Anilforextra
9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
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(cherry picked from commit 0c06ed98fb
)
2021-12-10 17:57:39 +01:00
Raffaele Picca
6dd593d579
Random initial color for all Particle Nodes
2021-12-10 16:35:25 +01:00
Rémi Verschelde
e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect
2021-12-10 13:50:45 +01:00
Raffaele Picca
995408b492
GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter
2021-12-10 11:22:44 +01:00
Rémi Verschelde
76ab82526a
Merge pull request #54650 from tinmanjuggernaut/fix_rid
2021-12-09 22:00:24 +01:00
Raffaele Picca
28a6d32971
Fixed texture animation speed when using random lifetime
2021-12-09 19:59:24 +01:00
Cory Petkovsek
3d20218dae
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
2021-12-10 02:31:30 +08:00
Rémi Verschelde
98e0ebfc4b
Merge pull request #55480 from univeous/fix-joystick-focus-3.x
2021-12-07 12:15:42 +01:00
Rémi Verschelde
7c82db2cd4
Merge pull request #55607 from RPicster/3.x-particle-double-seed-use-fix
2021-12-07 12:01:08 +01:00
kobewi
9776241ce6
Bind column_titles_visible as property
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(cherry picked from commit 7f6ab0006d
)
2021-12-06 16:52:00 +01:00
lawnjelly
3d981b8265
Add option to use handles to RID
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Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Raffaele Picca
20568b9768
Fix for double use of seed in random Particle shader variables.
2021-12-03 23:31:55 +01:00
Rémi Verschelde
ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
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Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca
2f69caaff3
Fix Ring-Axis parameter being always visible
2021-12-03 21:16:32 +01:00
Rémi Verschelde
cd4a08ada3
Viewport: Fixup dragging code after a0fb66d
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The check was removed by mistake while cherry-picking.
2021-12-03 13:19:59 +01:00
Haoyu Qiu
a0fb66d802
Fix mouse cursor and notification for force dragging
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(cherry picked from commit 86a47c6540
)
2021-12-03 12:51:15 +01:00
Rémi Verschelde
d5b22e614e
Merge pull request #55484 from pycbouh/theme-load-and-order-3.x
2021-12-02 17:20:31 +01:00
Rémi Verschelde
97bbdde9e5
Merge pull request #55364 from Calinou/reflectionprobe-tweak-property-hint-3.x
2021-12-02 10:09:01 +01:00
Univeous
cf788ae684
Fix UI navigation with joysticks
2021-12-01 00:19:17 +08:00
Yuri Sizov
33fb44223f
Make default/project theme wait for modules before initializing
2021-11-30 18:59:32 +03:00
Rémi Verschelde
3be0f85e91
Merge pull request #54377 from lawnjelly/faster_editor_lines
2021-11-30 13:30:02 +01:00
Rémi Verschelde
5e9853b038
Merge pull request #55453 from ator-dev/block-hidden-tab-close-3.x
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Prevent hidden tab close buttons from intercepting input [3.x]
2021-11-30 00:15:55 +01:00
ator-dev
a8977006fd
Prevent hidden tab close buttons from intercepting input [3.x]
2021-11-29 20:26:19 +00:00
Rémi Verschelde
964c6ec4d9
Merge pull request #55447 from KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_three_dot_x_edition
2021-11-29 17:01:41 +01:00
kobewi
fe28e823c5
Don't show tooltips for paused controls
2021-11-29 16:44:32 +01:00
Red Headphone
aa95a4a436
progress_offset now added to reference cross draw function
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(cherry picked from commit 8a6c6d5329
)
2021-11-29 16:43:25 +01:00
Eric
850ee9d4a2
Fix condition on 'jump to limits' logic
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This is a fix for: #54856
(cherry picked from commit 7257bb6ad0
)
2021-11-29 16:14:04 +01:00
floppyhammer
689312267a
Fix nine patch of circular TextureProgressBar
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(cherry picked from commit f9b1ce0922
)
2021-11-29 16:11:21 +01:00
Rémi Verschelde
df38da84b4
Merge pull request #55440 from bruvzg/fix_cell_width
2021-11-29 15:04:22 +01:00
Rémi Verschelde
eb5c2e1067
Merge pull request #55439 from KoBeWi/random_programming_ftw
2021-11-29 14:55:45 +01:00
bruvzg
33b26e5cdc
Fix RTL min/max line width calculation.
2021-11-29 15:36:42 +02:00
kobewi
820f7c9d15
Fix right alignment in RichTextLabel
2021-11-29 14:33:12 +01:00
Yuri Sizov
ba747e2a26
Add methods to get position from column and line in TextEdit
2021-11-29 00:06:16 +03:00
Hugo Locurcio
19de92636d
Tweak ReflectionProbe update mode property hint to mention performance
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This is similar to the property hint used in `master`.
2021-11-26 19:20:26 +01:00
Rémi Verschelde
c3606a87fe
Merge pull request #55224 from KoBeWi/ΔV_even_when_paused
2021-11-22 14:09:56 +01:00
Rémi Verschelde
dc5cee74bd
Merge pull request #55197 from timothyqiu/bookmark-gutter
2021-11-22 13:00:42 +01:00
kobewi
5b55599211
Show tooltips even when paused or time_scale is 0
2021-11-22 12:54:05 +01:00
Rémi Verschelde
86fd7da7a3
Merge pull request #54899 from clayjohn/MultiMesh-update
2021-11-22 08:30:49 +01:00
clayjohn
b54d4a93be
Update CanvasItem when MultiMesh instance transform changes
2021-11-21 12:27:22 -08:00
Haoyu Qiu
eb6f74855f
Allow toggle TextEdit bookmark gutter
2021-11-21 21:34:30 +08:00
Marcel Admiraal
4d3690eba5
Remove unimplemented methods
2021-11-18 12:47:36 +00:00
Anton Christoffersson
62db47a7fb
Fixed crash in `ScrollContainer` _notification
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(cherry picked from commit ee81979f90
)
2021-11-18 12:22:26 +01:00
BrunoSXS
8fd0fe3d20
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
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(cherry picked from commit eb2deabffe
)
2021-11-18 12:21:28 +01:00
Pedro J. Estébanez
0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
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(cherry picked from commit 78ffc2a987
)
2021-11-17 15:55:36 +01:00
Rémi Verschelde
c3a6b0f418
Merge pull request #51433 from Calinou/spatialmaterial-improve-simple-parallax
2021-11-16 14:43:49 +01:00
Rémi Verschelde
4103b0b7d8
Merge pull request #50823 from fbcosentino/3d-material-overlay
2021-11-16 08:21:18 +01:00
Fernando Cosentino
cc8846bef6
Added material_overlay property to MeshInstance
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Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance
(and therefore MeshInstance), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
Implemented in rasterizer of both GLES2 and GLES3.
2021-11-15 23:50:34 +00:00
Rémi Verschelde
86e0a0674a
Merge pull request #54330 from LennyPhoenix/lennyphoenix-patch-1
2021-11-15 23:36:12 +01:00
Rémi Verschelde
6c0afa470e
Merge pull request #54435 from robfram/hidden-tile-map-light-occlusion
2021-11-15 23:29:04 +01:00
Rémi Verschelde
89792e5c49
Merge pull request #54921 from lawnjelly/portals_roaming_margin
2021-11-15 22:45:46 +01:00