Rémi Verschelde
545dc27096
Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix
2022-09-05 13:34:42 +02:00
SaracenOne
dae05fd249
Fix UndoRedo when creating new AnimationStateMachine transition and node.
2022-09-05 11:56:50 +01:00
Rémi Verschelde
6c818da55e
Merge pull request #65321 from rburing/physics_server_2d_extension
...
Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Rémi Verschelde
26c073aa1d
Merge pull request #63568 from santagada/patch-1
2022-09-05 12:30:22 +02:00
Rémi Verschelde
03b92ae9ba
Merge pull request #65140 from Mickeon/editor-spin-slider-newline
2022-09-05 12:26:34 +02:00
Rémi Verschelde
b5c053321c
Merge pull request #64840 from maximkulkin/graph-edit-node-selection
...
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 08:36:10 +02:00
Maxim Kulkin
9a35ede23f
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 02:32:06 -04:00
Rémi Verschelde
1499840f75
Merge pull request #65028 from groud/fix_split_container
...
Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05 08:30:11 +02:00
Rémi Verschelde
9f2e907bac
Merge pull request #65323 from timothyqiu/variant-wild
...
Fix crash when encoding freed object in `ConfigFile`
2022-09-05 08:27:50 +02:00
Rémi Verschelde
f9b89bd85f
Merge pull request #65347 from timothyqiu/dummy-skin
...
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
2022-09-05 08:27:43 +02:00
Rémi Verschelde
53a1d08bfc
Merge pull request #65348 from aaronfranke/fix-vec4
...
Minor fixes to Vector4 in core
2022-09-05 08:27:31 +02:00
Rémi Verschelde
785ce4208d
Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
...
Create script instance of reloaded scripts even if they're not tools
2022-09-05 08:27:16 +02:00
Rémi Verschelde
99430dc4cd
Merge pull request #65346 from aaronfranke/cs-fix-vec4
...
Fix some bugs with Vector4 in C#
2022-09-05 08:26:53 +02:00
Rémi Verschelde
b71a7faac0
Merge pull request #65278 from TokageItLab/fix-node-transform-skin
...
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-05 08:23:56 +02:00
Rémi Verschelde
c59c0468f2
Merge pull request #65327 from aaronfranke/gltf-null
...
Don't try to read values from null cameras and lights in GLTF
2022-09-05 08:23:04 +02:00
Rémi Verschelde
caa5e88912
Merge pull request #65343 from MatthewZelriche/XSendEventCrashFix
...
Fix XSendEvent crash & bootsplash.
2022-09-05 07:51:10 +02:00
Aaron Franke
058ac331b0
Minor fixes to Vector4
2022-09-04 20:38:44 -05:00
Haoyu Qiu
52f290ae4d
Fix crash when executing CSGMesh3D.set_mesh
with headless Godot
2022-09-05 09:15:22 +08:00
Aaron Franke
39521f9c8e
Fix some bugs with Vector4 in C#
2022-09-04 19:55:30 -05:00
MatthewZelriche
ef02f06b8c
Fix XSendEvent crash & bootsplash.
...
Fixes a crash due to an Xlib error, as well as ensures that Godot
holds the correct size of the window after window modes have been
applied, before exiting the DisplayServerX11 constructor. This ensures
the bootsplash will be displayed with the correct dimensions.
Fixes #65320
2022-09-04 16:46:37 -06:00
Raul Santos
a91a3d01f8
C#: Create script instance of reloaded scripts even if they're not tools
...
Scripts that are instantiated at some point will always be recreated
if they ever become placeholders to prevent non-tool scripts
instantiated manually by users to become placeholders, if they
do become placeholders due to errors that prevent instantiation
(such as a missing parameterless constructor) these scripts
will also be recreated replacing the temporary placeholder.
If a script is marked as a tool but becomes a non-tool script
in a rebuild, the script will become a placeholder and will
no longer be considered applicable to be replaced by an instance
since the user explicitly removed the Tool attribute.
2022-09-04 20:39:37 +02:00
Aaron Franke
133e5d197b
Don't try to read values from null cameras and lights in GLTF
2022-09-04 09:52:25 -05:00
Rémi Verschelde
e7a0a97c0b
Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview
...
Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
2022-09-04 16:30:10 +02:00
Clay John
8287dc8895
Merge pull request #65326 from timothyqiu/element-check
...
Fix crash when executing `LightmapGIData._set_light_textures_data`
2022-09-04 07:29:43 -07:00
Rémi Verschelde
733e0be8ec
Merge pull request #65024 from yedpodtrzitko/yed/fix-macos-missing-vulkan
...
fix: graceful exit on macOS with missing Vulkan SDK
2022-09-04 16:02:07 +02:00
Haoyu Qiu
f0f24b9a62
Fix crash when executing LightmapGIData._set_light_textures_data
2022-09-04 20:43:25 +08:00
Haoyu Qiu
3c0759608a
Fix crash when encoding freed object in ConfigFile
2022-09-04 19:56:37 +08:00
Ricardo Buring
d22ff48b3d
Create GDExtension classes for PhysicsServer2D
...
This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
Jiri Suchan
c69b22124e
fix: graceful exit on macOS missing Vulkan
2022-09-04 12:00:47 +09:00
Rémi Verschelde
b6d102c7c2
Merge pull request #65301 from KoBeWi/get_serious()
...
Remove pathed `get_node()` use from scene tree dock
2022-09-03 23:54:16 +02:00
Rémi Verschelde
042050a47c
Merge pull request #65283 from bruvzg/reenable_per_pix_transp
...
Re-enable per-pixel transparency support on Linux, macOS, and Windows.
2022-09-03 23:52:18 +02:00
Ignacio Roldán Etcheverry
8a928bf465
Merge pull request #65296 from raulsntos/dotnet/signal-once
...
C#: Connect only once for each signal of a script
2022-09-03 23:12:36 +02:00
kobewi
80c78387a2
Remove pathed get_node() use from scene tree dock
2022-09-03 23:10:07 +02:00
Ignacio Roldán Etcheverry
6c62ffe020
Merge pull request #65259 from AlmightyLaxz/dotnet-build_assemblies-double-support
...
Add float arg to build_assemblies.py
2022-09-03 23:09:31 +02:00
Patrick
e3ee2a0a6e
Disable Output port preview of Linear Depth Visual Shader node
...
This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Raul Santos
281ccc7e1b
C#: Connect only once for each signal of a script
...
Since the list of signals in `CSharpScript::event_signals` retrieved
from calling `ScriptManagerBridge.UpdateScriptClassInfo` already
includes the signals from base scripts there is no need to iterate the
hierarchy again on `CSharpInstance::connect_event_signals`.
2022-09-03 20:39:01 +02:00
Rémi Verschelde
7ced3a6e37
Merge pull request #65111 from MatthewZelriche/DroppedXEventFix
...
Fix dropped XEvents early in main window lifetime.
2022-09-03 20:36:39 +02:00
Almighty Laxz
c71b78bbb8
Add float arg to build_assemblies.py
2022-09-04 04:02:39 +09:30
Rémi Verschelde
3faf9e18f1
Merge pull request #65284 from MJacred/docs/vector4i
...
Document Vector4i
2022-09-03 18:24:08 +02:00
Rémi Verschelde
a653801b17
Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent
...
Un-defer the initial theme changed notification in `Window`
2022-09-03 18:23:45 +02:00
Rémi Verschelde
5d628e4108
Merge pull request #63026 from Xwdit/improve_scene_tree_timer
...
Some improvements to the SceneTreeTimer
2022-09-03 18:23:28 +02:00
bruvzg
57829b7cc4
Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers).
2022-09-03 19:16:03 +03:00
MJacred
ed4571ee37
Document Vector4i
2022-09-03 17:06:36 +02:00
Silc Renew
563dcbe7b8
Fix rest fixer for the model has skin which non inverse global rest
2022-09-04 00:04:11 +09:00
Yuri Sizov
41eabca0fb
Un-defer the initial theme changed notification in Window
2022-09-03 14:55:13 +03:00
Rémi Verschelde
b8977ca333
Merge pull request #65279 from Rindbee/fix-Skeleton3DEditor-crash
...
Fix Skeleton3DEditor crash
2022-09-03 12:33:01 +02:00
Xwdit
f350356183
Some improvements to the SceneTreeTimer
2022-09-03 11:44:11 +02:00
Rindbee
6c9726e7a7
Fix Skeleton3DEditor crash
2022-09-03 15:59:59 +08:00
Rémi Verschelde
654a31df06
Merge pull request #65267 from Calinou/cameraserver-print-verbose
2022-09-02 23:39:12 +02:00
Hugo Locurcio
b83e0b6447
Use verbose prints when registering cameras in CameraServer
...
This prevents lines from being printed every time the editor or project
starts in the editor Output log.
2022-09-02 23:26:04 +02:00