Commit Graph

2051 Commits

Author SHA1 Message Date
volzhs
4b53a86ce3 Fix error when opening or closing scene with camera preview on 2019-10-27 21:04:29 +09:00
Paulb23
2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
MCrafterzz
cdce135540 Fixed #21527 (Show hint to right click when curve editor is empty) 2019-10-26 14:15:45 +02:00
Hugo Locurcio
41c89880f8
Display a message if no results are found in the asset library
This closes https://github.com/godotengine/godot-proposals/issues/184.
2019-10-26 01:07:02 +02:00
Rémi Verschelde
f259beb4f1
Merge pull request #33048 from KoBeWi/smarts_vs_grids
Make Ruler Tool depend on grid snap only
2019-10-25 12:06:03 +02:00
Rémi Verschelde
1c4b2a80b6
Merge pull request #33043 from volzhs/ruler-zoom
Fix ruler origin is moving with zoom
2019-10-25 07:48:37 +02:00
volzhs
f8e592f607 Make stylebox preview not to expand Inspector panel 2019-10-25 06:20:52 +09:00
Tomasz Chabora
50528b966d Make Ruler Tool depend on grid snap only 2019-10-24 22:31:19 +02:00
volzhs
4beeb0fc0f Fix ruler origin is moving with zoom 2019-10-25 05:19:13 +09:00
Erik
8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
AJ Weeks
fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
David Sichma
94fb3f666c Fixed evaluation for types 2019-10-22 09:42:46 +02:00
Rémi Verschelde
ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
AJ Weeks
59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
Hugo Locurcio
af89a87075
Add a "slow" modifier to freelook
This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)

In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
qarmin
616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Rémi Verschelde
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
PouleyKetchoupp
30f2100d59 Fixed ScriptEditor autosave timer causing errors on start
Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b Move grid snapping to an independent button 2019-10-10 21:10:08 +02:00
Yuri Roubinsky
b76ae23392 Prevents folding of member tree on drag&drop in visual shader 2019-10-10 14:19:48 +03:00
Marqus
c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal
a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Pedro Ciambra
afdfe651a1 Remove Show Ruler shortcut (fixes #32639)
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Gilles Roudière
0e834b3924 Increase grid size limit 2019-10-07 22:59:51 +02:00
PouleyKetchoupp
1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Osama El Hariri
90ea3787ec Add angle to ruler tool 2019-10-06 18:04:49 +03:00
jfons
c1de7cb22e Fix calculate_spatial_bounds for selection display
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde
b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
Hanif Bin Ariffin
79e83b7c92 Fixed warnings text using custom font and color setting.
Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky
b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde
3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky
bc67a18fe0 Fix VisualShaderInput if compiled with MinGW 2019-10-04 10:52:07 +03:00
Yuri Roubinsky
0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Emmanuel Barroga
10d0bc920b Fixes scene instances not displaying bounds when selected
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Relintai
c39490cf79 Fix potential crash in AnimationPlayer. 2019-10-03 21:07:49 +02:00
Yuri Roubinsky
b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Rémi Verschelde
059a53ee1d
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03 07:57:10 +02:00
Relintai
c6e577fed9 Fix crash in #32473. (Automatically seek timeline in selected animation) 2019-10-03 00:00:01 +02:00
Yuri Roubinsky
1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Rémi Verschelde
96b46a5c00
Merge pull request #32484 from Chaosus/shader_fix
Removed unnecessary shader error log messages
2019-10-02 21:03:50 +02:00
Rémi Verschelde
a737bceb4e
Merge pull request #32473 from KoBeWi/seaking_ani
Automatically seek timeline in selected animation
2019-10-02 11:54:19 +02:00
Yuri Roubinsky
1472fca951 Removed unnecessary shader error log messages 2019-10-02 12:37:22 +03:00
Alexander Holland
35452e1ab4 Update ScriptEditor and ShaderEditor Tooltip
fix #32417
2019-10-02 11:21:59 +02:00
Tomasz Chabora
d482bd1ef0 Automatically seek timeline in selected animation 2019-10-01 18:38:03 +02:00
Chaosus
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Chaosus
71d6990e1e Added drag&drop possibility for textures from filesystem to visual shader 2019-10-01 09:00:55 +03:00
Rémi Verschelde
ddc42be1db
Merge pull request #32431 from lupoDharkael/checks
Add checks after ResourceLoader::load()
2019-09-30 07:55:47 +02:00
Rémi Verschelde
cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
lupoDharkael
0a0f596dfb Add checks after ResourceLoader::load() 2019-09-29 14:17:42 +02:00
Rémi Verschelde
3b532aa7eb
Merge pull request #32410 from bojidar-bg/5739-highlight-singletons
Highlight singletons and class_names in GDScript
2019-09-29 12:04:45 +02:00
Michael Alexsander Silva Dias
13e752190f Fix VS editor's "Create Function" dialog 2019-09-28 11:57:13 -03:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Bojidar Marinov
faf0a49cbf
Fix crash in ~EditorSpatialGizmoPlugin when generating documentation data 2019-09-28 12:04:50 +03:00
dankan1890
2bdde74d45 Changed the appearance of the rotation icons in the Tilemap.
Make them more intuitive.
2019-09-26 10:59:48 +02:00
Rémi Verschelde
b88291311b
Merge pull request #32345 from nekomatata/fix-curve-delete-point-error
Reset hovered point in Curve when deleted to avoid errors on draw
2019-09-25 20:46:04 +02:00
PouleyKetchoupp
fb9ff00640 Reset hovered point in Curve when deleted to avoid errors on draw
Fixes #32344
2019-09-25 18:58:09 +02:00
Rémi Verschelde
e426169e4c
Merge pull request #32341 from KoBeWi/be_gone
Clean snapping lines after resize
2019-09-25 18:45:13 +02:00
Michael Alexsander Silva Dias
5ed5465023 Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it 2019-09-25 12:53:42 -03:00
Tomasz Chabora
37bf283195 Clean snapping lines after resize 2019-09-25 16:56:44 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde
78a7db7b6b
Merge pull request #32224 from KoBeWi/not_so_smart_lines
Initialize snap_target and make sure it disappears
2019-09-24 09:51:25 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
965e059146
Merge pull request #32258 from Calinou/improve-debugger-shortcut-ux
Improve the debugger shortcut UX
2019-09-23 14:59:44 +02:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
242e6cb904
Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop
Add ability to reorder animation frames via drag and drop
2019-09-23 08:44:22 +02:00
Rémi Verschelde
2a2f40c45b
Merge pull request #32007 from nekomatata/sprite-frames-editor-delete
SpriteFramesEditor improvements around deleting animations
2019-09-23 08:43:56 +02:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
- Display the shortcut in the button tooltips by defining the shortcut
  on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
  order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Paul Trojahn
ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to #15542
2019-09-22 12:06:24 +02:00
Tomasz Chabora
5476250356 Initialize snap_target and make sure it disappears 2019-09-20 22:26:26 +02:00
Rémi Verschelde
ae3c685042
Merge pull request #32137 from Calinou/vcs-error-if-none-available
Display an error message if no version control systems are available
2019-09-20 20:20:34 +02:00
Rémi Verschelde
712a82a6f6
Merge pull request #32134 from IronicallySerious/fix-global-class-list
Add correct class selection in Select VCS menu
2019-09-20 17:28:39 +02:00
Rémi Verschelde
d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
2add51d082
Merge pull request #31964 from nekomatata/fix-animation-player-error
Fixed switching back to AnimationPlayerEditor with empty animation list
2019-09-19 20:32:05 +02:00
Rémi Verschelde
af51fbd994
Merge pull request #32174 from Calinou/2d-editor-display-zoom
Display the current zoom percentage in the 2D editor
2019-09-19 20:14:26 +02:00
Rémi Verschelde
093c1c1a69
Merge pull request #31985 from nekomatata/fix-builtin-script-resource
Fixed resource loading when editing built-in script from resource
2019-09-19 20:07:41 +02:00
Rémi Verschelde
fc9985b770
Merge pull request #31961 from YeldhamDev/info_messages
Add informational messages to various editors
2019-09-19 20:06:44 +02:00
Juan Linietsky
d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
Hugo Locurcio
95f6f81dc2
Display the current zoom percentage in the 2D editor
This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora
cf2ae78956 Fix region editor for NinePatchRect 2019-09-17 19:26:20 +02:00
Hugo Locurcio
6df03fe61f
Display an error message if no version control systems are available
This removes the need for a dedicated placeholder entry.

This closes #32135.
2019-09-14 22:14:00 +02:00
Twarit
50da1b7d15 Add correct class selection in Select VCS menu 2019-09-14 21:06:52 +05:30
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
PouleyKetchoupp
d53ddc5baa Fixed resource loading when editing built-in script from resource
Fixes #27380
2019-09-07 16:54:01 +02:00
PouleyKetchoupp
a701d4e940 SpriteFramesEditor improvements around deleting animations
- Reorganized buttons layout to make it clearer between deleting animation & frame
- Added a confirmation popup for deleting an animation
- Fixed errors on selecting an animation after deleting one
2019-09-06 11:11:12 +02:00
Emmanuel Barroga
0048468658 Add ability to reorder animation frames via drag and drop
Allows you to reorder the frames of the animation by dragging the frames around.
2019-09-05 17:08:17 -07:00
Michael Alexsander Silva Dias
fd0dace4b5 Small fixes for the Tile/GridMap editors 2019-09-04 16:54:05 -03:00
Rémi Verschelde
e205cbbd06
Merge pull request #31967 from nekomatata/fix-builtin-script-scene
Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
PouleyKetchoupp
ad499f234f Load scene if needed when editing recent built-in script
Fixes #31966
2019-09-04 19:14:47 +02:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
PouleyKetchoupp
b01d07e049 Fixed switching back to animation player editor with no animation to select
Fixes #31959
2019-09-04 18:18:25 +02:00
Michael Alexsander Silva Dias
5f3a55acb7 Add informational messages to various editors 2019-09-04 12:37:11 -03:00
Chaosus89
bf3024c172 Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders 2019-09-04 18:24:44 +03:00
Rémi Verschelde
855a465c87
Merge pull request #31956 from IronicallySerious/add-vcs-copyright
Add copyright headers to VCS integration
2019-09-04 14:48:13 +02:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
Twarit
444ba61aac Add copyright headers to vcs integration 2019-09-04 16:47:26 +05:30
Rémi Verschelde
5d162798cd
Merge pull request #31619 from Calinou/assetlib-improve-sort-fields
Improve sorting options in the asset library
2019-09-04 01:26:15 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Twarit
07e3be3deb Add version control editor plugin
Provides the editor with all the VCS GUI and extracts the data from the
upcoming VCS API to cater to the project with VCS interaction.
2019-09-03 19:58:32 +05:30
Hugo Locurcio
a4a0295154
Improve sorting options in the asset library
The reverse sorting options are now integrated in the list of
sorting options, making the "Reverse" button unnecessary.
This pattern tends to be easier to discover by users.

The "Downloads" sorting option was also removed as it's not
implemented in the backend.
2019-09-03 15:16:58 +02:00
Chaosus89
a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
Rémi Verschelde
dd7c4c62ab
Merge pull request #31782 from aole/persist-ColorPicker-color-mode
Persist ColorPicker color mode
2019-09-03 12:36:04 +02:00
Rémi Verschelde
037237f518
Merge pull request #31898 from Calinou/animation-editor-add-precise-snapping
Implement precise snapping in the animation editor
2019-09-02 22:12:41 +02:00
Rémi Verschelde
e206050380
Merge pull request #31890 from Calinou/curve-editor-add-snapping
Implement snapping in the Curve editor
2019-09-02 22:12:25 +02:00
Rémi Verschelde
169c1dc9ef
Merge pull request #31906 from Calinou/assetlib-refresh-once
Refresh the asset library only once on startup
2019-09-02 22:05:29 +02:00
Hugo Locurcio
6f915d386a
Refresh the asset library only once on startup
This avoids unnecessary calls to the API when switching between tabs
in the editor or project manager.
2019-09-02 20:08:55 +02:00
Michael Alexsander Silva Dias
ab6daed467 Add icon for the ruler tool 2019-09-02 11:45:03 -03:00
Hugo Locurcio
55b9c6804c
Implement precise snapping in the animation editor
Holding Shift while snapping is enabled will now make snapping
4 times as precise.
2019-09-02 15:55:44 +02:00
Hugo Locurcio
f07fc5b434
Implement snapping in the Curve editor
Holding Ctrl will snap the selected point/tangent by increments
of 10% of the curve's width/height. Holding Shift as well will snap
by increments of 2.5% instead.
2019-09-02 14:00:22 +02:00
Rémi Verschelde
220ff5baf2
Merge pull request #31829 from KoBeWi/one_tool_to_ruler_2d
Add 2D ruler tool
2019-09-02 10:34:09 +02:00
Tomasz Chabora
05e5faa876 Add 2D ruler tool 2019-09-01 18:36:41 +02:00
Cykyrios
ed00313a0b Reorganize & rename text editor settings categories
Add Navigation category for scroll and minimap settings.
Rename Line Numbers category to Appearance.
Rename Open Scripts category to Script List.
Rename "Draw Minimap" setting to "Show Minimap" (this is more consistent with other settings).

Reorder settings by category in code_editor.cpp to match settings list
2019-09-01 13:33:37 +02:00
Chaosus89
8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Rémi Verschelde
3fdf85cd9b
Merge pull request #31794 from Calinou/editor-increase-line-spacing
Increase line spacing in the editor help and asset library descriptions
2019-08-31 22:09:15 +02:00
Rémi Verschelde
7cf58a7f66
Merge pull request #31808 from qarmin/crash_audioogg
Fix crash when AudioStreamOGGVorbis is empty
2019-08-31 22:08:37 +02:00
Bhupendra Aole
1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
qarmin
2cd2197362 Fix crash when AudioStreamOGGVorbis is empty 2019-08-30 20:01:14 +02:00
merumelu
e2459479de Editor: remove TOOLS_ENABLED guards
For code  inside editor/ `#ifdef TOOLS_ENABLED`
is always true so those checks are redundant.
2019-08-30 19:02:46 +02:00
Hugo Locurcio
d6984f7311
Increase line spacing in the editor help and asset library descriptions
This makes for more readable text.
2019-08-30 15:08:24 +02:00
Chaosus89
19d449ec4c Fix few icons in SpatialEditor which don't update when theme changed 2019-08-30 11:26:01 +03:00
Michael Alexsander Silva Dias
edc3600560 Minor cleanup of the AssetLib's asset dialog 2019-08-29 02:37:44 -03:00
Michael Alexsander Silva Dias
6ce2701abe AssetLib minor fixes and enhancements 2019-08-28 01:36:09 -03:00
Rémi Verschelde
d8de8d5e34
Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speed
Improve image loading performance in the asset library
2019-08-27 20:19:17 +02:00
Hugo Locurcio
89c13c3ae9
Display a "broken file" icon for missing images in the asset library
This partially addresses #31683.
2019-08-27 19:45:25 +02:00
Hugo Locurcio
2ed7bf58ba
Improve image loading performance in the asset library
This closes #31614.
2019-08-27 19:41:49 +02:00
Rémi Verschelde
5883f912b3
Merge pull request #31676 from KoBeWi/this_shader_is_a_history
Clear undo history on shader load
2019-08-26 22:02:53 +02:00
Rémi Verschelde
bf8322376c
Merge pull request #31674 from dankan1890/drag&drop_tileset
Added drag and drop to the tileset plugin.
2019-08-26 15:50:25 +02:00
Tomasz Chabora
766b27662a Clear undo history on shader load 2019-08-26 15:15:29 +02:00
Rémi Verschelde
816ddd7817
Merge pull request #31556 from Chaosus/gles2_inverse
Implemented inverse shader function to GLES2
2019-08-26 13:52:03 +02:00
Rémi Verschelde
1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
Rémi Verschelde
f6984e8058
Merge pull request #31615 from Calinou/assetlib-improve-loading
Improve loading UX in the asset library
2019-08-26 12:05:11 +02:00
dankan1890
1f560c4679 Added drag and drop to the tileset plugin. 2019-08-26 11:15:19 +02:00
Yuri Roubinski
ac4e6f0041 Fix _get_description param name (visual shaders) 2019-08-25 13:06:16 +03:00
Yuri Roubinski
1d2e5f281e Fixes for visual shader member filter 2019-08-25 11:01:42 +03:00
Yuri Roubinski
494ea78610 Small performance fix for preview in visual shader 2019-08-25 09:22:09 +03:00
Yuri Roubinski
7f350a2c71 Enhanced preview for a visual shader to show errors 2019-08-25 08:42:21 +03:00
shaderbeast
c6fb6a6a21 Added button/shortcut for removing all guides
Added undo/redo


Correctly added has_meta
2019-08-24 22:58:16 +02:00
Hugo Locurcio
f524dc5da6
Improve loading UX in the asset library
The asset library will now fade when loading pages instead
of displaying a progress bar, which is a more common design pattern
when browsing an online resource's pages.

A "Loading..." text will be displayed before the first page loads.
2019-08-24 03:08:52 +02:00
Rémi Verschelde
2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Yuri Roubinski
4dcee2035a Implemented inverse shader function to GLES2 2019-08-22 08:22:49 +03:00
Gilles Roudière
692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00