camera Override" button's tooltip. 2019-11-11 11:46:23 -03:00
Rémi Verschelde 6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde 411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
PouleyKetchoupp 72453e566d Fixed function/audio/anim tracks in blend tree animation filter 2019-11-09 22:30:08 +01:00
PouleyKetchoupp 311ab52b6c Fixed Camera preview when creating new scenes
Fixes #33490
2019-11-09 17:24:40 +01:00
Tomasz Chabora 2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
Rémi Verschelde 621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde 245c99175c
Merge pull request #33361 from codecustard/master
Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
codecustard f643786b96 Fixes improper undo state for pivot setting
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
Rémi Verschelde 6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Tomasz Chabora e3cfb006a0 Allow zooming while panning 2019-11-04 12:33:24 +01:00
PouleyKetchoupp 13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Yuri Roubinsky 8243afb0e9 Added sampler inputs for visual shaders 2019-11-03 17:59:15 +03:00
Rémi Verschelde 306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
Paulb23 362d38ea67 Update connection info on script validation rather then saved copy 2019-11-02 14:41:59 +00:00
checkerWoho ec274eeeff Copy transform when creating convex sibling 2019-11-02 15:08:50 +01:00
Rémi Verschelde 4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00
Yuri Roubinsky d5aa611d53
Merge pull request #33256 from Chaosus/vs_fix_custom_nodes
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 13:09:10 +03:00
Yuri Roubinsky 84a0ad36b6 Sort custom vshader nodes+prevents them from divide to different folders 2019-11-02 12:04:48 +03:00
MCrafterzz 3a8a7fc31c Added snapping for scaling in 2D editor 2019-11-02 09:43:15 +01:00
PouleyKetchoupp f6f60e22f5 Fixed error when renaming a state in AnimationNodeStateMachine
Fixes #33245
2019-11-01 21:14:58 +01:00
Aaron Franke 8754e21f48
Fix "seperate" typos 2019-10-31 08:52:26 -04:00
Hugo Locurcio 27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
Rémi Verschelde 9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Hugo Locurcio c7e5dd9ef0
Add primary grid lines to the 2D editor
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.

This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Mikolaj Kaczmarek a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00