Commit Graph

4583 Commits

Author SHA1 Message Date
jitspoe 734b4a46bc Fix crash when exporting gltf mesh that has no skin.
(cherry picked from commit 209ac9569c4c5180aea4b330ed7f6d2a572d5e82)
2021-11-22 22:46:53 -05:00
Marcel Admiraal 216fb38da1 Add shape data to area overlap data. 2021-11-21 07:18:49 +00:00
Rémi Verschelde 5c6e39b2a6
wslay: Sync with upstream 45d22583b
45d22583b4

Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.

(cherry picked from commit a706ef3272)
2021-11-20 11:50:59 +01:00
Rémi Verschelde 724c207005
libwebp: Sync with upstream 1.2.1
Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
(cherry picked from commit 41ce417847)
2021-11-20 11:50:34 +01:00
Rémi Verschelde 31dbc59c39
tinyexr: Sync with upstream 1.0.1
Removes miniz as a bundled dependency, relies on our own zlib instead.

Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.

(cherry picked from commit 46d3effa99)
2021-11-20 11:48:49 +01:00
Marcel Admiraal 702529d63e Give each RigidBody its own DirectBodyState wrapper. 2021-11-20 08:17:04 +00:00
Marcel Admiraal 2176b694ac
Trigger RigidBodyBullet space override updates when Area properties change.
(cherry picked from commit 41d85ed5a9)
2021-11-18 20:31:41 +01:00
Marcel Admiraal 84af1d9248
Update Bullet Area overlaps when Area properties or shapes change.
(cherry picked from commit 0d3e8538ef)
2021-11-18 20:31:40 +01:00
Marcel Admiraal 14ecd66a21
Ignore Bullet collision contact points with distance = 0
(cherry picked from commit 27b52f6c46)
2021-11-18 20:27:24 +01:00
Marcel Admiraal 4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Rémi Verschelde 3ac2999f22
Replace Godot docs URL with `$DOCS_URL` in XML class reference 2021-11-15 17:22:47 +01:00
kobewi 175870ccc7
Show built-in script names in the debugger
(cherry picked from commit 3b320cd9fe)
2021-11-15 17:22:47 +01:00
Daniel Kolesa 5fe78a3a25
Add support for PowerPC family
(cherry picked from commit 3a84a64d2f)
2021-11-15 17:22:46 +01:00
Rémi Verschelde 5752457854
Merge pull request #54911 from akien-mga/3.x-modules-check-enabled 2021-11-12 14:49:39 +01:00
Rémi Verschelde 6f4858f184
Modules: Make sure to include `modules_enabled.gen.h` where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
Hugo Locurcio 4c88a82f50
Move Mono unhandled exception setting to be located within a subsection
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.

This also adds documentation for the project setting.
2021-11-10 20:57:35 +01:00
Rémi Verschelde 5defa1c167
Merge pull request #54805 from Klowner/3.4-gltf-cubic-spline-interpolate
Fix incorrect glTF cubic spline interpolation times/values size error
2021-11-10 08:04:43 +01:00
PouleyKetchoupp b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Rémi Verschelde b0cd38b7e3
Merge pull request #42625 from RandomShaper/fix_dict_3.2 2021-11-09 15:55:43 +01:00
Mark Riedesel 999bba6916 Fix glTF cubic spline track interpolation incorrectly reporting times/values size mismatch (3.4 specific) 2021-11-09 09:47:37 -05:00
Pedro J. Estébanez a7aad78fd0 Add recursive comparison to Array and Dictionary
...and expose it to GDScript.

Co-authored-by: Emmanuel Leblond <emmanuel.leblond@gmail.com>
2021-11-09 15:08:22 +01:00
Hugo Locurcio 63d214f04b
Remove hash symbol in front of opcode error messages in GDScript
The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:51 +01:00
Rémi Verschelde 3be409aa5e
Merge pull request #54039 from nekomatata/fix-soft-body-memory-corruption-bullet-3.x 2021-11-08 23:59:05 +01:00
Rémi Verschelde 2f10793467
Merge pull request #54117 from Pineapple/dont-ignore-type-mismatch-in-setter 2021-11-08 19:26:58 +01:00
Rémi Verschelde bd828c4d81
Merge pull request #54227 from akien-mga/3.x-gdscript-multiline-indexing 2021-11-08 15:03:24 +01:00
Rémi Verschelde d0b1e3d002
Merge pull request #53942 from raulsntos/no-boxing 2021-11-08 13:15:25 +01:00
Rémi Verschelde 837f2c5f82
Merge pull request #54746 from neikeq/issue-42076
C#: Don't use ActivityThread to determine Android nativeLibraryDir
2021-11-08 10:02:48 +01:00
Ignacio Roldán Etcheverry 690bf12c4c C#: Don't use ActivityThread to determine Android nativeLibraryDir 2021-11-08 02:35:06 +01:00
Rémi Verschelde 14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Ignacio Roldán Etcheverry e282ee0a48 C#: Fix property set call boxing value when unboxed was expected 2021-11-03 13:02:53 +01:00
Ignacio Etcheverry b775573a21 Don't box params on Native->C# calls with Variant params
Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.

Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2021-11-03 13:02:53 +01:00
Yuri Sizov d764e1fae7 Fix maximum allowed size atlas in CPU lightmapper 2021-11-02 15:50:50 +03:00
BimDav 084b21c4a8 expose Variant operator= to GDNative 2021-11-02 12:11:27 +01:00
Rémi Verschelde e4996887ca
Merge pull request #48625 from The-O-King/compression_options 2021-11-02 08:58:22 +01:00
Lyuma e575b27b15 3.x backport glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:40:12 -07:00
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Raul Santos 21f68e7bdb
Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 16:55:21 +02:00
Max Hilbrunner 6a92a2e92d Websockets: Fix buffer size checks in put_packet() 2021-10-29 15:43:17 +02:00
Rémi Verschelde 14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
Rémi Verschelde 87c80f529f
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde 1b65550ec7
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Rémi Verschelde 23955fc282
Merge pull request #54262 from raulsntos/csproj-globbing-3.x 2021-10-26 21:56:58 +02:00
Rémi Verschelde 5d0ec1779d
Merge pull request #54272 from pycbouh/gdscript-ignore-groups-completion-3.x 2021-10-26 20:02:01 +02:00
Yuri Sizov b3fc278dcf Ignore property groups and categories in GDScript code completion 2021-10-26 20:01:49 +03:00
Max Hilbrunner e29126914d
Save all 64 bits of get_ticks_msec() in more cases
(cherry picked from commit 5dc02eb8b0)
2021-10-26 18:23:31 +02:00
Raul Santos ced4f3519d Avoid modifying csproj globbing includes
Check if the found globbing include already matches the new path on
moving scripts to avoid modifying users' csproj files.
2021-10-26 18:21:19 +02:00
Lyuma e49f8c5823 3.x: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:17:13 -07:00
Rémi Verschelde 92664f03a9
GDScript: Support multiline indexing with `[]`
Fixes #35417.
2021-10-25 15:50:59 +02:00
Raul Santos da419bbeed Keep order for C# exported members 2021-10-24 21:14:20 +02:00
Aaron Franke 5659120af3
[3.x] Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Bartłomiej T. Listwon 5a7bd296af Don't ignore the type mismatch in setter function 2021-10-22 12:43:13 +02:00
PouleyKetchoupp 63f6d91a1a Fix SoftBody memory corruption when using invalid mesh
In case of failure the new soft body wasn't created but the previous one
wasn't destroyed, causing discrepancies with visual server updates.
2021-10-20 10:39:16 -07:00
Rémi Verschelde 89076410de
WebM: Disable SIMD optimization with YASM on Windows
It triggers a crash when playing V9 videos.

Could likely be fixed if anyone wants to work on it, but so far nobody seems to
want to and WebM support is dropped in 4.0, so this workaround should help for
now.

Fixes #50862.
2021-10-18 15:48:45 +02:00
Rémi Verschelde fddbbf445b
SCons: Fix missing mono `.gen.cpp` sources after #53860
(cherry picked from commit d6aab5c1bf)
2021-10-16 16:47:08 +02:00
Raul Santos 977898709f Fix hint_string for C# enum arrays 2021-10-15 19:07:31 +02:00
Rémi Verschelde f04a1bec63
Merge pull request #53628 from raulsntos/fix-list-marshal-3.x 2021-10-15 17:36:00 +02:00
Rémi Verschelde b8761569f6
Merge pull request #53582 from raulsntos/mono-marshal-generics-3.x 2021-10-15 17:35:32 +02:00
Rémi Verschelde 5ff8d0e8a7
Merge pull request #53577 from raulsntos/fix-mono-to-variant-array-3.x 2021-10-15 17:35:09 +02:00
Raul Santos 059750cd0d Support marshaling generic Godot.Object
Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
2021-10-13 18:22:06 +02:00
Ev1lbl0w e57f8fd083
Fix VisualScript crash with null object 2021-10-13 12:19:29 +01:00
M. Huri 37ccfb18ff Fixed a typo in csg module 2021-10-12 11:13:29 +07:00
Yuri Sizov b6b65e08d1 Remove redundant String operation from GDScript enum exports 2021-10-11 02:12:30 +03:00
Infinixius 0f328bcbdc
Fix small typos regarding WebSocketPeer
(cherry picked from commit 547ed239c0)
2021-10-10 12:27:47 +02:00
Raul Santos fd160b642e Fix C# List<T> marshalling 2021-10-10 11:41:37 +02:00
Rémi Verschelde 302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x 2021-10-08 23:08:49 +02:00
Hugo Locurcio 85e080fcc0
Backport new 3D point light attenuation as an option
This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.

When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Raul Santos ec2f86ec9a Support arrays of StringName, NodePath and RID in mono 2021-10-08 18:52:40 +02:00
Rémi Verschelde 07094f5253
Merge pull request #53507 from qarmin/fast_as_snail 2021-10-08 14:58:01 +02:00
Rémi Verschelde 81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rafał Mikrut 1558f4a599 Speedup parsing big GDScript files 2021-10-07 07:39:56 +02:00
Rémi Verschelde 3f05c388a1
Merge pull request #52521 from kdiduk/52499-preload-parsing-error-when-newline-encountered 2021-10-06 10:13:19 +02:00
Kirill Diduk 835143b7bd #52499 Fix parsing 'preload': increase/decrease parenthesis count 2021-10-06 09:35:21 +02:00
Rémi Verschelde c7eb3d25e7
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
(cherry picked from commit 788b3aa27a)
2021-10-06 09:29:32 +02:00
Rémi Verschelde 0a1cd0c316
Merge pull request #53448 from lyuma/backport_gltf_skin_export 2021-10-06 08:26:18 +02:00
Rémi Verschelde e6cc245bf0
Merge pull request #53454 from stebulba/path_simplify_angle-fix-error-from-merge 2021-10-06 08:24:56 +02:00
Stéphane Fortin 58a4035017
Fix merging error path_simplify_angle CSGPolygon
[3.x] Quick fix on path_simplify_angle introduce here https://github.com/godotengine/godot/pull/52509#issuecomment-933331579
after merging #52509
2021-10-05 21:19:23 -04:00
Lyuma 3cdaaffb54 Backport to 3.x "gltf export: Fix export of skeletons, skins and blend shapes."
Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.

Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-10-05 14:14:28 -07:00
Rémi Verschelde 393166793c
Merge pull request #52952 from Calinou/cpu-lightmapper-num-threads-editor-setting 2021-10-05 19:20:29 +02:00
Hugo Locurcio 0e943939e2
Add an editor setting to configure number of threads for lightmap baking
This can be used to free some CPU cores when baking lightmaps.
When using fewer CPU cores, lightmap baking is slower but background
tasks aren't slowed down as much.
2021-10-05 17:35:20 +02:00
Rémi Verschelde f9e3bc2652
Merge pull request #51728 from lawnjelly/proj_settings_misc 2021-10-05 13:36:43 +02:00
lawnjelly 192ec963ae Create 'rendering/misc' project settings section
To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde e31a10da98
Merge pull request #52274 from aaronfranke/3.x-gltf-noregex 2021-10-05 12:40:12 +02:00
Rémi Verschelde db0370cab5
Merge pull request #51086 from aaronfranke/3.x-warn-dectime 2021-10-05 12:06:03 +02:00
Rémi Verschelde d01c660954
Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN 2021-10-05 12:03:52 +02:00
Rémi Verschelde 9ffaa6c090
Merge pull request #53347 from migeran/fix_gdnative_get_current_library_path 2021-10-05 11:08:16 +02:00
Kongfa Waroros 77d5ead241
Check if the line pointer goes away from the image buffer's EOF in the BMP importer
(cherry picked from commit ac5d7abe13)
2021-10-04 15:22:16 +02:00
Hugo Locurcio 48e0212497
Add an example on iterating an array backwards
This closes https://github.com/godotengine/godot-docs/issues/3472.

(cherry picked from commit 810d8f06b7)
2021-10-04 15:15:27 +02:00
Hugo Locurcio 7e3016ebfd
Document how to set up UPnP in a non-blocking manner
(cherry picked from commit f4bebc272c)
2021-10-04 14:37:43 +02:00
jitspoe d7af7a9b3b
CSGPolygon fixes and features: Added angle simplification, UV tiling distance option, and interval type, which allows distance-based intervals (old) and subdivision-based intervals (new to 3.4). 2021-10-04 12:14:44 +02:00
Haoyu Qiu ed5a98c3c6 Fix crash when pinned SoftBody point is out of range 2021-10-04 15:47:12 +08:00
Rémi Verschelde 06e0260699
Merge pull request #53349 from LATRio/53331_1 2021-10-03 12:16:45 +02:00
LATRio 56aa9f71b6 Prevent out of bound access through 'm_nodes' in SoftBodyBullet 2021-10-03 16:36:01 +09:00
Gergely Kis 1583c89a45 Fix GDNativeLibrary::get_current_library_path()
Return a const String reference to make sure that when its address
is used as a handle in NativeScriptLanguage::init_library(),
it refers to the heap instead of a temporary object on the stack.
2021-10-03 08:24:49 +02:00
LATRio be69d26403 Fix crash at SoftBodyBullet::reset_all_node_positions when bt_soft_body isn't initialized
Update soft_body_bullet.cpp
2021-10-02 22:03:54 +09:00
Francois Belair 6be31e559d
Fix empty line hover; fix open non-res:// script
(cherry picked from commit 572979d011)
2021-10-01 21:30:39 +02:00
Francois Belair 3754759e26 Fix extends parsing breaking if it has the cursor 2021-10-01 11:31:05 -04:00
Hugo Locurcio fe2f24c47c
Improve the documentation for `ease()` and `smoothstep()`
This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.

(cherry picked from commit 567b6436c9)
2021-10-01 08:04:20 +02:00
Francois Belair 679ce6fd0b Fix LSP crash parsing scripts of temp size 0 2021-09-30 11:11:56 -04:00
Rémi Verschelde fba9fb2439
Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x 2021-09-29 21:34:56 +02:00