Nounours Heureux
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07d8558eee
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Show the texture name after the frame number in the SpriteFrames editor
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2016-01-03 09:31:10 +01:00 |
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Juan Linietsky
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939c5f5c9e
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-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
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2016-01-02 20:32:19 -03:00 |
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Juan Linietsky
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b0b1da6950
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Make buttons properly obey stylebox content marins, closes #2156
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2016-01-02 15:51:41 -03:00 |
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Juan Linietsky
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be73e2d2f2
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fixed uninitialized tool mode in path 2d editor
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2016-01-02 15:42:14 -03:00 |
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Ignacio Etcheverry
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e22e0cecf7
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TileMap: Consider texture offset for rotated tiles
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2016-01-02 18:17:20 +01:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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d014518a1a
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Make sure auto bracket completion setting always works, closes #2332
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2016-01-01 09:52:01 -03:00 |
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Juan Linietsky
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8dad6415b1
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-Fixed focus for shader editor when switching tab, closes #2551
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2015-12-31 10:50:39 -03:00 |
|
reduz
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135d5fb06d
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-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
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2015-12-29 07:31:50 -03:00 |
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reduz
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4028dfa6d2
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do not allow editing of tilemap if it's invisible, fixes #2601
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2015-12-28 21:23:32 -03:00 |
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reduz
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fcd4b1a421
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-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
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2015-12-28 09:38:15 -03:00 |
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hondres
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b431c88146
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Colorize Rect2 and NodePath in script editor
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2015-12-24 04:20:26 +01:00 |
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Ariel Manzur
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a5fe71a0e9
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this failed in msvc, didn't in linux and mingw
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2015-12-20 11:42:55 -03:00 |
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Ignacio Etcheverry
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d74c56289f
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Fix Remove Item option in TileSet plugin
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2015-12-15 23:35:35 +01:00 |
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Juan Linietsky
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f2183a5e09
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replaced :var by :Variant in documentation, fixes #2897
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2015-12-14 08:28:01 -03:00 |
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Juan Linietsky
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534c8e74b9
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do not open dominant script if external editor is selected, fixes #3067
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2015-12-14 08:21:18 -03:00 |
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Juan Linietsky
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72ff61963b
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fixed and improved selection and list selection, closes #2852
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2015-12-13 17:16:13 -03:00 |
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Juan Linietsky
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e19f176765
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fix broken merge
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2015-12-12 10:21:22 -03:00 |
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Juan Linietsky
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a2d817405e
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 10:14:13 -03:00 |
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Juan Linietsky
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cd4c3f4d12
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-added option to keep debugger open, fixes #3031
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2015-12-12 10:09:50 -03:00 |
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Franklin Sobrinho
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4d644ca997
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Script debugger remains visible when using Debug->Show Debugger
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2015-12-12 10:04:51 -03:00 |
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Rémi Verschelde
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964a57cb2a
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Merge pull request #2883 from TheHX/mesh_editor_plugin
Add StaticBody collision generation for all selected MeshInstance nodes
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2015-12-10 15:19:30 +01:00 |
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Juan Linietsky
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aadced2f72
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-09 09:10:00 -03:00 |
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Juan Linietsky
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6bc6b8fcf2
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-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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2015-12-09 09:08:41 -03:00 |
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Rémi Verschelde
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efbb834936
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Merge pull request #2986 from TheHX/pr-shader-editor
Fix shader editor focus when switching tabs
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2015-12-09 07:48:51 +01:00 |
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Juan Linietsky
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f93fbbe1d2
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Merge pull request #2888 from TheHX/item_list_plugin
Make ItemListEditor plugin functional
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2015-12-08 17:07:32 -03:00 |
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Franklin Sobrinho
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97a3fa3f12
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Fix shader editor focus when switching tabs
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2015-12-06 20:11:56 -03:00 |
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Franklin Sobrinho
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b3ce127e31
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Script Editor: maintain cursor column after duplicate a line
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2015-12-06 15:34:09 -03:00 |
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Juan Linietsky
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200b7bb87c
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-Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
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2015-12-05 14:18:22 -03:00 |
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Franklin Sobrinho
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d6d335f20c
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Make ItemListEditor plugin functional
|
2015-12-03 15:17:56 -03:00 |
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Rémi Verschelde
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7ac31a7209
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Merge pull request #2969 from neikeq/fix_bracket_complete
Fix auto bracket completion disabled on newly open scripts
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2015-12-01 21:01:48 +01:00 |
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Rémi Verschelde
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7b9dd1ea76
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Merge pull request #2968 from neikeq/line_duplicate
Fix script editor not clonning down last line
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2015-12-01 21:01:05 +01:00 |
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neikeq
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fc7e313074
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Fix script editor not clonning down last line
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2015-12-01 19:43:51 +01:00 |
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neikeq
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4cbabf9691
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ScriptTextEditor: fix auto bracket completion not enabled
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2015-12-01 17:43:18 +01:00 |
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Rémi Verschelde
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f1f3468f70
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Merge pull request #2890 from neikeq/cl_select_children
Allow selecting CanvasLayer children in canvas editor
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2015-12-01 11:20:48 +01:00 |
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Rémi Verschelde
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a1059e3e3e
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Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
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2015-11-25 00:25:55 +01:00 |
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neikeq
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06957a8026
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Fix Class Reference request from Inspector
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2015-11-25 00:08:39 +01:00 |
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Rémi Verschelde
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5db398f67f
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Merge pull request #2907 from neikeq/fix_2887
Fix Class Search dialog not showing
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2015-11-24 23:55:44 +01:00 |
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neikeq
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660e831e36
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Fix Class Search dialog not showing up
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2015-11-24 23:03:51 +01:00 |
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neikeq
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c591293718
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Remember last help search
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2015-11-24 22:33:26 +01:00 |
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neikeq
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0017c368c2
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Allow selecting CanvasLayer children in canvas editor
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2015-11-23 19:17:01 +01:00 |
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Franklin Sobrinho
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354bc0385b
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Add StaticBody collision generation for all selected MeshInstance nodes
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2015-11-22 20:08:50 -03:00 |
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Juan Linietsky
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06d842566c
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Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor
Corrections to #2808 (2D shapes editor update)
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2015-11-19 19:35:18 -03:00 |
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Juan Linietsky
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dccbd3b4f8
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Merge pull request #2831 from neikeq/select_menu_patch
Show select menu on button pressed (instead of released)
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2015-11-19 19:34:50 -03:00 |
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Ovnuniarchos
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1396ae274a
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get_handle_value implemented for LINE_SHAPE. Normal length normalized.
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2015-11-19 16:13:45 +01:00 |
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neikeq
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6b0423b191
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Show select menu on button pressed (instead of released)
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2015-11-19 15:47:04 +01:00 |
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Juan Linietsky
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d3eb9e8c54
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-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
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2015-11-19 10:41:20 -03:00 |
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Juan Linietsky
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daf3182442
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Revert "Ignore alpha materials in baked light ray-tracer."
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2015-11-19 00:50:25 -03:00 |
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Juan Linietsky
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9a7769f194
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Merge pull request #2444 from TheHX/issue_2117
Fix for problem when drawing CollisionPolygon when parented (#2117)
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2015-11-19 00:23:17 -03:00 |
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Juan Linietsky
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2dac9ab2ef
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Merge pull request #2447 from TheHX/issue_1275
Fix crash after undo when editing Polygon2D (#1275)
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2015-11-19 00:21:46 -03:00 |
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Juan Linietsky
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3118c192bd
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Merge pull request #2786 from neikeq/node_select_menu
Added selection menu to spatial and canvas editors
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2015-11-18 23:46:46 -03:00 |
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neikeq
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f84dc8e59d
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Added selection menu to spatial and canvas editors
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2015-11-19 00:19:00 +01:00 |
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Juan Linietsky
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94fdd01241
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Merge pull request #2702 from TheHX/fix_align_with_view
Fix 3D editor align with current view
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2015-11-18 19:58:52 -03:00 |
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Juan Linietsky
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0c3386b2ed
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Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
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2015-11-18 19:43:28 -03:00 |
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Juan Linietsky
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fce4c6eecb
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Merge pull request #2716 from SaracenOne/animation_saving_fix
Added missing saving support to animation editor.
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2015-11-18 19:35:57 -03:00 |
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Juan Linietsky
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ba9ebe6b03
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Merge pull request #2717 from SaracenOne/light_baker_transluscent
Ignore alpha materials in baked light ray-tracer.
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2015-11-18 19:35:42 -03:00 |
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Juan Linietsky
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3b2c25e77d
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Merge pull request #2815 from akien-mga/pr-tooltip-buttons-sample-library
Added tooltip for a few buttons in sample library editor
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2015-11-18 19:21:29 -03:00 |
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Juan Linietsky
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551925475b
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Merge pull request #2626 from TheHX/editor_dialogs
Small fixes in some editor dialogs
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2015-11-18 19:17:55 -03:00 |
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Juan Linietsky
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536daca8f6
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Merge pull request #2631 from firefly2442/duplicate-conditional-fix
duplicate conditional check
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2015-11-18 19:17:01 -03:00 |
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Juan Linietsky
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a8f18e1bae
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Merge pull request #2639 from MarianoGnu/origin
Fix ButtonGroup broken layout
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2015-11-18 19:14:25 -03:00 |
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Tybobobo
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c1c2fef23e
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Added tooltip for a few buttons in sample library editor
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2015-11-18 23:12:23 +01:00 |
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Juan Linietsky
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3c1fdedc9d
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Merge pull request #2679 from eska014/set-all-tileset-shapes
Add all collision shapes to a tile when converting scenes to TileSets
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2015-11-18 19:03:59 -03:00 |
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Ovnuniarchos
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0b05739a8b
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*Polygon2D now updates on any modification in its point array. ShapeLine2D has now an editor.
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2015-11-18 19:20:50 +01:00 |
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Juan Linietsky
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b08312b30c
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-Fixed default theme a little
-Added option to group help pages, fixes #2805
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2015-11-18 09:20:46 -03:00 |
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Juan Linietsky
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081a236c67
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-Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
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2015-11-17 09:46:08 -03:00 |
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Juan Linietsky
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61c4c5795f
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-support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
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2015-11-09 00:49:18 -03:00 |
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Saracen
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53c9e8301c
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Ignore alpha materials in baked light ray-tracer.
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2015-11-02 16:25:16 +00:00 |
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Saracen
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56b7567b55
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Added missing saving support to animation editor.
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2015-11-02 16:17:14 +00:00 |
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Franklin Sobrinho
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cd4d4b97e3
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Fix issue #1275
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2015-11-02 08:34:40 -03:00 |
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Rémi Verschelde
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399b1b0474
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Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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2015-11-01 20:53:26 +01:00 |
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Franklin Sobrinho
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18392e28b6
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Fix "Align with view" undo, fixes #1443
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2015-10-29 20:44:12 -03:00 |
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eska
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ca7cfa9b4c
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Add all collision shapes to a tile when converting scenes to TileSets
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2015-10-25 23:13:46 +01:00 |
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MarianoGNU
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6df7d92379
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Fix ButtonGroup broken layout
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2015-10-19 17:46:13 -03:00 |
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firefly2442
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0a45fb6311
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duplicate conditional check
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2015-10-18 20:50:32 -05:00 |
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Franklin Sobrinho
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ec394950ff
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Change MeshInstanceEditor outline dialog "Ok" button label
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2015-10-18 15:13:17 -03:00 |
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Franklin Sobrinho
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abde648e68
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Small fixes in some editor dialogs
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2015-10-18 13:31:44 -03:00 |
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Juan Linietsky
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408c498446
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-Added const to a reference, should fix #2613
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2015-10-17 17:13:49 -03:00 |
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Juan Linietsky
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7d8f187c33
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 15:49:27 -03:00 |
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Juan Linietsky
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1db523d0bb
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Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
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2015-10-17 15:31:23 -03:00 |
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Juan Linietsky
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6f9631fc51
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 12:48:47 -03:00 |
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Juan Linietsky
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52cc8e6ead
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Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
prevent to change tool mode when control key is pressed
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2015-10-17 10:52:50 -03:00 |
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Juan Linietsky
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ab22203791
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misc cleanup
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2015-10-17 10:29:54 -03:00 |
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MarianoGNU
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a5ebb52500
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Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
# tools/editor/property_editor.cpp
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2015-10-16 23:21:39 -03:00 |
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reduz
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aad2bbdb6f
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newline fixes
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2015-10-08 15:00:40 -03:00 |
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MarianoGNU
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3e6aaec193
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Add SpriteRegionEditor and update Polygon2DUVEditor
Both with snap and grid support
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2015-09-28 00:06:06 -03:00 |
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Juan Linietsky
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889d21e004
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Merge pull request #2352 from xodene/patch-6/script-file-new
Add "New" script button to Script Editor Popup Menu
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2015-09-16 09:55:10 -03:00 |
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George Marques
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1add3b3dac
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Set AnimationEditor UndoRedo reference on creation
Fix #2418
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2015-09-13 16:21:09 -03:00 |
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Franklin Sobrinho
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d6aed94651
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Fix for issue #2117
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2015-09-07 08:20:33 -03:00 |
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Mariano Javier Suligoy
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680402cebf
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Add missing icons, also make MSVC2010 happy
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2015-08-30 19:37:23 -03:00 |
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Mariano Javier Suligoy
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c688b55019
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Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
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2015-08-30 02:48:45 -03:00 |
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Mariano Javier Suligoy
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a19a653e2c
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Compile shaders using default values.
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2015-08-30 02:44:49 -03:00 |
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Juan Linietsky
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1bad27e1f8
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-Properly keep animation editor and viewport state while switching scene tabs
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2015-08-29 22:59:25 -03:00 |
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Mariano Javier Suligoy
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ea448cb779
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Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
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2015-08-29 21:09:11 -03:00 |
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Juan Linietsky
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b4acd18f32
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-display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
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2015-08-29 17:16:11 -03:00 |
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Mariano Javier Suligoy
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54291c655d
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-08-24 21:33:00 -03:00 |
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Juan Linietsky
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5850b6b58a
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beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
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2015-08-24 01:00:39 -03:00 |
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volzhs
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edabbcd064
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remove shift key check because shift + v in use with tool mode
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2015-08-11 22:52:43 +09:00 |
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volzhs
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80943d77a4
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prevent to change tool mode when control or shift key is pressed
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2015-08-11 22:39:59 +09:00 |
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Maximillian
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bc9952f1c7
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Fix create script dialog title(s)
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2015-08-09 16:55:59 -07:00 |
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Maximillian
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8f83f6c675
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Add create new script button to script editor menu
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2015-08-09 16:39:59 -07:00 |
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