Sofox
afccc72be3
Fix for Parallax Mirroring regression introduced by pull request #12709 . Ensures that parallax layers are mirrored while still keeping parallax zoom fixes of previous pull request.
2018-02-18 15:47:38 +00:00
Xavier Sellier
d7c349fea4
Bugfix: Godot engine crashes due to _clear function
2018-02-16 15:08:05 -05:00
Xavier Sellier
d0641a7528
Clear function made godot crashing because line_number is below 0
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- Adding a MAX(0, index) in order to have at least 0 inserted in the history
2018-02-14 23:53:47 -05:00
Rémi Verschelde
68877ead9a
Merge pull request #12709 from TheSofox/parallax-fix-2.1
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Parallax Fixes for dealing with Camera Scale
2018-02-14 16:14:06 +01:00
Xavier Sellier
9b5bf3602e
Bugfix: It allows to Undo the Clear Action
2018-02-01 10:49:02 -05:00
Pedro J. Estébanez
d7195c18d7
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #8896 .
2018-01-11 21:29:46 +01:00
Rémi Verschelde
116b0e5328
Merge pull request #15160 from volzhs/tween-follow-2.1
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Fix Tween follow not working [2.1]
2018-01-03 11:50:38 +01:00
Rémi Verschelde
4c0053e8e4
Merge pull request #15131 from RandomShaper/fix-multiple-finish-2.1
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Fix AnimationPlayer redundantly signaling finish (2.1)
2018-01-03 11:24:28 +01:00
Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
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(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
volzhs
546bb99563
Fix Tween follow not working
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Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez
4a09b60af5
Fix AnimationPlayer redundantly signaling finish
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Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of a0a9363b7a
.
2017-12-28 21:50:21 +01:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
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Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
sersoong
bcfe3dcd35
Add 'uppercase' and 'lowercase' to script editor
2017-12-10 09:17:40 +08:00
Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
Rémi Verschelde
55c010aa61
Merge pull request #11837 from Listwon/FixEditorTooltips
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Fix "enable_object_picking" disables editor tooltips
2017-11-10 10:57:53 +01:00
Sofox
f5b6bfbbd1
Parallax Fixes. Ensures Parallax Background works at different zoom levels, both when the camera is Centered and Fixed TopLeft.
2017-11-06 19:34:46 +00:00
Rémi Verschelde
fb9e830b08
Merge pull request #10769 from RandomShaper/fix-joints-2.1
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Fix joints collision exceptions, plus a bit more (2.1)
2017-11-04 11:37:28 +01:00
Pedro J. Estébanez
a0a9363b7a
Fix animation not stopping after seeking to the end
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Fixes #10228 .
(cherry picked from commit 2d2467c0ff
)
2017-10-14 22:23:52 +02:00
Rémi Verschelde
5ac1348523
Merge pull request #11911 from Paulb23/line_edit_caret_resetting_2_1
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Fixed caret settings resetting (2.1)
2017-10-09 14:52:44 +02:00
Paulb23
dcaa7ba2b8
Fixed carret settings resetting (2.1)
2017-10-07 14:54:10 +01:00
Paulb23
8cc56c16cf
Added members overview (2.1)
2017-10-07 14:41:46 +01:00
Bartłomiej T. Listwon
924cd6c56d
Fix "enable_object_picking" disables editor tooltips
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"enable_object_picking" was linked to Viewport's set_fixed_process() and controlled processing of NOTIFICATION_FIXED_PROCESS which handles physics_object_picking, tooltips and debug drawing collision contacts. Fixes #8347
2017-10-04 20:16:22 +02:00
Bartłomiej T. Listwon
956327d972
Fix LINK/UNLINK console spam with navmeshes
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Removed unnecessary debug messages. Fixes #10804
2017-10-03 19:54:55 +02:00
Indah Sylvia
f50a0cecd9
Fixed typo: 'texure' to 'texture'
2017-09-29 04:30:06 +07:00
volzhs
3cd5f73a02
LineEdit in Tree is located vertically center
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This is made separated commit to cherry-pick easily on another branch
2017-09-04 21:25:15 +09:00
Rémi Verschelde
e59bb87fb6
Merge pull request #10690 from volzhs/editor-font
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Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Rémi Verschelde
2c60a5560f
Merge pull request #10362 from RandomShaper/tilemap-global-mtl-2.1
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Let TileMap apply its material (2.1)
2017-08-30 16:02:28 +02:00
Rémi Verschelde
f48f6cea06
Revert "Fixed not being able to scroll to eof"
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This reverts commit 802fab11e4
,
it was not relevant for the 2.1 branch.
Fixes #10738 .
2017-08-30 15:58:34 +02:00
Rémi Verschelde
01ef7a73de
Merge pull request #10681 from cryptonaut/issue9187
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Cleaned up logic in Tween::_tween_process(), fixes #9187
2017-08-30 12:47:26 +02:00
Pedro J. Estébanez
4a98a59aa6
Fix joints collision exceptions
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Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.
Also avoid trying to create the joint when not neither body A nor body B are set.
Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.
Fixes #2383 .
2017-08-29 23:28:48 +02:00
volzhs
110da7f816
Replace default editor font to NotoSansUI
2017-08-29 17:42:55 +09:00
eon-s
abad609e1b
Fix wall detection on move_and_slide (2.1).
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Fixed a bug on wall detection, now `is_on_wall/ceiling/floor` methods give the correct results.
Also added floor angle as optional parameter like on the 3.0 counterpart (floor and ceiling share the same parameter).
2017-08-28 22:35:44 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
886c7d82d0
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:11:11 +02:00
Rémi Verschelde
449ef95c40
Node: Add debug info to add_child reparenting check
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(cherry picked from commit 3c5ce736e6
)
2017-08-27 13:03:05 +02:00
Andreas Haas
f9ad5c3c4f
TextEdit: Copy whole line if not having selection.
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The functionality was already there but hidden behind a bogus return statement.
Fixes #10485
(cherry picked from commit 5d25f6397f
)
2017-08-27 12:58:25 +02:00
Hein-Pieter van Braam
bec8fd1732
Fix color_ramp indexing negative elements
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The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.
We add a check so we never do a lookup in the color Vector if the
gradient is empty.
This fixes #10501
(cherry picked from commit 67b9d6eef2
)
2017-08-27 12:56:05 +02:00
Paulb23
802fab11e4
Fixed not being able to scroll to eof
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(cherry picked from commit a0457341fc
)
2017-08-27 12:48:33 +02:00
Andreas Haas
e41b44747c
TextEdit: Fix line padding.
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off-by-one error in the line count calculation.
Fixes #10411
(cherry picked from commit 58b2f441a7
)
2017-08-27 12:40:27 +02:00
Andreas Haas
2ab7a6feb0
TextEdit: Moving between words now works across lines.
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Fixes #10403
(cherry picked from commit 3f2d806b02
)
2017-08-27 12:36:33 +02:00
TwistedTwigleg
34263fd39f
Exposed create_from_mesh in Navmesh
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(cherry picked from commit deaf095dcf
)
2017-08-27 12:22:37 +02:00
cryptonaut
14f806ed9d
Cleaned up logic in Tween::_tween_process(), fixes #9187
2017-08-26 22:34:15 -07:00
elasota
0895f02d87
"On Top" flag for Sprite3D
2017-08-24 23:12:11 +02:00
elasota
91140904cc
Fix AtlasTexture + Sprite3D using the wrong UV region
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- Change get_rect_region to return UV region instead of pixel rect
- Fixed atlas texture Sprite3D Y offsets being applied in the wrong direction and fixed Flip not adjusting the geometry.
- Changed get_rect_region name to get_rect_region_uv_rect
2017-08-24 23:05:49 +02:00
Hein-Pieter van Braam
7d190b61c8
Change order of Null check for ParallaxLayer
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The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.
I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:17:59 +02:00