Hugo Locurcio
828f9c6c29
Fix missing SConscript warning when building using SCons
2021-09-02 15:14:28 +02:00
George Marques
29a3300c6a
Merge pull request #52071 from V-Sekai/gdscript_name_conflict_check
...
Checks in analyzer and compiler for GDScript naming conflicts
2021-09-02 08:25:02 -03:00
Gilles Roudière
d4a84be4fb
Merge pull request #52331 from Geometror/tweak-tooltip-colors
...
Tweak tooltip style (slightly less dark/unified margins)
2021-09-02 12:22:46 +02:00
SaracenOne
84852585b9
Check for GDScript member and class naming conflicts in a variety of conditions.
2021-09-02 07:16:06 +01:00
Fredia Huya-Kouadio
ebac430445
Merge pull request #52159 from m4gr3d/addoculus_openxr_
...
Update the AndroidManifest to enable access to Oculus OpenXR runtime
2021-09-01 21:09:28 -07:00
Hendrik Brucker
43faebdf48
Tweak tooltip style
2021-09-02 02:41:09 +02:00
Fredia Huya-Kouadio
a160a95ea6
Merge pull request #52320 from nekomatata/android-plugin-view-order
...
Add support for adding plugin views behind the main view on Android
2021-09-01 11:54:46 -07:00
PouleyKetchoupp
0b681d5834
Add support for adding plugin views behind the main view on Android
...
Doesn't change the default behavior, but allows plugins to add their
view behind the main view, which gives more control over what happens
with inputs and can be useful along with transparent rendering.
2021-09-01 10:01:55 -07:00
Gilles Roudière
c97afc033f
Merge pull request #38722 from KoBeWi/proposition
...
Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
...
Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
George Marques
8259a3b1c2
Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
...
Fix docs after GDVIRTUAL pull request
2021-09-01 09:39:35 -03:00
kobewi
e78ee616f7
Add offset for TextureProgress progress texture
2021-09-01 14:39:08 +02:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
...
Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
...
Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio
ac7541c1b1
Merge pull request #52026 from Calinou/constiterator-fix-const
...
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-09-01 14:25:01 +02:00
Gilles Roudière
a2f808fc92
Merge pull request #52300 from kleonc/tab_container_drawing_disabled_current_tab
...
TabContainer Fix drawing current tab when it's disabled
2021-09-01 09:14:46 +02:00
kleonc
3311a5b593
TabContainer Fix drawing current tab when it's disabled
2021-09-01 03:59:45 +02:00
Clay John
036b7a0985
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
...
Fix incorrect checking of uniform set to prevent error spam (2)
2021-08-31 11:28:48 -07:00
Juan Linietsky
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
...
Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
Camille Mohr-Daurat
0ee1179c1c
Merge pull request #52279 from fabriceci/delta-double
...
Change delta type to double in Physics_body_2/3D
2021-08-31 08:25:36 -07:00
Camille Mohr-Daurat
a9fcbb1001
Merge pull request #51364 from bengtsts/master
...
Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
Gilles Roudière
71dd26dd43
Merge pull request #52269 from fabriceci/change-platform-detection
...
Change platform detection by allowing select layers by type (wall or …
2021-08-31 16:29:14 +02:00
Ev1lbl0w
292ed61c18
Implemented advanced features of DAP
...
Respect client "supportsVariableType" capability
Implement "breakpointLocations" request
Implement "restart" request
Implement "evaluate" request
Fix error messages not being shown, and improved wrong path message
Removed thread option and behavior
Implemented detailed inspection of complex variables
Fix "const"ness of functions
Added a configurable timeout for requests
Implement Godot custom data request/event
Implement syncing of breakpoints
Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
fabriceci
f9d548627d
delta time as double
2021-08-31 14:32:56 +02:00
fabriceci
1a481c8191
Change platform detection by allowing select layers by type (wall or floor)
2021-08-31 09:59:04 +02:00
Fabio Alessandrelli
7ab78c4cad
Merge pull request #49598 from Calinou/web-editor-improve-download-project-source-zip-name
...
Improve the generated ZIP archive name when using Download Project Source
2021-08-31 02:36:02 +02:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
...
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
Juan Linietsky
d085b2d04d
Merge pull request #43838 from lupoDharkael/cancel-member
...
Clear connection data from/to empty after used
2021-08-30 19:38:51 -03:00
Bengt Söderström
3a323c4b97
Documented soft body pinning methods
2021-08-30 21:48:52 +02:00
Bengt Söderström
08a80962cf
Expose soft body pin methods to GDScript
2021-08-30 20:07:14 +02:00
Juan Linietsky
efc87481e4
Merge pull request #52254 from godotengine/revert-51985-coll
...
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:55 -03:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
...
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Juan Linietsky
503244d452
Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4
...
EditorPropertyText, pass changing variable false.
2021-08-30 08:51:11 -03:00
Andrea Catania
847d9c29c7
Update editor_properties.cpp
2021-08-30 11:35:17 +02:00
Andrea Catania
d332a546c6
EditorPropertyText, pass changing variable false.
...
When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating.
This commit aligns the early return with the passes parameter.
2021-08-30 11:34:01 +02:00
Fabio Alessandrelli
61d681cfb9
Merge pull request #50365 from timothyqiu/ip-candidates
...
Try other resolved IPs if one fails to connect
2021-08-30 07:25:14 +02:00
Haoyu Qiu
fd52e18d19
Try other resolved IPs if one fails to connect
2021-08-30 13:00:48 +08:00
Fabio Alessandrelli
9d38ebdc3c
Merge pull request #51481 from Faless/mp/4.x_no_pup
...
[Net] Rename RPC "puppet" to "auth", drop "master".
2021-08-30 03:25:32 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
fafddbc143
[GDScript] [Net] Allow mixing rpc annotation paramters.
...
The strings no longer needs to be in order.
The last parameter (channel), still requires all the other parameters to
be present.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
...
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
838a449d64
Merge pull request #51788 from Faless/mp/4.x_replicator_sync
...
[Net] MultiplayerReplicator state sync.
2021-08-30 00:48:10 +02:00
Juan Linietsky
72bf79186e
Merge pull request #30391 from KoBeWi/hiding_children
...
Add support for internal nodes
2021-08-29 19:36:30 -03:00
Juan Linietsky
3a3c94bec8
Merge pull request #52235 from godotengine/revert-47635-node2d3d-transform
...
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:33 -03:00
Juan Linietsky
07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
Aaron Franke
f27fa5139d
Merge pull request #47635 from aaronfranke/node2d3d-transform
...
Display a matrix for Node2D and don't display a duplicate origin
2021-08-29 14:49:13 -05:00
Aaron Franke
ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin
2021-08-29 10:34:50 -05:00