Commit Graph

572 Commits

Author SHA1 Message Date
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
Rémi Verschelde b7b0ffd5c4
Merge pull request #15279 from volzhs/android-update-build
Update android build tool to latest
2018-01-03 18:06:08 +01:00
volzhs 4bea7d1b5f Update android build tool to latest 2018-01-03 17:25:07 +09:00
Rémi Verschelde 6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Colin Kinloch 853b1daa49 Fixed android arm64v8 2017-12-23 16:49:04 +00:00
Rémi Verschelde aefa23eac1
Merge pull request #14794 from endragor/remove-debug-logs
Remove debug logs that are of no use to end users
2017-12-18 07:40:01 +01:00
Ruslan Mustakov ec31c4f380 Remove debug logs that are of no use to end users 2017-12-18 13:37:37 +07:00
Guilherme Silva a392dbdbe3 Add implementation for custom hardware cursor 2017-12-17 13:40:29 -02:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde fc0e341fc5
Merge pull request #14764 from poke1024/android
Increase sleep time for android export thread
2017-12-17 14:18:47 +01:00
Colin Kinloch 064189c693 Fixed Android NDK unified header detection for python 3 2017-12-17 12:01:16 +00:00
Bernhard Liebl 95edc3855a Increase sleep time for android export thread 2017-12-17 11:50:11 +01:00
Nathan Warden f89d78a7a4 Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
Rémi Verschelde d98e280137
Merge pull request #14485 from RandomShaper/fix-android-export
Fix crash on Android export
2017-12-10 11:22:45 +01:00
Pedro J. Estébanez 9e9db55cb8 Fix crash on Android export
Caused by a zero-length command-line segment.

Fixes #14343.
2017-12-10 02:31:51 +01:00
Rémi Verschelde 7cb6e6b723 Style: Apply clang-format to Java files
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde e7b7e7b7b0
Merge pull request #14318 from endragor/compile-sdk-version-26
Update Android compileSdkVersion to 26
2017-12-06 19:14:31 +01:00
Ruslan Mustakov b697444bc8 Update Android compileSdkVersion to 26 2017-12-06 22:35:15 +07:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Rhody Lugo a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Rémi Verschelde d9faf6f2f4 Fix build on macOS and Android after bc2e8d99 2017-11-25 10:42:20 +01:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov 871deb6878 Allow to specify multiple resolution Android icons 2017-11-24 11:19:22 +07:00
Rémi Verschelde bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Ruslan Mustakov ebf9b80a47 Proper GDNative export on Android 2017-11-21 20:40:31 +07:00
Ruslan Mustakov d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde 83e7287752
Merge pull request #13053 from akien-mga/methods-mkstr
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20 08:54:19 +01:00
Konstantin Zaitsev 79178e75cd Set android 'compileSdkVersion' to 24 2017-11-20 10:45:59 +07:00
Rémi Verschelde 6947bed015 Pass engine name and version parts as proper strings
Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde 6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde 9f134aa5d1 Cleanup old references to GLES2 renderer
There are still some left in the Android Java code, even stuff to swap between
GLES1 and GLES2 support from early Godot days... would be good to see some cleanup
there too one day.

The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported.
It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19 17:52:18 +01:00
Rémi Verschelde ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde 73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Rémi Verschelde 61a693cf78
Merge pull request #12922 from eska014/engine-singletons
Singleton management changes
2017-11-14 20:44:55 +01:00
Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Rémi Verschelde ba7e00dfef
Merge pull request #12885 from rraallvv/osx_android_travis
travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13 21:44:23 +01:00
Rhody Lugo 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:05:26 -04:00
Bastiaan Olij 6205eb40e7 Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
Rémi Verschelde 2507818f05
Merge pull request #12782 from rraallvv/unified_headers_fix
add missing distutils.version.LooseVersion import
2017-11-09 17:17:35 +01:00
Juan Linietsky d09160a8b6 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
Rhody Lugo 7957bbf558 add missing distutils.version.LooseVersion import 2017-11-09 11:58:29 -04:00
Rhody Lugo 7664a0feac unified headers fix 2017-11-09 09:46:43 -04:00
AndreaCatania e44408f653 Compile Android with STL enabled by default 2017-11-08 12:51:35 +01:00
Rémi Verschelde 9437db7bc5
Merge pull request #12604 from rraallvv/unified_headers
add support for Android NDK unified headers (master)
2017-11-06 16:07:00 +01:00
Rhody Lugo ec31b23b33 add support for Android NDK unified headers 2017-11-06 07:51:09 -04:00
Rémi Verschelde 5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
Juan Linietsky 7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania 7a9ca08f16 Implemented physics plug
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Rémi Verschelde 87694d1884 Disable logging until the logs location is sorted out
Temporary workaround for #12277.
2017-10-29 15:50:27 +01:00
Rémi Verschelde 6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Ramesh Ravone 55784b0c38
export onBackPress for Android Module 2017-10-15 10:35:13 +05:30
Andreas Haas 547cc8b7ab Merge pull request #11775 from endragor/android-keyboard-input
Improve input handling on Android
2017-10-10 20:22:06 +02:00
Rémi Verschelde cb7e4aa6d4 Merge pull request #11926 from RameshRavone/patch-11
flatDir support [Android] (Master)

[ci skip]
2017-10-09 15:05:47 +02:00
Rémi Verschelde 321ae21d5f Merge pull request #11878 from endragor/gradle-repository-urls
Use additional repositories for gradle build dependencies too

[ci skip]
2017-10-09 12:40:31 +02:00
Ramesh Ravone a4cee286e6
flatDir support [Android] 2017-10-07 15:10:17 +05:30
Ruslan Mustakov a6625221d2 Use additional repositories for gradle build dependencies too 2017-10-06 16:08:57 +07:00
Juan Linietsky 3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Ruslan Mustakov 275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Ruslan Mustakov ca7447daf6 Improve input handling on Android
- Dispatch input immediately as it comes, instead of delaying it to the
   next step().

 - Fix text box input handling when caret is at the middle of the text.

 - Minimize queueEvent calls on Java side.
2017-10-04 16:14:29 +07:00
Andreas Haas 132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Elliott Sales de Andrade 3e69d19116 Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade 5be675eb03 Use BoolVariable for module options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Elliott Sales de Andrade f9e463bce2 Use EnumVariable for choice-based build options. 2017-09-25 14:36:01 -04:00
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
volzhs 1a704d7676 Fix TrustManager for Android 2017-09-21 20:56:38 +09:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Ruslan Mustakov ea7223d181 Set Android minSdkVersion to 18
It's the minimum version where GLES 3 API is available. It is already
the version Godot binary is compiled with for Android, but the config
files were not updated in time.
2017-09-20 11:49:46 +07:00
Rémi Verschelde 53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Marcelo Fernandez 7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00
Maxim Sheronov 0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde 6f762ad709 Merge pull request #10422 from endragor/gdnative-android
Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Pedro J. Estébanez d5447a90cc Fix pre-Lollipop (21) Android debug
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30 20:39:01 +02:00
Pedro J. Estébanez a464659d5b Fix parsing of Android API level
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:21:26 +02:00
Ruslan Mustakov 5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
Henrik Andersson 230de5bc9c Fix export of 32 Bits Framebuffer option 2017-08-29 02:36:41 +02:00
Rémi Verschelde a91d12ab94 Merge pull request #10531 from RandomShaper/remove-old-android-setting
Sanitize Android debug
2017-08-29 00:09:27 +02:00
Rémi Verschelde 9a8a0e20e5 Merge pull request #10552 from RandomShaper/improve-posix
Improve Mac/UNIX conformance/reliability
2017-08-29 00:07:07 +02:00
Matthias Hoelzl b6e1e47e3a Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Henrik Andersson 3cd3c1da5f Fix refactored Object::cast_to in NO_SAFE_CAST branch 2017-08-26 18:59:37 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Pedro J. Estébanez d806ad4a3d Implement custom thread numbering for POSIX
For every UNIX-derived (Android, Linux, macOS, iOS) flavor, a global counter is atomically incremented on thread start. That id is kept as thread-local storage.

Therefore, thread ids are sequential numbers, trivially comparable. This improves the previous state of things, in which `pthread_t` were casted to `Thread::ID` and unportabily compared. Also big, ugly thread ids appeared.
2017-08-24 07:02:55 +02:00
Rémi Verschelde 582a97fc2c Merge pull request #10575 from henkz1/android_quit_error
fix UnsatisfiedLinkError when quitting on android
2017-08-23 08:11:34 +02:00
Henrik Andersson 16de3835fa fix UnsatisfiedLinkError when quitting 2017-08-23 03:14:51 +02:00
Wilson E. Alvarez baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Pedro J. Estébanez 2a5ee5dec9 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:24:20 +02:00
Pedro J. Estébanez 39c6b3d942 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.
2017-08-22 17:17:42 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde 70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
toger5 2286037bc3 removed calls to cursor_set_visible on all platforms fixes #10167 2017-08-08 14:04:22 +02:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Rémi Verschelde 7ac50b523b Merge pull request #9976 from ISylvox/update-gradle-android-master
[3.0] Update Gradle-Android buildtool
2017-08-04 09:45:19 +02:00
Rémi Verschelde edd69de1fd Merge pull request #9838 from RandomShaper/android-arm64
Add support for ARMv8 (64-bit) on Android
2017-08-01 22:24:31 +02:00
ISylvox 0d8556a7f0 update gradle-android buildtool for master 2017-07-30 11:30:20 +07:00
Pedro J. Estébanez c8d1457898 Fix Android debug/run
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release >= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.
2017-07-27 17:32:39 +02:00
Pedro J. Estébanez f78299c81b Add support for ARMv8 (64-bit) on Android 2017-07-25 12:28:46 +02:00
Pedro J. Estébanez 6ea233434a Remove ANDROID define
Fixes GDNative build error on Android.

It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.
2017-07-25 11:08:52 +02:00
Rémi Verschelde 38c471bef6 Merge pull request #9765 from Noshyaar/pr-clang
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-23 13:16:48 +02:00
Juan Linietsky 772485cdb3 Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Ruslan Mustakov fbb27a0c43 Fix android export templates build
This commit fixes errors occurring during Android export template
builds.
This required modification in third-party library (libpng) to compile
with NEON. Most likely a similar patch will be applied by them and we
could then replace the modified version.
2017-07-20 01:58:47 +07:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde e91a267a7c Buildsystem: Improve detect.py readability and fix issues
Tried to organize the configure(env) calls in sections, using the same order
for all platforms whenever possible.

Apart from cosmetic changes, the following issues were fixed:
- Android: cleanup linkage, remove GLESv1_CM and GLESv2
- iPhone: Remove obsolete "ios_gles22_override" option
- OSX:
  * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option
    (closes #9449)
  * Make "fat" bits argument explicit
- Server: sync with X11
- Windows: clean up old DirectX 9 stuff
- X11:
  * Do not require system OpenSSL for building (closes #9443)
  * Fix typo'ed use_leak_sanitizer option
  * Fix .llvm suffix overriding custom extra_suffix
2017-07-01 08:20:51 +02:00
L. Krause 92367968e7 Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Fabio Alessandrelli b76275ab12 Fix `network/debug/remote_port` editor setting not working properly 2017-06-10 23:34:35 +02:00
Rémi Verschelde 71c7dcab65 Merge pull request #8949 from RandomShaper/improve-mobile-builds
Improve/harmonize mobile builds
2017-06-08 07:41:06 +02:00
Chris Serino bdffd2ecd0 Fix input event related android build issues 2017-06-06 22:30:04 -05:00
Andreas Haas 9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Pedro J. Estébanez 854b3cc158 Improve/harmonize mobile builds 2017-05-27 23:26:59 +02:00
volzhs 781ca6773c Fix android build regression by be7ced4 2017-05-26 20:44:45 +09:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde e80d2b8dfb Merge pull request #8824 from volzhs/android-payment-master
Fix android payment logical error
2017-05-20 09:49:18 +02:00
volzhs 209f61b6d4 Fix android payment logical error
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:20:51 +09:00
Rémi Verschelde 519df0d34d Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Pedro J. Estébanez 78f44831f6 Upgrade Android build tools to the latest 2017-05-16 00:57:50 +02:00
Rémi Verschelde ed6baffc72 Merge pull request #8725 from volzhs/android-jni-master
Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:40 +02:00
Rémi Verschelde 413e68fced Merge pull request #8723 from volzhs/fix-android-master
Fix possible memory leak for Android and update gradle
2017-05-12 08:24:22 +02:00
volzhs be7ced4826 Fix compile error when use "android_add_jni_dir" 2017-05-12 15:10:59 +09:00
volzhs 8be9b98b8e Update to latest gradle 2017-05-12 14:44:47 +09:00
volzhs 9d33f51066 Fix possible memory leak for Android
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing  to .getApplicationContext()  [WifiManagerLeak]
            mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Explanation for issues of type "WifiManagerLeak":
   On versions prior to Android N (24), initializing the WifiManager via
   Context#getSystemService can cause a memory leak if the context is not the
   application context. Change context.getSystemService(...) to
   context.getApplicationContext().getSystemService(...).

1 errors, 0 warnings
2017-05-12 14:44:37 +09:00
Rémi Verschelde c8aea60324 Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
volzhs 889ce29fc2 Fix error or download again if use obb for Android 2017-04-26 04:06:45 +09:00
Andreas Haas 246dfc65ca
Fix crash on exit.
First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10 19:51:07 +02:00
Rémi Verschelde 61a27601f7 Merge pull request #8341 from RameshRavone/master
Android: avoiding duplicates in build.gradle
2017-04-10 08:58:15 +02:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Ramesh Ravone f8309f86c2
Android: avoiding duplicates in build.gradle 2017-04-10 08:34:40 +05:30
Ramesh Ravone 93b417fe17 Android: Support to change minSdkVersion (#8313) 2017-04-09 23:35:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Pedro J. Estébanez 2443946307 Fix crash on Android-x86 2017-04-05 22:18:16 +02:00
Rémi Verschelde 9d28a5e7d9 Merge pull request #8159 from Hinsbart/last_id
Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde fbebd32b5f Merge pull request #8147 from RameshRavone/patch-1
Update build.gradle.template for jcenter
2017-03-27 08:50:47 +02:00
Rémi Verschelde d8f32637be SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a)
2017-03-26 21:58:37 +02:00
Andreas Haas c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Ramesh Ravone 77c81a21d8 Update build.gradle.template
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-25 17:41:20 +05:30
Rémi Verschelde 6674c556ae Merge pull request #8128 from volzhs/fix-android-app-name
Fix wrong app name for Android export
2017-03-24 22:52:25 +01:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
volzhs f912bcd943 Fix wrong name for Android export 2017-03-24 15:26:55 +09:00
Juan Linietsky efaeebab4d Several fixes to Android exporter and port.
Android seems to be working again!
2017-03-23 20:14:12 -03:00
Juan Linietsky b5a06cecff Export template management dialog.
Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Rémi Verschelde 60bdc37056 Merge pull request #8035 from DenisComtesse/android-screentouch-fix
Update mouse position on touch and release events (Android)
2017-03-18 10:48:26 +01:00
Ramesh Mani Maran 27c7d253aa android: adding classpath and gradle plugins 2017-03-18 10:27:30 +01:00
Rémi Verschelde 111d3e8063 Merge pull request #7953 from RameshRavone/patch-1
support for multiple maven url
2017-03-18 10:25:49 +01:00
denis 55835167a4 Update mouse position on touch and release events (Android) 2017-03-15 17:41:21 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Ramesh Mani Maran aa7490ffd0 support for multiple maven url 2017-03-05 15:46:55 +05:30
Julian Murgia 94103c0c02 Add API to access battery power state
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
volzhs 4866ea828a Fix handling input for Android 2017-03-04 00:15:26 +09:00
Bojidar Marinov 53921faa91
Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Juan Linietsky f6950956bd Editor Export Settings Dialog is completed!! Now on to make some exporters.. 2017-02-19 23:21:35 -03:00
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Juan Linietsky 96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
Pedro J. Estébanez b84f58262c Fix resources for Android modules not being merged
Fixes #7421
2017-01-25 00:21:53 +01:00
Rémi Verschelde 7b059965e8 Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least
as far as AudioServer changes were concerned), though they were
not tested.
2017-01-16 19:19:45 +01:00
Jerome67000 8c19a6cb85 #7215 try to fix adb bad targeting user on device 2017-01-16 17:53:12 +01:00
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky da4170540c Fixed dir access return value, changed it to Error like all other funcs 2017-01-14 09:17:15 -03:00
Juan Linietsky a97551902e rename Input.get_mouse_speed() to Input.get_last_mouse_speed() 2017-01-13 19:24:28 -03:00
Juan Linietsky b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky 547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky 99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
volzhs 9a20068ab7 Add alert window on Android 2016-11-28 10:20:57 +09:00
Pedro J. Estébanez 5a26459c06 Update/fix Android build
Fix wrong path for 32-bit Windows, which fixes #7084
Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK
Remove 32-bit Linux as there is no NDK variant for it
2016-11-13 23:54:06 +01:00
Rémi Verschelde 84822c3dbf Merge pull request #7079 from RandomShaper/quicker-android-export
Make Android export quicker (especially on Windows)
2016-11-11 10:52:10 +01:00
Pedro J. Estébanez 56721e5d9d Make Android export quicker (especially on Windows) 2016-11-08 20:56:17 +01:00
volzhs 8d454ed9a7 Fix Directory.dir_exist/get_current_dir for 'res://' on Android
Fix #7014
2016-11-09 01:50:00 +09:00
Rémi Verschelde cc95d4448c scons: Reorder options for clarity
Also prefix all thirdparty-related toggles with `builtin`.
2016-11-03 07:45:08 +01:00
Pedro J. Estébanez b18ff942be Improve Android build (Clang + tidyness) 2016-11-02 10:54:51 +01:00
Rémi Verschelde f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde 817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00