Ilya Kuznetsov
6061ff7ba1
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 12:57:50 +01:00
Rémi Verschelde
4c10d31bc4
Merge pull request #46652 from akien-mga/remote-debugger-fix-div-by-zero
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RemoteDebugger: Fix possible division by zero
2021-03-04 14:14:00 +01:00
Rémi Verschelde
614566ddb5
RemoteDebugger: Fix possible division by zero
2021-03-04 12:55:53 +01:00
Rémi Verschelde
372b1b8f68
Revert "Add size check in Control._edit_set_state to prevent crash"
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This reverts commit ef1d58f034
.
2021-03-04 12:06:58 +01:00
Rémi Verschelde
dd1881ae19
Merge pull request #46524 from kuruk-mm/lineedit_triple_click
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LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04 10:18:20 +01:00
Rémi Verschelde
b7c9c730d6
Merge pull request #46635 from Calinou/doc-itemlist-remove-examples
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Remove trivial examples in the ItemList class documentation
2021-03-04 08:53:23 +01:00
Rémi Verschelde
484ad8d362
Merge pull request #46640 from pdfrod/fix-crash-in-image-texture
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Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04 08:15:23 +01:00
Rémi Verschelde
8ff25ffb78
Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash
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Add size check in Control::_edit_set_state() to fix crash
2021-03-04 07:46:16 +01:00
sps1112
ef1d58f034
Add size check in Control._edit_set_state to prevent crash
2021-03-04 10:55:42 +05:30
Pedro Rodrigues
46218d8c37
Fix crash trying to destroy an ImageTexture object containing a null texture
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The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
2021-03-03 23:54:27 +00:00
Rémi Verschelde
44e73473c6
Merge pull request #46573 from pdfrod/fix-crash-on-httpclient-poll
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Fix crash on HTTPClient::poll method
2021-03-03 23:07:34 +01:00
Hugo Locurcio
a5b5ac47b8
Remove trivial examples in the ItemList class documentation
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See https://github.com/godotengine/godot-docs/issues/4712 .
2021-03-03 22:58:45 +01:00
Rémi Verschelde
338fa05acc
Merge pull request #43768 from sjml/mac-mono-export-fix
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Mono/macOS: Separate data dir into frameworks and resources for codesigning
2021-03-03 22:42:44 +01:00
Rémi Verschelde
0599e5f07a
Merge pull request #46621 from bruvzg/macos_export_entitlemenst_4
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[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 22:41:01 +01:00
Rémi Verschelde
23ea8498b0
Merge pull request #46629 from KoBeWi/tree_column_men
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Deselect column only if belongs to deselected item
2021-03-03 22:24:58 +01:00
Pedro Rodrigues
a3a731ed92
Fix crash on HTTPClient::poll method
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The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.
Fixes #46138
2021-03-03 21:00:30 +00:00
kobewi
5cd5722f6a
Deselect column only if belongs to deselected item
2021-03-03 19:39:29 +01:00
Rémi Verschelde
864caf5711
Merge pull request #46617 from sps1112/fix-navigationmesh-crash
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Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03 17:01:35 +01:00
Rémi Verschelde
f3e98c286a
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
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Add size check in BakedLightmapData::_set_user_data()
2021-03-03 17:00:38 +01:00
Rémi Verschelde
d0e62518a8
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
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Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03 16:41:37 +01:00
Shane Liesegang
42eb09ddcc
Mono/macOS: Separate data dir into frameworks and resources for codesigning
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-03-03 13:54:34 +01:00
bruvzg
df267f90cc
[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 14:13:55 +02:00
sps1112
cf6bfea93f
Add null check for NavigationMesh.create_from_mesh()
2021-03-03 15:59:30 +05:30
sps1112
18bb6e74be
Add size<=0 check in BakedLighmapData._get_user_data()
2021-03-03 15:31:31 +05:30
Rémi Verschelde
4d1f83a621
Merge pull request #46609 from jmb462/fix-no-tween-repeat-after-stop
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Fix no tween repeat after stop and restart (Fix #39801 )
2021-03-03 09:15:26 +01:00
Rémi Verschelde
43264c6372
Merge pull request #43045 from DavidSichma/gdmatch
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Fixed match for expression pattern
2021-03-03 08:29:37 +01:00
jmb462
b3d7adc7d6
fix no tween repeat after stop_all() and start() again
2021-03-03 00:55:17 +01:00
David Sichma
66a5002750
Fixed match for expression pattern
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equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
Rémi Verschelde
0c61e9dd08
Merge pull request #43947 from winterpixelgames/PR-allow-msan-sanitizer-build-option
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consolidating sanitizers and adding MSAN option on platforms that sup…
2021-03-02 18:38:02 +01:00
Jordan Schidlowsky
da35cd2f00
add msan sanitizer option for linus/bsd, lsan option for osx
2021-03-02 11:10:16 -06:00
Rémi Verschelde
8c45b1d61c
Merge pull request #46594 from asheraryam/fix-clip-content-master
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Fix rounding error in Clip Content [4.0]
2021-03-02 17:07:00 +01:00
Rémi Verschelde
5885381373
Merge pull request #46581 from Riteo/fix-capsule-shape
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Change CapsuleShape3D's collision detection axis to vertical
2021-03-02 16:46:48 +01:00
asheraryam
c3d8538bb4
Fix rounding error in Clip Content
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Rounds the position and size of the final clip rect to avoid flickering issues.
Fixes https://github.com/godotengine/godot/issues/46493
2021-03-02 18:36:28 +03:00
PouleyKetchoupp
2dc5ff0caa
Fix Joint2D/Joint3D node path reset on scene switch
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When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:24:50 -07:00
George Marques
16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
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GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00
Rémi Verschelde
d86369b590
Merge pull request #46559 from asmaloney/fix-code-completion
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Script editor: Fix two special cases not being checked in code completion
2021-03-02 15:39:13 +01:00
Rémi Verschelde
75bfb016f2
Merge pull request #41897 from strank/not-in-conditional-done
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Add a "not in" operator to GDScript.
2021-03-02 15:16:52 +01:00
Rémi Verschelde
e871b07ed6
Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_only
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Make Camera2D's editor helper code only be compiled on editor builds
2021-03-02 15:06:54 +01:00
Rémi Verschelde
5895cd4c4f
Merge pull request #36202 from YeldhamDev/sprite_region_hide
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Hide extra options from various nodes if they're not enabled
2021-03-02 14:15:25 +01:00
Rémi Verschelde
3fc5ae02aa
Merge pull request #46558 from kleonc/callable_docs_fix
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Fix examples in Callable docs
2021-03-02 13:28:40 +01:00
Michael Alexsander
70304f8633
Hide extra options from various nodes if they're not enabled
2021-03-02 09:25:09 -03:00
Fabio Alessandrelli
9dd28a2953
Merge pull request #35246 from zaksnet/disconnect-while-downloading
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Disconnect while downloading
2021-03-02 12:42:52 +01:00
Zak Stam
bc8fe786b2
Update scene/main/http_request.cpp
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-02 11:58:09 +01:00
Rémi Verschelde
0862b29260
Merge pull request #46585 from akien-mga/fix-animation-track-enabled
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Fix Animation tracks disabled by default
2021-03-02 10:12:09 +01:00
Rémi Verschelde
f49433c91c
Fix Animation tracks disabled by default
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Was a regression from #45845 .
2021-03-02 09:15:01 +01:00
Riteo Siuga
b24bba95d0
Change CapsuleShape3D's collision detection axis to vertical
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This fixes an issue where its collision detection would actually work as if it had the old default orientation.
2021-03-02 08:33:44 +01:00
kleonc
39a4ec50ea
Fix examples in Callable docs
2021-03-02 02:34:53 +01:00
Rémi Verschelde
8fbe644b6e
Merge pull request #46423 from kleonc/color_from_hsv_fix
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Make Color::from_hsv use Color::set_hsv
2021-03-01 19:37:58 +01:00
Rémi Verschelde
da8eef486b
Merge pull request #46046 from BastiaanOlij/cleanup_gi
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Moving GI and Sky code from RendererSceneRenderRD into separate classes
2021-03-01 19:34:53 +01:00
Michael Alexsander
f70ccbca52
Make Camera2D's editor helper code only be compiled on editor builds
2021-03-01 14:05:45 -03:00