asheraryam
342c88841d
Create bindings for creating multiple-convex-collision static bodies from gdscript
2021-04-27 06:55:17 +03:00
PouleyKetchoupp
feee9f9695
Fix skinning initialization in MeshInstance when loaded from thread
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Fix for a regression from software skinning support:
instance_attach_skeleton wasn't called in set_mesh before, and it's
causing issues when the mesh instance is loaded from a thread.
1. Call from a thread queues instance_attach_skeleton with RID() in the
visual server.
2. Call from the main thread when entering tree calls
instance_attach_skeleton immediately with a valid skeleton
3. Queued instance_attach_skeleton resets the attached skeleton
This change prevents that to happen by making sure
instance_attach_skeleton is not called on set_mesh as it was doing
before, but there might be a more general problem to solve in how
visual server commands are executed when resources are loaded from
a different thread.
2021-04-26 11:42:46 -07:00
Thomas ten Cate
a980bad0b0
Add OpenSimplexNoise output change to changelog
2021-04-26 20:26:58 +02:00
Lightning_A
827f6739a2
Initialize some graphedit values in the header
2021-04-26 09:22:28 -06:00
Rémi Verschelde
a6651de537
Merge pull request #48209 from akien-mga/3.x-cherrypicks
2021-04-26 13:43:34 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
ray90514
bf645099a1
Fix multi-selection doesn't correctly show in the inspector
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(cherry picked from commit 16decbc0ee
)
2021-04-26 13:15:29 +02:00
Hugo Locurcio
e2934a04e2
Allow Center Selection to work without any selection in 2D/3D editors
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When there is no selection, the camera will center around the
world origin.
This helps people get back to the world center if they haven't added
any nodes yet.
(cherry picked from commit fc055e1993
)
2021-04-26 13:15:28 +02:00
kobewi
b824895065
Allow to drop files on filtered scene tree
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(cherry picked from commit 4e64c9fd4d
)
2021-04-26 13:15:28 +02:00
Hugo Locurcio
4881d96ef0
Display scene file extensions in the editor only if there's ambiguity
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This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.
(cherry picked from commit 218d124755
)
2021-04-26 13:15:28 +02:00
kobewi
645842e0e8
Save project after opening
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(cherry picked from commit 76240515d8
)
2021-04-26 13:15:28 +02:00
Tomasz Chabora
44e84c61a6
Add disabled theme icons for CheckBox
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(cherry picked from commit 3a40c268a6
)
2021-04-26 13:15:28 +02:00
Kyle
cc419fcf8f
Fixes ctrl-click function line centering
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When ctrl-clicking in the code editor, the view will now be centered on the function result.
Also replaces a circumstance where goto_line_centered should be used.
(cherry picked from commit 2b775bd698
)
2021-04-26 13:07:59 +02:00
Shatur95
41e7cefaa4
Move duplicated code into a function
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(cherry picked from commit a1cfc1032c
)
2021-04-26 13:07:59 +02:00
Sergey Minakov
78837f5c65
Core: add EOF check for json parser
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Additionally reset parse result if error was found.
(cherry picked from commit a2676ff810
)
2021-04-26 13:07:59 +02:00
Johannes
a3c67dd3fc
Fix removal of `rect_min_size` not triggering resize
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fixes #46672
(cherry picked from commit c8868fcaab
)
2021-04-26 13:07:59 +02:00
Hugo Locurcio
58393b544b
Tweak error messages for the Save Branch as Scene editor option
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See https://github.com/godotengine/godot-proposals/issues/2433 .
(cherry picked from commit 4c8f458c90
)
2021-04-26 13:07:59 +02:00
Ev1lbl0w
c2b85ed865
Allow Godot to import .ZIP files with non-regular structure
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(cherry picked from commit 9b1db715fd
)
2021-04-26 13:07:58 +02:00
Nathan Franke
1001bea7ac
Collapse Resource Preview Properly
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(cherry picked from commit 98c46cbf26
)
2021-04-26 13:07:58 +02:00
Maganty Rushyendra
c5e8a81737
Fix AudioServer Crash when bus count equals 0
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(cherry picked from commit ccc375f163
)
2021-04-26 13:07:58 +02:00
Marcel Admiraal
cfccf77edb
Fix CSGMesh undo not refreshing gizmo
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(cherry picked from commit 4311c2f66e
)
2021-04-26 12:52:15 +02:00
Lightning_A
a853cf25f6
Remove current export template version from "Installed Versions"
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**Not tested** (I don't have an easy way to test currently). Resolves https://github.com/godotengine/godot-proposals/issues/2394 .
(cherry picked from commit c562c6943f
)
2021-04-26 12:52:15 +02:00
Hugo Locurcio
7cb77a859a
Add a menu action to open C++ source on GitHub in the editor debugger
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This helps user find back the source code where the error/warning
was emitted from.
(cherry picked from commit 5bc746e60a
)
2021-04-26 12:52:15 +02:00
Sushi
79f48642a8
Fix: Selection Only in Find/Replace now preserves selection
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(cherry picked from commit a4d5664858
)
2021-04-26 12:52:15 +02:00
Hugo Locurcio
a989e08839
Improve error messages for missing export presets when using `--export`
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- Display a specific error message if the project doesn't have an
`export_presets.cfg` file.
- Display a list of detected export presets if an invalid export
preset name is supplied.
(cherry picked from commit 09f38ea215
)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
263c250067
Main: Default `--doctool` path to '.' if none given
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(cherry picked from commit 096ef0dc91
)
2021-04-26 12:20:28 +02:00
Hugo Locurcio
94e0d02079
Strip leading/trailing whitespace for project name in the project manager
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This affects creating projects and renaming them.
(cherry picked from commit 86455d0c58
)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
030f0f58a3
Scene: Remove unused `mesh_materials` StringNames
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They were added in 8be2fabbe5
(2.1 era) but
were likely a first attempt that didn't get unused in the end.
(cherry picked from commit 764eee03a4
)
2021-04-26 12:20:28 +02:00
ray90514
ea8004052d
Fix LineEdit undo behaves strangely
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(cherry picked from commit 7501c7f48a
)
2021-04-26 12:20:28 +02:00
Francois Belair
1f54a75310
Make LSP update the filesystem of changed scripts
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This updates global classes and exposes base member variables.
Fixes #39713
(cherry picked from commit b16bb33a5b
)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
137f71fd75
Merge pull request #48173 from madmiraal/fix-empty-csgshape-error-3.x
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[3.x] Fix new `CSGMesh` errors
2021-04-26 12:20:08 +02:00
Rémi Verschelde
cbd47665ea
Merge pull request #48125 from lawnjelly/ewok_fix_translate_size
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Batching - fix number of verts in translation
2021-04-26 11:53:00 +02:00
Rémi Verschelde
e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
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Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Marcel Admiraal
decdf4fcbc
Fix empty CSGShape error
2021-04-25 08:01:14 +01:00
Rémi Verschelde
5942a70596
Merge pull request #48151 from lawnjelly/ewok_gles3_light_modulate
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Batching - GLES3 fix light pass modulates
2021-04-24 12:24:05 +02:00
lawnjelly
35c5ccce9e
Batching - GLES3 fix light pass modulates
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The final_modulate was incorrectly being set in the uniform on light passes in GLES3 in situations where color was baked in the vertices. This was already correct in GLES2. This PR makes prevents setting final_modulate in this situation.
2021-04-24 10:21:33 +01:00
Rémi Verschelde
e572be0c5f
Merge pull request #47484 from rafallus/fix/rigidbody-crash3.x
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Fix crash on RigidBody _direct_state_changed (3.x)
2021-04-24 01:36:24 +02:00
Fabio Alessandrelli
2e7976181b
Document AES and new Crypto/CryptoKey functions.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
dcd5433b3b
Implement RSA encryption/decryption.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09b9e65688
Implement sign and verify in crypto.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
09af27fa39
CryptoKey supports public keys.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
ef77fb0a38
Add AESContext.
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GDScript interface to CryptoCore::AESContext.
Also add CBC mode in CryptoCore::AESContext and expose it.
2021-04-24 00:04:56 +02:00
Fabio Alessandrelli
a486783d3d
Better zeroizing in CryptoKey.
2021-04-24 00:04:56 +02:00
Rémi Verschelde
32c1bada99
Merge pull request #47827 from Chaosus/vs_fix_default_input_overriding_3.2
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[3.x] Prevents default values of VSNodeCustom from overriding by a script
2021-04-23 22:06:08 +02:00
Hugo Locurcio
6f16302d49
Link to Feature tags more explicitly in ProjectSettings documentation
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(cherry picked from commit 188bd5638c
)
2021-04-23 22:05:05 +02:00
Bhuvan Vemula
1c1ec81455
instance-scene: make parent as edited_scene if no parent selected.
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(cherry picked from commit 9eb3546f38
)
2021-04-23 21:52:21 +02:00
Arthur Paulino
d27fbe10ad
Updating KinematicBody2D "is_on" functions' descriptions
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(cherry picked from commit 0c9a1a1cd4
)
2021-04-23 21:51:42 +02:00
kobewi
07fb3c6aca
Make randomize() use unix time too
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(cherry picked from commit 22efa850bd
)
2021-04-23 21:50:34 +02:00
Rémi Verschelde
6ed82812aa
NodePath: Remove unimplemented `get_parent()` method
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Fixes #48100 .
(cherry picked from commit 12f826da7d
)
2021-04-23 21:50:00 +02:00
Rémi Verschelde
5820e36705
Android: Fix get_buffer false positive on empty dest buffer
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Follow-up to #46810 , this was missed in #47079 when fixing the issue
for other platforms.
Fixes #48135 .
(cherry picked from commit a09f3833bd
)
2021-04-23 21:49:31 +02:00