jfons
dbf20f58a0
Fix transparency state initialization
2021-11-12 12:11:57 +01:00
Yuri Roubinsky
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
Rémi Verschelde
55b49dc71b
Merge pull request #54816 from KoBeWi/brute_rename
2021-11-12 10:16:39 +01:00
Rémi Verschelde
1775933069
Merge pull request #54900 from benjarmstrong/output_latency_docs_fix
2021-11-12 09:59:09 +01:00
Max Hilbrunner
90f508eadb
Merge pull request #54872 from akien-mga/rect2-has_point-borders
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Rect2: Clarify docs for `has_point` excluding bottom and right borders
2021-11-12 09:10:52 +01:00
Rémi Verschelde
13769aebe9
Merge pull request #54867 from Chaosus/shader_fix_light_albedo
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Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
2021-11-12 08:35:53 +01:00
Benjamin Armstrong
1e485a7da8
Clarify how 'audio/driver/output_latency' project setting works
2021-11-12 16:14:42 +11:00
Camille Mohr-Daurat
11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
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Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
Rémi Verschelde
36c4451a7b
Rect2: Clarify docs for has_point
excluding bottom and right borders
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Improve tests, as well as documentation for `expand`.
2021-11-11 22:51:29 +01:00
kobewi
688f42c691
Fix node naming in scene tree dock
2021-11-11 22:30:41 +01:00
Rémi Verschelde
2321e71a18
Merge pull request #54889 from KoBeWi/debug_name
2021-11-11 22:05:31 +01:00
kobewi
3b320cd9fe
Show built-in script names in the debugger
2021-11-11 20:47:09 +01:00
Rémi Verschelde
86460db231
Merge pull request #54857 from nekomatata/raycast-hit-from-inside
2021-11-11 18:22:53 +01:00
Rémi Verschelde
c0fdbf16c9
Merge pull request #54883 from bruvzg/dir_control_warning
2021-11-11 16:05:39 +01:00
Rémi Verschelde
7d2900e1bd
Merge pull request #54876 from bruvzg/no_captured_move
2021-11-11 14:47:13 +01:00
bruvzg
74b9892f7a
[GDScript] Check string literals for Unicode direction control characters.
2021-11-11 15:41:59 +02:00
Rémi Verschelde
9547d6d543
Merge pull request #54874 from lyuma/fix_other_importer
2021-11-11 13:43:31 +01:00
bruvzg
f6e449a194
Make window unmovable by dragging title bar, when mouse in captured or confined mode.
2021-11-11 14:02:08 +02:00
Rémi Verschelde
1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase
2021-11-11 13:00:21 +01:00
Rémi Verschelde
51c8e4429b
Merge pull request #54868 from akien-mga/color-from_hsv-static
2021-11-11 13:00:06 +01:00
Rémi Verschelde
e7f9407b5b
Merge pull request #54870 from bruvzg/rtl_table_copy
2021-11-11 12:34:06 +01:00
Lyuma
37c11e4159
Fix import_scene_from_other_importer and import_animation_from_other_importer
2021-11-11 03:24:51 -08:00
Rémi Verschelde
e2e9b08cc7
Color: Bind from_hsv
as static method
2021-11-11 11:50:02 +01:00
Rémi Verschelde
2beaae4b6f
String: Remove erase
method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
bruvzg
76d42c7b32
Fix RichTextLabel selection copy with table cells.
2021-11-11 12:06:51 +02:00
Yuri Roubinsky
a45ae7b1c7
Fix shader crashing when using ALBEDO
or ALPHA
in light function
2021-11-11 11:59:30 +03:00
Yuri Roubinsky
171a69757f
Merge pull request #54865 from boruok/fix-navigationpolygon-doc
2021-11-11 11:05:09 +03:00
boruok
ff66df67fd
fixed typo in NavigationPolygon doc
2021-11-11 15:59:17 +09:00
Rémi Verschelde
a5015b6390
Merge pull request #54861 from timothyqiu/escape
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Add missing characters for property name quoting
2021-11-11 07:58:01 +01:00
Haoyu Qiu
367d75fab0
Add missing characters for property name quoting
2021-11-11 13:18:09 +08:00
PouleyKetchoupp
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
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Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Hugo Locurcio
4ff1431993
Swap rest pose actions in the Skeleton2D editor
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The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.
2021-11-10 23:39:59 +01:00
Rémi Verschelde
7211012c4f
Merge pull request #54745 from KoBeWi/find_in_scenes
2021-11-10 22:08:24 +01:00
Rémi Verschelde
68664c0239
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
2021-11-10 22:06:30 +01:00
Rémi Verschelde
7b3abf17fd
Merge pull request #49708 from megalobyte/editor_description_fix
2021-11-10 21:56:20 +01:00
Rémi Verschelde
3668312e78
Merge pull request #54847 from nekomatata/fix-test-move-regression
2021-11-10 20:38:49 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
megalobyte
e3def40160
Update editor description property flag
2021-11-10 13:44:54 -05:00
PouleyKetchoupp
5da057adaf
Fix test_move reporting collision when touching another body
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Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
Rémi Verschelde
b46a42b689
Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash
2021-11-10 19:03:33 +01:00
Rémi Verschelde
5cc0ad5393
Merge pull request #54783 from ator-dev/fix-override-exposure
2021-11-10 18:45:04 +01:00
Rémi Verschelde
d209369fa3
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
2021-11-10 18:33:18 +01:00
Rémi Verschelde
35c4cad7ad
Merge pull request #54838 from groud/fix_editor_import_plugin
2021-11-10 18:09:57 +01:00
Rémi Verschelde
c5a99a2056
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
2021-11-10 17:53:44 +01:00
Rémi Verschelde
9b6897307c
Merge pull request #54837 from akien-mga/windows-bigobj
2021-11-10 17:48:35 +01:00
Hugo Locurcio
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
Yuri Roubinsky
a0c28777bf
Merge pull request #54832 from akien-mga/visualshader-virtual-enum-args
2021-11-10 19:23:32 +03:00
Rémi Verschelde
a265d9b772
Merge pull request #54834 from akien-mga/windows-gcc-warnings-fix
2021-11-10 17:01:47 +01:00
Gilles Roudière
8de0f969bf
Fix EditorImportPlugin logic for checking unimplemented methods
2021-11-10 16:33:11 +01:00
PouleyKetchoupp
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00