Zae
5e92619a64
Fix `EditorFileSystem` not checking `.gdignore` in existed directory
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(cherry picked from commit 70cf3cbd60
)
2021-10-10 12:27:51 +02:00
mujpao
64d70d28d4
Fix right clicking sub nodes after renaming parent
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(cherry picked from commit f25a698f80
)
2021-10-10 12:27:51 +02:00
Haoyu Qiu
e7b67fe8ee
Fix make sub-resource crash in AnimationTreeEditor
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(cherry picked from commit 274ed82283
)
2021-10-10 12:27:51 +02:00
Hugo Locurcio
35d76733b0
Add a "dirty" marker to the editor import dock for unsaved changes
2021-10-10 01:06:05 +02:00
Rémi Verschelde
7843c871d0
Fix missing argument names in FileSystemDock bindings
2021-10-09 00:31:22 +02:00
bruvzg
583c6d303c
Change in-editor documentation style to be closer to online docs.
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(cherry picked from commit 1e3c02d590
)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
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And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
(cherry picked from commit a16031beb6
)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
9729432ec0
i18n: Add support for translating the class reference
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- Parse `.po` files from `doc/translations/*.po` like already done
with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
Strings are automatically dedented and stripped of whitespace to ensure
that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
`EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
not really meaningful.
(cherry picked from commit 4857648a16
)
2021-10-07 12:48:23 +02:00
Rémi Verschelde
01707c28c9
i18n: Add header strings to translation catalog
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(cherry picked from commit aca1971a12
)
2021-10-07 12:48:21 +02:00
Rémi Verschelde
df69945f1f
Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x
2021-10-05 21:02:41 +02:00
Rémi Verschelde
5fb9a2a54d
Merge pull request #52652 from boruok/optional-crop-for-texture-atlas-importer
2021-10-05 19:21:49 +02:00
Rémi Verschelde
393166793c
Merge pull request #52952 from Calinou/cpu-lightmapper-num-threads-editor-setting
2021-10-05 19:20:29 +02:00
Hugo Locurcio
0e943939e2
Add an editor setting to configure number of threads for lightmap baking
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This can be used to free some CPU cores when baking lightmaps.
When using fewer CPU cores, lightmap baking is slower but background
tasks aren't slowed down as much.
2021-10-05 17:35:20 +02:00
Rémi Verschelde
4e85135c37
Merge pull request #53429 from KoBeWi/listener3.x
2021-10-05 13:57:28 +02:00
Rémi Verschelde
d4b2db5c3a
Merge pull request #51438 from timothyqiu/selection-box-sep-3x
2021-10-05 13:55:36 +02:00
kobewi
f9720a9bf2
Add Listener2D
2021-10-05 13:29:59 +02:00
lawnjelly
192ec963ae
Create 'rendering/misc' project settings section
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To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde
7f58b6322e
Merge pull request #53067 from Calinou/add-script-nav-extra-mouse-button-3.x
2021-10-05 11:57:51 +02:00
Rémi Verschelde
86ee82c6e2
Merge pull request #53090 from Razoric480/key_up_down_spin_slider_32
2021-10-05 11:30:47 +02:00
Rémi Verschelde
59930dca00
Merge pull request #53263 from Calinou/editor-inspector-warning-yellow-3.x
2021-10-05 11:12:44 +02:00
Rémi Verschelde
74727be0aa
Merge pull request #50718 from LightningAA/drag-multiple-resources-onto-array-export-3.x
2021-10-05 11:11:30 +02:00
Yuri Sizov
8fe6fceb02
Safeguard against BitMap fonts in the CanvasItem editor
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Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
EricEzaM
6628fe0469
Fixed drag and drop not respecting type on exported arrays.
2021-10-01 13:26:15 -06:00
Eric M
a4b6ba2c2f
Added properties and methods to allow for dragging and dropping multiple files onto exported arrays.
2021-10-01 13:24:41 -06:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
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This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
Francois Belair
d43a485e51
Add up/down keys to inc/dec val in spin slider
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Back ported to 3.2.
2021-09-29 14:09:27 -04:00
kobewi
0fa8d3431a
Fix editor stuck dimmed because of unsaved script
2021-09-29 17:06:12 +02:00
kleonc
047108a4ca
SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
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(cherry picked from commit 5d25115e80
)
2021-09-29 11:05:05 +02:00
Matthew Newall
8f66e6148d
Corrected Save Scene and Save All Scenes not working when the scene's dir no longer exists
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(cherry picked from commit ed2280528f
)
2021-09-29 11:04:49 +02:00
Rémi Verschelde
bb60c97d10
Merge pull request #53063 from stebulba/3_x_undo_closecurve
2021-09-29 10:18:37 +02:00
Rémi Verschelde
b22d3df89d
Merge pull request #53065 from godotengine/template_manager_mirror_icon_3
2021-09-29 08:12:26 +02:00
naeu
9fb7efdf16
Set dialog folder icon color
2021-09-27 19:10:20 +01:00
Rémi Verschelde
abe0535fc0
Revert "Load assets before enabling editor plugins"
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This reverts commit 55f9ae3d21
.
It caused regressions #52968 and #52995 .
2021-09-27 18:28:01 +02:00
David Socha
b05f70fe6e
export "Keep" import option when multiple files are selected
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ec9f9f72e2
)
2021-09-27 18:06:55 +02:00
Hugo Locurcio
1ff98bfa1b
Add history navigation in the script editor using extra mouse buttons
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This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 20:33:57 +02:00
Michael Alexsander
da265c6ceb
Make mirror button in Template Manager use the lighter version of its icon
2021-09-25 15:15:58 -03:00
Stéphane Fortin
6cf54d06be
add missing undo on CloseCurve
2021-09-25 13:22:10 -04:00
Rémi Verschelde
94f658a8d2
Merge pull request #52984 from pycbouh/disable-freaky-subinspectors-3.x
2021-09-25 00:08:42 +02:00
Rémi Verschelde
86944daafd
Merge pull request #53026 from kleonc/texture-preview-updating-3x
2021-09-24 23:15:12 +02:00
kleonc
4eb59e8492
TexturePreview Update text when texture is being changed
2021-09-24 18:55:58 +02:00
Hugo Locurcio
1e4967968f
Color error and warning lines in the editor debugger's Errors panel
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This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
2021-09-24 15:53:41 +02:00
Yuri Sizov
d3d7c29b8c
Disable sub-inspectors for properties with their own editors
2021-09-24 00:36:28 +03:00
Yuri Roubinsky
5c06685609
[3.x] Draggin in/out from ports to create nodes in Animation Blend Tree
2021-09-23 12:09:19 +03:00
Haoyu Qiu
4b611c4518
Fix 3D view name typo
2021-09-22 10:31:48 +08:00
Rémi Verschelde
882e04ed0d
i18n: Sync translations with Weblate
2021-09-21 20:33:12 +02:00
kobewi
168292fa00
Don't stop closing on unsaved script
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(cherry picked from commit 8fe664fb4b
)
2021-09-21 20:33:11 +02:00
Ryan Roden-Corrent
ae38c672f1
Add QuickLoad option to resource picker.
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When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").
In my experience, this is much faster than clicking through the File
Dialog.
Relates to godotengine/godot-proposals#346 .
(cherry picked from commit 470b94fe22
)
2021-09-21 20:33:11 +02:00
kleonc
891681a5a3
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
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(cherry picked from commit ad7a6102ae
)
2021-09-21 20:33:07 +02:00
Hugo Locurcio
da68feb0ca
Print a warning if a 3D editor gizmo has no name defined
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Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.
(cherry picked from commit e5406ba952
)
2021-09-21 17:15:01 +02:00
Manuel Dun
dbf2d7b76c
Conversion now includes "Local to scene" flag and name
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(cherry picked from commit 3e8b54bfc3
)
2021-09-21 17:15:00 +02:00