Rémi Verschelde
bd92f124f7
Merge pull request #73060 from clayjohn/screen_texture-size
...
Avoid inserting screen_texture compatibility code when using textureSize
2023-02-11 14:37:30 +01:00
clayjohn
6c1c71d68b
Avoid inserting screen_texture compatibility code when using textureSize
2023-02-10 13:03:02 -08:00
clayjohn
4317f6236f
Do clear request before reading from render target when using CANVAS_BG
2023-02-10 12:12:34 -08:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
...
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Markus Sauermann
d249370cd7
Fix crash in editor when setting `SubViewport.size` to zero
...
`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
clayjohn
04a9933f2e
Mark fma function as high end so it isn't used with the gl_compatibility renderer
2023-02-08 12:56:15 -08:00
Markus Sauermann
826e54fa73
Some code simplifications
...
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
clayjohn
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
...
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
clayjohn
dfbf439081
Avoid shading CanvasGroup nodes twice
2023-02-03 15:40:42 -08:00
Ricardo Buring
497f5576c1
Fix MultiMesh visible_instance_count being ignored after the first frame
...
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00
Rémi Verschelde
ddca070bea
Merge pull request #72631 from rburing/custom_aabb_update_dependency
...
Notify dependencies when setting custom mesh AABB
2023-02-03 06:24:51 +01:00
Rémi Verschelde
ec3adb93f7
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
...
Add layer slice support to render device and render buffers
2023-02-03 06:24:43 +01:00
Bastiaan Olij
093289364f
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
Ricardo Buring
086b9e0c59
Notify dependencies when setting custom mesh AABB
...
Fixes SoftBody3D culling issues.
2023-02-02 23:31:27 +01:00
Rémi Verschelde
9caf691c89
Merge pull request #72494 from Chaosus/shader_fix_const_init
...
Fix shader failure when using non-const initializer on a constant
2023-02-02 21:05:27 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Yuri Rubinsky
e034d5f764
Fix shader failure when using non-const initializer on a constant
2023-02-01 13:03:11 +03:00
Rémi Verschelde
7990b76ad8
Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
...
Disable multiview shader versions when xr is disabled
2023-02-01 07:58:32 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
...
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
0ba7e5a40a
Merge pull request #72464 from clayjohn/RD-skeleton-crash
...
Check if Skeleton exists before reading when calculating blend shapes
2023-02-01 07:31:42 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
...
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Bastiaan Olij
8c77aea9ab
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
...
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
clayjohn
cdc6c00b5f
Check if Skeleton exists before reading when calculating blend shapes
2023-01-31 10:10:31 -08:00
Rémi Verschelde
97de7f39e1
Merge pull request #72404 from clayjohn/RD-sky-crash
...
Fix various crashes relating to low roughness_layers
2023-01-31 10:54:41 +01:00
Rémi Verschelde
c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
...
Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
...
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
clayjohn
cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
...
The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30 20:59:53 -08:00
clayjohn
9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
...
This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
clayjohn
bc64a734d3
Fix various crashes relating to low roughness_layers
2023-01-30 12:16:33 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
...
Refactor high quality texture import
2023-01-30 20:41:01 +01:00
Rémi Verschelde
58a0c4c69e
Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error
...
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30 20:26:50 +01:00
Rémi Verschelde
e86953cb53
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
...
Fix SSAO/SSIl being applied to reflection probes
2023-01-30 20:26:43 +01:00
clayjohn
97ed3dcf71
Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30 09:04:34 -08:00
Juan Linietsky
28f51ba547
Refactor high quality texture import
...
* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Bastiaan Olij
43a63db7cf
Fix SSAO/SSIl being applied to reflection probes
2023-01-30 15:20:27 +11:00
Rémi Verschelde
23d087354d
Merge pull request #72214 from clayjohn/Skeleton2D-pivot
...
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-29 02:23:18 +01:00
clayjohn
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
Rémi Verschelde
6f7793ce1a
Merge pull request #71581 from clayjohn/dependency-changed
...
Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26 22:57:32 +01:00
Rémi Verschelde
3cacc83526
Merge pull request #72138 from clayjohn/GL-globals
...
Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
...
Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
clayjohn
eefddb07bc
Properly append global uniform buffer name in gl_compatibility shaders
...
Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
bitsawer
6f5598979f
Several shader preprocessor parser fixes and improvements
2023-01-26 14:57:23 +02:00
Rémi Verschelde
bc73e32014
Merge pull request #72068 from clayjohn/RD-sky-texture
...
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26 01:12:12 +01:00
Rémi Verschelde
31496c296a
Merge pull request #72078 from bitsawer/fix_optimize_vertices
...
Fix range loop iteration regressions
2023-01-26 01:11:25 +01:00
Rémi Verschelde
4b0363312e
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
...
Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00