Commit Graph

1297 Commits

Author SHA1 Message Date
Rémi Verschelde e91bd708d9 Merge pull request #5777 from Paulb23/caret_stretching
Fixed caret width on tabs
2016-07-18 16:57:12 +02:00
Rémi Verschelde f53e7efefe Merge pull request #5527 from djrm/color_picker_fixes
Color picker fixes
2016-07-18 16:43:41 +02:00
Paulb23 5505f0c776 Fixed caret width on tabs 2016-07-18 15:15:40 +01:00
Juan Linietsky 254d79a560 Add a function to notify font users that the font changed. Closes #5774 2016-07-18 10:00:26 -03:00
Rémi Verschelde be563a1663 Merge pull request #5757 from Razzlegames/blendIndexFix
Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde 4958963abe Merge pull request #5742 from Ovnuniarchos/TreeItemSetButton
TreeItem.set_button exposed.
2016-07-18 00:53:39 +02:00
Rémi Verschelde 62eae7cbe2 Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde 3183834c5d Merge pull request #5657 from Paulb23/block_caret
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Kyle Luce 4e69bc3bff Could not use pre multiply alpha for material in editor
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
  a blend mode is added
2016-07-17 11:09:47 -07:00
Rémi Verschelde 7b28976af5 Merge pull request #5755 from TheHX/issue-5716
Fix empty reference pages after restarting Godot
2016-07-17 19:06:03 +02:00
Franklin Sobrinho 18f165b494 Fix empty reference pages after restarting Godot 2016-07-17 13:29:50 -03:00
Rémi Verschelde 22419082d9 Remove some noisy debug prints
Part of #5031
2016-07-17 18:25:21 +02:00
Ovnuniarchos 10be575aa1 TreeItem.set_button exposed. 2016-07-16 22:36:19 +02:00
Ignacio Etcheverry 671c21dce7 MenuButton: Fix regression 2016-07-16 15:16:26 +02:00
Ignacio Etcheverry f9d1e03018 MenuButton: Avoid event propagation if handled as hotkey 2016-07-16 14:36:55 +02:00
Juan Linietsky 24d86e33a6 Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Daniel J. Ramirez 7b846d62ac Color picker fixes:
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
 - fixed HS bars going outside the control area
 - fixed color text field changing to hex mode even if script mode was selected
2016-07-15 13:33:01 -05:00
Paulb23 b550471a14 Fixed breakpoint gutter toggle not updating when game is running, issue 5712 2016-07-15 15:02:55 +01:00
Paulb23 54f720ac06 Added block caret to TextEdit 2016-07-12 16:07:17 +01:00
Rémi Verschelde c0e6395526 Merge pull request #5638 from TheHX/tree-buttons
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-12 07:28:02 +02:00
Paulb23 12e3bb1f01 Removed duplicate color 2016-07-11 15:40:04 +01:00
Paulb23 28356a7d63 Expose highlight all occurrences 2016-07-11 15:20:01 +01:00
Paulb23 21385d9ecb Expose show line numbers 2016-07-11 15:11:35 +01:00
Paulb23 cc133c9289 Expose colors to theme 2016-07-11 14:57:32 +01:00
Paulb23 a9956be63d Added completion font colors 2016-07-11 14:25:56 +01:00
Juan Linietsky b41be2d1a9 Merge pull request #4854 from Razzlegames/screenToLocal
Conversion function for screen coords to local Canvas coords
2016-07-11 02:26:58 -03:00
Kyle Luce 605193b22f Conversion function for screen coords to local Canvas coords
- Useful if you need to Convert screen coords to the coordinate space of a
  CanvasItem, but don't have an associated InputEvent to use in
  #make_event_local.

For example, if you have a particular point on the screen you'd like to project
into World Space, for various reasons, you would use this function on the root
of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10 16:06:57 -07:00
Franklin Sobrinho 5708006340 Fix tree drawing the pressed stylebox in all buttons in the column 2016-07-10 19:03:43 -03:00
Rémi Verschelde d37ef5990b Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_section
Fixed highlight all occurrences highlighing highlighted section
2016-07-10 19:42:56 +02:00
Juan Linietsky 46bb02991f Merge pull request #5270 from lonesurvivor/master
Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky 223ca1363c Merge pull request #5352 from m4nu3lf/master
AnimationTreePlayer filters improved
2016-07-10 13:40:56 -03:00
Juan Linietsky 7af77e1b7b Merge pull request #5606 from akien-mga/pr-rtl-raw-text
RichTextLabel: Fix adding raw text when bbcode is disabled
2016-07-10 13:07:04 -03:00
Juan Linietsky 49b288d331 Add function to get the list of samples, closes #5561 2016-07-10 13:00:42 -03:00
Juan Linietsky b06eca108a Merge pull request #5490 from timoschwarzer/master
Add new Camera2D alignment functions
2016-07-10 12:39:50 -03:00
Juan Linietsky 5bb552273b Merge pull request #5489 from jejung/richtextlabel-get_text
RichTextLabel-get_text
2016-07-10 12:38:28 -03:00
Paulb23 d43adcbb1e Fixed highlight all occurrences highlighing highlighted section 2016-07-10 16:10:54 +01:00
Ovnuniarchos 061cadcae5 LineEdit placeholder now accepts translated strings. 2016-07-10 00:39:17 +02:00
Juan Linietsky 864c0e84de line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
Juan Linietsky 1d6be8b00d Changed tree so shift-selection skips folded children, closes #5515 2016-07-09 13:15:45 -03:00
Rémi Verschelde 3a70d4a072 Merge pull request #5589 from akien-mga/pr-unused-var
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde 3816fe9d19 RichTextLabel: Fix adding raw text when bbcode is disabled
Fixes #5605.
2016-07-09 14:26:49 +02:00
Rémi Verschelde a15de80942 classref: Fix arg name for is_action_pressed/released
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Franklin Sobrinho 6b154c9706 Fix own world option of Viewport.
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code
Also fix a potential regression from 3fcb9b1ec1.
2016-07-08 16:47:55 +02:00
Rémi Verschelde 454b210242 Remove unused variables (third pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky 7c1ab42571 Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
Juan Linietsky 17e4ead62a Fix several bugs related to node duplication and signals, closes #5405 2016-07-06 21:43:31 -03:00
Juan Linietsky a78226c32c Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00
Franklin Sobrinho 5c3c87206b Fix TreeItem range editing by dragging on the inspector 2016-07-04 12:14:49 -03:00
George Marques 55b8a353f5
Fix completion string check when column = 0 2016-07-03 18:49:58 -03:00