Commit Graph

7664 Commits

Author SHA1 Message Date
Rémi Verschelde 564622af51
Merge pull request #69645 from radenling/backport-fix-viewport-update-in-editor
[3.x] Fix for 2D viewport not updating in the editor when the camera moves
2023-04-11 10:53:20 +02:00
Richard Adenling 3cfbabfa59 Fix for 2D viewport not updating in the editor when the camera moves
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.

Fixes #40441
2023-03-26 20:49:59 +02:00
kobewi fdae01de10 Add set_value_no_signal() to Range 2023-03-13 16:36:18 +00:00
lawnjelly 1730fab22a Consistent render ordering for CanvasLayers
Maintains scene tree ordering for CanvasLayers that share identical layer ID.
2023-03-12 05:00:13 +00:00
lawnjelly 57306bf0e3 Fix TextEdit color_region_cache bug
Due to a single error, _is_line_in_region was previously iterating over the color highlighting for the entire document repeatedly for each line in the script.

This is now fixed, which should make the editor much faster with large scripts.
2023-03-11 16:18:29 +00:00
lawnjelly 910ddd13c4 Batching - Add MultiRect command
Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.

Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
2023-03-10 10:58:04 +00:00
Rémi Verschelde d627f4f80d
Merge pull request #74085 from AThousandShips/tree_set_selected_3_x
[3.x] Backport Tree::set_selected
2023-03-06 12:36:56 +01:00
Ninni Pipping 8185fa8e2a [3.x] Backport Tree::set_selected
Backport function from godotengine#68448

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
smix8 c7a92f68a1 Add error messages for collision exception functions
Adds error messages to collision exception functions when used with the wrong object/node instead of failing silently.
2023-02-24 00:36:30 +01:00
Rémi Verschelde 89788cdcc2
Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan
[3.x] Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 12:15:27 +01:00
Rémi Verschelde b53302891a
Merge pull request #73206 from akien-mga/3.x-rtl-custom_effects-fix-hint
RichTextLabel: Fix hint string for custom_effects property
2023-02-13 13:08:36 +01:00
Rémi Verschelde 48217503c5
Merge pull request #68576 from Maran23/rich-text-label-bbcode-color-tag-fix
[3.x] Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
2023-02-13 13:08:13 +01:00
Rémi Verschelde 32b3ef7727
RichTextLabel: Fix hint string for custom_effects property
Fixes #73190.
2023-02-13 09:26:32 +01:00
Brian Semrau 70316aab91 Fix Line2D UVs when using BOX end cap mode 2023-02-10 20:45:31 -05:00
Rémi Verschelde 44656e8328
Merge pull request #72386 from smix8/navigation_config_warnings_3.x
Fix navigation related nodes not propagating parent class config warnings
2023-02-01 13:06:06 +01:00
Rémi Verschelde fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
Fredia Huya-Kouadio aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
smix8 b5213cceac Fix navigation related nodes not propagating parent class config warnings
Fixes that navigation related nodes do not propagate config warnings from their parent classes.
2023-01-30 16:26:42 +01:00
lawnjelly 5a0cb54b3a Improve error messages and classref for occluders and portals
Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Rémi Verschelde 93c76825ce
Merge pull request #64329 from jordo/fix/control-theme-cache
[3.x] Add theme item cache to `Control`
2023-01-23 22:23:33 +01:00
Yuri Sizov 1647f4d85e Add dumb theme item cache to Control
(cherry picked from commit 9f88300007)

Co-authored-by: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
2023-01-23 10:31:17 -06:00
Rémi Verschelde dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
Fredia Huya-Kouadio 8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
EricEzaM 6a5992c9f1 PopupMenu rework and enhancements
Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
Rémi Verschelde 6088a4802c
Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing
[3.x] Fixed: `Save Branch as Scene` not working in Remote Tree without Pausing
2023-01-20 12:12:46 +01:00
Jóhannes Gunnar Þorsteinsson e09d4d255e
Add independent spinbox arrow step precision
Backported from the `master` branch, with a property hint added.
2023-01-14 20:14:17 +01:00
Haoyu Qiu d16a1c7579 Make CollisionShape selection box use shape AABB 2023-01-13 18:19:26 +08:00
Rémi Verschelde abf5f72073
Merge pull request #70717 from Calinou/particles-tweak-animation-offset-property-hint-3.x
Tweak particles animation offset property hint to allow more precise values (3.x)
2023-01-11 11:57:38 +01:00
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Rémi Verschelde 1ee7c5a62c
Merge pull request #62444 from lawnjelly/faster_queue_free3
[3.x] Faster queue free
2023-01-10 10:55:36 +01:00
Rémi Verschelde 9832c9d127
Merge pull request #70593 from OsakiTsukiko/issue-62640
[3.x] Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
2023-01-09 09:18:10 +01:00
Rémi Verschelde 50fd962869
Merge pull request #70583 from necrashter/fix-set-touch-input-as-handled
[3.x] Set touch input as handled only after _gui_call_input
2023-01-09 09:17:22 +01:00
OsakiTsukiko 0a386084bc
Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont 2023-01-09 09:07:48 +01:00
Haoyu Qiu 36a21a43af Fix Tree overflow without scrolling being enabled 2023-01-04 14:16:57 +08:00
Marius Hanl fa304b5130 Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-01-03 07:53:19 +01:00
Hugo Locurcio 717cbbd6e7
Tweak particles animation offset property hint to allow more precise values 2022-12-29 22:17:47 +01:00
stmSi 15d6f341a7 [3.x] Fixed: `Save Branch as Scene` not workking in Remote Tree (only work when u pause) 2022-12-26 17:19:33 +06:30
necrashter 147de75e52
Set touch input as handled only after _gui_call_input 2022-12-26 11:58:32 +03:00
stmSi 28e1fc4af9 Fix Editor hanging if audiostream's pitch_scale is NaN 2022-12-24 12:34:22 +06:30
Rémi Verschelde 7a46f61089
Merge pull request #70368 from pfertyk/issue-70187-bit-map-resize-spams-errors
Fix `BitMap.resize` error spam
2022-12-22 08:56:25 +01:00
Rémi Verschelde 3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde 76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
kleonc 7b196dd0ee AtlasTexture Fix calculating rects when flipping
(cherry picked from commit c3851b91db)
2022-12-21 09:34:39 +08:00
Paweł Fertyk ddd7189b39 Fix `BitMap.resize` error spam
Fixes #70187.
2022-12-20 21:54:21 +01:00
Markus Sauermann 608cbd8296 Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations

3.x version of #59682
2022-12-19 19:18:54 +01:00
Zak f974bcf074 Add `uri` property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0)
2022-12-18 10:43:39 +08:00
smix8 17e6d76de6 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0)
2022-12-18 10:32:04 +08:00
Haoyu Qiu b2e5c8fe10 Fix possible Tween leak on exit
(cherry picked from commit e173710963)
2022-12-18 10:32:04 +08:00
FireForge 0d602ce881 Add Vector2/3 linking to more properties
- Camera2D.zoom
- CanvasLayer.scale
- ParallaxBackground.scroll_base_scale
- ParallaxLayer.motion_scale
- Polygon2D.texture_scale
- SpatialMaterial.uv1_scale
- SpatialMaterial.uv2_scale

(cherry picked from commit 92817aa72f)
2022-12-18 10:32:04 +08:00
kobewi 9499ebecee Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8)
2022-12-18 10:32:04 +08:00
Hugo Locurcio 65465f309c
Add a project setting to make the root viewport transparent
This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde 607940875c
Merge pull request #70111 from Maran23/3.x-check-null-event-in-tree
[3.x] Check for null event in Tree._gui_input to avoid engine crash
2022-12-17 14:28:11 +01:00
Rémi Verschelde 84566b3296
Merge pull request #70089 from Rubonnek/3x-avoid-compiling-editor-checks-in-visibilitynotfier2d
[3.x] Avoid compiling Editor checks in release builds for `VisibilityNotifier2D`
2022-12-17 14:27:21 +01:00
Marius Hanl 09f974b21d Check for null event in Tree._gui_input to avoid engine crash 2022-12-15 17:35:53 +01:00
Wilson E. Alvarez 78b8cf7edb
Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-15 11:13:10 -05:00
Rémi Verschelde 6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Wilson E. Alvarez 6a8bae4e35
Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor 2022-12-13 10:29:28 -05:00
Haoyu Qiu 6f69d29398
Fix crash after executing ItemList.set_icon_scale
(cherry picked from commit 8d0fa193c3)
2022-12-13 14:24:25 +01:00
lawnjelly ff714fbe02 SurfaceTool - efficiency improvements
Changed to use LocalVector rather than linked lists.
2022-12-12 20:12:50 +00:00
Rémi Verschelde 5d5f0a3958
Merge pull request #69963 from lawnjelly/variant_parser_optional_readahead_3
VariantParser make readahead optional [3.x]
2022-12-12 19:02:17 +01:00
lawnjelly 776c9d0579 VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:44:39 +00:00
Rémi Verschelde 2343ba148b
Merge pull request #69959 from Calinou/distance-fade-use-circular-fade-3.x
Use circular fade instead of linear fade for distance fade (3.x)
2022-12-12 16:07:31 +01:00
Rémi Verschelde 2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
Hugo Locurcio 56ac14fbf0
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-12 15:16:34 +01:00
Hugo Locurcio c54c1b0b6b
Fix infinite loop when calling `Control.popup_centered_minsize()`
Co-authored-by: sriramun <sriramun2@gmail.com>
(cherry picked from commit 08e804b3b7)
2022-12-12 14:49:23 +01:00
Dawid Marzec ecef4804f2
Fix errors while deselecting all tree items; issue #65185
(cherry picked from commit d4d5df2314)
2022-12-12 14:49:23 +01:00
Rémi Verschelde bfce0c1e52
Merge pull request #59765 from pfertyk/issue-59359-wrong-visible-line-count-if-newline
Fix wrong visible line count for newline
2022-12-12 13:40:14 +01:00
Phnix 9ac09dfb64 incorrect range value with min value and step
If the minimum value and the steps are greater than 0, the value will not be calculated correctly.

Co-Authored-By: Astral-Sheep <109028693+Astral-Sheep@users.noreply.github.com>
(cherry picked from commit fe1f8443a4)
2022-12-12 14:22:54 +08:00
smix8 16bb34d23d Add detail to NavigationPolygon outline error msg
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.

(cherry picked from commit f30ebacbe8)
2022-12-12 14:19:46 +08:00
Rémi Verschelde f128170a18
Merge pull request #69558 from timothyqiu/canvas-layer-unique-call
[3.x] Fix CanvasLayer visibility toggle can only run once per frame
2022-12-11 15:39:57 +01:00
Hugo Locurcio 5115db63aa
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 20:04:56 +01:00
Rémi Verschelde c42bbc6feb
Merge pull request #69585 from bruvzg/fix_tm_tr
[TextMesh, 3.x] Fix auto-translation and ignore control chars.
2022-12-05 00:13:42 +01:00
Rémi Verschelde 4b7b9b74bc
Merge pull request #69569 from timothyqiu/tree-update-remove-child
[3.x] Fix TreeItem.remove_child not updating Tree immediately
2022-12-05 00:13:37 +01:00
bruvzg efa6b01c97
[TextMesh, 3.x] Fix auto-translation and ignore control chars. 2022-12-04 23:11:28 +02:00
Haoyu Qiu 7bdbfbf822 Fix TreeItem.remove_child not updating Tree immediately 2022-12-04 21:37:19 +08:00
Silc Renew 1a45268639 Fix animation signal caches_cleared firing timing
(cherry picked from commit 962b6a3e8f)
2022-12-04 20:24:55 +08:00
Haoyu Qiu a6a89356b7 Fix CanvasLayer visibility toggle can only run once per frame 2022-12-04 14:49:19 +08:00
Rémi Verschelde af635f05bf
Merge pull request #68630 from m4gr3d/fix_input_event_screen_drag_routing_3x
[3.x] Fix routing of `InputEventScreenDrag` events to `Control` nodes
2022-12-01 18:13:52 +01:00
Dawid Marzec 1a123070c8 Remove auto selecting the first file for FileDialog with Save file mode selected
(cherry picked from commit 5cd30be56d)
2022-12-01 12:27:43 +08:00
kobewi 2f13adbdb6 Remove error condition from get_global_transform()
(cherry picked from commit 2ff676a696)
2022-12-01 11:47:52 +08:00
Markus Sauermann 0ae562c9dc Update root order on layer change
When the layer of a CanvasLayer changes, the order of roots needs to be recalculated.

(cherry picked from commit 8d60e8b5d4)
2022-12-01 10:23:04 +08:00
Lyuma 099e90e00d Make Node editable_instance methods available to GDScript
(cherry picked from commit 7eb6ae2798)
2022-12-01 10:15:06 +08:00
Fredia Huya-Kouadio b28bcb4cfc Fix the logic used to route `InputEventScreenDrag` events to `Control` nodes. 2022-11-30 14:16:26 -08:00
Haoyu Qiu 3b869e8027
Fix crash of queue_free() when main loop is not SceneTree
(cherry picked from commit 3b08d0e852)
2022-11-30 15:44:49 +01:00
Micky 2ab79719b2
Fix ColorPicker always emitting color_changed on html submit
The color change was always emitted when the the modal was closed, even if it was exactly the same as before.

(cherry picked from commit 544727ac1e)
2022-11-30 15:36:25 +01:00
Rafał Mikrut e359ba3733
Fix exporting big templates
(cherry picked from commit 86fa3ba560)
2022-11-30 15:34:26 +01:00
jbcolli2 dd807ca5e7
Changed normal of CylinderMesh to account for slanted side.
(cherry picked from commit 491ec622f6)
2022-11-30 15:34:26 +01:00
hare_ware 4150749698
Fix Skeleton3D falsely assuming all physical bones will be children of their first bone
(cherry picked from commit 913f57f695)
2022-11-30 15:34:26 +01:00
Rémi Verschelde 6f91639af2
Merge pull request #69246 from nongvantinh/3.x-check-null-for-input_event
3.x Enhance null checking for input event
2022-11-28 13:21:22 +01:00
dzil123 85811c2b99 [3.x] BakedLightmap add null bake_end_function check 2022-11-28 00:30:17 -08:00
Nong Van Tinh ffbaa7fff0 Enhance null checking for input event 2022-11-27 15:01:34 +07:00
lawnjelly edc85d22fc Faster queue free
Calling queue_free() for large numbers of siblings could previously be very slow, with the time taken rising exponentially with number of children. This looked partly due to ordered_remove from the child list and notifications.

This PR identifies objects that are nodes, and sorts the deletion queue so that children are deleted in reverse child order. This minimizes the costs of reordering.
2022-11-25 09:53:50 +00:00
Hugo Locurcio 4c26cac0e6
Improve collision exception error messages for easier understanding 2022-11-19 17:37:42 +01:00
Rémi Verschelde 1ad9992ab7
Merge pull request #67995 from YeldhamDev/how_backporting
[3.x] Stop centering clicked suggestions in the autocomplete popup
2022-11-14 23:52:00 +01:00
Rémi Verschelde d80396db03
Merge pull request #68556 from 98teg/flow-container-alignment
Add alignment options to flow container
2022-11-14 14:35:46 +01:00
Haoyu Qiu 3acc0779a4 Fix error when having BoneAttachment before PhysicalBone 2022-11-14 08:36:12 +08:00
Michael Alexsander 7a682236df Stop centering clicked suggestions in the autocomplete popup 2022-11-13 09:17:05 -03:00
Teggy 5d0c29460a Add alignment options to flow container 2022-11-12 12:11:16 +01:00
arkology afdf00c40f [3.x] AtlasTexture in radial modes of TextureProgress 2022-11-04 13:24:47 +03:00
Rémi Verschelde e0682f6d8f
Merge pull request #67626 from bruvzg/improve_font_packing_and_delay_texture_update_3
[3.x] Improve font glyph cache packing and texture update.
2022-11-03 11:33:23 +01:00