clayjohn
7447946dd1
Avoid freeze when interacting with menus on Wayland by re-aquiring next swapchain image after updating swapchain
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(cherry picked from commit df021b5063
)
2023-07-10 18:09:57 +02:00
Septian
5576f5ab81
Fix various typos in documentation
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(cherry picked from commit 486609eccf
)
2023-07-10 17:46:09 +02:00
RedworkDE
3f334cb144
C#: Fix command line exporting
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(cherry picked from commit f3f3365abd
)
2023-07-10 17:46:09 +02:00
Markus Sauermann
42b8ae50d2
Fix `Node::add_sibling` parent check
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Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.
(cherry picked from commit b02dff6e1c
)
2023-07-10 17:46:09 +02:00
Septian
add7c218d1
fix typo on TLSOptions.xml and library_godot_display.js
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(cherry picked from commit b88b6b4f48
)
2023-07-10 17:46:09 +02:00
Arman Elgudzhyan
361c0d53f3
Clear specular buffer if bg mode is canvas and ss effects are used
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Explicitly clear the separate specular buffer when the background mode is canvas and screen space effects (and thus a separate specular buffer) are used.
(cherry picked from commit af9d1743f3
)
2023-07-10 17:46:09 +02:00
Aaron Franke
c8b50871fe
Fix incorrect documentation for `Engine.get_architecture_name()`
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(cherry picked from commit ebc6ec1692
)
2023-07-10 17:46:09 +02:00
MewPurPur
a4547db15b
Fix erroneous pad_zeros warning
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(cherry picked from commit cc5500f7de
)
2023-07-10 17:46:09 +02:00
Ninni Pipping
fb8e21bd6d
Fix `rpc` calls with binds
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(cherry picked from commit 7d174c8dfe
)
2023-07-10 17:46:09 +02:00
Ninni Pipping
90b4a3fa75
Add compatibility properties to `TouchScreenButton`
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Added support for `3.x` properties:
* `normal` -> `texture_normal`
* `pressed` -> `texture_pressed`
(cherry picked from commit c7e4b3bf5f
)
2023-07-10 17:46:08 +02:00
Yadnesh Kulkarni
09c245fd74
Fixed grid disappearance
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(cherry picked from commit a8dde286ce
)
2023-07-10 17:46:08 +02:00
Joe Marshall
fa6fb0ac70
fix threading bug in vulkan rendering device
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(cherry picked from commit c52fadbe75
)
2023-07-10 17:46:08 +02:00
Angad Kambli
cdeddffee7
Check parameter validity in `Object::set_script`
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Fixes #46120 .
(cherry picked from commit 9c6c2f09e0
)
2023-07-10 17:46:08 +02:00
Rémi Verschelde
4c1c26979b
Linux: Link libsquish directly when unbundling, .pc file unreliable
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(cherry picked from commit b3b4f4c1c9
)
2023-07-10 17:46:08 +02:00
bruvzg
fa45bb63c6
[Windows] Fix setting initial non-exclusive window mode.
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(cherry picked from commit db0109b237
)
2023-07-10 17:46:08 +02:00
bruvzg
393076a4b3
[macOS/iOS] Set MoltenVK logging level based on `--verbose` flag.
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(cherry picked from commit 75d0fcea16
)
2023-07-10 17:46:08 +02:00
Ivan Shakhov
c9b1d99cae
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
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(cherry picked from commit bf3af9fd48
)
2023-07-10 17:46:08 +02:00
Florian Kothmeier
240701f95a
Fix invalid minimum size for translated messages in option button
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(cherry picked from commit c33748d954
)
2023-07-10 17:46:08 +02:00
Hugo Locurcio
ac87b5df75
Mention Xbox menu button by name in Start button description
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Microsoft officially calls it the Menu button:
https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
(cherry picked from commit 1621b4e2b1
)
2023-07-10 17:46:08 +02:00
Hugo Locurcio
fe8e7a0b22
Use bullet points in shader editor creation dialog
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This is consistent with the script creation dialog.
(cherry picked from commit bce2985615
)
2023-07-10 17:46:07 +02:00
Hugo Locurcio
e32330473a
Remove uses of `vformat()` with no placeholders
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This is identical to passing the string directly.
(cherry picked from commit dcc92c174e
)
2023-07-10 17:46:07 +02:00
lewiji
a084f0568f
Return shader parse error when using 'hint_normal_roughness_texture' and not using the Forward+ backend
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(cherry picked from commit 2a93681334
)
2023-07-10 17:46:07 +02:00
Dawid Marzec
87b4143f3b
Fix cursor behaviour in Tree while holding CTRL
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(cherry picked from commit 9abbdea95e
)
2023-07-10 17:26:15 +02:00
Rémi Verschelde
1875ecb776
Project converter: Use same rendering driver as Project Manager
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Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303 .
(cherry picked from commit 53c78b2cac
)
2023-07-10 17:26:15 +02:00
jpcerrone
2ba192e803
Fix comments and indentation in .gdshaderinc files
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Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.
(cherry picked from commit 71b8a9d274
)
2023-07-10 17:26:15 +02:00
MewPurPur
8cefce591a
Improve string printing in the tiledata editor
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(cherry picked from commit 1649dcad0b
)
2023-07-10 17:26:15 +02:00
MewPurPur
ab14aa9f16
Fix enum tooltip with no description
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(cherry picked from commit c0453a544d
)
2023-07-10 17:26:15 +02:00
Aaron Franke
4cec4bd32f
Sort project tags before saving
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(cherry picked from commit d667402461
)
2023-07-10 17:26:15 +02:00
kobewi
ffc87b2bb1
Focus current node after connecting
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(cherry picked from commit d17c522991
)
2023-07-10 17:26:15 +02:00
Bauke Conijn
3fd5fecfc1
Fix Camera3D project_* methods not accounting for frustum offset
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This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript
(cherry picked from commit 47e63bc55f
)
2023-07-10 17:26:15 +02:00
bruvzg
221535c33c
[Windows] Flash both the window caption and taskbar button on `request_attention`.
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(cherry picked from commit 49af2582c4
)
2023-07-10 17:26:14 +02:00
Markus Sauermann
4e84660b50
Fix that `_drop_physics_mouseover` only happens when necessary
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Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.
(cherry picked from commit 37a96d3957
)
2023-07-10 17:26:14 +02:00
RedworkDE
69948f7489
C#: Add null check before calling `UnregisterGodotObject`
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(cherry picked from commit 693e6e036b
)
2023-07-10 17:26:14 +02:00
mb4c
6018ff49d6
Add tooltip description wrapping in scene tree and plugin settings
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(cherry picked from commit d007be2d14
)
2023-07-10 17:26:14 +02:00
Alfonso J. Ramos
8cea540eba
Do not change a node unique name to the same name
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(cherry picked from commit b2bef8c47b
)
2023-07-10 17:26:14 +02:00
Silc Lizard (Tokage) Renew
ed9c091a92
Fix infinity loop state can't break
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(cherry picked from commit fc40ba21cd
)
2023-07-10 17:26:14 +02:00
bitsawer
f5addd583d
Make shader preprocessor keyword colors consistent
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(cherry picked from commit a5d6152949
)
2023-07-10 17:26:14 +02:00
bitsawer
0dec3d6485
Fix shader language float literal precision truncation
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(cherry picked from commit 356297f909
)
2023-07-10 17:26:14 +02:00
ocean (they/them)
a0366f1cea
Fix regression with enum descriptions now showing up in documentation.
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(cherry picked from commit d48636c3bf
)
2023-07-10 17:26:14 +02:00
kobewi
705c1d6bdf
Fix dropping files from res:// to res://
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(cherry picked from commit 1d970cd6ca
)
2023-07-10 17:26:14 +02:00
Rindbee
836913ce7a
Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor`
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(cherry picked from commit fec731bf33
)
2023-07-10 17:26:13 +02:00
Raul Santos
80105226c2
C#: Compare symbol names without null flow state
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(cherry picked from commit 671a5b4ea5
)
2023-07-10 17:26:13 +02:00
nklbdev
2bfeb29bc6
Potencially fix nan's on octahedral tangents in RenderingServer
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(cherry picked from commit 1d16704faf
)
2023-07-10 17:26:13 +02:00
nklbdev
92040e85e2
Fix wrong type casting for octahedral tangents
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(cherry picked from commit c022f52f11
)
2023-07-10 17:26:13 +02:00
Haoyu Qiu
545e37cf77
Translate "No match" message in FindReplaceBar
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(cherry picked from commit ac454ce2a7
)
2023-07-10 17:26:13 +02:00
Haoyu Qiu
a8bfdd8bea
Fix error when non-ASCII characters in resource pack path
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(cherry picked from commit df5c68af99
)
2023-07-10 17:11:22 +02:00
Ben Rog-Wilhelm
371b31c85f
Fix: Incorrect property names in FontFile::_get_property_list().
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(cherry picked from commit 7ee916a259
)
2023-07-10 17:11:22 +02:00
Amir-Rasteg
7a8ac69862
Fix a typo in the `String.to_float` description
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(cherry picked from commit 9744657bb8
)
2023-07-10 17:11:22 +02:00
RedworkDE
03e82be503
Fix export options of scripted EditorExportPlugins
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(cherry picked from commit fa84d09542
)
2023-07-10 17:11:22 +02:00
Bastiaan Olij
89e64da028
Take eye offset into account for depth in StandardMaterial3D
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(cherry picked from commit 581d081ded
)
2023-07-10 17:11:22 +02:00