Adam Scott
fd1dfdb960
Set VehiculeWheel3D suspension_travel
default value to a resonable one
2023-03-18 16:33:33 -04:00
smix8
0b8798a995
Fix NavigationAgent3D debug path duplicated points
...
Fixes duplicated points in NavigationAgent3D debug path.
2023-03-16 09:19:04 +01:00
Rémi Verschelde
449e658583
Merge pull request #74555 from RedworkDE/cpuparticles3d-update-buffer-overrun
...
Fix buffer overrun in `CPUParticles3D` in `precision=double` builds
2023-03-08 08:58:11 +01:00
RedworkDE
89980dd9c9
Fix buffer overrun in CPUParticles3D
2023-03-07 15:46:51 +01:00
Johan Aires Rastén
007b488a5c
Fixed incorrect ERROR message when setting new PrimitiveMesh
...
If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.
2023-03-04 10:48:47 +01:00
Rémi Verschelde
a2ecbb7c37
Merge pull request #73749 from fabriceci/expose-apply-floor-snap
...
Exposes the apply_floor_snap function to allow manual snap
2023-03-03 11:03:42 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
smix8
5d1a6e9b12
Fix ShapeCast3D add and remove exception functions
...
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-23 23:45:16 +01:00
fabriceci
1381e6da4f
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
2023-02-22 14:08:32 +01:00
PrecisionRender
e713c270ea
Fix crash when reparenting SoftBody3D with pinned points
2023-02-20 12:12:58 +01:00
Albin
82b90c0e08
Remove visual limit for damping in CPUParticles
...
Issue #56324 notes that you may can't set the damping property of
CPUParticles2D to anything more that 100 in the editor inspector
while you may set it to anything in code, this is considered a bug and
changed in this commit
2023-02-19 12:47:34 +01:00
Rémi Verschelde
9583c20171
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
...
Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 14:06:55 +01:00
Rémi Verschelde
db9007aef4
Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.x
...
Tweak NavigationAgent3D defaults
2023-02-17 09:56:49 +01:00
clayjohn
76093d6a03
Only include emission when enabled in material during VoxelGI bake
2023-02-16 14:29:17 -08:00
smix8
8be4af38e4
Tweak NavigationAgent3D defaults
...
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
2023-02-16 14:26:39 +01:00
Rémi Verschelde
953383328a
Merge pull request #73229 from smix8/navlink_global_positions_4.x
...
Add NavigationLink helper functions for global positions
2023-02-16 11:02:17 +01:00
smix8
d87f124768
Add NavigationLink helper functions for global positions
...
Adds helper functions to set the links start and end position with global positions or get them as global positions.
Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
2023-02-14 21:56:58 +01:00
Hugo Locurcio
8b1de103a8
Clamp Decal size to positive values
...
This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
2023-02-13 22:01:49 +01:00
Rémi Verschelde
a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
...
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde
c3a04f71fd
Merge pull request #73136 from clayjohn/LightmapGI-exr
...
Set Default compression to VRAM uncompressed for LightmapGI
2023-02-12 10:35:58 +01:00
clayjohn
340c3b84fd
Set Default compression to VRAM uncompressed for LightmapGI
...
This increases the speed to be near instant and removes the perceived lightmap bake speed regression
We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11 16:26:09 -08:00
Haoyu Qiu
65223e98de
Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 16:34:08 +08:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
Rémi Verschelde
d69809cab6
Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback
...
Fix missing avoidance updates when using same velocity
2023-02-09 10:13:35 +01:00
Josh Jones
097f8a5fdb
Fix missing avoidance updates when using same velocity
...
When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system.
This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects.
2023-02-08 23:18:53 -08:00
smix8
820b841fcb
Fix NavigationAgent debug functions bindings in release builds
...
Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-08 21:49:04 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
...
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Josh Jones
20fdfd466b
Improve consistency of NavigationAgent setters
2023-02-02 22:51:37 -08:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
...
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
...
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
...
Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde
cf9df3b5d4
meshoptimizer: Sync with upstream commit 4a287848f
...
4a287848fd
2023-01-31 22:27:49 -08:00
aXu-AP
fab6065e35
Fix AnimatableBody3D not being movable in editor
2023-01-31 23:41:40 +02:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
...
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
smix8
0ab764e84b
Add NavigationAgent Path Debug Visualization
...
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
Lyuma
0020d2aeb6
BoneAttachment3D: Remove duplicate override_pose
...
Also removes unused override_mode property since we removed the local pose override feature in #71137 .
Fixes #72407
2023-01-31 03:31:47 -08:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
...
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
...
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:46:38 +02:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
...
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
Silc Renew
fa198c482e
Fix AnimatedSprite play() don't redraw immediately
2023-01-29 08:00:42 +09:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
...
Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Josh Jones
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
MinusKube
d59c221404
Mark dirty flags when shaped texts are invalidated
2023-01-28 03:31:55 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
...
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
...
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
...
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00