LATRio
47f0cf7460
Add type validations when setting basic type
2022-01-08 11:30:55 +09:00
Max Hilbrunner
717801c9cb
Fix docs links in 3.x after docs reorg
2022-01-05 11:54:52 +01:00
kobewi
6eb1c92cea
Fix custom built-in script names
2021-12-08 14:04:10 +01:00
kobewi
f899b76747
Improve save handling for built-in scripts
2021-12-04 01:28:52 +01:00
Marcel Admiraal
4d3690eba5
Remove unimplemented methods
2021-11-18 12:47:36 +00:00
Rémi Verschelde
3ac2999f22
Replace Godot docs URL with $DOCS_URL
in XML class reference
2021-11-15 17:22:47 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
...
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Ev1lbl0w
e57f8fd083
Fix VisualScript crash with null object
2021-10-13 12:19:29 +01:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
...
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
(cherry picked from commit a16031beb6
)
2021-10-07 12:48:23 +02:00
David Cambré
d6f131904b
Update VisualScriptCustomNode.xml
...
(cherry picked from commit 080125660a
)
2021-09-21 17:14:59 +02:00
David Cambré
0c9947cb2f
Fix VisualScriptPropertySet value hint
2021-08-29 15:42:04 +02:00
David Cambré
be7718c96c
Revert sequence port VisualScriptPropertySet basic type
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Revert a part of #50709 .
Adding a sequence port to basic type set breaks backwards compatibility
2021-08-20 15:43:47 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
Rémi Verschelde
ba8551451f
Resource: Remove unused _use_builtin_script()
virtual method
...
And another piece of dead code found while searching for "use_builtin".
(cherry picked from commit 6e9439198c
)
2021-08-12 16:45:48 +02:00
Rémi Verschelde
a418d09617
Merge pull request #51166 from RandomShaper/fix_can_reset_3.x
2021-08-09 09:19:25 +02:00
Rémi Verschelde
d38180b20f
Merge pull request #51208 from Chaosus/vs_cleanup_warnings_3.x
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[3.x] Prevents some warnings from appearing in visual scripts
2021-08-03 11:08:00 +02:00
Yuri Roubinsky
96f957f93b
[3.x] Prevents some warnings from appearing in visual scripts
2021-08-03 11:27:45 +03:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for return
and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
Haoyu Qiu
812076baf6
Validates VisualScript.add_node input node
...
(cherry picked from commit 0ca38ffe76
)
2021-08-03 09:33:25 +02:00
Pedro J. Estébanez
7426b3fa91
Add Script::inherits_script()
...
Partial cherry-pick of 5d4dc2d45c
.
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2021-08-02 15:18:30 +02:00
Haoyu Qiu
a3b221e99f
Make action names translatable
2021-07-31 22:19:47 +08:00
Gallilus
9342457bcd
Change "Add Preload Node" action to "Add Node(s)"
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The action might also drop Custom Nodes
(cherry picked from commit 70a6ff0a71
)
2021-07-26 13:36:07 +02:00
Rémi Verschelde
48d80b31b1
Merge pull request #50709 from DavidCambre/Improve-and-stramline-VisualScriptFuncNodes-Call-Set-Get
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[3.x] Improve and streamline VisualScriptFuncNodes Call Set Get
2021-07-23 13:00:24 +02:00
David Cambré
af1ea1800d
Improve and streamline VisualScriptFuncNodes Call Set Get
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This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
port 'pass' not backported to 3.x to keep script backwards compatibility
2021-07-22 21:13:37 +02:00
Rémi Verschelde
5ca46ee1fd
Merge pull request #50696 from DavidCambre/Allow-dropping-custom-node-scripts-in-VisualScript-editor
...
[3.x] Allow dropping custom node scripts in VisualScript editor
2021-07-22 12:42:06 +02:00
Rémi Verschelde
9178e24d30
Expose visual script custom node type hints
2021-07-21 19:33:10 +02:00
David Cambré
968dd73141
Allow dropping custom node scripts in VisualScript editor
2021-07-21 15:01:07 +02:00
Tomasz Chabora
6021ab5b01
Document remaining Visual Script classes
...
(cherry picked from commit 1054956461
)
2021-07-15 10:46:04 +02:00
Rémi Verschelde
e3d48d7e2c
Merge pull request #49999 from kleonc/visual_script_editor-fix-position-when-zooming
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[3.x] VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-29 16:31:27 +02:00
kleonc
3336453dff
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-29 15:32:16 +02:00
Umang Kalra
71da90f5bb
Fixes missing descriptions in search window of visualscript
...
(cherry picked from commit 5e8d31ef0e
)
2021-06-29 13:11:47 +02:00
Rémi Verschelde
80e1585a6e
Style: Cleanup uses of double spaces between words
...
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
(cherry picked from commit c1c76850cb
)
2021-06-07 12:06:59 +02:00
David Cambré
72bb6dd2be
The built in function math/seed was missing the sequenceport.
...
(cherry picked from commit d7205ef1d0
)
2021-06-01 12:52:18 +02:00
Hugo Locurcio
a38b447413
Highlight control flow keywords with a different color
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This makes them easier to distinguish from other keywords.
2021-05-25 00:31:39 +02:00
Rémi Verschelde
c7182512dd
VisualScript: Fix wrongly setting default value on property hint change
...
PR #45096 put the backported code in the wrong case, it should be for `type`
and not for `hint`.
Also synced `hint` enum values with `Object.PropertyHint`.
Fixes #48698 .
2021-05-13 22:37:31 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
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Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
...
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
kleonc
f04a964627
Make posmod use int64_t instead of int
2021-05-03 22:03:16 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem
/zeromem
defines
...
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Pedro J. Estébanez
4ddcdc031b
Modernize Mutex
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- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
Kanabenki
3abe6ae281
Snap VisualScript comment to grid when resizing
...
(cherry picked from commit 07fb7f9888
)
2021-02-08 22:36:36 +01:00