Commit Graph

66065 Commits

Author SHA1 Message Date
Joyless 3d43e73181 Add NotNullWhenAttribute to IsInstanceValid 2024-08-12 16:44:09 +01:00
Rémi Verschelde 86c95d26fc
Merge pull request #95409 from AlexAlappsis/master
Incorrect reference to VisibleOnScreenEnabler3D/2D in VisibleOnScreenNotifier3D/2D documentation.
2024-08-12 14:10:41 +02:00
Rémi Verschelde ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Rémi Verschelde f16c3d13b4
Merge pull request #95341 from esainane/valid-example
Fix check in `Object._ValidateProperty` example
2024-08-12 14:10:32 +02:00
Rémi Verschelde 5ae8250142
Merge pull request #95338 from hakro/no_is_no
Make sure not to generate the compile_commands.json when not asked
2024-08-12 14:10:27 +02:00
Rémi Verschelde 10ae73cc69
Merge pull request #95336 from esainane/typo-eh
Fix typo in EditorImportPlugin docs
2024-08-12 14:10:21 +02:00
Rémi Verschelde 1d7b318d24
Merge pull request #95335 from esainane/error-to-sender
Fix documentation of `EditorImportPlugin._Import`
2024-08-12 14:10:16 +02:00
Rémi Verschelde 4ab4613f90
Merge pull request #95331 from Riteo/seat-tight-this-is-weird
Wayland: Avoid recreating input objects on capability change
2024-08-12 14:10:07 +02:00
Alex Mitchell 3c2259f59a
Fix incorrect reference to VisibleOnScreenEnabler2D/3D in *Notifier2D/3D docs 2024-08-12 13:19:49 +02:00
Raul Santos 415331f474
Make `Animation::capture_included` read-only
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.

To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Hakim 400800a86c Make sure not to generate the compile_commands.json when not asked 2024-08-09 23:42:38 +02:00
Rémi Verschelde 88f3b5f9d5
Merge pull request #95321 from akien-mga/audio-sample-polyphonic-stop
AudioStreamPolyphonic: Implement stopping with sample playback
2024-08-09 23:25:56 +02:00
Rémi Verschelde d0fc7f73df
Merge pull request #95323 from bruvzg/ios_dyl
[iOS] Fix dylib GDExtension convertion.
2024-08-09 23:25:12 +02:00
Sai Nane 15f6984675 Fix check in `Object._ValidateProperty` example
The GDScript version above makes the `number` property read only whenever
`is_number_editable` is false.

```gdscript
func _validate_property(property: Dictionary):
	if property.name == "number" and not is_number_editable:
		property.usage |= PROPERTY_USAGE_READ_ONLY
```

The C# version is similar, but omits the negation, so the Number property is
made read only whenever `is_number_editable` is true.

This adds the negation to the C# example, making it match the GDScript
example.
2024-08-09 19:08:27 +00:00
Sai Nane 635313f8c9 Fix typo in EditorImportPlugin docs
"[param custom_importer] ca be" -> "[param custom_importer] can be"
2024-08-09 17:19:06 +00:00
Sai Nane 58e3500010 Fix documentation of `EditorImportPlugin._Import`
The following is the currently generated `EditorImportPlugin.cs`:

```csharp
    public virtual Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles)
    {
        return Error.Ok;
    }
```

This fixes the type signature in the documentation's example to match the
actual type signature.
2024-08-09 16:08:35 +00:00
Riteo 0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
bruvzg 824324e7c4
[iOS] Fix dylib GDExtension convertion. 2024-08-09 12:44:48 +03:00
Rémi Verschelde 2edf9b95b3
AudioStreamPolyphonic: Implement stopping with sample playback
Fixes #94724.
2024-08-09 10:57:50 +02:00
Rémi Verschelde c73ac74c4a
Merge pull request #95311 from mihe/file-access-use-after-free
Fix use-after-free in `FileAccess::exists`
2024-08-09 10:24:02 +02:00
Rémi Verschelde d7c8a9f179
Merge pull request #95307 from mihe/editor-help-use-after-free
Fix use-after-free in `EditorHelp`
2024-08-09 10:23:55 +02:00
Rémi Verschelde 088065c6cc
Merge pull request #95295 from bruvzg/macos_kill
[macOS] Remove kill override.
2024-08-09 10:23:45 +02:00
Mikael Hermansson 613600fa89 Fix use-after-free in `FileAccess::exists` 2024-08-09 03:33:51 +02:00
Mikael Hermansson 6435112e97 Fix use-after-free in `EditorHelp` 2024-08-09 02:42:58 +02:00
bruvzg 9949d5a089
[macOS] Remove kill override. 2024-08-08 21:39:00 +03:00
Rémi Verschelde 739019e4e4
Merge pull request #95277 from akien-mga/ci-emscripten-3.1.64
CI: Update Emscripten to 3.1.64
2024-08-08 15:05:03 +02:00
Rémi Verschelde d32a10897d
CI: Update Emscripten to 3.1.64
This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Rémi Verschelde 03afb92efa
Merge pull request #95194 from Faless/mp/fix_relay_negative_target
[MP] Fix relay protocol routing with negative targets
2024-08-08 10:16:31 +02:00
Rémi Verschelde 32eb97fd2a
Merge pull request #95074 from RandomShaper/d3d12_exit_crash
D3D12: Avoid crash on exit
2024-08-08 10:16:24 +02:00
Rémi Verschelde 9221294653
Merge pull request #95264 from Hilderin/fix-reimport-file-multiple-scenes
Fix reimport file multiple scenes
2024-08-08 07:54:59 +02:00
Hilderin b1c111d033 Fix reimport file multiple scenes 2024-08-07 20:22:46 -04:00
Rémi Verschelde 4bef4d9808
Merge pull request #95225 from Hilderin/fix-performance-reimport-file
Fix performance issue reimport file reload scene
2024-08-07 23:47:06 +02:00
Rémi Verschelde da9f943330
Merge pull request #95134 from Calinou/audio-interactive-transition-editor-expand-columns
Expand columns in the audio interactive transition editor
2024-08-07 23:47:00 +02:00
Rémi Verschelde d775887c83
Merge pull request #95061 from Geometror/vs-style-improvements1
[VisualShader] Reduce size changes of nodes when connecting/disconnecting
2024-08-07 23:46:50 +02:00
Rémi Verschelde 33fe10c065
Merge pull request #95245 from KoBeWi/regression_flood
Initialize project name when importing project
2024-08-07 13:49:06 +02:00
kobewi 9a8ba93963 Initialize project name when importing project 2024-08-07 13:22:55 +02:00
Rémi Verschelde 1e8bfdcd4f
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
Rémi Verschelde 7cf8e5ef2b
Merge pull request #95235 from bruvzg/macos_opengl_load
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 12:08:07 +02:00
Rémi Verschelde 17f3d351af
Merge pull request #95233 from Faless/ws/fix_set_no_delay_win
[WS] Fix `set_no_delay` on Windows
2024-08-07 12:08:02 +02:00
Rémi Verschelde 5e7592a342
Merge pull request #95232 from bruvzg/popup_time_up
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
Rémi Verschelde 031b71f5bc
Merge pull request #95103 from jamie-pate/fix_89119
Fix LightmapGI causes crash when using --headless
2024-08-07 12:07:53 +02:00
Rémi Verschelde 1260bfb39d
Merge pull request #95069 from Calinou/tilemap-point-to-tilemaplayer-conversion
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 12:07:42 +02:00
A Thousand Ships 602a348ab1
Make `Skeleton3D` bone simulator an internal child 2024-08-07 11:38:16 +02:00
Jamie Pate f8c99efc3b
Fix LightmapGI causes crash when using --headless
Fixes #89119

Add dummy LightmapInstance and Lightmap resources for headless rendering

Prevents the RenderingServer from crashing when it accesses
lightmap_instance->base_data
2024-08-07 11:38:05 +02:00
Hugo Locurcio 5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
bruvzg 2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
Fabio Alessandrelli 7f610a2c6e [WS] Fix set_no_delay on Windows
Windows socket implementation is, as usual, broken in many ways.

This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is
still in a connecting state.

This also means we need to keep polling the IP resolver until the socket
reaches the CONNECTED state (so it can set the TCP_NODELAY after the
connection is successful).
2024-08-07 09:47:00 +02:00
bruvzg 460b538746
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`. 2024-08-07 10:22:12 +03:00
Hilderin 7934e73d78 Fix performance issue reimport file reload scene 2024-08-06 22:29:04 -04:00
Rémi Verschelde eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00