Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
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GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Rémi Verschelde
8b31811b2d
Merge pull request #71364 from clayjohn/exposure-builtin
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Add EXPOSURE built in to spatial shaders
2023-04-13 09:52:40 +02:00
Rémi Verschelde
f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
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Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Hugo Locurcio
e7852552d4
Fix setrngth
typo in particles_collision_set_attractor_strength()
2023-04-13 03:09:26 +02:00
Erik Johnson
6229c2a1f9
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
clayjohn
29edd277e4
Don't store instance transform in RD 3D renderer unless requested
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Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
Tim Gift
fffc6aba58
Resolved issues with script PhysicsDirectBodyState3d contacts
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Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
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[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 10:08:51 +03:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
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Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion
2023-04-12 08:58:59 +03:00
Rémi Verschelde
ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
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Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
7b078bfe14
Merge pull request #75632 from Calinou/test-texture-fix-creation
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Fix `get_test_texture()` returning an almost fully white texture
2023-04-11 19:40:19 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline
typo in RenderingDevice.compute_pipeline_is_valid()
2023-04-10 22:32:04 +02:00
Yuri Sizov
040330c63c
Merge pull request #75835 from rburing/fix_convex_convex_axis_test
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Fix typo bug in convex-convex separating axis test
2023-04-10 12:37:00 +02:00
Ricardo Buring
d7aed57b60
Fix typo bug in convex-convex separating axis test
2023-04-08 20:37:12 +02:00
Yuri Rubinsky
12142f2b50
Fix completion of source_color
hint for texture arrays in shaders
2023-04-08 20:13:26 +03:00
RandomCatDude
c118314fe8
Apply sky fog after luminance multiplier
2023-04-08 12:52:33 +05:00
kleonc
3e7752463a
Fix deserializing resource usage debug data
2023-04-07 17:00:38 +02:00
Yuri Sizov
47af40c71f
Merge pull request #75665 from Malcolmnixon/penetration-depth-precision
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Modify contact_max_allowed_penetration precision to 3 significant digits
2023-04-07 12:43:12 +02:00
Yuri Sizov
cbb2e17369
Merge pull request #75368 from MightiestGoat/fix-limit-interpolation-R0
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Fix the limit for interpolation of R0 with respect to metallic and the calculation of the cos theata in the Fresnel Shlick term in SSR
2023-04-07 12:40:33 +02:00
Yuri Sizov
08c1b55862
Merge pull request #74891 from jmattspartacus/OccluderPolygon2D_memLeak_53722
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Fix for OccluderPolygon2D memory leak
2023-04-07 12:37:51 +02:00
mightygoat
2c000cb72f
Fix the limit for interpolation of R0 with respect to metallic and SSR
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Shlick term
2023-04-06 23:14:47 +05:30
Malcolm Nixon
1d1d3c71e0
Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
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Updated additional 2D and 3D physics parameters based on team recommendations
Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
2023-04-05 18:14:35 -04:00
Rémi Verschelde
0d6a07c031
Merge pull request #75664 from BastiaanOlij/fix_sky_framebuffer_init
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Fix framebuffers in sky not being created on mobile renderer
2023-04-05 12:03:34 +02:00
Rémi Verschelde
4f30ca3b0f
Merge pull request #75579 from smix8/make_navigation_projectsettings_basic_4.x
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Make navigation ProjectSettings always visible
2023-04-05 12:03:19 +02:00
Bastiaan Olij
901cd7e3fe
Fix framebuffers in sky not being created on mobile renderer
2023-04-05 09:43:03 +10:00
Hugo Locurcio
e4d5cecd4c
Fix get_test_texture()
returning an almost fully white texture
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The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
2023-04-04 02:30:05 +02:00
Yuri Sizov
9dcfdc2051
Merge pull request #75366 from Chaosus/shader_compiler_fix_operator
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Fix to some operators in shaders are not compiled properly
2023-04-03 22:32:31 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
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Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
Rémi Verschelde
38094dfc4a
Merge pull request #74558 from smix8/navserver_real_t_4.x
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Fix NavigationServer internals still using float instead of real_t
2023-04-03 16:00:42 +02:00
smix8
cd62b5b499
Make navigation ProjectSettings always visible
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Makes navigation ProjectSettings always visible.
2023-04-02 01:17:10 +02:00
Bastiaan Olij
ab60d3b65c
Expose viewports render targer RID
2023-03-31 11:34:09 +11:00
João Pedro Braz
63c6f0b93c
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
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This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.
This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.
With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
2023-03-29 10:37:30 -03:00
RedMser
ed960453b7
Make solving project setting errors easier
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Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Yuri Rubinsky
575e352a61
Fix to some operators in shaders are not compiled properly
2023-03-26 20:50:02 +03:00
Yuri Sizov
d20c520d96
Merge pull request #74848 from BastiaanOlij/add_xr_system_info
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Add a get_system_info method to XRInterface
2023-03-25 15:07:51 +01:00
Yuri Sizov
4640b553a2
Merge pull request #75260 from rburing/fix_collide_shape_return
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Fix `collide_shape` return type
2023-03-25 13:54:05 +01:00
Ricardo Buring
61429a5f49
Fix collide_shape return type
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Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.
2023-03-23 16:16:23 +01:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
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Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
Yuri Sizov
a7d0e18a31
Merge pull request #74861 from rburing/restore_trimesh_ccd
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Revert attempted fix of trimesh CCD
2023-03-17 10:56:44 +01:00
Yuri Sizov
98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
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[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
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Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
James Christie
68149328f1
Set value of line_point_count outside of initialization
2023-03-16 01:20:41 -04:00
Bastiaan Olij
e31c2e4277
Add a get_system_info method to XRInterface
2023-03-15 13:11:48 +11:00
Danil Alexeev
ba985ecf3f
Fix draw_multiline_colors()
for width < 0
2023-03-14 09:43:56 +03:00
Ricardo Buring
bec1182093
Revert attempted fix of trimesh CCD
2023-03-13 13:54:10 +01:00
Rémi Verschelde
0333b4a266
Merge pull request #74708 from BastiaanOlij/fix_rd_texture
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Merge duplicate rd_texture functions
2023-03-10 22:48:19 +01:00
Rémi Verschelde
0c59e0c35b
Merge pull request #74707 from mihe/recovery-as-collision
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Add `recovery_as_collision` to extension binding of `_body_test_motion`
2023-03-10 14:06:38 +01:00
Rémi Verschelde
123af87bc8
Merge pull request #74671 from mihe/motion-bindings
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Fix extension bindings for motion collision/result structs
2023-03-10 14:04:40 +01:00
Rémi Verschelde
4779389d3a
Merge pull request #74242 from mihe/pick-ray
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Add `pick_ray` parameter to extension binding of `intersect_ray`
2023-03-10 14:02:43 +01:00
Rémi Verschelde
0511da260f
Merge pull request #74019 from BastiaanOlij/split_last_effects
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Move roughness limiter and sort into their own classes
2023-03-10 14:02:14 +01:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
Mikael Hermansson
1bad2e30ee
Add recovery_as_collision
to extension binding of _body_test_motion
2023-03-10 09:37:21 +01:00
Mikael Hermansson
be64ffd25d
Fix extension bindings for motion collision/result structs
2023-03-09 17:31:56 +01:00
Bastiaan Olij
a8ec72cf94
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
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Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
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Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
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Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
Rémi Verschelde
1a5239ff1e
Merge pull request #74349 from JohanAR/fix-instance-uniforms
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Fix instance uniforms breaking when setting a new mesh.
2023-03-08 08:55:48 +01:00
smix8
217a27014b
Fix NavigationServer internals still using float instead of real_t
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Fixes that some NavigationServer internals still used float instead of real_t in some parts.
2023-03-07 22:10:48 +01:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
Rémi Verschelde
5f2137a050
Merge pull request #74087 from bruvzg/get_screen_px
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[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-06 21:58:58 +01:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
Johan Aires Rastén
26aecbfe57
Fix instance uniforms breaking when setting a new mesh.
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Fixes #58113
2023-03-04 11:49:18 +01:00
Fabio Iotti
528e0d095e
Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-03 21:36:48 +01:00
Rémi Verschelde
61d2c85511
Merge pull request #74269 from clayjohn/RD-more-timestamps
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Add a few more rendering timestamps
2023-03-03 11:09:27 +01:00
Rémi Verschelde
7bb68278bb
Merge pull request #74151 from BastiaanOlij/add_world_origin_prop
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Add XRServer.world_origin property
2023-03-03 11:05:21 +01:00
clayjohn
1adc4e5875
Add a few more rendering timestamps
2023-03-02 18:15:21 -08:00
Mikael Hermansson
fb3454a3ec
Add pick_ray
parameter to extension binding of intersect_ray
2023-03-02 18:00:03 +01:00
Rémi Verschelde
31eccb5501
Merge pull request #74150 from BastiaanOlij/fix_mobile_msaa_2d
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Use MSAA 2D texture in multipass tonemapper
2023-03-02 11:42:13 +01:00
Rémi Verschelde
29723da272
Merge pull request #73919 from RandomCatDude/volumefog-spotlight-fix
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Fix spotlight shadows in volumetric fog
2023-03-02 11:23:24 +01:00
Bastiaan Olij
fd8f26f26e
Add XRServer.world_origin property
2023-03-01 22:18:47 +11:00
Bastiaan Olij
903aa0e385
Use MSAA 2D texture in multipass tonemapper
2023-03-01 18:59:59 +11:00
bruvzg
e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-01 09:32:23 +02:00
bruvzg
8459aeaab0
[Font] Implement get_char_from_glyph_index
function.
2023-03-01 09:29:11 +02:00
Rémi Verschelde
0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
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Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
bruvzg
bbc77b6d29
Fix text server GDExtension build.
2023-02-26 18:38:22 +02:00
bitsawer
35c970f4f6
Fix shader preprocessor include resource check
2023-02-26 13:59:29 +02:00
RandomCatDude
59c31004f8
fix spotlight shadows in volumetric fog
2023-02-25 16:28:06 +05:00
smosages
786ad514df
Move ShaderWarning definitions into rendering_server
2023-02-25 12:14:25 +01:00
Bastiaan Olij
4c2f33cfae
Fixing issues with SSIL artifacts
2023-02-24 16:13:18 +11:00
clayjohn
316cf04059
Clean up OUTPUT_IS_SRGB redefinitions
2023-02-23 12:56:42 -08:00
Bastiaan Olij
467d735eb1
Fix issue with default textures requiring arrays when using multiview
2023-02-22 16:50:58 +11:00
Rémi Verschelde
1fc28fe31f
Merge pull request #73698 from clayjohn/SS-bias
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Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 21:16:07 +01:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
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Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
clayjohn
db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
2023-02-21 10:25:33 -08:00
Alon Ran
2d7db30f0d
Use the original canvas to calculate light positioning
2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
Rémi Verschelde
02e5da2cc5
Merge pull request #72917 from rburing/fix_trimesh_ccd
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Fix CCD in case of multiple supports in motion direction
2023-02-20 15:40:56 +01:00
Rémi Verschelde
9583c20171
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
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Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 14:06:55 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde
4a1913fc17
Merge pull request #68181 from MarianoGnu/fix-convex-hull-crash
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Avoid memory corruption when GodotConvexPolygonShape3D is setup more than once
2023-02-17 00:33:47 +01:00
Rémi Verschelde
eb1af0d95f
Merge pull request #73420 from clayjohn/SSAO-half-size
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Fix sampling bug when SSAO is using half size
2023-02-17 00:32:32 +01:00
Rémi Verschelde
2d845ee3d1
Merge pull request #73437 from bruvzg/docs_ignore_import_v
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Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation.
2023-02-16 18:34:44 +01:00