Commit Graph

2545 Commits

Author SHA1 Message Date
Raffaele Picca
995408b492 GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
Cory Petkovsek
3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
kobewi
6eb1c92cea Fix custom built-in script names 2021-12-08 14:04:10 +01:00
kobewi
d0569255f2
Properly reload built-in tool scripts
(cherry picked from commit 75e8eafa72)
2021-12-06 16:51:55 +01:00
lawnjelly
3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
kobewi
f899b76747 Improve save handling for built-in scripts 2021-12-04 01:28:52 +01:00
kobewi
eef08ea3e0
Show mouse position when clicking ruler tool
(cherry picked from commit 0f7d7c9ffb)
2021-12-03 12:19:47 +01:00
Marcel Admiraal
e0729b9c79 Allow any kind of Mesh to be added to an EditorSpatialGizmo 2021-12-03 08:51:38 +00:00
Yuri Sizov
eb98210be4 Allow scrolling theme preview when the control picker is active 2021-12-02 19:03:31 +03:00
Rémi Verschelde
f36debf8de
Merge pull request #55232 from Calinou/script-editor-add-replace-in-files-3.x 2021-12-02 09:38:01 +01:00
janglee
0b327eb46e VCS: Add push, pull, fetch and improved diff view to VCS UI
This commit was created by merging the commits presented in #39255 for
the GSoC 2020 VCS Improvement project

VCS: Make EditorVCSInterface store less amount of internal state

VCS: Add force push checkbox + more frequent VCS updates

Add force push checkbox in the Commit dock. Also add some missing
opportunities for checking the VCS state again on from UI inputs

VCS: Fix script contents not being updated on merge conflict

VCS: Add branch creation VCS interface calls

VCS: Add VCS remote creation and remote selection menus

VCS: Show more commit information + Fix truncated commit offsets

VCS: Make VCS less noisy + Fix diff view refreshes

VCS: Fix mismatched argument names in VCS helpers

VCS: Add SSH transport support for remote operations

Also, moves the editor's VCS settings registrations to
project_settings.cpp and editor_settings.cpp

VCS: Change TTR() to vformat() for branch and remote removal text

VCS: Add VCS branch icon instead of using Tree node icon

Co-authored-by: @ChronicallySerious
2021-12-01 22:52:07 +05:30
kobewi
009e4a3d18
Mention that Ctrl+Alt with select tool will scale
(cherry picked from commit dc472622cc)
2021-12-01 14:25:55 +01:00
kobewi
fd8eb47ee5
Show scene when showing built-in script file
(cherry picked from commit 512e260af4)
2021-11-29 16:10:29 +01:00
Wilson E. Alvarez
1a2153eb0a
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor 2021-11-28 09:08:02 -05:00
Haoyu Qiu
420ec1f84a
Fix Theme Editor crash when clicking the element picker
(cherry picked from commit abd41dedb0)
2021-11-25 22:06:15 +01:00
kleonc
97e9165de4 TileSetEditor Fix selecting next/previous subtile 2021-11-23 14:49:37 +01:00
Dominik 'dreamsComeTrue' Jasiński
7bd0eae635
Add "Replace in Files" functionality to text editors
The Soft Reload Script shortcut was changed from Ctrl + Shift + R
to Ctrl + Alt + R to avoid conflicts.
2021-11-23 01:10:38 +01:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
kobewi
f3d5ef6f7b Fix TileSet editor workspace breaking 2021-11-17 18:00:33 +01:00
Hugo Locurcio
a0699bb6ec
Tweak the built-ins color highlighting in the shader editor (take 2)
The new color is more distinguishable from other variables and
symbols.
2021-11-16 01:01:43 +01:00
Rémi Verschelde
0cdcf1154f
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 5341e6010e)
2021-11-15 17:22:47 +01:00
kobewi
5f081de854
Properly handle scenes in Find in Files
(cherry picked from commit 31644fe280)
2021-11-15 17:22:47 +01:00
kobewi
969136e675
Ignore external editor for built-in scripts
(cherry picked from commit 9abb07efb4)
2021-11-15 17:22:47 +01:00
Hugo Locurcio
cbf870aa59
Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.

(cherry picked from commit 4ff1431993)
2021-11-15 16:10:00 +01:00
Ryan Roden-Corrent
d1df89a695
Clamp rotation for up/down orbiting shortcuts.
This prevents the viewport from going upside-down.

This was suggested at:
https://github.com/godotengine/godot/pull/51984#issuecomment-948614191:

> For 3.4, I think we can just clamp the angle value when using the
> camera orbiting shortcuts. We can investigate what to do with panning
> and freelook in 3.5 and 4.0.

(cherry picked from commit 3bd7c4f2a9)
2021-11-15 16:10:00 +01:00
Hugo Locurcio
b31f6f78a3
Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.

This also makes the editor FPS display use `pad_decimals()`
for consistency with the implementation in `master`.
2021-11-09 17:20:59 +01:00
Hugo Locurcio
4d35049dc7
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
  Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
  Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
  (also similar to Inkscape). This change was needed as Ctrl + G
  now groups selected nodes.

Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-11-08 23:38:54 +01:00
Rémi Verschelde
70b521af79
Merge pull request #53013 from Calinou/editor-debugger-bottom-panel-error-warning-highlight-3.x 2021-11-08 13:15:46 +01:00
Yuri Sizov
5ff11a2c5c Add a flag to EditorResourcePicker to differentiate selection contexts 2021-11-02 14:15:14 +03:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Hugo Locurcio
d831836b09
Improve appearance of the editor Debugger bottom panel menu
- Make the Debugger bottom panel menu more prominent when
  there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
  for better visual appearance.
2021-10-27 17:01:10 +02:00
Hugo Locurcio
a094e5dcdf
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-25 00:39:50 +02:00
Haoyu Qiu
bd39b8649e
Update view name after processing orbit view shortcuts
(cherry picked from commit 392d529247)
2021-10-23 11:52:20 +02:00
Ryan Roden-Corrent
76255d89af
Implement camera orbiting shortcuts.
Fixes godotengine/godot-proposals#2051.
Relates to godotengine/godot-proposals#1215.

Implements shortucts for adjusting the camera rotation in 15-degree
increments, similar to Blender.

I did not add corresponding menu entries for these, as I didn't feel
like they would be too useful from a menu, and didn't want to make the
menu too long.

(cherry picked from commit cb15ec20bb)
2021-10-18 11:24:37 +02:00
Hugo Locurcio
52b16f0984
Increase object snapping distances in the 3D editor
- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).

(cherry picked from commit 7a3d0b79b4)
2021-10-15 12:51:42 +02:00
Haoyu Qiu
e7b67fe8ee
Fix make sub-resource crash in AnimationTreeEditor
(cherry picked from commit 274ed82283)
2021-10-10 12:27:51 +02:00
Rémi Verschelde
d4b2db5c3a
Merge pull request #51438 from timothyqiu/selection-box-sep-3x 2021-10-05 13:55:36 +02:00
Rémi Verschelde
7f58b6322e
Merge pull request #53067 from Calinou/add-script-nav-extra-mouse-button-3.x 2021-10-05 11:57:51 +02:00
Yuri Sizov
8fe6fceb02 Safeguard against BitMap fonts in the CanvasItem editor
Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
kobewi
0fa8d3431a Fix editor stuck dimmed because of unsaved script 2021-09-29 17:06:12 +02:00
Hugo Locurcio
1ff98bfa1b
Add history navigation in the script editor using extra mouse buttons
This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
2021-09-25 20:33:57 +02:00
Stéphane Fortin
6cf54d06be add missing undo on CloseCurve 2021-09-25 13:22:10 -04:00
kleonc
4eb59e8492 TexturePreview Update text when texture is being changed 2021-09-24 18:55:58 +02:00
Yuri Roubinsky
5c06685609 [3.x] Draggin in/out from ports to create nodes in Animation Blend Tree 2021-09-23 12:09:19 +03:00
Haoyu Qiu
4b611c4518 Fix 3D view name typo 2021-09-22 10:31:48 +08:00
kobewi
168292fa00
Don't stop closing on unsaved script
(cherry picked from commit 8fe664fb4b)
2021-09-21 20:33:11 +02:00
kleonc
891681a5a3
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
(cherry picked from commit ad7a6102ae)
2021-09-21 20:33:07 +02:00
Hugo Locurcio
da68feb0ca
Print a warning if a 3D editor gizmo has no name defined
Unnamed gizmos should be avoided, so this should help editor plugin
authors resolve issues with gizmo naming if they forgot to override
the function.

(cherry picked from commit e5406ba952)
2021-09-21 17:15:01 +02:00
Manuel Dun
dbf2d7b76c
Conversion now includes "Local to scene" flag and name
(cherry picked from commit 3e8b54bfc3)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
c1d13df0ef
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.

(cherry picked from commit c03e7c2dde)
2021-09-21 17:14:59 +02:00
Rémi Verschelde
8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Rémi Verschelde
7d852bd98a
Merge pull request #52377 from Calinou/tweak-3d-inertia-3.x
Tweak the 3D editor inertia defaults for better responsiveness (3.x)
2021-09-20 15:41:43 +02:00
Hugo Locurcio
de3f454c27
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.

(cherry picked from commit 16cfb97ca2)
2021-09-19 11:30:21 +02:00
Hugo Locurcio
4914b57222
Enable Doppler preview in the 3D editor by default
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.

- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
  since the group only had 1 property, which resulted in unnecessary
  folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
  in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Hugo Locurcio
7922c262f6
Display a editor gizmo icon for Listener
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 23:37:12 +02:00
Krystof Klestil
5e2450cae6 Fix issues with scaling 3D Objects
When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
2021-09-15 08:40:41 +02:00
Rémi Verschelde
20f14e0a16
Merge pull request #52586 from JFonS/lm_bake_end
Fix editor getting stuck after baking lightmaps from a script
2021-09-14 22:40:48 +02:00
Rémi Verschelde
07d7754ac6
Merge pull request #52664 from butkeim/3.x
[3.x] Fix 3D Onion skinning missing
2021-09-14 22:27:55 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
Kerrad Yanis
77b00d16e2 Fix 3D Onion skinning missing 2021-09-14 13:37:23 +02:00
Haoyu Qiu
70853fd669 Remove do{ } while(0) wrapper around error macros 2021-09-12 15:04:53 +08:00
JFonS
14eb739418 Fix editor getting stuck after baking lightmaps from a script 2021-09-12 01:01:29 +02:00
Hugo Locurcio
543c14336d
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-10 22:17:04 +02:00
Twarit Waikar
25cb3edbc4 Fix #52195 VCS script attachment failing for GDScript instances 2021-08-29 18:27:17 +05:30
kobewi
6611d24e74 Include locked nodes on selection list 2021-08-18 13:27:33 +02:00
Rémi Verschelde
19301d4ad2
Merge pull request #51828 from yjh0502/ext-reload
Auto-reload scripts with external editor
2021-08-18 10:37:09 +02:00
Jihyun Yu
5c66891048 Auto-reload scripts with external editor 2021-08-18 16:52:14 +09:00
Haoyu Qiu
a66339a549 Fix TextEditor not checking Standard highlighter in non-English UI
When using non-English UI, there were `Index p_idx = -1 is out of bounds (items.size() = 2).`
errors on on startup if any text file is open in the script editor. And clicking the Standard
highlighter option does not check that menu item.

This is caused by `TextEditor` searching for that menu item with unlocalized text. As already
did in `ScriptTextEditor`, this PR stores and searches for menu item with `TTR`ed text.
2021-08-18 10:42:12 +08:00
Haoyu Qiu
5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde
c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
lawnjelly
115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Rémi Verschelde
032559936f
Merge pull request #51031 from kleonc/sprite_frames-preserve-src-atlas_texture-margins-3x
[3.x] SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:57 +02:00
Hugo Locurcio
5335a0368c
Add a Viewport property to use full floating-point precision in HDR
This is only available on the GLES3 backend.

This can be useful for advanced shaders, but it should generally
not be enabled otherwise as full precision has a performance cost.
For general-purpose rendering, the built-in debanding filter should
be used to reduce banding instead.
2021-08-16 03:16:01 +02:00
Danil Alexeev
1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing" 2021-08-15 16:54:19 +03:00
Haoyu Qiu
afea754e97 Fix i18n of 3D view name
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:23:59 +08:00
Yuri Sizov
ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Haoyu Qiu
ad425b7e9f Allow dropping property path into script editor 2021-08-13 23:01:45 +08:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Yuri Roubinsky
9c9559654b
Fix incorrect position of the created VisualShader nodes on zoomed graph
(cherry picked from commit 8249ae8085)
2021-08-12 16:42:17 +02:00
Rémi Verschelde
7c6bdea33c
Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-08-10 10:08:24 +02:00
Haoyu Qiu
9d9043e1a9 Make 3D selection box independent of object size 2021-08-09 22:51:26 +08:00
Rémi Verschelde
b4a8717260
Merge pull request #51324 from LightningAA/show_view_rotation_dir-3.x
[3.x] Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:30 +02:00
Lightning_A
9613725732 Minor visual improvements to the viewport rotation gizmo (again) 2021-08-06 14:38:31 -06:00
kleonc
2eeed26d67 TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-06 18:52:04 +02:00
Lightning_A
6280c66f04 Minor improvements to the view rotation gizmo 2021-08-04 13:15:44 -06:00
Yuri Sizov
3b6e7d61a5 Improve user communications in the theme editor 2021-08-04 18:36:06 +03:00
Nicholas Huelin
0b94db5f4c
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.

(cherry picked from commit 3ffd75107d)
2021-08-03 10:20:18 +02:00
foxydevloper
f807c7e569
Name nodes added from drag & drop by name_casing
(cherry picked from commit 07a8f0fe38)
2021-08-03 10:18:04 +02:00
Yuri Roubinsky
4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
(cherry picked from commit bb5729fd35)
2021-08-03 09:33:25 +02:00
Hugo Locurcio
bcd3c9a285
Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
  to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
  anywhere else in the editor.

(cherry picked from commit 026aea681d)
2021-08-03 09:15:33 +02:00
lawnjelly
9e9abe2137 Portals - Fix UI default
I had forgotten to add a call to update_portal_tools() at the end of the SpatialEditor constructors. This ensures that the portal UI is off by default in normal use without portals.
2021-08-02 16:10:34 +01:00
Rémi Verschelde
73c6ab0215
Merge pull request #51152 from lawnjelly/portals_improve_ui 2021-08-02 14:40:18 +02:00
Rémi Verschelde
e8f1cc693a
Merge pull request #50432 from goostengine/ctrl-enter-commit-3.x
[3.x] VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:35 +02:00
lawnjelly
776623d56b Portals - Improve UI and add shortcuts
This PR makes the 'convert rooms' button permanently on the toolbar and accessible whichever node is selected, so you can convert rooms without having to select the RoomManager first.

It also adds a togglable item 'view portal culling' to the 'View' menu which is a simple way of setting the RoomManager 'active' setting without the RoomManager being the selected node.

Both of these have keyboard shortcuts, which should make it much faster to reconvert rooms and edit.

In addition there the string in the 'Perspective' Listbox is modified to show [portals active] when portal culling is operational, for visual feedback. This is updated when you change modes, and when the rooms are invalidated.
2021-08-01 19:54:16 +01:00
Rémi Verschelde
a17228c788
Merge pull request #51111 from pycbouh/editor-put-the-colon-back-in-3.x
[3.x] Put multiple colons back into translated strings
2021-07-31 22:05:04 +02:00
Yuri Sizov
9b228f0f5d Put multiple colons back into translated strings 2021-07-31 20:18:24 +03:00