Rémi Verschelde
1899dc9961
Merge pull request #51337 from naithar/fix/ios-plugin-initialization-in-api
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[4.0] [iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:58:14 +02:00
Lightning_A
e1ad11f453
Minor visual improvements to the viewport rotation gizmo (again)
2021-08-06 14:39:13 -06:00
Raul Santos
f20db58271
Ensure MSBuildPanel buttons are instantiated
2021-08-06 22:30:38 +02:00
Sergey Minakov
ae91e372d1
[iOS] Use platform generated api to initialize iOS plugins
2021-08-06 23:28:37 +03:00
Francois Belair
070d634966
Fix LSP completion crashing on scene-less scripts
2021-08-06 14:55:05 -04:00
Rémi Verschelde
18c5d862e4
Merge pull request #51319 from pycbouh/editor-fix-theme-item-descriptions
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Fix theme property descriptions in the Inspector
2021-08-06 20:23:41 +02:00
Yuri Sizov
ecf42e2235
Improve the inspector plugin documentation and remove a confusing statement
2021-08-06 21:01:00 +03:00
Yuri Sizov
1352a087b3
Fix minor code style issues in the RST generator
2021-08-06 18:18:22 +03:00
Rémi Verschelde
da339f8ffc
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
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Fix incorrect checking of uniform set to prevent error spam
2021-08-06 17:15:03 +02:00
Rémi Verschelde
ed15d2c413
Merge pull request #49924 from BastiaanOlij/mobile_render_subpass
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Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 17:00:00 +02:00
George Marques
08804922f2
Bind missing constants from PropertyHint and PropertyUsage
2021-08-06 11:19:44 -03:00
Yuri Sizov
45af2af214
Fix theme property descriptions in the Inspector
2021-08-06 17:12:43 +03:00
Rémi Verschelde
2fedd10dd0
Merge pull request #51314 from georgwacker/fix-vertical-precision-scroll
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Fix vertical scroll/zoom for precision touchpad on windows
2021-08-06 15:55:08 +02:00
Bastiaan Olij
b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 23:43:26 +10:00
Georg Wacker
63ba15a518
Fix vertical scroll/zoom for precision touchpad
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Adds factor data for vertical mousewheel event, in line with horizontal mousewheel event
2021-08-06 15:06:11 +02:00
Yuri Roubinsky
47a6bb2f28
Fix a default shader specular render mode to (SCHLICK_GGX
/BLINN
)
2021-08-06 16:01:58 +03:00
Rémi Verschelde
b3c2281706
Merge pull request #50487 from akien-mga/clang-warning-Wordered-compare-function-pointers
2021-08-06 12:55:40 +02:00
Rémi Verschelde
c44ebb020d
HTML5: Fix warnings and re-enable werror=yes
on CI
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Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
2021-08-06 12:12:37 +02:00
Rémi Verschelde
34421683eb
SCons: Add method to detect Emscripten and use it for warnings config
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Emscripten is LLVM-based so we want to follow the same logic. But we can't just
put it as a match in `methods.using_clang()` as that would mess with the
compiler version detection logic used to restrict old GCC and Clang releases.
2021-08-06 12:12:37 +02:00
Rémi Verschelde
802810c371
SCons: Disable Clang -Wordered-compare-function-pointers warning
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It's raised for us on many comparators implemented to be able to store a struct
in `Set` or `Map` (who rely on `operator<` internally). In the cases I reviewed
we don't actually care about the ordering and we use the struct's function
pointers as that's the only distinctive data available.
2021-08-06 12:12:33 +02:00
Rémi Verschelde
9f4e9ad75c
Merge pull request #46505 from akien-mga/os-fix-used-resources-debug-prints
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OS: Fix used resource debug prints
2021-08-06 12:12:13 +02:00
Rémi Verschelde
d4e7a1af44
Merge pull request #51082 from ellenhp/fix_cubic_resampling
2021-08-06 11:27:13 +02:00
Yuri Roubinsky
ac4406cfbe
Fix incorrect checking of uniform set to prevent error spam
2021-08-06 12:20:12 +03:00
Rémi Verschelde
8c3a6b10a9
OS: Fix used resource debug prints
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These methods were broken by 22419082d9
5 years ago and nobody complained, so maybe they're not so useful...
But at least this should restore them to a working state.
2021-08-06 11:03:26 +02:00
Rémi Verschelde
18fb2afcac
Merge pull request #51214 from Calinou/update-spinner-highlight-when-continuous
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Change the editor update spinner color when updating continuously
2021-08-06 10:17:29 +02:00
Rémi Verschelde
faad8833fe
Merge pull request #51234 from akien-mga/tests-file-get_csv_line
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Tests: Improve coverage for `File::get_csv_line()`
2021-08-06 10:17:12 +02:00
Rémi Verschelde
6ded4f52e8
Merge pull request #51283 from Razoric480/lsp-parse-from
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Fix LSP parsing get_node only from the scene root
2021-08-06 10:13:09 +02:00
Rémi Verschelde
2f1bc509dc
Merge pull request #51301 from Faless/mp/4.x_gd_default_rpc
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[Net] Default @rpc annotation should be puppet, not master.
2021-08-06 09:08:09 +02:00
Rémi Verschelde
ba0982c51c
Merge pull request #51008 from raulsntos/csharp-renames
2021-08-06 09:07:02 +02:00
Rémi Verschelde
4953192172
Merge pull request #51300 from Faless/enet/4.x_fix_status_connect
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[Net] Fix ENetMultiplayerPeer status during connection.
2021-08-06 09:06:00 +02:00
Rémi Verschelde
9c84233bfb
Merge pull request #51290 from V-Sekai/less-reset-spam
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Animation RESET spam less patch 2
2021-08-06 08:50:36 +02:00
Yuri Roubinsky
7997a188ca
Merge pull request #51297 from aaronfranke/shader-param-cache
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Preserve original name in shader params cache
2021-08-06 09:34:41 +03:00
Fabio Alessandrelli
d7dca072aa
[Net] Default @rpc annotation should be puppet, not master.
2021-08-06 02:39:22 +02:00
Fabio Alessandrelli
a816d74fdf
[Net] Fix ENetMultiplayerPeer status during connection.
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While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-06 02:00:56 +02:00
Aaron Franke
136dd887ad
Preserve original name in shader params cache
2021-08-05 18:31:08 -05:00
Ignacio Roldán Etcheverry
ed3dcd7d9d
Merge pull request #51044 from raulsntos/csharp-dictionary-doc
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Reduce C# Dictionary internal calls, Add documentation to Dictionary in C#
2021-08-06 00:00:31 +02:00
PouleyKetchoupp
b9e68c8155
Fix one-way collision in Tilemap
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In a given quadrant there can be one or more bodies used, and the
process iterated over cells to add the shapes, so the shape index
doesn't necessarily correspond to the polygon shape index.
Instead body shape indices need to be tracked separately.
2021-08-05 12:10:35 -07:00
Rémi Verschelde
0ee6f1ac91
Merge pull request #51286 from KoBeWi/get_used_REKT
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Fix get_used_rect() calculation
2021-08-05 20:59:56 +02:00
kobewi
665dc7805b
Fix get_used_rect() calculation
2021-08-05 20:40:21 +02:00
K. S. Ernest (iFire) Lee
9d1979ba62
Make animation reset do less spam.
2021-08-05 11:33:01 -07:00
George Marques
3f362cec68
Improve extension system
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- Fix library loading and initialization.
- Add extra methods/parameters in the interface needed by extenstions.
- Add Variant destructors and functions for extracting values and
creating Variants from values.
2021-08-05 14:57:31 -03:00
George Marques
97947bc063
Fix a few default parameters in bindings
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They have the wrong type and cause issues with extensions.
2021-08-05 14:57:29 -03:00
George Marques
626c0b6905
Add a instance callback for extensions
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This sends the Godot object instance back to the extension so they can
keep a pointer for function calls.
Incidentally fix argument order on instance bindings callback for free()
2021-08-05 14:56:13 -03:00
George Marques
4205d907c9
Improve extension API dump
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- Fix type size information.
- Validate sizes at compile time (for the current build configuration
only).
- Normalize type names.
- Add extra information.
2021-08-05 14:56:13 -03:00
K. S. Ernest (iFire) Lee
d393708e75
Merge pull request #51285 from V-Sekai/reset-anim-spam
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Reset baking should not spam on lack of animation players.
2021-08-05 13:17:18 -04:00
K. S. Ernest (iFire) Lee
48001d9cb9
Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4
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Fix Static & Rigid body generation on mesh import.
2021-08-05 13:00:14 -04:00
Francois Belair
03f8fa9f62
Fix LSP parsing get_node only from the scene root
2021-08-05 12:30:06 -04:00
K. S. Ernest (iFire) Lee
6fa7cf1380
Reset baking should not spam on lack of animation players.
2021-08-05 09:14:27 -07:00
Raul Santos
2deefd938f
Reduce C# Dictionary internal calls
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- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
2021-08-05 17:30:28 +02:00
Raul Santos
0669ffcd15
Add documentation to Dictionary in C#
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Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05 17:30:27 +02:00