Rémi Verschelde
564622af51
Merge pull request #69645 from radenling/backport-fix-viewport-update-in-editor
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[3.x] Fix for 2D viewport not updating in the editor when the camera moves
2023-04-11 10:53:20 +02:00
Richard Adenling
3cfbabfa59
Fix for 2D viewport not updating in the editor when the camera moves
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This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2023-03-26 20:49:59 +02:00
kobewi
fdae01de10
Add set_value_no_signal() to Range
2023-03-13 16:36:18 +00:00
lawnjelly
1730fab22a
Consistent render ordering for CanvasLayers
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Maintains scene tree ordering for CanvasLayers that share identical layer ID.
2023-03-12 05:00:13 +00:00
lawnjelly
57306bf0e3
Fix TextEdit color_region_cache bug
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Due to a single error, _is_line_in_region was previously iterating over the color highlighting for the entire document repeatedly for each line in the script.
This is now fixed, which should make the editor much faster with large scripts.
2023-03-11 16:18:29 +00:00
lawnjelly
910ddd13c4
Batching - Add MultiRect command
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Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
2023-03-10 10:58:04 +00:00
Rémi Verschelde
d627f4f80d
Merge pull request #74085 from AThousandShips/tree_set_selected_3_x
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[3.x] Backport Tree::set_selected
2023-03-06 12:36:56 +01:00
Ninni Pipping
8185fa8e2a
[3.x] Backport Tree::set_selected
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Backport function from godotengine#68448
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
smix8
c7a92f68a1
Add error messages for collision exception functions
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Adds error messages to collision exception functions when used with the wrong object/node instead of failing silently.
2023-02-24 00:36:30 +01:00
Rémi Verschelde
89788cdcc2
Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan
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[3.x] Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 12:15:27 +01:00
Rémi Verschelde
b53302891a
Merge pull request #73206 from akien-mga/3.x-rtl-custom_effects-fix-hint
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RichTextLabel: Fix hint string for custom_effects property
2023-02-13 13:08:36 +01:00
Rémi Verschelde
48217503c5
Merge pull request #68576 from Maran23/rich-text-label-bbcode-color-tag-fix
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[3.x] Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
2023-02-13 13:08:13 +01:00
Rémi Verschelde
32b3ef7727
RichTextLabel: Fix hint string for custom_effects property
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Fixes #73190 .
2023-02-13 09:26:32 +01:00
Brian Semrau
70316aab91
Fix Line2D UVs when using BOX end cap mode
2023-02-10 20:45:31 -05:00
Rémi Verschelde
44656e8328
Merge pull request #72386 from smix8/navigation_config_warnings_3.x
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Fix navigation related nodes not propagating parent class config warnings
2023-02-01 13:06:06 +01:00
Rémi Verschelde
fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
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Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
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[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
smix8
b5213cceac
Fix navigation related nodes not propagating parent class config warnings
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Fixes that navigation related nodes do not propagate config warnings from their parent classes.
2023-01-30 16:26:42 +01:00
lawnjelly
5a0cb54b3a
Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Rémi Verschelde
93c76825ce
Merge pull request #64329 from jordo/fix/control-theme-cache
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[3.x] Add theme item cache to `Control`
2023-01-23 22:23:33 +01:00
Yuri Sizov
1647f4d85e
Add dumb theme item cache to Control
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(cherry picked from commit 9f88300007
)
Co-authored-by: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
2023-01-23 10:31:17 -06:00
Rémi Verschelde
dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
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[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
Fredia Huya-Kouadio
8170b7ae1e
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-22 07:09:48 -08:00
EricEzaM
6a5992c9f1
PopupMenu rework and enhancements
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Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
Rémi Verschelde
6088a4802c
Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing
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[3.x] Fixed: `Save Branch as Scene` not working in Remote Tree without Pausing
2023-01-20 12:12:46 +01:00
Jóhannes Gunnar Þorsteinsson
e09d4d255e
Add independent spinbox arrow step precision
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Backported from the `master` branch, with a property hint added.
2023-01-14 20:14:17 +01:00
Haoyu Qiu
d16a1c7579
Make CollisionShape selection box use shape AABB
2023-01-13 18:19:26 +08:00
Rémi Verschelde
abf5f72073
Merge pull request #70717 from Calinou/particles-tweak-animation-offset-property-hint-3.x
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Tweak particles animation offset property hint to allow more precise values (3.x)
2023-01-11 11:57:38 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
Backported from #70885 .
2023-01-10 15:26:54 +01:00
Rémi Verschelde
1ee7c5a62c
Merge pull request #62444 from lawnjelly/faster_queue_free3
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[3.x] Faster queue free
2023-01-10 10:55:36 +01:00
Rémi Verschelde
9832c9d127
Merge pull request #70593 from OsakiTsukiko/issue-62640
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[3.x] Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
2023-01-09 09:18:10 +01:00
Rémi Verschelde
50fd962869
Merge pull request #70583 from necrashter/fix-set-touch-input-as-handled
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[3.x] Set touch input as handled only after _gui_call_input
2023-01-09 09:17:22 +01:00
OsakiTsukiko
0a386084bc
Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
2023-01-09 09:07:48 +01:00
Haoyu Qiu
36a21a43af
Fix Tree overflow without scrolling being enabled
2023-01-04 14:16:57 +08:00
Marius Hanl
fa304b5130
Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
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Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-01-03 07:53:19 +01:00
Hugo Locurcio
717cbbd6e7
Tweak particles animation offset property hint to allow more precise values
2022-12-29 22:17:47 +01:00
stmSi
15d6f341a7
[3.x] Fixed: `Save Branch as Scene` not workking in Remote Tree (only work when u pause)
2022-12-26 17:19:33 +06:30
necrashter
147de75e52
Set touch input as handled only after _gui_call_input
2022-12-26 11:58:32 +03:00
stmSi
28e1fc4af9
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:34:22 +06:30
Rémi Verschelde
7a46f61089
Merge pull request #70368 from pfertyk/issue-70187-bit-map-resize-spams-errors
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Fix `BitMap.resize` error spam
2022-12-22 08:56:25 +01:00
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
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[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
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Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
kleonc
7b196dd0ee
AtlasTexture Fix calculating rects when flipping
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(cherry picked from commit c3851b91db
)
2022-12-21 09:34:39 +08:00
Paweł Fertyk
ddd7189b39
Fix `BitMap.resize` error spam
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Fixes #70187 .
2022-12-20 21:54:21 +01:00
Markus Sauermann
608cbd8296
Include the follow-viewport-transform into CanvasLayer transform calculations
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The follow-viewport-transform was missing from several calculations
3.x version of #59682
2022-12-19 19:18:54 +01:00
Zak
f974bcf074
Add `uri` property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0
)
2022-12-18 10:43:39 +08:00
smix8
17e6d76de6
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0
)
2022-12-18 10:32:04 +08:00
Haoyu Qiu
b2e5c8fe10
Fix possible Tween leak on exit
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(cherry picked from commit e173710963
)
2022-12-18 10:32:04 +08:00
FireForge
0d602ce881
Add Vector2/3 linking to more properties
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- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale
(cherry picked from commit 92817aa72f
)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
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This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
607940875c
Merge pull request #70111 from Maran23/3.x-check-null-event-in-tree
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[3.x] Check for null event in Tree._gui_input to avoid engine crash
2022-12-17 14:28:11 +01:00
Rémi Verschelde
84566b3296
Merge pull request #70089 from Rubonnek/3x-avoid-compiling-editor-checks-in-visibilitynotfier2d
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[3.x] Avoid compiling Editor checks in release builds for `VisibilityNotifier2D`
2022-12-17 14:27:21 +01:00
Marius Hanl
09f974b21d
Check for null event in Tree._gui_input to avoid engine crash
2022-12-15 17:35:53 +01:00
Wilson E. Alvarez
78b8cf7edb
Avoid compiling Editor checks in release builds for VisibilityNotifier2D
2022-12-15 11:13:10 -05:00
Rémi Verschelde
6963ba631e
Fix typos with codespell
2022-12-15 12:26:59 +01:00
Wilson E. Alvarez
6a8bae4e35
Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor
2022-12-13 10:29:28 -05:00
Haoyu Qiu
6f69d29398
Fix crash after executing ItemList.set_icon_scale
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(cherry picked from commit 8d0fa193c3
)
2022-12-13 14:24:25 +01:00
lawnjelly
ff714fbe02
SurfaceTool - efficiency improvements
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Changed to use LocalVector rather than linked lists.
2022-12-12 20:12:50 +00:00
Rémi Verschelde
5d5f0a3958
Merge pull request #69963 from lawnjelly/variant_parser_optional_readahead_3
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VariantParser make readahead optional [3.x]
2022-12-12 19:02:17 +01:00
lawnjelly
776c9d0579
VariantParser make readahead optional
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It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:44:39 +00:00
Rémi Verschelde
2343ba148b
Merge pull request #69959 from Calinou/distance-fade-use-circular-fade-3.x
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Use circular fade instead of linear fade for distance fade (3.x)
2022-12-12 16:07:31 +01:00
Rémi Verschelde
2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
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[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
Hugo Locurcio
56ac14fbf0
Use circular fade instead of linear fade for distance fade
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This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-12 15:16:34 +01:00
Hugo Locurcio
c54c1b0b6b
Fix infinite loop when calling `Control.popup_centered_minsize()`
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Co-authored-by: sriramun <sriramun2@gmail.com>
(cherry picked from commit 08e804b3b7
)
2022-12-12 14:49:23 +01:00
Dawid Marzec
ecef4804f2
Fix errors while deselecting all tree items; issue #65185
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(cherry picked from commit d4d5df2314
)
2022-12-12 14:49:23 +01:00
Rémi Verschelde
bfce0c1e52
Merge pull request #59765 from pfertyk/issue-59359-wrong-visible-line-count-if-newline
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Fix wrong visible line count for newline
2022-12-12 13:40:14 +01:00
Phnix
9ac09dfb64
incorrect range value with min value and step
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If the minimum value and the steps are greater than 0, the value will not be calculated correctly.
Co-Authored-By: Astral-Sheep <109028693+Astral-Sheep@users.noreply.github.com>
(cherry picked from commit fe1f8443a4
)
2022-12-12 14:22:54 +08:00
smix8
16bb34d23d
Add detail to NavigationPolygon outline error msg
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Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
(cherry picked from commit f30ebacbe8
)
2022-12-12 14:19:46 +08:00
Rémi Verschelde
f128170a18
Merge pull request #69558 from timothyqiu/canvas-layer-unique-call
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[3.x] Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 15:39:57 +01:00
Hugo Locurcio
5115db63aa
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
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The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 20:04:56 +01:00
Rémi Verschelde
c42bbc6feb
Merge pull request #69585 from bruvzg/fix_tm_tr
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[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-05 00:13:42 +01:00
Rémi Verschelde
4b7b9b74bc
Merge pull request #69569 from timothyqiu/tree-update-remove-child
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[3.x] Fix TreeItem.remove_child not updating Tree immediately
2022-12-05 00:13:37 +01:00
bruvzg
efa6b01c97
[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-04 23:11:28 +02:00
Haoyu Qiu
7bdbfbf822
Fix TreeItem.remove_child not updating Tree immediately
2022-12-04 21:37:19 +08:00
Silc Renew
1a45268639
Fix animation signal caches_cleared firing timing
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(cherry picked from commit 962b6a3e8f
)
2022-12-04 20:24:55 +08:00
Haoyu Qiu
a6a89356b7
Fix CanvasLayer visibility toggle can only run once per frame
2022-12-04 14:49:19 +08:00
Rémi Verschelde
af635f05bf
Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x
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[3.x] Fix routing of `InputEventScreenDrag` events to `Control` nodes
2022-12-01 18:13:52 +01:00
Dawid Marzec
1a123070c8
Remove auto selecting the first file for FileDialog with Save file mode selected
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(cherry picked from commit 5cd30be56d
)
2022-12-01 12:27:43 +08:00
kobewi
2f13adbdb6
Remove error condition from get_global_transform()
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(cherry picked from commit 2ff676a696
)
2022-12-01 11:47:52 +08:00
Markus Sauermann
0ae562c9dc
Update root order on layer change
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When the layer of a CanvasLayer changes, the order of roots needs to be recalculated.
(cherry picked from commit 8d60e8b5d4
)
2022-12-01 10:23:04 +08:00
Lyuma
099e90e00d
Make Node editable_instance methods available to GDScript
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(cherry picked from commit 7eb6ae2798
)
2022-12-01 10:15:06 +08:00
Fredia Huya-Kouadio
b28bcb4cfc
Fix the logic used to route `InputEventScreenDrag` events to `Control` nodes.
2022-11-30 14:16:26 -08:00
Haoyu Qiu
3b869e8027
Fix crash of queue_free() when main loop is not SceneTree
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(cherry picked from commit 3b08d0e852
)
2022-11-30 15:44:49 +01:00
Micky
2ab79719b2
Fix ColorPicker always emitting color_changed on html submit
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The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
(cherry picked from commit 544727ac1e
)
2022-11-30 15:36:25 +01:00
Rafał Mikrut
e359ba3733
Fix exporting big templates
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(cherry picked from commit 86fa3ba560
)
2022-11-30 15:34:26 +01:00
jbcolli2
dd807ca5e7
Changed normal of CylinderMesh to account for slanted side.
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(cherry picked from commit 491ec622f6
)
2022-11-30 15:34:26 +01:00
hare_ware
4150749698
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
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(cherry picked from commit 913f57f695
)
2022-11-30 15:34:26 +01:00
Rémi Verschelde
6f91639af2
Merge pull request #69246 from nongvantinh/3.x-check-null-for-input_event
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3.x Enhance null checking for input event
2022-11-28 13:21:22 +01:00
dzil123
85811c2b99
[3.x] BakedLightmap add null bake_end_function check
2022-11-28 00:30:17 -08:00
Nong Van Tinh
ffbaa7fff0
Enhance null checking for input event
2022-11-27 15:01:34 +07:00
lawnjelly
edc85d22fc
Faster queue free
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Calling queue_free() for large numbers of siblings could previously be very slow, with the time taken rising exponentially with number of children. This looked partly due to ordered_remove from the child list and notifications.
This PR identifies objects that are nodes, and sorts the deletion queue so that children are deleted in reverse child order. This minimizes the costs of reordering.
2022-11-25 09:53:50 +00:00
Hugo Locurcio
4c26cac0e6
Improve collision exception error messages for easier understanding
2022-11-19 17:37:42 +01:00
Rémi Verschelde
1ad9992ab7
Merge pull request #67995 from YeldhamDev/how_backporting
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[3.x] Stop centering clicked suggestions in the autocomplete popup
2022-11-14 23:52:00 +01:00
Rémi Verschelde
d80396db03
Merge pull request #68556 from 98teg/flow-container-alignment
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Add alignment options to flow container
2022-11-14 14:35:46 +01:00
Haoyu Qiu
3acc0779a4
Fix error when having BoneAttachment before PhysicalBone
2022-11-14 08:36:12 +08:00
Michael Alexsander
7a682236df
Stop centering clicked suggestions in the autocomplete popup
2022-11-13 09:17:05 -03:00
Teggy
5d0c29460a
Add alignment options to flow container
2022-11-12 12:11:16 +01:00
arkology
afdf00c40f
[3.x] AtlasTexture in radial modes of TextureProgress
2022-11-04 13:24:47 +03:00
Rémi Verschelde
e0682f6d8f
Merge pull request #67626 from bruvzg/improve_font_packing_and_delay_texture_update_3
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[3.x] Improve font glyph cache packing and texture update.
2022-11-03 11:33:23 +01:00