Pedro J. Estébanez
a30dd8494c
Fix initial collision pairs being cleared
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This affected both 2D & 3D physics and was a regression introduced by my
physics mega-fix (#8999 ).
2017-07-05 19:38:11 +02:00
Rémi Verschelde
4f220a6552
Merge pull request #9505 from Keetz/particle-attractor-binding
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Added missing binding to _owner_exited
2017-07-05 16:26:22 +02:00
Rasmus Ketelsen
b54c5f3953
Added missing binding to _owner_exited
2017-07-05 11:39:46 +02:00
Rémi Verschelde
f99481e0c2
Merge pull request #8944 from RandomShaper/fix-error-handling-2.1
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Make error handling more convenient (2.1)
2017-07-05 10:15:36 +02:00
Pedro J. Estébanez
e9b7640f84
Make error handling more convenient
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By adding some PRAY_* macros that encapsulate both the check and the returning of a null reference (UB).
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:37 +02:00
Rémi Verschelde
719a51b32a
Merge pull request #9470 from volzhs/spatial-visibility-changed
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Fix visibility changes for Spatial
2017-07-03 10:02:51 +02:00
volzhs
7ca40c3eb9
Fix visibility changes for Spatial
2017-07-03 00:02:36 +09:00
Rémi Verschelde
37eaa9d792
EditorNameDialog: Fix margins
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Somehow the previous code is what works in *master*, though it looks buggy.
For 2.1, the margins should be set on the container itself.
2017-07-02 13:16:39 +02:00
Rémi Verschelde
5a6eaf5a55
EditorNameDialog: Remove unnecessary move_child
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Fixes #9377 .
(cherry picked from commit bb6e73f9c1
)
2017-07-02 12:51:07 +02:00
Rémi Verschelde
47307453f7
Script editor help: Prevent loading empty instances from layout
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(cherry picked from commit 71f6c96288
)
2017-07-02 12:31:43 +02:00
Juan Linietsky
026c580399
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
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(cherry picked from commit 23ababdcd5
)
2017-06-30 23:32:13 +02:00
Juan Linietsky
920f216a14
Small exporter fixes
2017-06-29 07:29:48 -03:00
Rémi Verschelde
1a1b97e059
Revert "Dictionary keys are now sorted by insertion order"
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This reverts commit b8a16fbd0e
.
Too cutting edge for the stable branch, it also makes Dictionary
twice slower.
2017-06-28 08:05:30 +02:00
Rémi Verschelde
e3f9653353
Merge pull request #9410 from williamd1k0/advanced-string-format
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Advanced string format (2.1)
2017-06-27 20:52:27 +02:00
Juan Linietsky
b8a16fbd0e
Dictionary keys are now sorted by insertion order
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- Cherry-pick from 0a59c3c3a6
2017-06-26 20:29:17 -03:00
George Marques
92ac3869d3
WinRT: Fix exporting problems
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- Replace spaces with %20, since appx don't like it.
- Use .zip extension for custom package templates.
2017-06-26 14:51:21 -03:00
geequlim
9d49491afd
Fix crash with String copy from with NULL string parameter
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(cherry picked from commit 4b2a44054a
)
2017-06-25 16:18:05 +02:00
Rémi Verschelde
3070267c4c
Merge pull request #9364 from Noshyaar/pr-genh21
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BuildSystem: generated files have .gen.ext (2.1)
2017-06-25 16:08:26 +02:00
Poommetee Ketson
4a0dc529ce
BuildSystem: generated files have .gen.ext
2017-06-25 20:31:56 +07:00
Rémi Verschelde
11dc3f8589
i18n: Update template and sync translations
2017-06-25 14:25:46 +02:00
Rémi Verschelde
3683d1501d
i18n: Sync translations with Weblate
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Adds Finnish translation.
2017-06-25 14:23:24 +02:00
Mariano Suligoy
bcbd2653de
GdScript: Add signal autocompletion to emit_signal function
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(cherry picked from commit 7fe750583e
)
2017-06-25 14:20:47 +02:00
Marcelo Fernandez
bcb8cc2faa
Fix possible crash in joy_axis ( fixes #4944 ).
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(cherry picked from commit 2419a4e4ff
)
2017-06-25 14:20:47 +02:00
Rémi Verschelde
8d6445b8f3
Merge pull request #7946 from RandomShaper/fix-vis-notifier-2d-2.1
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Fix VisibilityNotifier2D viewport offset issue (2.1)
2017-06-25 11:21:43 +02:00
Rémi Verschelde
c5a44eebf5
Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
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Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Rémi Verschelde
5e7fb570e8
Merge pull request #8714 from RandomShaper/fix-owc-2.1
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Fix one-way collision detection (2.1)
2017-06-25 11:14:31 +02:00
Rémi Verschelde
148a9e384b
Merge pull request #8999 from RandomShaper/fix-physics-2.1
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Fix multiple 2D & 3D physics issues (2.1)
2017-06-25 11:12:37 +02:00
Rémi Verschelde
6b7a8add90
Merge pull request #9356 from volzhs/freetype-2.8-2.1.x
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Update freetype to 2.8 (for 2.1.x)
2017-06-25 10:42:33 +02:00
volzhs
05443bd5a8
Update freetype to 2.8
2017-06-25 11:16:45 +09:00
Rémi Verschelde
eb457d2565
Merge pull request #9315 from dumitru-stama/blitfix
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Fixed a copy-paste bug in blend_rect and blend_rect_mask
2017-06-24 23:36:07 +02:00
Rémi Verschelde
09f65d7b9e
Merge pull request #9351 from dumitru-stama/blitmask
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Added 'blit_rect_mask' method
2017-06-24 20:07:45 +02:00
George Marques
0a9d482482
WinRT: Add Gamepad vibration support
2017-06-24 13:31:36 -03:00
George Marques
fbb4107ec7
WinRT: Fix Gamepad input
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Fix #9216
2017-06-24 12:22:58 -03:00
dumitru-stama
e9e39dd6dc
Added 'blit_rect_mask' method
2017-06-24 08:16:35 -07:00
Andreas Haas
4b6e43f67e
Merge pull request #9341 from GodotExplorer/pr-rich-text-vscroll-type
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Add type statements for RichTextLabel
2017-06-24 13:24:58 +00:00
geequlim
82224d0b80
Add type statements for RichTextLabel
2017-06-24 14:10:44 +08:00
dumitru-stama
2036e48ee7
Fixed a copy-paste bug in blend_rect and blend_rect_mask
2017-06-22 07:25:04 -07:00
Rémi Verschelde
1432d575dd
Merge pull request #9252 from dumitru-stama/blendfill21
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Added two new methods 'blend_rect_mask' and 'fill'
2017-06-20 00:38:45 +02:00
Thomas Herzog
2bd3792d6a
Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag
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Add double-sided flag to SpriteBase3D (fixes #8007 )
2017-06-19 23:47:33 +02:00
Rémi Verschelde
ba87ef3d12
Merge pull request #9265 from RandomShaper/fix-dbg-regression-2.1
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Fix regression in script debugger (2.1)
2017-06-19 13:12:32 +02:00
Pedro J. Estébanez
3e5e8b6c9e
Fix multiple issues with 2D & 3D physics
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- Use `NOTIFICATION_ENTER`/`EXIT_WORLD` for `Area` (intead of `*_TREE`).
- Now both bodies' and areas' constraints are cleaned up.
- And now also that happens as soon as the space is set to null (i.e., when exiting the tree) instead of only at freeing time.
- When clearing constraints, the loop goes on to the next if the current is already released, instead of breaking.
- When one has been already released, no error is shown from now on, as it's something expected, since a pair (our kind of constraint of interest) can be freed by any of its involved collision objects and the other will try again.
- Implement index shifting (or marking as -1) for shapes indices in collision pairs shapes are removed.
- Standarize behavior of bodies and areas so that anything that invalidates a given pair gives the same result (collision mask, actual collision, etc); for instance, triggering area enter/exit signals.
- Add missing member initializations.
- Extend the new-space-equals-area/body-current-space test to every case.
- Fix 3D ray-casts early accepting Areas (skipping the mask check).
- Fix unpairing of large elements (2D's `BroadPhase2DHashGrid`).
Some of these prevent random crashes caused by constraints with dangling pointers to involved objects.
Fixes #8856 .
Fixes #7589 .
Fixes #6676 .
And maybe others.
2017-06-19 12:02:50 +02:00
Pedro J. Estébanez
5b4f40666b
Fix regression in script debugger
2017-06-19 11:56:16 +02:00
Rémi Verschelde
a912ae5762
Merge pull request #9245 from toger5/project_manager_hiDpi
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project manager HiDpi size fix [2.1]
2017-06-18 20:31:41 +02:00
d
48f8931d48
Added two new methods 'blend_rect_mask' and 'fill'
2017-06-18 10:27:50 -07:00
ageazrael
fc27e46af4
Used in the macOS HiDPI options window is too small
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(cherry picked from commit 109ad227d3
)
2017-06-17 16:03:13 -07:00
Pedro J. Estébanez
2018db093c
Add one-way collision to tile-set/tile-map
2017-06-17 22:26:50 +02:00
Rémi Verschelde
eeb1d94dc9
Bump version to 2.1.4-beta
2017-06-17 14:05:00 +02:00
aswinmohanme
945f40303a
Prevent Editor from hang when importing stl as mesh
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When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.
This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.
Fixes : #9200
2017-06-17 12:55:46 +02:00
Rémi Verschelde
e17966ca01
Merge pull request #9167 from dumitru-stama/blitalpha
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Added new "blend_rect" method as an alpha-aware blit_rect
2017-06-17 12:54:15 +02:00
dumitru.stama
e99d13c6bc
Fixed a blit_rect crash with out-of-bounds coords
2017-06-17 12:53:32 +02:00