Rémi Verschelde
e91bd708d9
Merge pull request #5777 from Paulb23/caret_stretching
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Fixed caret width on tabs
2016-07-18 16:57:12 +02:00
Rémi Verschelde
f53e7efefe
Merge pull request #5527 from djrm/color_picker_fixes
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Color picker fixes
2016-07-18 16:43:41 +02:00
Paulb23
5505f0c776
Fixed caret width on tabs
2016-07-18 15:15:40 +01:00
Juan Linietsky
254d79a560
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
Rémi Verschelde
be563a1663
Merge pull request #5757 from Razzlegames/blendIndexFix
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Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde
4958963abe
Merge pull request #5742 from Ovnuniarchos/TreeItemSetButton
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TreeItem.set_button exposed.
2016-07-18 00:53:39 +02:00
Rémi Verschelde
62eae7cbe2
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
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Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
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Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Kyle Luce
4e69bc3bff
Could not use pre multiply alpha for material in editor
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- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
a blend mode is added
2016-07-17 11:09:47 -07:00
Rémi Verschelde
7b28976af5
Merge pull request #5755 from TheHX/issue-5716
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Fix empty reference pages after restarting Godot
2016-07-17 19:06:03 +02:00
Franklin Sobrinho
18f165b494
Fix empty reference pages after restarting Godot
2016-07-17 13:29:50 -03:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
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Part of #5031
2016-07-17 18:25:21 +02:00
Ovnuniarchos
10be575aa1
TreeItem.set_button exposed.
2016-07-16 22:36:19 +02:00
Ignacio Etcheverry
671c21dce7
MenuButton: Fix regression
2016-07-16 15:16:26 +02:00
Ignacio Etcheverry
f9d1e03018
MenuButton: Avoid event propagation if handled as hotkey
2016-07-16 14:36:55 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
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Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Daniel J. Ramirez
7b846d62ac
Color picker fixes:
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- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
- fixed HS bars going outside the control area
- fixed color text field changing to hex mode even if script mode was selected
2016-07-15 13:33:01 -05:00
Paulb23
b550471a14
Fixed breakpoint gutter toggle not updating when game is running, issue 5712
2016-07-15 15:02:55 +01:00
Paulb23
54f720ac06
Added block caret to TextEdit
2016-07-12 16:07:17 +01:00
Rémi Verschelde
c0e6395526
Merge pull request #5638 from TheHX/tree-buttons
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Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-12 07:28:02 +02:00
Paulb23
12e3bb1f01
Removed duplicate color
2016-07-11 15:40:04 +01:00
Paulb23
28356a7d63
Expose highlight all occurrences
2016-07-11 15:20:01 +01:00
Paulb23
21385d9ecb
Expose show line numbers
2016-07-11 15:11:35 +01:00
Paulb23
cc133c9289
Expose colors to theme
2016-07-11 14:57:32 +01:00
Paulb23
a9956be63d
Added completion font colors
2016-07-11 14:25:56 +01:00
Juan Linietsky
b41be2d1a9
Merge pull request #4854 from Razzlegames/screenToLocal
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Conversion function for screen coords to local Canvas coords
2016-07-11 02:26:58 -03:00
Kyle Luce
605193b22f
Conversion function for screen coords to local Canvas coords
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- Useful if you need to Convert screen coords to the coordinate space of a
CanvasItem, but don't have an associated InputEvent to use in
#make_event_local.
For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
Franklin Sobrinho
5708006340
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-10 19:03:43 -03:00
Rémi Verschelde
d37ef5990b
Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_section
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Fixed highlight all occurrences highlighing highlighted section
2016-07-10 19:42:56 +02:00
Juan Linietsky
46bb02991f
Merge pull request #5270 from lonesurvivor/master
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Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
223ca1363c
Merge pull request #5352 from m4nu3lf/master
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AnimationTreePlayer filters improved
2016-07-10 13:40:56 -03:00
Juan Linietsky
7af77e1b7b
Merge pull request #5606 from akien-mga/pr-rtl-raw-text
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RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10 13:07:04 -03:00
Juan Linietsky
49b288d331
Add function to get the list of samples, closes #5561
2016-07-10 13:00:42 -03:00
Juan Linietsky
b06eca108a
Merge pull request #5490 from timoschwarzer/master
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Add new Camera2D alignment functions
2016-07-10 12:39:50 -03:00
Juan Linietsky
5bb552273b
Merge pull request #5489 from jejung/richtextlabel-get_text
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RichTextLabel-get_text
2016-07-10 12:38:28 -03:00
Paulb23
d43adcbb1e
Fixed highlight all occurrences highlighing highlighted section
2016-07-10 16:10:54 +01:00
Ovnuniarchos
061cadcae5
LineEdit placeholder now accepts translated strings.
2016-07-10 00:39:17 +02:00
Juan Linietsky
864c0e84de
line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
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It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Juan Linietsky
1d6be8b00d
Changed tree so shift-selection skips folded children, closes #5515
2016-07-09 13:15:45 -03:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
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Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
3816fe9d19
RichTextLabel: Fix adding raw text when bbcode is disabled
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Fixes #5605 .
2016-07-09 14:26:49 +02:00
Rémi Verschelde
a15de80942
classref: Fix arg name for is_action_pressed/released
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Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Franklin Sobrinho
6b154c9706
Fix own world option of Viewport.
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It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Juan Linietsky
17e4ead62a
Fix several bugs related to node duplication and signals, closes #5405
2016-07-06 21:43:31 -03:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
Franklin Sobrinho
5c3c87206b
Fix TreeItem range editing by dragging on the inspector
2016-07-04 12:14:49 -03:00
George Marques
55b8a353f5
Fix completion string check when column = 0
2016-07-03 18:49:58 -03:00