Juan Linietsky
9012cd408e
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Juan Linietsky
a327eee762
Merge pull request #1210 from sanikoyes/Pr-shader-refract
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Pr-shader-add-missing-function-refract
2015-01-13 13:49:18 -03:00
sanikoyes
ffe53061cd
Add missing shader function: refract
2015-01-14 00:28:18 +08:00
Juan Linietsky
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
Juan Linietsky
869f400179
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 10:50:33 -03:00
Juan Linietsky
2ef5a342e3
-begin work on unidirectional collision detection
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
Lukas Sägesser
aa242beb73
- how to use PolygonPathFinder from GD Script
2015-01-13 14:17:51 +01:00
Juan Linietsky
ab0c79aaf1
Merge pull request #1203 from marynate/PR-fix-textedit-totalrows
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Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 08:13:21 -03:00
marynate
3a0f665c90
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
hurikhan
928e068f71
-try fixing LLVM color diagnostic on osx
2015-01-13 12:54:23 +08:00
Juan Linietsky
30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
Juan Linietsky
544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
hurikhan
067a0d0e64
osx support for llvm coloring added
2015-01-12 14:04:25 +08:00
hurikhan
f9a4e6890b
SCons: colored compilation
2015-01-12 12:54:17 +08:00
reduz
f3dc51fc69
2D shader progress
2015-01-11 20:52:42 -03:00
Juan Linietsky
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
336d9ce5d7
Merge pull request #1184 from sketchyfun/master
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Fixes #1160 - Path2D curve handle drag issue
2015-01-11 09:30:52 -03:00
BenH
fc4d6765f1
Fixes #1160
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Fixed curve handles not taking current zoom level into consideration
when being dragged
2015-01-11 12:18:10 +00:00
Dana Olson
9bbc3f0c94
fix naming of duplicated nodes, closes #1161 , adds separator character preferences
2015-01-11 00:08:32 -05:00
marynate
bb6daaa02e
Fix compile compile error on windows platform
2015-01-11 11:05:45 +08:00
Bil Bas (Spooner)
7a41f8c604
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
2015-01-10 20:44:20 +00:00
Bil Bas (Spooner)
d6d85a23c9
Ignored more generated files.
2015-01-10 20:42:28 +00:00
Juan Linietsky
d30f4e52f6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-10 17:37:56 -03:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
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-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
Dana Olson
6c4e1650fb
add option to automatically reload changed scripts
2015-01-10 12:55:12 -05:00
yg2f
75c3090e9f
fix_environment_ressource_cubemap_support
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this fix goes hands in hands with #1170 .
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
yg2f
5e3a4c13da
fixes cubemap ressource editor bug
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this fixes the cubemap ressource editor bug described in issue #908 .
some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
Juan Linietsky
f97582b5e9
Merge pull request #1166 from adolson/fix-texture-flag-bug
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fix saving texture flags to *.png.flags file, closes #399
2015-01-10 07:47:00 -03:00
Dana Olson
88591af4ac
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 02:37:00 -05:00
Juan Linietsky
0a6f409323
Merge pull request #1156 from marynate/PR-fix-compile-tools-no
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Fix compile error when tools=no
2015-01-09 08:40:07 -03:00
Juan Linietsky
bfd0d1448e
Merge pull request #1159 from adolson/ndee-blender-exporter
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Better Collada fixes & ndee's Blender Export Manager
2015-01-09 08:34:44 -03:00
Dana Olson
66a2adbf4b
mergable version of ndee's pull request
2015-01-09 01:36:38 -05:00
marynate
e2f5cf3ef0
Fix compile error when tools=no
2015-01-09 11:20:02 +08:00
Juan Linietsky
0c2222188e
Merge pull request #945 from adolson/color-contrasted-fix
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avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky
a6c2400b24
Merge pull request #946 from adolson/uint64-fix
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wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky
fe63e6a0a8
Merge pull request #958 from adolson/bind-set_window_title
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added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky
3b5fcebeb7
Merge pull request #1114 from rraallvv/vanilla
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Fix issue #1113
2015-01-08 21:58:09 -03:00
Juan Linietsky
2e33c4c02b
Merge pull request #1129 from xodene/master
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Some polishes to editor UI
2015-01-08 21:57:30 -03:00
Juan Linietsky
8131891695
Merge pull request #1151 from rraallvv/master
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OS X: Add keyboard layout detection and fix build
2015-01-08 21:56:28 -03:00
Maximillian
5b7b817c9b
Merge branch 'fix_debug_process_exited_alert'
2015-01-08 09:33:40 -07:00
Maximillian
41b3a1fea3
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-08 09:30:13 -07:00
Maximillian
f1b9994cbc
Fix process being debugged has exited pop up #1128
2015-01-08 09:14:56 -07:00
Rhody Lugo
08cfad00dd
Create the test string to detect kb layouts directly from the unicode chars
2015-01-08 10:31:10 -04:30
Rhody Lugo
d046bd88ad
OS X: Add keyboard layout detection and fix build
2015-01-08 02:56:27 -04:30
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
Maximillian
5c5519e2c8
Merge remote-tracking branch 'upstream/master'
2015-01-07 10:23:00 -07:00
sanikoyes
b260bfab63
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00