Commit Graph

43135 Commits

Author SHA1 Message Date
Rémi Verschelde
f40952e0ba
Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-view 2022-04-27 12:41:24 +02:00
Rémi Verschelde
a680493397
Merge pull request #60275 from octetdev2/prefer-constant-for-docs 2022-04-27 12:19:08 +02:00
Rémi Verschelde
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
Rémi Verschelde
523a7ecef3
Merge pull request #60481 from V-Sekai/animation-library-gltf 2022-04-27 11:07:22 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest 2022-04-27 11:06:42 +02:00
Rémi Verschelde
6c20ade250
Merge pull request #60440 from KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ 2022-04-27 11:06:20 +02:00
Rémi Verschelde
1b5d943fbb
Merge pull request #60549 from timothyqiu/import-preset-i18n 2022-04-27 10:33:33 +02:00
Rémi Verschelde
b3f4a81a9e
Merge pull request #60385 from timothyqiu/openxr-set-array 2022-04-27 10:14:42 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde
f8cfff2aa6
Merge pull request #60335 from snw-0/patch-1 2022-04-27 10:07:15 +02:00
Rémi Verschelde
74ae1ec545 doc: Update iOS hint for Input.vibrate_handheld after #60397 2022-04-27 09:45:44 +02:00
Rémi Verschelde
a300fb6665
Merge pull request #60523 from akien-mga/linux-pkgconfig-nixos 2022-04-27 09:41:58 +02:00
Rémi Verschelde
8a996d7b38
Merge pull request #60397 from timoschwarzer/ios-haptic-engine 2022-04-27 09:40:58 +02:00
Samuel Wilson
a4c38aa92e Fix TileMap::set_pattern offsets
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27 09:35:33 +02:00
Rémi Verschelde
e89fc52ec6
Merge pull request #58272 from bruvzg/x11_backup_screen_info 2022-04-27 09:34:25 +02:00
Rémi Verschelde
a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement 2022-04-27 09:33:40 +02:00
Rémi Verschelde
03ac4da27f
Merge pull request #60548 from aaronfranke/rename-singleton-var
Rename variable names for some singletons
2022-04-27 08:06:43 +02:00
Rémi Verschelde
676f9d39ed
Merge pull request #60535 from timothyqiu/class-name-icon
Fix custom class icon when it inherits from a script
2022-04-27 08:05:38 +02:00
Rémi Verschelde
6e67dc0881
Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option
Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27 08:01:34 +02:00
Rémi Verschelde
3541890f4d
Merge pull request #60312 from Geometror/improve-noise-2
Restructure and refine the noise module
2022-04-27 08:00:38 +02:00
Rémi Verschelde
16468ea2e1
Merge pull request #59337 from fire-forge/raycast2d-editor
Add an editor handle for `RayCast2D.target_position`
2022-04-27 07:56:07 +02:00
Rémi Verschelde
8121db871a
Merge pull request #60542 from KoBeWi/garbage
Expose `move_to_trash()`
2022-04-27 07:55:33 +02:00
Haoyu Qiu
3b9095253c Make more import preset name translatable 2022-04-27 13:50:54 +08:00
Aaron Franke
0ae00a07d6
Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
Clay John
14caf9ee73
Merge pull request #60541 from Calinou/orthogonal-fix-typo
Fix "ortogonal" -> "orthogonal" typo in rasterizer code
2022-04-26 20:41:59 -07:00
Haoyu Qiu
8960b990ec Fix custom class icon when it inherits from a script 2022-04-27 10:02:21 +08:00
Hugo Locurcio
2694138060
Add an option to clamp HDR exposure to reduce environment fireflies
HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).

This uses the Filament tonemapping formula.
2022-04-27 01:28:43 +02:00
kobewi
b80e52f048 Expose move_to_trash() 2022-04-27 01:02:11 +02:00
Rémi Verschelde
e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
FireForge
fb1d4be7bd Add RayCast2D target_position editor handle 2022-04-26 15:14:35 -05:00
Hugo Locurcio
eb497bbaa7
Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
clayjohn
2f2064fe3d Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures 2022-04-26 11:48:39 -07:00
Rémi Verschelde
fce210c6e8
Merge pull request #58346 from aaronfranke/hint-no-range
Allow using other property hints without the range hint
2022-04-26 18:44:55 +02:00
Fabio Alessandrelli
81defea599
Merge pull request #57647 from Faless/mp/4.x_mp_api_branch
[Net] Allow branch-specific MultiplayerAPIs.
2022-04-26 18:32:05 +02:00
Rémi Verschelde
2116ecc46a
Merge pull request #60420 from AndreaCatania/fix_looup_ptr_const
Add mutable OAHashMap::lookup_ptr function to fix mutability.
2022-04-26 18:31:17 +02:00
Fabio Alessandrelli
aee2240d5f [Net] Allow branch-specific MultiplayerAPIs.
Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
Aaron Franke
50495bcb08
Allow using other property hints without the range hint 2022-04-26 07:54:25 -05:00
Rémi Verschelde
5c54770b7c
Merge pull request #60528 from bruvzg/thread_pool_delay
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads.
2022-04-26 14:52:35 +02:00
bruvzg
40f0b23482
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
Haoyu Qiu
d8c04cda3a Validate theme type/item names 2022-04-26 19:54:43 +08:00
Marcel Admiraal
71ce5857ec Add a method for obtaining display cutouts on Android 2022-04-26 13:51:21 +02:00
Yuri Rubinsky
a8abdc9372
Merge pull request #60524 from Chaosus/fix_shader_precision 2022-04-26 13:27:18 +03:00
Rémi Verschelde
e8cca501fe
Merge pull request #60395 from Geometror/editor-gradient-preview-plugin 2022-04-26 12:22:07 +02:00
Rémi Verschelde
948f4e3fbd
Merge pull request #60008 from fire-forge/bitmap-preview 2022-04-26 12:20:07 +02:00
Rémi Verschelde
004567e0cd
Merge pull request #60367 from timothyqiu/refresh-cd 2022-04-26 12:12:29 +02:00
Rémi Verschelde
c45202a89b
Merge pull request #60359 from adamscott/nav-map-thread-work-pool 2022-04-26 11:51:02 +02:00
Yuri Roubinsky
643e75bea9 Prevent shader crash when using precision on boolean types 2022-04-26 12:30:24 +03:00
Rémi Verschelde
525ee68087
Merge pull request #60409 from fire-forge/array-type 2022-04-26 11:20:33 +02:00
Rémi Verschelde
cb5f3a39b9
Merge pull request #60418 from ShimmyShaman/master 2022-04-26 11:11:08 +02:00
Rémi Verschelde
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node 2022-04-26 09:42:19 +02:00