Commit Graph

7367 Commits

Author SHA1 Message Date
kobewi e71cf7c560 Fix node dragging not working when dock is moved
(cherry picked from commit b42bbca266)
2022-07-22 01:02:16 +02:00
Yuri Sizov 842c3a644f Use FlowContainer to handle toolbar overflow more gracefully 2022-07-20 17:22:36 +03:00
Ryan Roden-Corrent 26223fe855
Don't process input in hidden EditorProperty.
This causes EditorProperty nodes to intercept input events even when the
Editor Properties dialog is not visible. This means that after closing
the dialog, ctrl+shift+c will still copy the last selected property
path.

Fixes #62866.
2022-07-19 07:57:43 -04:00
Rémi Verschelde 59629fdf20
Merge pull request #49255 from kleonc/sprite_frames_editor-anim-search-box 2022-07-19 12:40:05 +02:00
kleonc 66551a94be `TileMapEditor` Fix interrupted erasing not being properly finished 2022-07-18 22:29:50 +02:00
kleonc 728a725b7b SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:32 +02:00
Rémi Verschelde 556e090bcc i18n: Sync editor translations with Weblate 2022-07-18 10:14:53 +02:00
kleonc 8ae246f15e AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-07-13 15:48:11 +02:00
Twarit Waikar af3a834d0e VCS: Fix wrong number of args passed into _refresh_commit_list 2022-07-09 23:31:44 +05:30
Rémi Verschelde 875a0dba5a AssetLib: Only notify when unavailable in verbose mode
(cherry picked from commit dc86bce306)
2022-07-08 16:42:03 +02:00
Fabio Alessandrelli ad5fdcc0f3 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.

(cherry picked from commit 0e504e4191)
2022-07-08 14:37:35 +02:00
Rémi Verschelde 30ceef93b0 i18n: Sync editor translations with Weblate 2022-07-06 14:59:09 +02:00
Haoyu Qiu b200a011d1 Fix heap-use-after-free when closing a scene with its builtin script open
(cherry picked from commit 61bc7d6576)
2022-07-06 11:45:12 +02:00
Thakee Nathees da626d8922 Fix FileDialog file name autocompletion with filters
Fixes #38195.

(cherry picked from commit 446f1b7052)
2022-07-06 11:39:04 +02:00
Haoyu Qiu f7c144a180 Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
Updates the editor when the region rect or margins change.
2022-07-06 14:04:42 +08:00
Haoyu Qiu 8d1be8ca35 Fix icon color for Label3D and CPUParticles2D 2022-07-06 12:34:41 +08:00
kobewi cda0692159 Rework scene creation dialog 2022-07-05 19:37:59 +02:00
Hugo Locurcio 90cf6688f2
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2022-07-05 00:54:31 +02:00
bruvzg a8eb779ac3
Backport locale selection improvements. 2022-07-04 11:49:20 +03:00
Rémi Verschelde f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
Jummit 63f35d24c6 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.

(cherry picked from commit 1101f6c660)
2022-07-03 03:34:23 +02:00
kobewi 07953346fa Include quotes conditionally for dropped paths
(cherry picked from commit 995bcd6218)
2022-07-03 03:33:26 +02:00
python273 77a9f3d4d8 Make asset library's column count dynamic
(cherry picked from commit d65eb592b0)
2022-07-03 03:26:12 +02:00
Shatur95 5ccc941a4c [3.x] Remove hardcoded names in generated objects 2022-07-03 00:58:13 +02:00
Rémi Verschelde 3000d8d140
Merge pull request #59576 from techiepriyansh/fix-multiple-instances-3.x 2022-07-03 00:22:15 +02:00
Rémi Verschelde bed3d2cbd5
Merge pull request #61169 from DeeJayLSP/wav_ieee_3.x 2022-07-02 22:03:14 +02:00
Kirill ad77a3f2f7 Stretch image on resize in asset description dialog
(cherry picked from commit 924658a849)
2022-07-02 00:08:56 +02:00
Sosasees c9b9bf5437 recolor Remove Theme Items icons from Godot 4 colors to Godot 3
follow-up to #62559.
we found more icons that mistakenly had the Godot 4 colors,
so i fixed them too.
2022-07-01 09:38:23 +02:00
ConteZero a13b3028a2 Add an option to drag'n'drop selected text in TextEdit
(cherry picked from commit 5d56efcaa4)
2022-06-30 19:23:01 +02:00
Sosasees 916fee78bd recolor FlowContainer icons to the same color as Control icon
according to the discussion in issue #62553,
the FlowContainer icons don't get color-adjusted for Light theme
and it's because the color code is off.

to fix this issue, i recolored them to be the same icon as the Control icon,
an icon that i already know Does get recolored for Light theme.
2022-06-30 18:01:49 +02:00
Rémi Verschelde f29241fa1e i18n: Sync editor translations with Weblate 2022-06-29 12:08:19 +02:00
Haoyu Qiu 4356b5abf8 Fix prompt dialog title for Animation operations 2022-06-23 13:03:38 +08:00
Hugo Locurcio 80d1fc87af Tweak editor icons for navigation nodes and SkeletonIK
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-20 22:29:09 +08:00
Rémi Verschelde 608c5e42fa
Merge pull request #62196 from timothyqiu/deselect 2022-06-20 15:36:30 +02:00
cow-neaz 92ffbceee1 Stop game on reloading project
(cherry picked from commit 8935cf17cf)
2022-06-20 14:56:57 +02:00
Rémi Verschelde 000499662b i18n: Sync editor translations with Weblate 2022-06-19 13:57:04 +02:00
Rémi Verschelde 4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Rémi Verschelde acd4a01b8c ProjectSettings: Ensure 'editor/' settings aren't nested
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.

This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Haoyu Qiu a3777a7c38 Fix EditorFileDialog filename default selection 2022-06-19 10:40:33 +08:00
Rémi Verschelde 135c252a38 i18n: Sync editor translations with Weblate 2022-06-16 20:59:13 +02:00
FireForge fec7e13b02 Allow folding in sub-inspectors in Array and Dictionary editors
(cherry picked from commit 4e469886e8)
2022-06-16 10:10:21 +02:00
Rémi Verschelde 6ecdef84cf
Merge pull request #62085 from KoBeWi/underscore_of_ruin
Fix NodePath property dragging
2022-06-16 08:30:11 +02:00
Rémi Verschelde 4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
kobewi 728d90b649 Fix NodePath property dragging 2022-06-16 00:09:14 +02:00
smix8 8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Hugo Locurcio f702828c37
Print messages when textures are detected as used in 3D/normal map
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-06-13 20:13:30 +02:00
bruvzg 11a7997a67 [Windows, 3.x] Add support for handling network share paths. 2022-06-13 09:24:35 +03:00
Haoyu Qiu 512b70858c Fix scene tree dock focus after using "Add Child Node" button 2022-06-12 13:03:01 +08:00
Hugo Locurcio dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
kobewi 4f133d2d72 Don't handle pending clicks outside scene tree
(cherry picked from commit ec6bbd486f)
2022-06-10 15:46:01 +02:00
Haoyu Qiu 4da772d5c9 Add tooltips to Export dialog icon buttons
(cherry picked from commit f78943b08b)
2022-06-10 12:58:41 +02:00
Danny Chung 0ba78201ae Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.

(cherry picked from commit 09658f7e3b)
2022-06-10 10:25:37 +02:00
kobewi 714891ace8 Properly release LMB even while panning 2022-06-09 14:02:58 +02:00
kobewi fe13b94a14 Improve title of DependencyEditorOwners
(cherry picked from commit 847eee71df)
2022-06-09 10:55:17 +02:00
Johannes Witt 2570df7fd8 Fix `EditorSpinSlider` mouse reset position on tree exit
(cherry picked from commit 784b1adb18)
2022-06-09 10:55:17 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Rémi Verschelde f1eab40cda i18n: Sync editor translations with Weblate
Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).
2022-06-08 13:16:32 +02:00
Rémi Verschelde 80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Rémi Verschelde 9ca190dfe5
Merge pull request #61718 from ArshPanesar/Fixed-Populating-MultimeshInstance-Crash
Fixed Issue #61553 - Populating MultimeshInstance Crash
2022-06-07 14:12:02 +02:00
Arsh Panesar 84a6407286 Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-06-07 09:27:48 +05:30
Haoyu Qiu 03e84abfa5 Fix empty space after project sort options 2022-06-04 00:20:09 +08:00
Rémi Verschelde 61ae6b521e
Merge pull request #61482 from Calinou/profiler-increase-frame-history-3.x 2022-06-03 12:51:26 +02:00
Rémi Verschelde 5be04c9153 i18n: Sync editor translations with Weblate 2022-06-01 00:37:03 +02:00
kobewi 309ad643a9 Hide redundant categories from project settings
(cherry picked from commit 1a9635cc57)
2022-06-01 00:29:46 +02:00
Yuri Sizov fee968bc26 Improve the Export All button display in the export dialog 2022-05-31 20:44:23 +03:00
Rémi Verschelde 0acd1ca850
Merge pull request #61266 from smix8/navigation_tilemap_poly_3.x 2022-05-31 11:25:00 +02:00
Hugo Locurcio c209c6faba
Increase the editor profiler frame history default and maximum limit
The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.

The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.

The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-05-28 01:05:34 +02:00
FireForge e5db39d07b Remove extra space in property editors
- NodePath, Resource, and multiline string
2022-05-25 19:04:44 -05:00
Rémi Verschelde 78c54043ce HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.

(cherry picked from commit 42b48496de)
2022-05-25 14:51:43 +02:00
Rémi Verschelde 1b297eb047 Project Manager: Fix crash on resize with assetlib disabled
Follow-up to #61215.

(cherry picked from commit 6f5be1f1f0)
2022-05-25 14:07:33 +02:00
lawnjelly cdba2935a1 Fix Occluder Poly gizmo warning spam
The call to draw the handles in the OccluderPoly was spamming errors when the hole has no points. This PR prevents trying to draw the gizmo for the hole when there are no points, which prevents the spam.
2022-05-25 10:50:15 +01:00
Rémi Verschelde cb1ffbd0f6
Merge pull request #61383 from ChronicallySerious/fix-commit-list-size 2022-05-24 23:49:55 +02:00
ChronicallySerious 6f3975691e VCS: Change Commit list size button signal to item_selected
This is in contrast to the previous signal in use - "pressed", which doesn't get emitted on simple clicks on the OptionButton to open the popup.

Also, fixes the ids using which the metadata was being set on the items on the commit list. The commit list size button items now work as expected
2022-05-25 03:02:13 +05:30
ChronicallySerious da563916e6 VCS: Don't assume Commit tab will stay at default location 2022-05-25 02:22:02 +05:30
smix8 1bac95b166 Fix TileSetEditor wrong NavigationPolygon format
TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
2022-05-24 19:07:41 +02:00
Rémi Verschelde 573706bd24
Merge pull request #61212 from Calinou/project-manager-filter-order-swap-3.x 2022-05-24 00:18:06 +02:00
Rémi Verschelde 27372da450
Merge pull request #61306 from Calinou/editor-theme-gray-tweak-accent-color-3.x 2022-05-24 00:15:36 +02:00
Rémi Verschelde f13b47d9e2 Remove mistakenly committed file 2022-05-24 00:10:44 +02:00
Rémi Verschelde bf2c722a25 i18n: Sync editor translations with Weblate 2022-05-24 00:06:20 +02:00
kobewi 8f52320310 Only switch to node when not dragging it
(cherry picked from commit 95bbffff48)
2022-05-24 00:06:20 +02:00
Rémi Verschelde 88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Hugo Locurcio c88bb64b45
Increase saturation of accent color on the Grey editor theme preset
This makes activated icons easier to distinguish from non-activated icons.
2022-05-23 10:24:01 +02:00
bruvzg d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
bruvzg dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
kleonc 4855fc67aa EditorPropertyArray Fix crash when drag-reordering elements in the inspector
(cherry picked from commit 33b2970492)
2022-05-22 19:43:56 +02:00
Haoyu Qiu 78ec40e9ff Fix incorrect separators in Scene tree menu 2022-05-22 23:19:21 +08:00
bruvzg b5d5515a2b Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-05-22 18:56:41 +08:00
SnailRhymer d5cc93c840 Fix _class_desc_select to handle Variant.Type
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope before resorting to slicing either side of the first ".". This may change previous search behaviours - previously if both x.y and @GlobalScope.x.y existed, _class_desc_select would select the former; it will now select the latter.

Also tidies up some comments.
2022-05-21 12:29:48 +01:00
Hugo Locurcio 13284f3a7b
Swap the filter and order fields in the project manager
This matches 4.0 project manager presentation, with filter appearing
on the left and order on the right.
2022-05-21 09:50:06 +02:00
Hugo Locurcio bc91b89203
Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:55:02 +02:00
Aaron Franke 08a397c4b7
Tweaks to improve the Project Manager display at small sizes 2022-05-20 16:51:06 +02:00
Haoyu Qiu d54b60233a Properly clean `button_add_item` ref in Dict property editor
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-05-19 19:20:59 +08:00
Haoyu Qiu b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Douglas Leão f4228045f7 [3.x] ResourceImporterWAV: Add support for 64-bit IEEE float 2022-05-18 19:55:06 -03:00
Yuri Rubinsky 32b9818965 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-18 12:36:00 +03:00
Rémi Verschelde caeae1f949 i18n: Sync editor translations with Weblate 2022-05-17 23:41:31 +02:00
Haoyu Qiu b611b4cddc Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:52:17 +08:00
FireForge 5968dbd747 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8)
2022-05-16 21:12:21 +02:00
Haoyu Qiu 59151db99e Fix crash when editing pinned StyleBox
(cherry picked from commit 4b013a9c96)
2022-05-16 21:12:21 +02:00
kleonc 06b7f218c6 AnimationTrackEditor Fix signal connection on root exiting the tree
(cherry picked from commit 2ede2bac0b)
2022-05-16 16:00:03 +02:00
FireForge f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde 6e07417abb
Merge pull request #60804 from RedHeadphone/patch-1 2022-05-10 11:01:45 +02:00
Red Headphone a0acb41379 fix: no quit confirmation on project reload if files are saved 2022-05-10 14:02:55 +05:30
Hugo Locurcio 8682874419
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.

This also changes some debug prints to be printed only when verbose
mode is enabled (like in `master`).
2022-05-06 19:31:31 +02:00
Haoyu Qiu 809a0362c1 Make import defaults inspector honor property style settings 2022-05-06 22:24:51 +08:00
Fabio Alessandrelli 225e75daba [3.x] [Debugger] Add --debug-server CLI option.
Automatically starts the editor debug server at given <IP>:<PORT>.

E.g.:
 # Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080

 # Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
2022-05-06 14:02:00 +02:00
Rémi Verschelde 0997c2de84 i18n: Sync editor translations with Weblate 2022-05-05 15:54:58 +02:00
kobewi 7c6203a60e Cache script icons in editor
(cherry picked from commit 3f50dad460)
2022-05-05 15:54:58 +02:00
Haoyu Qiu 92256df9fb Load fallback icon for custom class when no icon available
(cherry picked from commit ba90778f1c)
2022-05-05 13:43:39 +02:00
Rémi Verschelde eea48d9a1d
Merge pull request #60770 from KoBeWi/animetiles
Expose tile_texture property
2022-05-05 08:36:43 +02:00
kobewi 0b5289cadf Expose tile_texture property 2022-05-05 02:22:43 +02:00
Hugo Locurcio aaf8424d7e
Use physical keys for numpad emulation in the 3D editor
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-05-05 01:33:47 +02:00
Rémi Verschelde 7774cbd8f2
Merge pull request #42298 from gvekan/stop-multimeshinstance-populate-reset
Stop reset of MultiMesh properties on populate
2022-05-05 00:35:24 +02:00
Haoyu Qiu 9c82c3581f Handle AssetLib repository config error 2022-05-04 22:19:21 +08:00
bruvzg 0be7de6e11 [3.x] Fix export plugins after embedded PCK loading changes. 2022-05-04 12:56:00 +03:00
kleonc 2e4e8bb87c Fix inspecting nested dictionaries/arrays when debugging 2022-05-04 00:49:34 +02:00
Rémi Verschelde 6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered 2022-05-02 10:48:27 +02:00
FireForge e8d1552af2 Add an inspector preview for BitMap 2022-05-02 09:16:34 +08:00
Haoyu Qiu b8d5c3b003 Fix issues when skipping l10n for script variables 2022-04-29 17:47:47 +08:00
Haoyu Qiu 65f3d99693 Fix external link icon black background 2022-04-29 09:21:23 +08:00
bruvzg bea7c9be5d [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
FireForge f3a4e3eee5 Add more property capitalizations
- BiDi
- FileSystem
- NavMesh

(cherry picked from commit a549617a38)
2022-04-27 12:32:33 +02:00
Hugo Locurcio 2bc036dad5 Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
(cherry picked from commit 5626d026d8)
2022-04-27 12:30:31 +02:00
FireForge 994c0b7ce5 Fix UndoRedo in Gradient editor
(cherry picked from commit a384031326)
2022-04-27 12:26:10 +02:00
Daniel Kříž 41d0486ad1 Fix missing favorite files in filesystem dock
(cherry picked from commit cbe363d716)
2022-04-27 12:24:16 +02:00
Rémi Verschelde 510ed791f9
Merge pull request #60554 from timothyqiu/editor-settings-cleanup 2022-04-27 11:51:03 +02:00
Rémi Verschelde 360be72d4c
Merge pull request #60550 from timothyqiu/import-preset-i18n-3.x 2022-04-27 10:33:36 +02:00
Haoyu Qiu d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde ac24644464
Merge pull request #60536 from timothyqiu/class-name-icon-3.x
[3.x] Fix custom class icon when it inherits from a script
2022-04-27 08:06:02 +02:00
Rémi Verschelde 1f7a2328a3
Merge pull request #59338 from fire-forge/raycast2d-editor-3.x
[3.x] Add an editor handle for `RayCast2D.cast_to`
2022-04-27 07:57:00 +02:00
Haoyu Qiu 5d150559a3 Make more import preset name translatable 2022-04-27 13:50:59 +08:00
Haoyu Qiu 42448d7587 Fix custom class icon when it inherits from a script 2022-04-27 10:01:08 +08:00
kobewi e1c74ae83f Implement Scene Unique Nodes 2022-04-26 13:55:48 +02:00
Rémi Verschelde 1e61fb1e37 i18n: Sync editor translations with Weblate 2022-04-25 17:14:49 +02:00
Hugo Locurcio c3da5228a3
Fix project manager window position when editor scale is above 100%
This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
FireForge 8aa30eee2f Fix EditorProperty text and icon overlap bugs
(cherry picked from commit dbc380af59)
2022-04-14 21:38:06 +02:00
Haoyu Qiu 4e0547afe9 Add option to paste animation as duplicate
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-14 10:40:39 +08:00
Rémi Verschelde 9a45eb70b4
Merge pull request #60204 from akien-mga/3.x-cherrypicks 2022-04-13 14:23:56 +02:00
Haoyu Qiu 8d9071542b Localize unnamed project name in editor window title
(cherry picked from commit 35d0878139)
2022-04-13 11:43:49 +02:00
Jason Yundt 6ca73386d1 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.

(cherry picked from commit 1cc7e7ec33)
2022-04-13 11:43:49 +02:00
Haoyu Qiu 722d28adeb Clip animation track keyframe rects
(cherry picked from commit c7e06e2202)
2022-04-13 11:43:49 +02:00
FireForge 423ca42a9b Capitalize names in the debugger
(cherry picked from commit efd9b8bc29)
2022-04-13 11:43:49 +02:00
Ev1lbl0w 5f05cb8696 Restore hidden folder behavior for project manager
(cherry picked from commit 38fed916e7)
2022-04-13 11:43:48 +02:00
Ev1lbl0w a5e58f102d Hide .gdignore'd folders
(cherry picked from commit 057a0e00eb)
2022-04-13 10:53:56 +02:00
Haoyu Qiu 65aac2cfae Fix popup dialog UI in AnimationTreePlayer editor 2022-04-13 16:49:47 +08:00
Rémi Verschelde e5abfc8679
Merge pull request #60048 from timothyqiu/input-drag 2022-04-12 21:04:02 +02:00
Rémi Verschelde 808f315325
Merge pull request #60058 from timothyqiu/select-frames-3.x 2022-04-12 14:43:54 +02:00
Haoyu Qiu 32488b46a6 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:06 +08:00
Haoyu Qiu af8d85a15e Fix crash when dragging from Input Map to VisualScript editor 2022-04-09 09:11:56 +08:00
Haoyu Qiu f0908df8b9 Disable "Open in Inspector" when there is no animation 2022-04-08 10:20:33 +08:00