Juan Linietsky
|
561b431d85
|
Dynamic object support for GI Probes (a bit buggy still)
|
2020-02-11 12:03:52 +01:00 |
Juan Linietsky
|
6ee2f5e6b6
|
More GIProbe work and fixes
|
2020-02-11 12:03:49 +01:00 |
bruvzg
|
26318f3bd1
|
Fix Vector3 ambiguities and out of bounds init.
|
2020-02-11 12:03:39 +01:00 |
Juan Linietsky
|
fb739f9da7
|
Fixed display menu visualizations.
|
2020-02-11 12:03:24 +01:00 |
Juan Linietsky
|
965185c765
|
Better GIProbe quality settings.
|
2020-02-11 12:03:23 +01:00 |
Juan Linietsky
|
fa548b052e
|
Missing proper comparison for depth pre-pass.
|
2020-02-11 12:03:21 +01:00 |
Juan Linietsky
|
acf0f6c8a7
|
GIProbes working.
|
2020-02-11 12:03:20 +01:00 |
Juan Linietsky
|
4aea9f74e6
|
Rewritten StreamTexture for better code reuse, added basis universal support
|
2020-02-11 12:02:36 +01:00 |
Juan Linietsky
|
263bebe023
|
Untested support for compute shaders
|
2020-02-11 12:02:34 +01:00 |
Juan Linietsky
|
b08f13d558
|
Skeletons are now working.
|
2020-02-11 12:02:17 +01:00 |
Rémi Verschelde
|
e3b76fd040
|
Merge pull request #32281 from Chaosus/vk_shader_array_varying2
[Vulkan] Implement shader array support for varyings
|
2020-02-11 12:02:06 +01:00 |
Yuri Roubinsky
|
bfa834a78a
|
[Vulkan] Implement shader array support for varyings
Remake of #32175
|
2020-02-11 12:02:02 +01:00 |
Rémi Verschelde
|
d08bf966eb
|
Merge pull request #32280 from Chaosus/vk_shader_switch2
[Vulkan] Implements switch flow control operator in shaders
|
2020-02-11 12:01:59 +01:00 |
Yuri Roubinsky
|
d51b7aafb5
|
[Vulkan] Implements switch flow control operator in shaders
|
2020-02-11 12:01:49 +01:00 |
Juan Linietsky
|
bc3dbe8240
|
Properly working instancing, and compatibility fixing for old meshes
|
2020-02-11 12:01:33 +01:00 |
Juan Linietsky
|
123ee5995c
|
Visual GPU profiler and related profiling support in Vulkan.
|
2020-02-11 12:01:26 +01:00 |
Juan Linietsky
|
dc32083681
|
Proper texture reloading (was broken).
|
2020-02-11 12:01:25 +01:00 |
Juan Linietsky
|
dd3682e5fe
|
Modernized default 3D material, fixes material bugs.
|
2020-02-11 12:01:24 +01:00 |
Juan Linietsky
|
6deffa62fb
|
Several fixes to 3D rendering, and multimesh implementation.
|
2020-02-11 12:01:22 +01:00 |
Juan Linietsky
|
9d7b7f931b
|
Reflection probes working
|
2020-02-11 12:01:21 +01:00 |
Juan Linietsky
|
69e83e4815
|
Directional light cleanup.
|
2020-02-11 12:01:21 +01:00 |
Juan Linietsky
|
88a7debbbc
|
Directional lights and shadow mapping are functional.
|
2020-02-11 12:01:20 +01:00 |
Juan Linietsky
|
920db604d2
|
Rewrote large part of rendering, omni and spot shadows now work.
|
2020-02-11 12:01:18 +01:00 |
Juan Linietsky
|
1d871f6226
|
Tonemapping ported (not all parameters supported yet, only enough to get correct color)
|
2020-02-11 12:01:09 +01:00 |
Juan Linietsky
|
2d6a916835
|
Environment sky more or less working.
|
2020-02-11 12:01:05 +01:00 |
Rémi Verschelde
|
f7aa7927e7
|
Merge pull request #31527 from Chaosus/vk_shader_array_support2
[Vulkan] Implemented local shader arrays
|
2020-02-11 12:00:53 +01:00 |
Yuri Roubinski
|
ef50752292
|
[Vulkan] Implemented local shader arrays
|
2020-02-11 12:00:46 +01:00 |
Rémi Verschelde
|
86d0d88b42
|
Merge pull request #31526 from Chaosus/shader_bug_vk2
[Vulkan] Fix ternary operator shader compiler expression
|
2020-02-11 12:00:16 +01:00 |
Yuri Roubinski
|
47c0ef3308
|
[Vulkan] Fix ternary operator shader compiler expression
|
2020-02-11 12:00:10 +01:00 |
Yuri Roubinski
|
95e8375efb
|
[Vulkan] Implemented do/while loops for shaders
|
2020-02-11 11:59:51 +01:00 |
Juan Linietsky
|
8cee7703a6
|
Yay very basic 3D (only white) finally shows.
|
2020-02-11 11:59:27 +01:00 |
Juan Linietsky
|
449df8f688
|
Base 3D engine done, still untested, though.
|
2020-02-11 11:59:25 +01:00 |
Juan Linietsky
|
dc3b47f3ab
|
Vulkan/RD rasterizer now does clean exit.
|
2020-02-11 11:58:16 +01:00 |
Juan Linietsky
|
b52a2f3dfa
|
Fix comment
|
2020-02-11 11:58:11 +01:00 |
Rémi Verschelde
|
6289e7d147
|
Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
|
2020-02-11 11:57:40 +01:00 |
bruvzg
|
b456bfad5c
|
Add runtime GLES2 / Vulkan context selection.
|
2020-02-11 11:57:34 +01:00 |
bruvzg
|
eb48be51db
|
Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
|
2020-02-11 11:57:11 +01:00 |
Juan Linietsky
|
6ecedd1e6c
|
Add a system to properly update materials if the uniform set is gone (likely deleted texture)
|
2020-02-11 11:53:29 +01:00 |
Juan Linietsky
|
4fe3ee1730
|
Moved the shader source compilation code outside RenderingDevice and Vulkan
|
2020-02-11 11:53:29 +01:00 |
Juan Linietsky
|
c613ead5fa
|
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
|
2020-02-11 11:53:29 +01:00 |
Juan Linietsky
|
60c7498cee
|
Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out.
|
2020-02-11 11:53:29 +01:00 |
Juan Linietsky
|
0586e18449
|
Custom material support seems complete.
|
2020-02-11 11:53:29 +01:00 |