Commit Graph

55524 Commits

Author SHA1 Message Date
clayjohn 7447946dd1 Avoid freeze when interacting with menus on Wayland by re-aquiring next swapchain image after updating swapchain
(cherry picked from commit df021b5063)
2023-07-10 18:09:57 +02:00
Septian 5576f5ab81 Fix various typos in documentation
(cherry picked from commit 486609eccf)
2023-07-10 17:46:09 +02:00
RedworkDE 3f334cb144 C#: Fix command line exporting
(cherry picked from commit f3f3365abd)
2023-07-10 17:46:09 +02:00
Markus Sauermann 42b8ae50d2 Fix `Node::add_sibling` parent check
Replace `data.blocked > 0` by `data.parent->data.blocked > 0` in order
to check if the parent is busy.

(cherry picked from commit b02dff6e1c)
2023-07-10 17:46:09 +02:00
Septian add7c218d1 fix typo on TLSOptions.xml and library_godot_display.js
(cherry picked from commit b88b6b4f48)
2023-07-10 17:46:09 +02:00
Arman Elgudzhyan 361c0d53f3 Clear specular buffer if bg mode is canvas and ss effects are used
Explicitly clear the separate specular buffer when the background mode is canvas and screen space effects (and thus a separate specular buffer) are used.

(cherry picked from commit af9d1743f3)
2023-07-10 17:46:09 +02:00
Aaron Franke c8b50871fe Fix incorrect documentation for `Engine.get_architecture_name()`
(cherry picked from commit ebc6ec1692)
2023-07-10 17:46:09 +02:00
MewPurPur a4547db15b Fix erroneous pad_zeros warning
(cherry picked from commit cc5500f7de)
2023-07-10 17:46:09 +02:00
Ninni Pipping fb8e21bd6d Fix `rpc` calls with binds
(cherry picked from commit 7d174c8dfe)
2023-07-10 17:46:09 +02:00
Ninni Pipping 90b4a3fa75 Add compatibility properties to `TouchScreenButton`
Added support for `3.x` properties:
* `normal` -> `texture_normal`
* `pressed` -> `texture_pressed`

(cherry picked from commit c7e4b3bf5f)
2023-07-10 17:46:08 +02:00
Yadnesh Kulkarni 09c245fd74 Fixed grid disappearance
(cherry picked from commit a8dde286ce)
2023-07-10 17:46:08 +02:00
Joe Marshall fa6fb0ac70 fix threading bug in vulkan rendering device
(cherry picked from commit c52fadbe75)
2023-07-10 17:46:08 +02:00
Angad Kambli cdeddffee7 Check parameter validity in `Object::set_script`
Fixes #46120.

(cherry picked from commit 9c6c2f09e0)
2023-07-10 17:46:08 +02:00
Rémi Verschelde 4c1c26979b Linux: Link libsquish directly when unbundling, .pc file unreliable
(cherry picked from commit b3b4f4c1c9)
2023-07-10 17:46:08 +02:00
bruvzg fa45bb63c6 [Windows] Fix setting initial non-exclusive window mode.
(cherry picked from commit db0109b237)
2023-07-10 17:46:08 +02:00
bruvzg 393076a4b3 [macOS/iOS] Set MoltenVK logging level based on `--verbose` flag.
(cherry picked from commit 75d0fcea16)
2023-07-10 17:46:08 +02:00
Ivan Shakhov c9b1d99cae Update the RiderPathLocator to support the JetBrains Toolbox 2.0
(cherry picked from commit bf3af9fd48)
2023-07-10 17:46:08 +02:00
Florian Kothmeier 240701f95a Fix invalid minimum size for translated messages in option button
(cherry picked from commit c33748d954)
2023-07-10 17:46:08 +02:00
Hugo Locurcio ac87b5df75 Mention Xbox menu button by name in Start button description
Microsoft officially calls it the Menu button:

https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
(cherry picked from commit 1621b4e2b1)
2023-07-10 17:46:08 +02:00
Hugo Locurcio fe8e7a0b22 Use bullet points in shader editor creation dialog
This is consistent with the script creation dialog.

(cherry picked from commit bce2985615)
2023-07-10 17:46:07 +02:00
Hugo Locurcio e32330473a Remove uses of `vformat()` with no placeholders
This is identical to passing the string directly.

(cherry picked from commit dcc92c174e)
2023-07-10 17:46:07 +02:00
lewiji a084f0568f Return shader parse error when using 'hint_normal_roughness_texture' and not using the Forward+ backend
(cherry picked from commit 2a93681334)
2023-07-10 17:46:07 +02:00
Dawid Marzec 87b4143f3b Fix cursor behaviour in Tree while holding CTRL
(cherry picked from commit 9abbdea95e)
2023-07-10 17:26:15 +02:00
Rémi Verschelde 1875ecb776 Project converter: Use same rendering driver as Project Manager
Which means by default OpenGL 3, but it can still be overridden from the command line.
Fixes #76303.

(cherry picked from commit 53c78b2cac)
2023-07-10 17:26:15 +02:00
jpcerrone 2ba192e803 Fix comments and indentation in .gdshaderinc files
Fixes #78205
The handling of comments and indentation in the shader editor
wasn't considering shader include files.

(cherry picked from commit 71b8a9d274)
2023-07-10 17:26:15 +02:00
MewPurPur 8cefce591a Improve string printing in the tiledata editor
(cherry picked from commit 1649dcad0b)
2023-07-10 17:26:15 +02:00
MewPurPur ab14aa9f16 Fix enum tooltip with no description
(cherry picked from commit c0453a544d)
2023-07-10 17:26:15 +02:00
Aaron Franke 4cec4bd32f Sort project tags before saving
(cherry picked from commit d667402461)
2023-07-10 17:26:15 +02:00
kobewi ffc87b2bb1 Focus current node after connecting
(cherry picked from commit d17c522991)
2023-07-10 17:26:15 +02:00
Bauke Conijn 3fd5fecfc1 Fix Camera3D project_* methods not accounting for frustum offset
This does not fix Camera3D::project_ray_normal().
Adds Camera3D::get_camera_projection() and exposes it to GDScript

(cherry picked from commit 47e63bc55f)
2023-07-10 17:26:15 +02:00
bruvzg 221535c33c [Windows] Flash both the window caption and taskbar button on `request_attention`.
(cherry picked from commit 49af2582c4)
2023-07-10 17:26:14 +02:00
Markus Sauermann 4e84660b50 Fix that `_drop_physics_mouseover` only happens when necessary
Previously the call was executed every time, because in the
`_drop_mouse_over();` a few lines above, `gui.mouse_over = nullptr;`
was set.

(cherry picked from commit 37a96d3957)
2023-07-10 17:26:14 +02:00
RedworkDE 69948f7489 C#: Add null check before calling `UnregisterGodotObject`
(cherry picked from commit 693e6e036b)
2023-07-10 17:26:14 +02:00
mb4c 6018ff49d6 Add tooltip description wrapping in scene tree and plugin settings
(cherry picked from commit d007be2d14)
2023-07-10 17:26:14 +02:00
Alfonso J. Ramos 8cea540eba Do not change a node unique name to the same name
(cherry picked from commit b2bef8c47b)
2023-07-10 17:26:14 +02:00
Silc Lizard (Tokage) Renew ed9c091a92 Fix infinity loop state can't break
(cherry picked from commit fc40ba21cd)
2023-07-10 17:26:14 +02:00
bitsawer f5addd583d Make shader preprocessor keyword colors consistent
(cherry picked from commit a5d6152949)
2023-07-10 17:26:14 +02:00
bitsawer 0dec3d6485 Fix shader language float literal precision truncation
(cherry picked from commit 356297f909)
2023-07-10 17:26:14 +02:00
ocean (they/them) a0366f1cea Fix regression with enum descriptions now showing up in documentation.
(cherry picked from commit d48636c3bf)
2023-07-10 17:26:14 +02:00
kobewi 705c1d6bdf Fix dropping files from res:// to res://
(cherry picked from commit 1d970cd6ca)
2023-07-10 17:26:14 +02:00
Rindbee 836913ce7a Make sure the shortcut key respects the context in `TileSetAtlasSourceEditor`
(cherry picked from commit fec731bf33)
2023-07-10 17:26:13 +02:00
Raul Santos 80105226c2 C#: Compare symbol names without null flow state
(cherry picked from commit 671a5b4ea5)
2023-07-10 17:26:13 +02:00
nklbdev 2bfeb29bc6 Potencially fix nan's on octahedral tangents in RenderingServer
(cherry picked from commit 1d16704faf)
2023-07-10 17:26:13 +02:00
nklbdev 92040e85e2 Fix wrong type casting for octahedral tangents
(cherry picked from commit c022f52f11)
2023-07-10 17:26:13 +02:00
Haoyu Qiu 545e37cf77 Translate "No match" message in FindReplaceBar
(cherry picked from commit ac454ce2a7)
2023-07-10 17:26:13 +02:00
Haoyu Qiu a8bfdd8bea Fix error when non-ASCII characters in resource pack path
(cherry picked from commit df5c68af99)
2023-07-10 17:11:22 +02:00
Ben Rog-Wilhelm 371b31c85f Fix: Incorrect property names in FontFile::_get_property_list().
(cherry picked from commit 7ee916a259)
2023-07-10 17:11:22 +02:00
Amir-Rasteg 7a8ac69862 Fix a typo in the `String.to_float` description
(cherry picked from commit 9744657bb8)
2023-07-10 17:11:22 +02:00
RedworkDE 03e82be503 Fix export options of scripted EditorExportPlugins
(cherry picked from commit fa84d09542)
2023-07-10 17:11:22 +02:00
Bastiaan Olij 89e64da028 Take eye offset into account for depth in StandardMaterial3D
(cherry picked from commit 581d081ded)
2023-07-10 17:11:22 +02:00