Commit Graph

6539 Commits

Author SHA1 Message Date
Rémi Verschelde 08d517243c
Merge pull request #50490 from Calinou/improve-2d-editor-zoom-3.x
Improve 2D editor zoom logic (3.x)
2021-07-15 19:04:38 +02:00
Hugo Locurcio 9cc65e1b9b
Automatically focus the Search field when displaying asset library
- Focus the project search box when switching from the Templates tab
  back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
  descriptive "Filter projects". When performing a search on an
  existing selection, "Filter" is more accurate than "Search".
2021-07-15 18:47:38 +02:00
Hugo Locurcio 477dfc5174
Improve 2D editor zoom logic
- Add 1-5 shortcuts to zoom between 100% and 1600% quickly
  (similar to GIMP).
- When holding down Alt, go through integer zoom values if above 100%
  or fractional zoom values with integer denominators if below 100%
  (50%, ~33.3%, 25%, …).
2021-07-15 17:15:02 +02:00
lawnjelly 44f9a0f961 Portals - fix autolink sprawling, refine logs
It turned out the new autolinking feature was linking portals AFTER the static meshes had been added to rooms in the PortalRenderer. This meant that large meshes weren't being sprawled across these portals. The fix involves doing the autolinking BEFORE adding the static meshes.

Fixes a bug in the warning for portals being in the wrong direction, they should have only been checkout for outgoing portals. This was resulting in erroneous warnings.

Also the room conversion logs are refined to be more compact and informative.

A warning icon is also added in the gizmo for portals where autolink fails.
2021-07-15 13:04:05 +01:00
Rémi Verschelde 875045adde
Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.

(cherry picked from commit f3726ee994)
2021-07-14 23:36:38 +02:00
Rémi Verschelde a3310c1da2
Merge pull request #46130 from lawnjelly/portals
Portal occlusion culling [3.4]
2021-07-14 13:38:01 +02:00
lawnjelly eb6f98ec55 Portal occlusion culling
Adds support for occlusion culling via rooms and portals.
2021-07-14 11:43:23 +01:00
Rémi Verschelde 6cff43e093
Merge pull request #50150 from Valeryn4/3.x-fix_lightmap_cpu 2021-07-14 12:19:53 +02:00
Hugo Locurcio e8c9877ad8
Fix casing of the "to" stop word in editor strings 2021-07-13 15:28:00 +02:00
Rémi Verschelde 7af4a94b72
i18n: Sync translations with Weblate
(cherry picked from commit 1c840a31a5)
2021-07-13 12:33:17 +02:00
Hugo Locurcio 9343ee5c2b
Automatically display the installer after downloading an asset
- To make things easier to follow, display the asset name in
  confirmation dialogs.
- Display the number of conflicting files in the asset extraction dialog.

This reduces the number of clicks required to install an asset.

(cherry picked from commit 2708fcf13d)
2021-07-13 11:19:46 +02:00
Haoyu Qiu 6179f76547
Merge similar editor strings
(cherry picked from commit 4383f8a790)
2021-07-13 10:20:03 +02:00
Andrii Doroshenko (Xrayez) 1747569019
Set minimum size for "Version Control" diff bottom panel
Allows to see version diffs without having to expand the bottom panel
manually when clicking on a changed file in the "Commit" dock.

(cherry picked from commit 0fce7aea88)
2021-07-13 10:20:03 +02:00
Andrii Doroshenko (Xrayez) 4fec6d4697
Make `EditorVCSInterface` proxy functions virtual in C++
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.

(cherry picked from commit 23c1b39570)
2021-07-13 09:46:49 +02:00
Eric M c696847f3d
Added 'Select Current' option when user is prompted to select main scene after clicking play
(cherry picked from commit 2296b57739)
2021-07-13 09:46:31 +02:00
PouleyKetchoupp 240c33708c Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.

Specific change for 3.x:
Add support for Vector<Vector3> and PoolVector<Vector3> in the convex hull generator.
2021-07-09 17:45:59 -07:00
Rémi Verschelde 7f971089fb
FileDialog: Fix capitalization for overwrite prompt
Sorry I can't take it anymore, I wince every time I see it.
Already fixed in master :)
2021-07-08 01:05:45 +02:00
kobewi ff7cae4c4c Allow to create a node at specific position 2021-07-07 13:19:59 +02:00
Rémi Verschelde 31143baa57
Merge pull request #50223 from Calinou/editor-information-use-multiply-sign-3.x
Use the Unicode multiplication symbol for the viewport size display (3.x)
2021-07-07 10:03:25 +02:00
Hugo Locurcio 8592620a8e
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:59:26 +02:00
Bartłomiej T. Listwon 6f3b03824a
Change search results limit in FileSystem dock from 128 to 10000
(cherry picked from commit 5aa88afa5d)
2021-07-06 13:38:11 +02:00
Haoyu Qiu f252622d82
Add numpad emulation in 3D viewport
(cherry picked from commit 4a26e61e89)
2021-07-06 11:20:30 +02:00
Hugo Locurcio 59c5c04e38
Allow using the 3D editor's View menu while previewing a camera
This is already allowed when using cinematic preview, but not
when previewing a Camera3D the usual way.

Many operations from the View menu still work while previewing
a camera, such as switching between debug draw modes and toggling
information panes.

(cherry picked from commit fab3d136e0)
2021-07-06 11:19:38 +02:00
PouleyKetchoupp 5a66ab1ef4
Coding style fix in editor NodePath update
Added r_ prefix for reference arguments that can be modified.

(cherry picked from commit 62ce81ec15)
2021-07-06 11:10:47 +02:00
PouleyKetchoupp daa0977c68
NodePath properly updated in the editor in more cases
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.

Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.

Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.

Also update the documentation to be clear about node path update in the
editor and at runtime.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit 3e4e530523)
2021-07-06 11:10:47 +02:00
Hugo Locurcio 8c08b52871
Add icons for more file types in the editor asset installer
(cherry picked from commit 9698486605)
2021-07-06 11:10:47 +02:00
kobewi 245b9400ea
Support single quote when dropping files to script
(cherry picked from commit 5e593dda9b)
2021-07-06 11:10:47 +02:00
Hugo Locurcio 65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
(cherry picked from commit bdca0daadc)
2021-07-06 11:10:44 +02:00
Rémi Verschelde b35e61ba85
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Fixes #36670.

(cherry picked from commit d41f4aca77)
2021-07-06 11:10:44 +02:00
Питанов Валера 47b9afa3e9 fix lightmap cpu crashes 2021-07-06 01:45:04 +10:00
Rémi Verschelde 5601d86a27
Merge pull request #49915 from Calinou/bakedlightmap-print-time-request-attention-3.x
Print time taken and request attention when lightmaps are done baking
2021-07-01 09:49:21 +02:00
Rémi Verschelde 0e5d249a39
i18n: Sync translations with Weblate
(cherry picked from commit 30bb133e01)
2021-06-29 14:56:54 +02:00
Hugo Locurcio b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.

(cherry picked from commit 2cc053c64b)
2021-06-29 14:02:23 +02:00
AndreaCatania eb3ddbc050
Remove early return from gizmo intersect_ray
Remove early returns from `EditorNode3DGizmo::intersect_ray` that is preventing to have gizmos that use Mesh collision + Segment collision + Icon.

(cherry picked from commit 2c12297ee1)
2021-06-29 14:02:22 +02:00
Pedro J. Estébanez cd96e30fee
Remove side effects of scene save
(cherry picked from commit 598fd51277)
2021-06-29 13:13:06 +02:00
kleonc 4ae0310cec
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
(cherry picked from commit 1d890e16f7)
2021-06-29 13:12:34 +02:00
Lightning_A 898d404f66
Add "Suggest a Feature" to the help dialog.
Links to Godot Proposals's readme.

(cherry picked from commit 70fb239a25)
2021-06-29 13:11:47 +02:00
Hugo Locurcio 8beb57476f
Add keyboard shortcuts to the project manager
- Ctrl + N: New Project
- Ctrl + I: Import Project
- Ctrl + S: Scan for Projects
- Ctrl + E: Edit Project
- Ctrl + R: Run Project
- F2: Rename Project
- Delete: Remove Project
  - Already implemented previously, but moved to use `ED_SHORTCUT()`.

Note that depsite using `ED_SHORTCUT()`, these shortcuts won't appear
in the Editor Settings' Shortcuts dialog and won't be remappable since
the project manager code isn't run in the editor.

(cherry picked from commit 9bda49e030)
2021-06-29 13:11:47 +02:00
Hugo Locurcio bf22de76f7
Allow selecting frames by holding down the mouse in SpriteFrames editor
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.

(cherry picked from commit 5e8eb20ad6)
2021-06-29 13:11:46 +02:00
Hugo Locurcio d9a2e34357
Print time taken and request attention when lightmaps are done baking
Since lightmap baking can take a very long time, printing the time
spent can be useful for users tweaking the lightmap settings
to optimize bake times.

Completing lightmap baking will also request attention, which is
useful if you're doing something else while waiting for lightmaps
to bake.
2021-06-25 20:58:05 +02:00
Hugo Locurcio 065972a631
Tweak script export text in the export dialog to be more explicit 2021-06-24 10:01:41 +02:00
Yuri Sizov 7120be9ff5 Overhaul the theme editor and improve user experience
Backport of #49388, #49772.
2021-06-21 01:37:54 +03:00
Yuri Sizov 014cb0c33a Refactor Theme item management in the theme editor
Backport of #46593, #46808, #49227
2021-06-20 20:34:37 +03:00
Hugo Locurcio a6a6ad5c08
Add custom debug shape thickness and color options to RayCast
This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
2021-06-19 06:01:25 +02:00
Marcel Admiraal 7e03bd1671 Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
Hugo Locurcio 415c1ccaaa
Add a "save on focus loss" editor setting (disabled by default)
This performs a Ctrl + S action every time the editor window loses focus,
saving both scenes and scripts as needed.

(cherry picked from commit f10c30a9ed)
2021-06-17 12:51:21 +02:00
Hugo Locurcio 7991d0fb22
Decrease the editor FPS limit when unfocused from 20 to 10
This provides better power savings compared to the previous value.
This also speeds up project execution slightly while the editor
is running in the background.

The setting hint can now go as low as 1 FPS (1 million microseconds
per frame), for those who really need the best possible power savings.
This will make previewing animated shaders or particles impossible
when the editor window isn't focused though.

(cherry picked from commit 6f6a09cce2)
2021-06-17 12:48:50 +02:00
K. S. Ernest (iFire) Lee 37fdd656c0
ERR_FAIL_NULL check file access
Null in ResourceImporterTexture::_save_stex

(cherry picked from commit b74bc42a43)
2021-06-17 12:47:55 +02:00
Paweł Fertyk 7520e57947
Remove trailing slash from recent dir if needed
(cherry picked from commit 709e71ae9c)
2021-06-17 12:47:55 +02:00
Haoyu Qiu 6c07784dba
Validate parameters when adding plugins
(cherry picked from commit 1a9e3edd30)
2021-06-17 12:47:54 +02:00