Commit Graph

3883 Commits

Author SHA1 Message Date
Juan Linietsky
62b568ebbf Merge branch 'master' of https://github.com/godotengine/godot 2016-05-21 22:35:09 -03:00
Juan Linietsky
eacb8f04c4 Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
Ariel Manzur
dbb4c0c9b7 fixes android drivers build 2016-05-21 21:47:21 -03:00
Juan Linietsky
a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Ariel Manzur
4c4d79e3c9 fix drivers build on ios 2016-05-21 21:07:34 -03:00
Ariel Manzur
12bd9ee6f2 fix 2016-05-21 20:07:32 -03:00
Ariel Manzur
6cf2353305 using 1 env for all drivers 2016-05-21 19:31:58 -03:00
Rémi Verschelde
87e8e8d372 i18n: Add gettext header template to the POT 2016-05-21 20:37:13 +02:00
Rémi Verschelde
10a50853df i18n: Recreate template with improved script 2016-05-21 19:02:18 +02:00
Rémi Verschelde
8d300cc8a8 i18n: Disable line numbers in location context
Can be toggled on with --with-line-nb.
2016-05-21 18:59:27 +02:00
Rémi Verschelde
1c8a447cb6 i18n: Add location of duplicate strings to the context 2016-05-21 18:59:27 +02:00
Rémi Verschelde
bcd4d8a8a0 i18n: Cosmetic fixes to extract script 2016-05-21 18:33:40 +02:00
Rémi Verschelde
21f965f249 i18n: Fix another %i in vformat 2016-05-21 16:53:23 +02:00
Rémi Verschelde
be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
Rémi Verschelde
a65a66b2a3 Merge pull request #4740 from Marqin/whitespace
remove trailing whitespace
2016-05-21 16:28:46 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde
b0a5347a1c Merge pull request #4737 from Geequlim/filesystem-show_in_explore
Changes to open dir in native explorer RMB option
2016-05-21 14:17:51 +02:00
Geequlim
83fe6a6bdb Changes to open dir in native explorer RMB option
Rename 'Show In System' to 'Show In File Manager'
Replace path from DirAccess::get_full_path to Globals::globalize_path
2016-05-21 20:12:21 +08:00
Rémi Verschelde
da24bc8f3f VehicleBody: Cosmetic fixes to previous commit 2016-05-21 11:52:21 +02:00
Agustin Benavidez
97da9f14ab Add get_linear_velocity() method to VehicleBody class
Doc added also.
2016-05-21 11:35:55 +02:00
Rémi Verschelde
436debb045 Merge pull request #4733 from akien-mga/pr-i18n-proofreading
i18n: Proofreading of all strings
2016-05-21 11:34:19 +02:00
Rémi Verschelde
2b29e7ba6f Merge pull request #4732 from marcelofg55/master
Added 'fat' option for bits param on scons for osx, this will produce…
2016-05-21 11:34:12 +02:00
Rémi Verschelde
2a6bd0c357 Merge pull request #4722 from MarianoGnu/master
Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
2016-05-21 11:33:16 +02:00
Rémi Verschelde
8061be1465 Merge pull request #4719 from Paulb23/multiline_duplication
Multiline duplication, issue #4661
2016-05-21 11:32:04 +02:00
Rémi Verschelde
674cfe21d3 Merge pull request #4700 from Geequlim/filesystem-show_in_explore
Add 'Show In System' option into filesystem RMB menu
2016-05-21 11:29:40 +02:00
Rémi Verschelde
00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
c2d754516f i18n: Sync template with previous commit 2016-05-21 00:21:57 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
marcelofg55
eeb83982e2 Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
Rémi Verschelde
bc8df8feaa Merge pull request #4728 from Geequlim/classref-edit
Document the FileDialog and partial OS methods
2016-05-20 15:49:33 +02:00
Geequlim
a92652d578 Document the FileDialog and partial OS methods 2016-05-20 21:39:31 +08:00
Rémi Verschelde
dfc50c06d6 Merge pull request #4726 from bojidar-bg/fix-docs
Fix a XML error with the documentation
2016-05-20 14:04:48 +02:00
captainwasabi
4b80895082 Fix for tooltip blinking (#4713)
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20 13:56:42 +02:00
Bojidar Marinov
d208572906 Fix a XML error with the documentation 2016-05-20 14:54:33 +03:00
MarianoGNU
5eaf0bcc20 Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. 2016-05-19 17:38:06 -03:00
Paulb23
2eb4e7c103 Multiline duplication, issue #4661 2016-05-19 15:32:41 +01:00
Rémi Verschelde
5e0f0a962a Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
Rémi Verschelde
d7c9bb2565 Merge pull request #4707 from nounoursheureux/master
Check the save path before importing a 3D Mesh
2016-05-18 21:30:59 +02:00
Wilhem Barbier
f38473f65b Check the save path before importing a 3D Mesh 2016-05-18 20:55:24 +02:00
Geequlim
5ad6480979 Add 'Show In System' option into filesystem RMB menu 2016-05-18 15:48:40 +08:00
Rémi Verschelde
926495d8eb Merge pull request #4698 from volzhs/compile-no-tools
fix compile failure when tools=no
2016-05-18 07:34:24 +02:00
volzhs
ebcf04ff1f fix compile failure when tools=no 2016-05-18 14:29:53 +09:00
Rémi Verschelde
3e61927790 i18n: Sync template with source 2016-05-17 23:49:42 +02:00
Rémi Verschelde
be4d95c19a CanvasModulate: fix build issue with GCC
Bug from c195c0d.
2016-05-17 23:47:26 +02:00
Rémi Verschelde
f33460aa23 i18n: Make .pot paths hopefully platform-independent 2016-05-17 23:37:20 +02:00
Juan Linietsky
c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Rémi Verschelde
3a26e14a2b i18n: Simple extract.py improvements
Also sync the template with current source.
2016-05-17 19:29:32 +02:00
punto-
433de90564 Removing round from int interpolation
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
Rémi Verschelde
8cb2e1be1b Merge pull request #4690 from volzhs/dnd-visual
Scenetree Nodes drag and drop visual representation
2016-05-17 17:24:36 +02:00
volzhs
3dd722d92f Scenetree Nodes drag and drop visual representation
fixes #4684
2016-05-17 23:27:35 +09:00