Commit Graph

4975 Commits

Author SHA1 Message Date
bruvzg
d1207a0504
[Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
Rémi Verschelde
f084d50cdd
Merge pull request #59880 from m4gr3d/update_resizeable_main 2022-04-04 19:06:54 +02:00
Rémi Verschelde
fc45c28660
Merge pull request #59841 from KoBeWi/drag_box 2022-04-04 18:24:06 +02:00
Fredia Huya-Kouadio
f1a7caf9bb Remove duplicate resizable settings 2022-04-04 09:18:07 -07:00
Rémi Verschelde
e659eb66a0
Merge pull request #59874 from ConteZero/richtextlabel_deselect 2022-04-04 16:57:11 +02:00
ConteZero
45159e88e1 Add deselect() to RichTextLabel 2022-04-04 16:06:57 +02:00
Igor Kordiukiewicz
fd54762892 Added interpolation property to GPUParticles2D 2022-04-04 15:51:13 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor 2022-04-04 14:26:28 +02:00
Bastiaan Olij
9b7b9de0e5 Add action map editor for OpenXR 2022-04-04 18:43:29 +10:00
kobewi
c8de265307 Mention how to add dragging for SpinBox's LineEdit 2022-04-03 19:40:14 +02:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Rémi Verschelde
6bbd4def45
Merge pull request #59415 from KoBeWi/tween_time() 2022-04-02 00:31:40 +02:00
Vitika9
ff75b30e6e Removed show_on_top property in CanvasItem 2022-04-01 18:40:40 +05:30
Rémi Verschelde
26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
Max Hilbrunner
c7f6af2855
Merge pull request #59759 from novaplusplus/month_late_typo_fix
Fixing some of my own typos
2022-04-01 12:49:17 +02:00
Eric M
4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde
4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz
e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
Rémi Verschelde
142a039f43
Merge pull request #59712 from Calinou/doc-canvasitem-top-level 2022-03-31 23:18:54 +02:00
Rémi Verschelde
8e5d927af5
Merge pull request #59590 from Calinou/rename-print-stray-nodes 2022-03-31 22:21:51 +02:00
nova++
05718796db
Fixing some of my own typos...
(and a little improvement to wording that was bugging me)
2022-03-31 14:20:37 -04:00
Hugo Locurcio
a29f2bfe54
Rename Node.print_stray_nodes() to Node.print_orphan_nodes()
The "orphan" terminology is already used elsewhere.
2022-03-31 18:33:02 +02:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Hugo Locurcio
f049c7ed06
Clarify what top_level does in CanvasItem 2022-03-31 02:04:55 +02:00
Hugo Locurcio
de363db2a6
Improve documentation for Array operators 2022-03-30 20:04:45 +02:00
K. S. Ernest (iFire) Lee
0a6889d834 Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files.

An editor setting sets the location of the fbx2gltf binary.

Enables .fbx and .blend by default.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde
118f29694b
Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer 2022-03-30 14:44:07 +02:00
Rémi Verschelde
03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Max Hilbrunner
3f78375cce
Merge pull request #58934 from Karmavil/doc/classes/array.xml
doc: Add descriptions for Array operators
2022-03-30 13:40:13 +02:00
Rémi Verschelde
33d477498e Remove ad-hoc FBX importer
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.

While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.

After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
Pierre-Thomas Meisels
63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
reduz
45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
K. S. Ernest (iFire) Lee
9484ee7a9e Add support for importing .blend files
Lets you drag or place .blend files in the project folder and it will import the files.

Checks for Blender 3.0's gltf2 `export_keep_originals` option.

Add basepath support to GLTFDocument append_from_file.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde
482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault 2022-03-29 16:14:28 +02:00
kobewi
e04ae8c8bc Add get_total_elapsed_time() to Tween 2022-03-29 13:34:05 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde
41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb 2022-03-28 13:36:19 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Hugo Locurcio
1c343cd54d Expose Color's to_linear() and to_srgb() to scripting 2022-03-28 12:17:55 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Fabio Alessandrelli
4a95408dd4 [Net] Change HTTPRequest timeout type to double.
For consistency with the Timer class and general time representation
inside the engine.
2022-03-27 18:15:56 +02:00
Karmavil
aef97305db Add descriptions to operators 2022-03-27 12:13:56 -03:00
Fabio Alessandrelli
331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli
0e52867668 [Net] Make StreamPeerTCP::_poll_connection explicit.
No longer hacked into `get_status` and renamed to `poll`.

The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz
360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys 2022-03-26 23:30:07 +01:00
Rémi Verschelde
5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Rémi Verschelde
e7fd0ec31f doc: Fix String.rsplit code example
Fixes #36898.
Supersedes and closes #36951.
2022-03-26 15:05:05 +01:00
FireForge
bb7e6e9951 Rename "ss_reflections_" to "ssr_" in Environment 2022-03-25 14:37:01 -05:00
Hugo Locurcio
7d8b344f01
Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-03-23 18:18:23 +01:00
Hugo Locurcio
25434531cd
Document the Environment class 2022-03-23 16:46:53 +01:00
Haoyu Qiu
405bc96a1e Document how to specify explicit value for PROPERTY_HINT_ENUM names 2022-03-23 17:05:49 +08:00
Rémi Verschelde
9162f27836
Merge pull request #59314 from reduz/add-static-methods-to-classdb 2022-03-22 19:22:46 +01:00
Hugo Locurcio
1a5cfcd335
Improve documentation related to detail mapping in BaseMaterial3D 2022-03-22 19:09:03 +01:00
reduz
2f651277da Add static method support to ClassDB
* Based on the work done for Variant in the past.
* Added `ClassDB::bind_static_method`
* Cleaned up ClassDB::bind_method to use variadic templates.

This adds support for having static methods in Object derived classes.
Note that this does not make it work yet in GDScript or Mono and, while it works for GDExtension, GodotCPP needs to be updated.
2022-03-22 16:27:34 +01:00
kobewi
3eb7fc4bfd Add optional 'default' argument to get_meta() 2022-03-22 15:50:47 +01:00
Rémi Verschelde
4c55a6529a
Merge pull request #59354 from Chaosus/astar3d 2022-03-22 13:15:21 +01:00
Rémi Verschelde
7538ad81ac
Merge pull request #59410 from bruvzg/mac_menu_features 2022-03-22 12:58:29 +01:00
Rémi Verschelde
2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli 2022-03-22 12:47:00 +01:00
Hugo Locurcio
003e1e6217
Improve documentation for tonemapping operators 2022-03-22 12:14:51 +01:00
bruvzg
595995a5a7
[macOS] Add missing global menu features. 2022-03-22 12:38:14 +02:00
Michael Alexsander
94b8f38de2 Add visual marker when dragging and dropping tabs 2022-03-21 22:16:29 -03:00
zacryol
21fc3cbe81 update _init() description
Specify details regarding required parameters.
2022-03-21 09:13:32 -06:00
Rémi Verschelde
16e96e52d3
Merge pull request #59352 from winterpixelgames/notify-local-transform-constant 2022-03-21 12:26:26 +01:00
Haoyu Qiu
6bf01e0567 Mention default output node name for AnimationNodeBlendTree 2022-03-21 18:02:40 +08:00
Max Hilbrunner
aa8ff21b2a
Merge pull request #59142 from Calinou/doc-multiplayerpeerextension
Document the MultiplayerPeerExtension class
2022-03-21 00:54:10 +01:00
Jason Knight
640099cce5 Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:01 -06:00
Yuri Roubinsky
7913e04950 Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
BARTEK-PC\Bartek
4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde
cb51df3286
Merge pull request #59343 from madmiraal/fix-57943
Ensure minimum modifiers are pressed when matching actions
2022-03-20 11:26:05 +01:00
Marcel Admiraal
ea20049afc Ensure minimum modifiers are pressed when matching actions 2022-03-20 08:02:54 +00:00
kobewi
342dac77d4 Hide text and icon properties in OptionButton 2022-03-19 13:36:10 +01:00
Rémi Verschelde
288cdca71d
Merge pull request #59290 from rburing/get_process_info_docs
PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs
2022-03-19 08:30:44 +01:00
Ricardo Buring
a1d4f8d389 PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs 2022-03-18 19:53:14 +01:00
Rémi Verschelde
9c231c2c1a
Merge pull request #59254 from Calinou/doc-node-owner
Mention that Node's `owner` must be set for persistence to work
2022-03-18 19:24:07 +01:00
Hugo Locurcio
be1acf3b92
Mention that Node's owner must be set for persistence to work
This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
2022-03-18 18:12:44 +01:00
Rémi Verschelde
19950076b1
Merge pull request #58394 from bruvzg/rtl_hint 2022-03-18 14:49:13 +01:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
bruvzg
e07a8f0aa6
Add brotli decoder and WOFF2 support. 2022-03-18 15:09:38 +02:00
Rémi Verschelde
acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Rémi Verschelde
5d23613836
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Compute SSAO at half resolution by default
2022-03-18 07:14:23 +01:00
Rémi Verschelde
756178d342
Merge pull request #59087 from clayjohn/sky-mode
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
Michael Alexsander
deb1342036 Make TabBar/Container default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
Hugo Locurcio
c45d2c242b Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available:

- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)

Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
Rémi Verschelde
8ed8a7a22b doc: Sync missing Color value update after #59229
Missed in CI as the Mono build where this is checked is temporarily disabled.
2022-03-17 19:53:10 +01:00
Rémi Verschelde
bc576af969
Merge pull request #57675 from TokageItLab/fix-blending 2022-03-17 10:49:34 +01:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Haoyu Qiu
a635ecf6d4 Add item tooltip access to OptionButton 2022-03-17 13:50:16 +08:00
qhdtlr
2832b55b23
Document the MultiplayerPeerExtension class 2022-03-16 23:36:41 +01:00
Rémi Verschelde
c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension 2022-03-16 17:11:40 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
Silc 'Tokage' Renew
b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
reduz
8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde
e255a10682
Merge pull request #59143 from Calinou/doc-range-value-changed 2022-03-15 08:40:29 +01:00
Hugo Locurcio
cdbb31adc9
Document Range's value_changed signal is also emitted with code changes
This also mentions that the signal is potentially emitted every frame,
which can have performance implications.
2022-03-14 21:32:23 +01:00
Yuri Roubinsky
32f2c47356 Remove generating of null comparison operators from documentation 2022-03-14 22:35:23 +03:00
Rémi Verschelde
95b6c6cf9a
Merge pull request #58693 from Calinou/doc-physics-shapes 2022-03-14 15:08:58 +01:00
Max Hilbrunner
43120c2e2d
Merge pull request #59086 from Calinou/doc-nodepath-stringname
Improve documentation for NodePath and StringName
2022-03-14 14:14:58 +01:00
Rémi Verschelde
b7bc8dbebe
Merge pull request #57392 from madmiraal/implement-3888 2022-03-14 08:31:58 +01:00
kobewi
3c53752b4a Cleanup embed subwindows getters 2022-03-13 18:20:53 +01:00
Rémi Verschelde
47c35f5b96
Merge pull request #59108 from KoBeWi/somewhere_on_the_screen 2022-03-13 18:10:33 +01:00
Rémi Verschelde
972bca75a8
Merge pull request #59107 from otonashixav/expose-add-animation-slice 2022-03-13 17:18:42 +01:00
kobewi
bcf13dc175 Expose methods for screen-space transforms 2022-03-13 16:05:08 +01:00
Xavier Loh
a0e720efb2 Expose RenderingServer::canvas_item_add_animation_slice in GDScript 2022-03-13 22:53:24 +08:00
Hugo Locurcio
51896c4682
Improve documentation for NodePath and StringName
- Update the NodePath shorthand prefix for `master`.
- Document the StringName construction shorthand (`&"example"`).
- Cross-link between NodePath and StringName, as these are related
  concepts.
2022-03-13 01:04:51 +01:00
Rémi Verschelde
6721290831
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
Add sky cover texture for ProceduralSkyMaterial
2022-03-13 00:56:09 +01:00
Rémi Verschelde
71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +01:00
kobewi
42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
Hugo Locurcio
35c8d332b5
Clarify the position of points in Curve{2D,3D}.add_point() 2022-03-11 18:22:55 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg
f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
Rémi Verschelde
26fd6fe2b2
Merge pull request #58485 from aaronfranke/time-offset 2022-03-10 21:13:29 +01:00
Rémi Verschelde
1c51fd48db
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
Adding signals and events to OpenXR interface
2022-03-10 18:10:26 +01:00
reduz
6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Bastiaan Olij
d11cb5fe98 Adding signals and events to OpenXR interface
Improving interaction profile logic
2022-03-10 17:14:56 +11:00
Rémi Verschelde
3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
Rémi Verschelde
9b05f29894 Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful
nor usable.

There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Michael Alexsander
182e038af5 Replace TabBar's min_width with max_tab_width and expose it 2022-03-09 01:48:18 -03:00
Rémi Verschelde
f73ef03a86
Merge pull request #58877 from akien-mga/core-unexpose-range_step_decimals 2022-03-08 22:45:29 +01:00
Marcel Admiraal
507f72db8e Rename Control's Rect properties to exclude rect_ part 2022-03-08 16:30:35 +00:00
Rémi Verschelde
6046d3babb
Merge pull request #57769 from Chaosus/vs_custom 2022-03-08 15:34:08 +01:00
Rémi Verschelde
45fa14e1ae
Merge pull request #58850 from YeldhamDev/more_tab_regressions 2022-03-08 14:28:39 +01:00
Yuri Roubinsky
4d6790e9df Add _get_func_code/_is_available virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Rémi Verschelde
1561737055
Merge pull request #49447 from Calinou/remove-shadow-color-property
Remove unused `shadow_color` property from Light3D
2022-03-08 07:48:05 +01:00
Rémi Verschelde
4e3d5a9a2c VariantUtility: Unexpose Math::range_step_decimals
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.

It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde
6c3170e875
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver 2022-03-07 12:05:35 +01:00
Pierre-Thomas Meisels
f9d4f08090 Fix ResourceSaver::save method exposition flag parameter
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde
a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels
a41fb2fa3c bugfix: bind core enums' none values 2022-03-07 09:16:25 +01:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Michael Alexsander
c0381594c3 Fix regressions with nameless and icon-only tabs 2022-03-06 22:17:35 -03:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
Rémi Verschelde
9b4d4bbaea
Merge pull request #58803 from KoBeWi/a_bit_of_everything
Various code and documentation improvements
2022-03-06 00:17:39 +01:00
kobewi
bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
kobewi
b3864db7e0 Change tabs_rearrange_group to property 2022-03-05 21:03:01 +01:00
reduz
ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Rémi Verschelde
cdd63fa872
Merge pull request #53839 from EricEzaM/editor-settings-changed-settings
Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification.
2022-03-05 12:54:38 +01:00
Eric M
a0ef294ba5 Added ability to retrieve array of changed settings changed when it is saved. 2022-03-05 19:26:40 +10:00
Hugo Locurcio
aea104deb7
Remove unused shadow_color property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
Yuri Roubinsky
15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Rémi Verschelde
9c6b6ffe13
Merge pull request #58717 from CrezyDud/master 2022-03-04 18:04:19 +01:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade 2022-03-04 12:26:29 +01:00
Rémi Verschelde
0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting 2022-03-04 12:25:36 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain 2022-03-04 12:18:55 +01:00
Michael Alexsander
a811ebf699 Make TabContainer use TabBar internally 2022-03-03 21:49:58 -03:00
MrSwedish
97c5fd17a7 Add linear_velocity and angular_velocity to PhysicalBone3D 2022-03-03 20:34:29 +01:00