fabriceci
4af0a528a7
Fix typos in the CharacterBody3D doc file
2022-07-29 22:11:38 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
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Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
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Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Rémi Verschelde
74d92bf459
Merge pull request #43081 from KoBeWi/property_keeper
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Keep property values when extending script
2022-07-29 19:29:52 +02:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class
2022-07-29 11:07:30 -05:00
Tomasz Chabora
44cf3c22ac
Keep property values when extending script
2022-07-29 16:57:50 +02:00
Rémi Verschelde
5352cf8e2f
Merge pull request #46557 from asmaloney/remove-impossible-condition
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Remove impossible condition in RenderingServer::mesh_surface_make_offsets_from_format
2022-07-29 16:56:48 +02:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde
572629d4ee
Merge pull request #63620 from akien-mga/ci-macos-link-mvk-statically
2022-07-29 15:58:38 +02:00
ajreckof
8433ad5353
expose TileMap methods related to the name of custom data layers
2022-07-29 15:05:42 +02:00
Rémi Verschelde
da14b19bbf
CI: Link MoltenVK statically on macOS
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Same as done for official builds.
Also make artifacts executable before zipping.
2022-07-29 14:32:57 +02:00
Rémi Verschelde
cd24fb848e
Merge pull request #63617 from KoBeWi/v3c70r4
2022-07-29 12:45:18 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
Rémi Verschelde
3f2be350d6
Merge pull request #63614 from akien-mga/export-pc-template-path
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Export: Fix template path for PC (Windows, Linux)
2022-07-29 12:25:49 +02:00
kobewi
ee6fd704b5
Fix Vector4 serialization
2022-07-29 12:09:03 +02:00
Rémi Verschelde
a230e367af
Merge pull request #63613 from AntonioDell/bugfix/63592
2022-07-29 12:06:35 +02:00
Rémi Verschelde
def0122b79
Merge pull request #63612 from bruvzg/dbus-wrap
2022-07-29 11:53:02 +02:00
Rémi Verschelde
af054f1003
Export: Fix template path for PC (Windows, Linux)
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Regression after #63096 .
2022-07-29 11:03:18 +02:00
Antonio Dell'Annunziata
7b975b50dc
fix(gdscript): Fix infinite loop on type inferernce from super method calls
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When infering the type from a `super()` call, the gdscript_editor didn't use the base class to search for the original implementation of the method, but instead searched in the extending class.
This caused the same function to be analyzed for type inference which created the infinite loop.
Solves #63592
2022-07-29 10:22:55 +02:00
bruvzg
f973069afb
[Linux] Load dbus libraries dynamically.
2022-07-29 11:19:19 +03:00
Rémi Verschelde
9869182e8a
Merge pull request #62629 from linkpy/master
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Make the alternative tile control correctly handle right-click dragging.
2022-07-29 10:14:42 +02:00
smix8
c394ea518e
Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
0cf26fb8c8
Merge pull request #63584 from smix8/navigation_std_to_localvector_4.x
2022-07-29 09:42:19 +02:00
Rémi Verschelde
f821190747
Merge pull request #63609 from bruvzg/fc-1804
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[Linux] Replace fontconfig wrapper with a one generated from the older library version.
2022-07-29 08:44:10 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
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Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Rémi Verschelde
2bf8c4a6d0
Merge pull request #63527 from BastiaanOlij/rework_environment
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Restructure environment in render implementation
2022-07-29 08:05:40 +02:00
Rémi Verschelde
ad280f44e3
Merge pull request #62164 from DeeJayLSP/oggrammar
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Rename every instance of "OGG" to "Ogg"
2022-07-29 08:04:59 +02:00
bruvzg
51c5ba9da7
[Linux] Replace fontconfig wrapper with a one generated from the older library version (2.12.6, Ubuntu 18.04 LTS).
2022-07-29 08:55:19 +03:00
Bastiaan Olij
f579125eeb
Restructure environment in render implementation
2022-07-29 12:24:32 +10:00
Estelle Linkpy Reid
d5926b435e
Make the alternative tile control correctly handle right-click dragging.
2022-07-29 03:11:08 +02:00
Rémi Verschelde
8cb51a642e
Merge pull request #63586 from akien-mga/editor-paths-create-export_templates
2022-07-28 22:39:25 +02:00
Rémi Verschelde
485d1a50ad
Merge pull request #63574 from Rindbee/fix-color-not-update
2022-07-28 22:19:37 +02:00
DeeJayLSP
c8f3b02fcf
Rename every instance of "OGG" to "Ogg"
2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
2022-07-28 20:34:17 +02:00
Rémi Verschelde
73c11ab31a
EditorPaths: Fix creating 'export_templates' folder.
2022-07-28 20:33:22 +02:00
smix8
8d4922cfb1
Replace Navigation std::vector use with LocalVector
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Replace Navigation std::vector use with LocalVector.
2022-07-28 20:29:15 +02:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm
2022-07-28 19:51:08 +02:00
Rémi Verschelde
553ff8414b
Merge pull request #63583 from AntonioDell/bugfix/63455
2022-07-28 19:31:54 +02:00
PrecisionRender
8cbb9b8b0a
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
Rémi Verschelde
80ceab277b
Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr
2022-07-28 18:58:12 +02:00
DeeJayLSP
4889659227
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
Antonio Dell'Annunziata
e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
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The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Rémi Verschelde
c4d7a5d22a
Merge pull request #63580 from madmiraal/fix-63330
2022-07-28 18:37:10 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).
`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi Verschelde
2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
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Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Marcel Admiraal
e61dc6bb04
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-28 15:32:45 +01:00
Marcel Admiraal
3f83c3a0ac
When Camera2D enters tree, ensure first update is not lost
2022-07-28 15:29:38 +01:00