Rémi Verschelde
47cf9985eb
Merge pull request #47128 from ArdaE/master
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GLTF importer: Prevent quick accumulation of significant numerical errors in keyframe times
2021-03-19 00:14:51 +01:00
ArdaE
6770a9413b
GLTF import: Prevent significant numerical errors in keyframe times
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Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.
Fixes #47127 .
2021-03-18 15:55:31 -07:00
Rémi Verschelde
217d9d1b30
Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix
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Fix for regression in SkeletonIK code
2021-03-18 23:45:37 +01:00
TwistedTwigleg
c15e23396d
Fix for regression in SkeletonIK code
2021-03-18 17:52:59 -04:00
Rémi Verschelde
d0f0fdb6ad
Merge pull request #47141 from bruvzg/mac_export_force_sign
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Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 22:23:20 +01:00
bruvzg
9e18fce943
Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 23:00:05 +02:00
Rémi Verschelde
8a7e503337
Merge pull request #47115 from jcsho/fix-tree-null-stylebox
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Check for null pointer in get_column_width(0)
2021-03-18 20:34:08 +01:00
Justin Ho
fa6fd3a2d0
Check for null pointer in get_column_width(0)
2021-03-18 10:25:55 -07:00
Rémi Verschelde
2274d4eebc
Mono: Fix Android build after #46900
2021-03-18 17:58:21 +01:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
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And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Rémi Verschelde
2fd445cc18
Merge pull request #47133 from groud/navigation_2d_bugfix
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Make 2D navigation consider scale
2021-03-18 15:42:46 +01:00
Gilles Roudière
6249ebb9c8
Make 2D navigation consider scale
2021-03-18 15:17:23 +01:00
Rémi Verschelde
c097ce0c18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
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Changed SCsub for shaders to find shaders automatically
2021-03-18 11:20:57 +01:00
Rémi Verschelde
4cc309291e
Merge pull request #47119 from Calinou/tweak-editor-splash-screen-color
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Tweak the editor splash screen color to better match the default theme
2021-03-18 11:13:35 +01:00
Rémi Verschelde
c34b110784
Merge pull request #47098 from Birdulon/DocDrawString4
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Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 09:08:40 +01:00
Luke Hubmayer-Werner
886c942b40
Documentation: Correct CanvasItem.draw_string position description.
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Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
Rémi Verschelde
400f6f1676
Merge pull request #47112 from jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed
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Fix AudioEffectCapture buffer length cannot be changed (Fix #47107 )
2021-03-18 08:28:11 +01:00
Bastiaan Olij
7f63c9e7c9
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
jmb462
b588232b83
Fix AudioEffectCapture buffer length cannot be changed
2021-03-17 23:07:38 +01:00
Hugo Locurcio
ff2871f9ac
Tweak the editor splash screen color to better match the default theme
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This helps achieve a visually "smoother" transition between the splash
screen and the editor.
2021-03-17 22:57:35 +01:00
Rémi Verschelde
888051889e
Merge pull request #46674 from cmd410/fix-tab-container
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Fix TabContainer _get_tab_width for localized node names
2021-03-17 21:05:20 +01:00
Rémi Verschelde
e57f6e2cca
Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text
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Fix BBCode tables overlap with bottom text (Fix #47012 )
2021-03-17 17:54:01 +01:00
Rémi Verschelde
3150ef3427
Merge pull request #47104 from m4gr3d/fix_permissions_result_callback
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Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 17:52:55 +01:00
Fredia Huya-Kouadio
8f285d93e8
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 09:23:58 -07:00
Rémi Verschelde
2db80131f2
Merge pull request #47101 from Faless/js/4.x_fix_editor_manifest
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[HTML5] Fix bogus Web Editor manifest.
2021-03-17 17:06:28 +01:00
Fabio Alessandrelli
85c1a41021
[HTML5] Fix bogus Web Editor manifest.
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The `start_url` in the PWA manifest.json must be relative for it to
work in subfolders (like in the official Web Editor page).
2021-03-17 16:49:31 +01:00
Rémi Verschelde
db08e64a02
Merge pull request #47097 from ignacioabal/master
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Added validation when assigning heightfield_resolution (Fix #46281 )
2021-03-17 16:39:52 +01:00
Ignacio Abal
ccdd7ab890
Added validation when assigning heightfield_resolution ( Fix #46281 )
2021-03-17 12:03:52 -03:00
Rémi Verschelde
0615e55b27
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play
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Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013 )
2021-03-17 15:21:34 +01:00
jmb462
324ab63844
Fix crash on calling play() in a uninitialized AnimatedSprite2D
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When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013 ).
Modification : An error message on null check test has been added to prevent crash.
Fix #46013 .
2021-03-17 14:57:04 +01:00
Rémi Verschelde
7b223e8eec
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
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Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17 14:27:23 +01:00
Marcus Brummer
fda2743fef
Converted sensor acceleration units to m/s^2 on iOS and UWP
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This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
Rémi Verschelde
a851b72354
Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node
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Check AnimationNode to update properties
2021-03-17 13:05:25 +01:00
Rémi Verschelde
3ef0e5a9bc
Merge pull request #46431 from vnen/gdnative-bindings
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Further changes in GDNative API
2021-03-17 13:00:03 +01:00
Kongfa Waroros
981ca8045f
Check AnimationNode to update properties
2021-03-17 18:33:29 +07:00
George Marques
ec806c5c5b
Added static method information the generated builtin API JSON
2021-03-17 08:33:08 -03:00
George Marques
8fddab9209
Further changes in GDNative API
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- Added new_copy to all types, since trivial copy won't work for all
types.
- Added functions to convert from String to char array types, which is
not provided by the methods bound in Variant.
- Added operator index to String.
- Added missing cstring version of some Variant functions. They existed
in the header but didn't have the implementation and were missing from
the gdnative_api.json file.
- Added support for static calls on Variant types.
2021-03-17 08:26:10 -03:00
Rémi Verschelde
af0806722f
Merge pull request #47067 from nekomatata/cylinder-fix-margins
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Fix Cylinder shape collision with margins when using GJK-EPA
2021-03-17 11:05:13 +01:00
Rémi Verschelde
3651406258
Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix
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Fix capsule-cylinder collision in godot physics
2021-03-17 11:01:04 +01:00
Rémi Verschelde
8088218e1e
Merge pull request #47081 from nekomatata/collision-debug-shape-game-only
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Disable debug collision shapes in the editor
2021-03-17 10:37:57 +01:00
Rémi Verschelde
00fcc9d340
Merge pull request #46855 from m4gr3d/add_android_samples
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Enable `doNotStrip` when doing development/debugging within Android Studio
2021-03-17 10:28:29 +01:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
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Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
PouleyKetchoupp
380f04fa0d
Fix capsule-cylinder collision in godot physics
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Test specific axes before falling back to GJK-EPA algorithm to get more
accurate separation axes for common cases, the same way it's done for
cylinder-cylinder collision.
2021-03-16 19:22:59 -07:00
PouleyKetchoupp
9798a52a20
Disable debug collision shapes in the editor
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If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 18:02:33 -07:00
Fredia Huya-Kouadio
4380004176
Enable `doNotStrip` when doing development/debugging within Android Studio
2021-03-16 17:21:00 -07:00
Rémi Verschelde
9ca0d66a3b
Merge pull request #46984 from sboronczyk/fix-shader-issue
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Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file
2021-03-16 23:32:06 +01:00
Rémi Verschelde
d06a624a2d
Merge pull request #47074 from fire/unlock-bone-names
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Expand bone name possibilities.
2021-03-16 23:31:34 +01:00
Rémi Verschelde
fbba496db5
Merge pull request #47070 from mbrlabs/docs-sensor-units
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Document different unit of measurements for sensor data on iOS and Android
2021-03-16 23:21:55 +01:00
Rémi Verschelde
bc7e105821
Merge pull request #47079 from W4RH4WK/allow-nullptr-with-zero-length-get-buffer
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Allow nullptr with zero length in FileAccess get_buffer
2021-03-16 23:16:36 +01:00
K. S. Ernest (iFire) Lee
c203fbfa8c
Expand bone name possibilities.
2021-03-16 15:07:30 -07:00