Commit Graph

2034 Commits

Author SHA1 Message Date
Andreas Haas 700d07cf7c
Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483
2018-03-15 19:25:06 +01:00
Ranoller 2aae6fc2ec
FIX to broken item select list (zoom and RMB)
FIX to #17346. Compiled and tested.
2018-03-07 21:39:55 +01:00
Hein-Pieter van Braam 900384a622
Merge pull request #17243 from delftswa2018/trailingDotFix
Fix being able to create folder name with ending '.' on Windows
2018-03-07 14:09:20 +01:00
Felix Yang 96f61b2d65 Added a check for trailing dot when creating folder.
Merge the trailing dot test into existing test. Removed OS test.
2018-03-07 11:11:19 +01:00
Rémi Verschelde 91ed678708
Merge pull request #17247 from poke1024/canvas-select-prio
In CanvasItemEditor, prioritize selected items when dragging
2018-03-05 21:07:22 +01:00
Bernhard Liebl ced694e9cd In CanvasItemEditor, prioritize selected items 2018-03-05 19:09:59 +01:00
Emanuele Fornara 0071c04dcb skip demo download prompt if ssl is unavailable 2018-03-05 17:08:39 +01:00
Ivan Vodopiviz 68a4241131 Fix new Node dialog Create button behavior
Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.

Fixes #17265, long live the Realm!
2018-03-04 23:27:18 +01:00
Marcelo Fernandez 2f1429eb24 Fix for a possible crash when a custom theme is not loaded properly 2018-03-03 20:47:57 -03:00
Rémi Verschelde dd23f33b49 i18n: Sync translation templates with 3.0 source
(cherry picked from commit 65d214d3da)
2018-03-03 10:58:51 +01:00
Rémi Verschelde 7c7d3efb5b i18n: Sync translations with Weblate 2018-03-03 10:56:09 +01:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Poommetee Ketson 762f241e10 TileSetEditorPlgn: Fix a leak 2018-02-27 09:58:27 +07:00
Juan Linietsky 125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
Rémi Verschelde eec9261a75 Fix version.txt validation logic for export templates .tpz
It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them

The validation it did was not really useful anyway, so we just use the raw
string.
2018-02-25 15:24:33 +01:00
Paul Joannon 3ee4ce51a9
only show information we have in stacktrace
do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00
Rémi Verschelde ed0d1a4404
Merge pull request #16957 from akien-mga/version-macros
Refactor version macros and fix related bugs
2018-02-24 01:20:50 +01:00
Rémi Verschelde 0712acec1c
Merge pull request #16920 from neikeq/mono-project-export
Mono project export
2018-02-23 22:04:50 +01:00
Rémi Verschelde 23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky 92ece2e727 Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future. 2018-02-22 17:40:54 -03:00
Rémi Verschelde 270ef3a189 i18n: Sync translation templates with 3.0 source
Currently staying in sync with the 3.0 branch to give translators a chance
to increase the completion rate of their 3.0 translations for the stable
branch (translation template is synced with the master branch).

(cherry picked from commit 07e2461995)
2018-02-22 18:47:42 +01:00
Rémi Verschelde 661ab3c88e i18n: Sync translations with Weblate 2018-02-22 18:42:07 +01:00
Poommetee Ketson acf54f8bdc AnimationEditor: fix time indicator offset 2018-02-22 20:51:28 +07:00
Ignacio Etcheverry a38b59b656 EditorExport: Allow export plugins to add shared libraries 2018-02-22 13:39:52 +01:00
Poommetee Ketson fef49cadcb
Merge pull request #16915 from sudoio/master
Insert proper copy icon to debugger
2018-02-22 15:17:49 +07:00
Rémi Verschelde 742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00
Artem Varaksa db2a1544c0 Insert proper copy icon to debugger 2018-02-22 10:50:38 +03:00
Daniel J. Ramirez cecf274364 Icons update
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde 6afaf83de3
Merge pull request #16890 from Chaosus/ctrlsnap
Enable snapping in 3D when control key pressed
2018-02-21 16:05:23 +01:00
Chaosus 24c170555d Enable snapping when control key pressed 2018-02-21 17:36:25 +03:00
Rémi Verschelde ff3e1eaeb3
Merge pull request #16881 from fzwoch/gltf_embedded
gltf: improve embedded data discovery
2018-02-21 14:15:06 +01:00
geequlim 095e2bcc26 Fix builtin script cannot open from debug stacks 2018-02-21 21:10:32 +08:00
Juan Linietsky b2412c72a0 Was missing clearing computed UVs, sorry, realized late. 2018-02-21 09:40:01 -03:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
geequlim cfde737478 Don't print error message when select debugger stacks if the debugger is stopped.
Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Florian Zwoch 1abf464b59 gltf: improve embedded data discovery
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
2018-02-21 12:18:52 +01:00
Rémi Verschelde c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Anish 1fdb8251d2 Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.

Fixes #16425
2018-02-21 14:47:23 +05:30
Rémi Verschelde 5d6c64969c
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
Fix Automatic switch to viewport when playing a scene
2018-02-21 09:59:45 +01:00
Michael Alexsander Silva Dias 0d13eb4225 Fixed Remote Tree not drawing relationship lines unless the setting is changed. 2018-02-20 18:12:44 -03:00
Damar Indra e69dd47501 Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
volzhs 36aa62802a Draw relationship line on scene tree dock if option is on 2018-02-20 22:26:40 +09:00
Rémi Verschelde 55f00d9655
Merge pull request #16455 from volzhs/close-docs
Keep to show current script when closing all docs
2018-02-20 09:40:29 +01:00
volzhs df84290a7e Keep to show current script when closing all docs
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403
2018-02-20 14:39:52 +09:00
Michael Alexsander Silva Dias 32e3f257ac Made the Debugger's Stack Frames items reselectable. 2018-02-20 00:02:37 -03:00
Nathan Warden 4bfb504c2f Added an auto quit and auto build flag to the command line options. 2018-02-19 16:22:55 -05:00
Rémi Verschelde 693f5426d4
Merge pull request #16709 from willnationsdev/autoload-edit
Enable EditorPlugin to add/remove autoloads
2018-02-19 22:04:42 +01:00
Rémi Verschelde e7fb143515
Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update
Makes 3D editor grid color update without restart.
2018-02-19 22:02:02 +01:00