marynate
98fcb4fa7a
Make visibility icon always last to display in scene tree
2014-05-09 00:20:46 +08:00
reduz
9f01f9aa95
Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor
...
Fix crash in editor when open new scene in editing
2014-05-08 10:32:35 -03:00
sanikoyes
6bc556dee5
Fix crash in editor when open new scene in editing
...
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08 16:24:52 +08:00
marynate
2f5c0e41b5
Add lock and group icon to scene tree editor
2014-05-08 13:46:10 +08:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
reduz
c69c99f8be
Merge pull request #375 from marynate/PR-2d-editor-F-key
...
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
marynate
61fd1ad703
Press F key in 2d editor to center view to selected node
...
Press Ctrl+F to frame selected nodes in 2d editor
Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
marynate
0771020c83
Add auto code completion (without press Ctrl+Space manually)
...
Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
marynate
6c0f3f8d0c
Implement Shift+F1 as contextual help hotkey for script editor; There's
...
one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
marynate
ab76f54196
Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results
2014-05-06 19:21:21 +08:00
marynate
d3b7f4b1a7
EditorNode consume F1 key only when Shift or Command key not pressed at the same time
2014-05-06 19:21:21 +08:00
marynate
145b8c5e6f
Start working on script editor help
2014-05-06 19:20:59 +08:00
Juan Linietsky
197d4e2f8e
Another small fix
2014-05-04 23:33:31 -03:00
Juan Linietsky
72ae89c5aa
Lots of 3D improvements:
...
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
marynate
78fd9ada45
Add multi-select to project manager
2014-05-02 16:05:57 +08:00
jonyrock
209eaf6fa0
Merge remote-tracking branch 'upstream/master' into pair_symbols_tool
2014-05-01 20:15:28 +04:00
marynate
e1ab905bd7
Sort projects by last modified/accessed date in project manager
2014-05-01 19:31:24 +08:00
jonyrock
34aea718b1
setted font bug fix
2014-05-01 01:58:26 +04:00
jonyrock
bb853d121e
EDITOR_DEF in the right place
2014-04-30 20:21:58 +04:00
reduz
7fadc2f93a
Merge pull request #318 from adolson/scene-snap-settings-save
...
2D scene snap settings save
2014-04-28 21:51:41 -03:00
jonyrock
2c683b0f99
#331 settings menu option title fix oops
2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321
#331 settings menu option title fix
2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b
pair symbols tool basic imp
2014-04-27 14:34:37 +04:00
Dana Olson
aa84f4d261
stops running process when quitting editor
...
I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
Dana Olson
56718eb31e
use Snap / Snap (Pixels) now save to scene file
...
Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
sanikoyes
ccfeb53005
Fix export translation(can't save pot file)
2014-04-23 09:28:23 +08:00
reduz
31f88a7006
Merge pull request #272 from adolson/patch-1
...
editor window title improvements
2014-04-22 14:41:43 -03:00
Juan Linietsky
6f1410a837
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-19 16:47:03 -03:00
Juan Linietsky
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
Juan Linietsky
8ebe956421
-Revert change that broke paths
2014-04-18 16:26:46 -03:00
Juan Linietsky
ec4ef2d2e7
-Added google play services (needed for some stuff)
...
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky
7ea3e8267a
-Fixed a few bugs in Viewport
...
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
adolson
c6df9d8a41
editor window title improvements
...
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
Juan Linietsky
9f33134c93
-Support for changing fonts
...
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
a643be7170
Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
...
Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
reduz
d7b93c3776
Merge pull request #237 from marynate/PR-maya-nav
...
Maya and modo style navigation
2014-04-05 09:28:13 -03:00
reduz
d7b7d1ead6
Merge pull request #241 from marynate/PR-viewport-hotkey
...
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
reduz
64671eb6fb
Merge pull request #247 from marynate/PR-path-editor-ui
...
Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
marynate
e7463b2b16
Make secondary handle 50% transparent in Path editor to distinguish from
...
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
marynate
1076ee12d4
Add close curve icon source image
2014-04-03 18:41:33 +08:00
marynate
9902c80593
Add close curve icon
2014-04-03 18:41:25 +08:00
marynate
a2bd3a1f41
Move point in Path2D edtitor now respect snap configure; Press Alt when
...
moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
marynate
4c2183bf23
Use shift for control point in Paht2D editor (to be consistent with Path editor)
2014-04-03 16:36:01 +08:00
marynate
f07a377624
Fixed delete path2d node will crash editor
2014-04-03 16:36:01 +08:00
marynate
3b3c4b7585
Fix #244 no path2d handles visible
2014-04-03 16:35:58 +08:00
marynate
465f81a37a
Space to toggle maximize viewport
...
Cleanup debug output
2014-04-01 19:09:44 +08:00
marynate
a0fcab0a94
Add hotkey for switching viewports
...
Hotkey added
2014-04-01 16:49:10 +08:00
marynate
145d069da0
Hold shift to speedup pan/zoom in maya navigation scheme
2014-04-01 00:53:19 +08:00
marynate
4dbf26cba2
Keep selection from been cleared when navigating in 3d viewport
...
Conflicts:
tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
marynate
35bf23859a
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
2014-04-01 00:50:15 +08:00
marynate
eb294bb6ea
Disable transform operation when navigation
2014-04-01 00:49:48 +08:00
marynate
5ed527d8b8
Add maya style navigation scheme to 3d vieewport
2014-04-01 00:49:26 +08:00
Hilton Medeiros
c943167daf
Remove auto-generated doc_data_compressed.h
2014-03-27 15:28:07 -03:00
Juan Linietsky
0a717ffee2
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/multiscript/register_types.cpp
platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky
31ce3c5fd0
-fix bug in cache for atlas import/export
...
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
reduz
bb7f586842
Merge pull request #170 from mutantgames/master.fork
...
Solved bug to select external editor url
2014-03-12 08:56:39 -07:00
sanikoyes
87fd153215
fixed editor NodePath property
2014-03-11 13:38:30 +08:00
sasori
3ba00567c5
Solved bug to select external editor url
...
https://github.com/okamstudio/godot/issues/145
2014-03-05 18:52:57 +01:00
marynate
8fb19e5843
Auto select custom property value field when pop up, user can start typing to change value right away.
2014-02-27 22:19:30 +08:00
okamstudio
47cf3fcec6
Merge pull request #136 from marynate/PR-fix-scenedock-instance-btn
...
Instance button of SceneDock now working
2014-02-26 11:18:30 -02:00
okamstudio
a9d299f688
Merge pull request #137 from marynate/PR-expose-f-key-to-center-sel
...
Add F key to center 3d viewport to selected node
2014-02-26 11:18:06 -02:00
okamstudio
4f65f31826
Merge pull request #141 from vinzenz/texture-import-plugin-typo
...
Typo in 'Atlas Texture' import menu entry
2014-02-26 11:11:12 -02:00
Juan Linietsky
ed6d9463d2
-Added ATITC texture support
...
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky
b2ce682f6e
-scripts are converted to bytecode on export
...
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky
4b07eb8deb
-moved script to modules
2014-02-24 09:53:33 -03:00
Vinzenz Feenstra
af59a1b633
Typo in 'Atlas Texture' import menu entry
...
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-24 12:16:40 +01:00
Juan Linietsky
51609ffc04
-fixed bug importing skeletons
2014-02-23 10:35:05 -03:00
marynate
93878992de
Add F key to center 3d viewport to selected node
2014-02-23 17:17:48 +08:00
marynate
cca806143e
Instance button of SceneDock now working
2014-02-23 17:12:36 +08:00
Juan Linietsky
7ca29bfaa7
-added kinematic body
...
-added kinematic body demos
2014-02-22 20:28:19 -03:00
Juan Linietsky
b62ec387f3
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-20 23:02:47 -03:00
Juan Linietsky
f2a068984c
-run script in editor
...
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio
da3c7931b7
Merge pull request #109 from vinzenz/project-export
...
tools/editor/project_export: tree_vb already has a parent
2014-02-20 23:54:24 -02:00
Juan Linietsky
51c55b237b
wtf
2014-02-19 18:09:52 -03:00
Juan Linietsky
449bc14fb4
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-19 12:01:31 -03:00
Juan Linietsky
d7d65fa2f2
-improved physics ccd
...
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
reduz
2bfbf89781
Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal
...
Removal of obsolete editor plugins Fixes #64
2014-02-18 18:18:11 -02:00
marynate
3550a18fa2
Able to open project manager inside editor (Scene->Project Manager)
...
Remove unnecessary include of project_manager.h
2014-02-18 13:09:31 +08:00
Vinzenz Feenstra
dba66e0286
Removal of obsolete editor plugins Fixes #64
...
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17 22:44:05 +01:00
Vinzenz Feenstra
518722438f
tools/editor/project_export: tree_vb already has a parent
...
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17 20:49:48 +01:00
marynate
408aeeafee
Fixed #93 Build error with latest commit
2014-02-16 15:54:09 +08:00
Juan Linietsky
8c1731b679
-project settings are saved when changed
...
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky
9afdb3e0ad
-fixed bug in Button now exporting font property
...
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
reduz
6a5980e16a
Merge pull request #23 from thetron/master
...
Fixed typo in undefined main_scene alert
2014-02-14 03:26:59 -02:00
Juan Linietsky
b607687a31
Merge branch 'master' of https://github.com/okamstudio/godot
2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38
-fixed export templates not loading/exporting on Windows
...
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
okamstudio
4ff524b5c9
Merge pull request #7 from fdb/font-import-typo
...
Fix typo in font import plugin.
2014-02-13 12:11:07 -02:00
bwzuk
5a65a6cb2b
Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC
2014-02-11 11:36:49 +00:00
Nicholas Bruning
91c0aa8340
Fixed typo in undefined main_scene alert
2014-02-11 14:40:30 +11:00
Frederik De Bleser
df43d71f19
Fix typo in font import plugin.
2014-02-10 09:14:06 +01:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00