Commit Graph

767 Commits

Author SHA1 Message Date
Ariel Manzur cfd3efd097 export fix_alpha_edges 2016-05-05 18:41:06 -03:00
Alexander Holland f86cffd8e6 fix percent decode utf8 error 2016-05-05 13:34:15 +02:00
Rémi Verschelde c71afda499 Merge pull request #4549 from AlexHolly/httpclient-rawbody-support
HTTPClient request with raw_array body
2016-05-05 09:30:33 +02:00
Rémi Verschelde 99e31e1005 Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Alexander Holland ab1da5dc1b httpclient request withh raw_array body 2016-05-04 19:49:01 +02:00
Juan Linietsky 89d87294db ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
Ignacio Etcheverry 2060e6616c Add missing Vector2Array case to Variant::operator String()
- Correcly display Vector2Array default arguments in the documentation
2016-05-04 15:16:24 +02:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Juan Linietsky 5bb7cef836 Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde 6883325f92 math: Fix rounding error for 0 in Math::round (#4495)
Thus revert the previous workaround in commit b123bc4a2a.
Fixes #3221.
2016-05-01 11:37:46 +02:00
Franco Eusébio Garcia a735573327 Add math/script expression evaluation in editor (#3620)
Rebase of #453
2016-05-01 10:33:32 +02:00
Alexander Holland 6ad226ac38 fix - HTTPClient connection keep-alive duplicate Headers #4208 2016-04-27 21:07:49 +02:00
Rémi Verschelde a1ebf555b7 Merge pull request #4409 from Hinsbart/encode_axis_value
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24 14:32:43 +02:00
Hinsbart 9201b5a27c Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Hinsbart 3b12f9ea82 add sign comparison for joystick axis events in InputMap::_find_event
fixes #4400
2016-04-22 16:36:45 +02:00
Rémi Verschelde fd07ef07fa Merge pull request #4345 from mownier/add/getter/http-client-connection
Added getter method for the connection property in HTTPClient.
2016-04-18 13:50:09 +02:00
Mounir Ybanez 0ca7e19242 Added getter method for the connection property in HTTPClient. (#4336)
- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-04-18 17:16:15 +08:00
Alexander Holland a379ed56ea string ends_with 2016-04-17 23:49:21 +02:00
Bojidar Marinov 7a18bb8ace Fix File.get_csv_line not including quoted newlines in the output
Close #1232
2016-04-16 15:12:29 +03:00
Rémi Verschelde 89fcd529f3 Merge pull request #4223 from AlexHolly/dictionary-has-all
dictionary has_all
2016-04-11 20:59:35 +02:00
punto- e8a0b2462b Use non-templated nearest_power_of_2
Works around #4262 and likely #4190.

(cherry picked from commit 3a390e9b44)
2016-04-11 08:49:44 +02:00
Rémi Verschelde 473de561f8 Remove duplicate 2016-04-07 21:20:22 +02:00
Alexander Holland a8ebd43ab7 dictionary has_all 2016-04-04 18:37:43 +02:00
Rémi Verschelde 0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Rémi Verschelde 81b449908e Add support for patch versions (2.0.x)
(cherry picked from commit 706d576f7b)
2016-03-22 18:41:09 +01:00
Kyle Luce 674c6f2f2d Add function to convert Date time from a dictionary to Epoch
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
  consistent.

Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce feef563f3f Fixes the month consistency issue in enums and get_date etc
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Rémi Verschelde 801221d01b Remove undefined binds
Bug introduced by 6eb4812
2016-03-12 18:53:13 +01:00
Saracen 6eb4812317 Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Rémi Verschelde 042f8bf88c Merge pull request #3934 from Razzlegames/epocConvert
Added epoc to dictionary converter (for human readable display when only given an epoc time)
2016-03-10 15:00:58 +01:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Rémi Verschelde 1dad6eca81 Merge pull request #3991 from JoshuaGrams/issue-3711
Issue 3711
2016-03-08 23:54:46 +01:00
Rémi Verschelde 32bb7a04a2 Merge pull request #3833 from AlexHolly/feature-file-md5
expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
Josh Grams f7fad32188 Variant::blend: add Quat, fix Vector3. 2016-03-08 06:38:19 -05:00
hondres 9544042adb fix InputMap::action_erase_event()
fixes #3976
2016-03-07 19:00:17 +01:00
Kyle Luce 866e47ec54 Added epoc to dictionary converter
Useful for when user is storing time as epoc and wants to do operations on this
time and then display in human readable form

https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650&notif_t=group_comment_reply
2016-03-05 12:15:01 -07:00
Juan Linietsky 5a9b18b665 -Work on addon editor plugin (disabled by default)
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Rémi Verschelde 002ff3cc9a Revert "Merge pull request #3814 from est31/iterators_for_for"
This reverts commit adf5056889, reversing
changes made to ee2bc87c0e.
2016-03-01 18:09:48 +01:00
Josh Grams 391ce81c5e AnimationTreePlayer: blend value tracks (closes #2299)
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
2016-03-01 07:37:36 -05:00
est31 0b24a13fa0 Fix bug with nearest_power_of_2_templated
We have to shift log(num of bits) many times not num of bytes many.
2016-02-29 06:51:19 +01:00
sheepandshepherd bc87ce6236 Add RangeIterator class for loops 2016-02-28 22:47:41 +01:00
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Alexander Holland d093f558ab expose md5 for file(s) to gdscript 2016-02-25 19:25:29 +01:00
Rémi Verschelde 32e1a56cd3 Merge pull request #3771 from est31/fix_memalloc
Fix allocation bug
2016-02-23 22:12:25 +01:00
eska 104e008b56 Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
Ariel Manzur cc7cca55b0 adds original http headers to response_headers 2016-02-19 17:13:29 -03:00
Ariel Manzur 5e36ae3bb6 adds original http header to response_headers 2016-02-19 17:13:29 -03:00
Ariel Manzur 3ac0267daa better array alignment 2016-02-19 07:01:57 -03:00
Ariel Manzur 0846ab6a5f fixes array allocation bug and sets DEFAULT_ALIGNMENT to 1. probably needs testing 2016-02-19 05:40:24 -03:00
est31 fb1e52f4d8 Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-19 07:58:42 +01:00
Aren Villanueva 7b25641813 Reject any native video player calls on iOS that point to files within .pck archives.
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Nuno Donato b51c720c80 fix color when hue is set to 1 2016-02-18 10:34:45 +00:00
Rémi Verschelde 130f8fa193 Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
2016-02-17 23:01:27 +01:00
Rémi Verschelde 188474df52 Merge pull request #3743 from StraToN/fix_ustring_camelcase2underscore
Fixed String::camelcase_to_underscore() so it works in all cases.
2016-02-17 21:27:37 +01:00
sheepandshepherd c88c60d08e Correct octree's AABB intersect test, fixes #3576 and #3253 2016-02-17 20:06:40 +01:00
Julian Murgia - StraToN 7b47153072 Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650 2016-02-17 19:26:22 +01:00
hondres 6de2b9d864 doc: use correct identifier for InputEventJoystick{Motion, Button} 2016-02-10 23:37:25 +01:00
hondres df4faf8f33 support horizontal mouse wheel, use in text editor 2016-02-04 17:16:22 +01:00
Rémi Verschelde c0aade4ba4 Merge pull request #3493 from Hinsbart/wm_class
x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
Rémi Verschelde 7cb930dbed Merge pull request #3502 from trtstm/csv
Added delimiter to File.get_csv_line
2016-02-03 11:21:52 +01:00
Rémi Verschelde fc65a57ff5 Merge pull request #3538 from Hinsbart/temp
remove pc_joystick_map.h
2016-02-03 11:18:43 +01:00
Juan Linietsky f6a8a0f513 -Correctly flip BG texture if viewport is flipped, fixes #3507 2016-02-02 07:40:38 -03:00
Juan Linietsky 9386b76497 -Propertly detect mantissa floats in variantparser, fixes #3257 2016-02-01 19:17:05 -03:00
Juan Linietsky b587614653 Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531 2016-02-01 19:01:06 -03:00
Juan Linietsky cecb37a7a3 Merge pull request #3532 from eska014/fix-globals-vectors
Encode vectors in Globals
2016-02-01 18:59:47 -03:00
hondres f4fa74fe28 remove pc_joystick_map.h 2016-02-01 14:28:53 +01:00
Rémi Verschelde d3bd1a731c Merge pull request #3533 from Biliogadafr/FixColorArrayTscn
Parse ColorArrays correctly (tscn), fixes #3530
2016-02-01 11:53:23 +01:00
Biliogadafr 31fe57778d Parse ColorArrays correctly (tscn)., fixes #3530 2016-02-01 02:56:58 +03:00
Ariel Manzur 0cd8c054a2 thread renaming 2016-01-31 20:23:24 -03:00
eska b653762491 Encode vectors in Globals 2016-02-01 00:20:55 +01:00
Juan Linietsky 817fd1ab71 -Added method flags to global constants for script
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489
2016-01-31 15:40:51 -03:00
eska 0c85009f1c Remove debug prints 2016-01-29 18:04:06 +01:00
tmt 2447c3171f File: Added delimiter to get_csv_line 2016-01-28 23:20:18 +01:00
hondres 11e4c128ac x11: use different strings for WM_CLASS depending on context 2016-01-27 21:53:37 +01:00
Rémi Verschelde 6ceb1c3a9f Merge pull request #3440 from TheHX/issue-2946
Fixed small inconsistencies with the text format
2016-01-25 10:58:50 +01:00
Franklin Sobrinho 41ae83e415 Fixed small inconsistencies with the text format 2016-01-24 18:38:37 -03:00
Juan Linietsky 72d1f2ef30 Merge pull request #3437 from vnen/fix-3149
Change default video mode for X11
2016-01-24 17:44:26 -03:00
reduz 341f8e6d2b -remved p_peer is null error messages, fixes #1150 2016-01-24 16:59:39 -03:00
George Marques f4a39692b9 Change default window size for desktop
Fix #3149
2016-01-24 17:52:33 -02:00
Juan Linietsky c247f5ad61 Removed get() function from many variant typed arrays, fixes #2135 2016-01-24 01:00:42 -03:00
Juan Linietsky a74138a0dc -Some changes to how scenes and scripts are overriden in scene instance and inheritance
-Fixes #3127 and also properly fixes #2958
2016-01-23 21:42:15 -03:00
Juan Linietsky c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
volzhs fb2bf78591 Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
Juan Linietsky 4248c84e20 -Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201 2016-01-14 11:06:20 -03:00
Tolga Cakir f2beb66c65 Fix typo 2016-01-13 00:06:38 +01:00
punto- 7393e40452 Merge pull request #3272 from Hinsbart/joy-binding
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
Liangdi bed76b3856 Fix xml opt with XML_ENABLE macro 2016-01-12 00:40:32 +08:00
Ariel Manzur 3db379376f made headers case insensitive 2016-01-11 07:49:05 -03:00
Rémi Verschelde e2fb8b7042 Merge pull request #3297 from AlexHolly/comment-some-print_lines
comment some print_lines
2016-01-11 11:32:09 +01:00
Juan Linietsky 725b61bb6c properly handle typed array constructors in VariantParser, closes #3054 2016-01-10 23:22:48 -03:00
Juan Linietsky a120c66f98 -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
Juan Linietsky 52e53d4513 -Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272 2016-01-10 15:15:04 -03:00
Juan Linietsky 4fdab4f555 added a new function to escape properly json, fixes #3282 2016-01-10 15:01:06 -03:00
Juan Linietsky cc34e0dee9 Make sure variant parser actually writes floats when float property is requested, closes #3301 2016-01-10 11:51:05 -03:00
Juan Linietsky 6c8cf30697 -fix stray file left open when parsing configuration, closes #3299 2016-01-10 10:00:58 -03:00
Juan Linietsky f5a3c1ccde make sure file is closed if something fails 2016-01-10 09:59:14 -03:00
Alexander Holland 151e9600aa comment some print_lines 2016-01-09 23:53:34 +01:00
Juan Linietsky 292e8bf0ab fix issues related to StringArray parsing 2016-01-08 21:09:13 -03:00
Juan Linietsky 176afb2feb -Use simpler methods for parsing simple tags, fixes #3274 2016-01-08 19:03:17 -03:00
hondres c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
Juan Linietsky b6388e6001 added ':' support to VariantParser, given it' s used by export.cfg 2016-01-07 09:16:11 -03:00
Juan Linietsky 4e367a4b7b -fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207 2016-01-07 09:07:18 -03:00
mrezai 5bf25e46be Fix config file parser bug that cause showing project name as "Unnamed Project" 2016-01-06 12:10:38 +03:30
Juan Linietsky 3d0bd1a3f3 -make signals throw an error when target method is not found, fixes #2036
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
2016-01-04 09:35:21 -03:00
Juan Linietsky 0e71d49ef4 -Fix crash at exit due to unnecesary check in command queue, fixes #2034
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
Juan Linietsky 7a931b4d3a Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955 2016-01-03 19:18:47 -03:00
Juan Linietsky e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky 1597082c85 -Ability to roll-back script-exported properties to their default value on the script, closes #2128 2016-01-02 20:17:31 -03:00
Juan Linietsky 32a6120a5c fixed string operator[], which was broken. Closes #2202 2016-01-02 14:58:27 -03:00
Juan Linietsky 757b8c4206 -Restore mouse on X11 when debugger break happens, closes #2232 2016-01-02 12:58:59 -03:00
Juan Linietsky 432e2e7769 proper joy axis support as actions, can be configured and inquired, fixes #2317 2016-01-02 09:37:16 -03:00
hondres 83baa05915 bind trigger constants 2016-01-02 04:23:39 +01:00
hondres 117ae93cf1 Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
Ignacio Etcheverry 3de30bf01d Added default value param to ConfigFile.get_value() 2016-01-01 21:12:54 +01:00
Juan Linietsky 199a29b353 Merge pull request #3184 from vnen/update-copyright-2016
Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky 810f049edf introspection of signals and signal connections from GDScript was not working, fixes #2325 2016-01-01 10:28:15 -03:00
Juan Linietsky 37f2222dd7 -Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345 2015-12-31 18:26:49 -03:00
Juan Linietsky 6b1849d29b make json sub-dictionaries shared, fixes #2381 2015-12-31 17:56:51 -03:00
Juan Linietsky bc2b1696e6 suport old-style engine.cfg colors in VariantParser, fixes #3176 2015-12-31 14:30:50 -03:00
Juan Linietsky 586e482a98 -Fix parsing of comments in VariantParser, fixes #3175 2015-12-31 10:25:21 -03:00
Juan Linietsky b60a3e7202 -Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
-It is now finally possible to parse back a variant from text!
2015-12-31 00:54:00 -03:00
Juan Linietsky 335c52ba03 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-31 00:33:07 -03:00
Juan Linietsky fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz 555ad5f8b7 removed wron return types, fixes #2483
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz 101fe4b845 remove an extra line 2015-12-29 14:58:16 -03:00
reduz 77b5b4f4df removed some prints 2015-12-29 12:56:58 -03:00
reduz 496cb49771 Fix proper ordering of project settings properties, also fixes inability to change order of autoloads 2015-12-28 18:04:22 -03:00
reduz e0d21d2158 Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
punto- 33e5c3181d Merge pull request #3101 from Hinsbart/remapping-new
Better gamepad support
2015-12-20 11:08:04 -03:00
Ariel Manzur b989d4f887 thread can't rename itself on initialization :( 2015-12-18 09:48:39 -03:00
Ariel Manzur f25812794d thread renaming by core_bind 2015-12-18 03:06:51 -03:00
hondres af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Ariel Manzur 10298b9534 thread set name 2015-12-17 06:24:27 -03:00
Juan Linietsky a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
Ignacio Etcheverry 577bbcc6b3 Forbid renaming input presets 2015-12-14 22:36:53 +01:00
Juan Linietsky 1312df7fdc implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848 2015-12-14 09:06:53 -03:00
Juan Linietsky f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Juan Linietsky 7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky 7c39ebd05c -hash dictionaries properly instead of using pointer, fixes #2880 2015-12-13 15:20:58 -03:00
Juan Linietsky 39f345a9ae -deprecated pcz, replaced by just zip. Closes #2879 2015-12-13 14:15:55 -03:00
Juan Linietsky 95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
Juan Linietsky 9f75dd086e no more time error, fixes #2892 2015-12-12 19:21:43 -03:00
Juan Linietsky 6316f8941c variant parser was not parsing rect2 properly, fixes #2948 2015-12-12 17:10:43 -03:00
Juan Linietsky cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
Juan Linietsky 9a7ff65751 make popup emit index when id is not defined 2015-12-12 09:07:43 -03:00
Juan Linietsky b191e740d2 add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040 2015-12-12 08:27:30 -03:00
Rémi Verschelde 6221570f53 Merge pull request #3039 from TheHX/pr-in-operator
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 15:15:01 +01:00
Franklin Sobrinho 6a34ab201a Fix "in" operator, make it use evaluate() instead of operator== 2015-12-11 10:29:55 -03:00
Franklin Sobrinho e4dce93520 Fix error message when using is_connected with a script signal 2015-12-11 07:53:40 -03:00
Juan Linietsky aadced2f72 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-09 09:10:00 -03:00
Juan Linietsky 6bc6b8fcf2 -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 2015-12-09 09:08:41 -03:00
romulox_x 2cc8340594 updated aes256 implementation to newer version from upstream. Also uses faster lookup table implemetation. 2015-12-08 16:13:06 -08:00
Juan Linietsky 176916524d Merge pull request #2841 from akien-mga/pr-ustring-snprintf
Cleanup calls to _snprintf in ustring
2015-12-08 17:17:49 -03:00
Juan Linietsky eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky a6ac1fcd94 Merge pull request #2983 from koalefant/vector_ptr
Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block
2015-12-08 17:02:13 -03:00
Juan Linietsky 7ba484bc74 some fixes
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Franklin Sobrinho 3c4b0236cb Add constructor for Image built-in type 2015-12-06 09:12:14 -03:00
Juan Linietsky fe2a9bc746 optional streaming from thread for Theora 2015-12-05 23:16:41 -03:00
Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
koalefant c7b730c655 Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block 2015-12-04 05:58:56 +01:00
est31 e1d02e4831 Make the setting unix-only.
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
Juan Linietsky 68aaa0f813 Merge branch 'master' of https://github.com/godotengine/godot 2015-11-28 20:57:23 -03:00
Juan Linietsky 7aa39b7cae -Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
admix bc998c9195 fixed crash when creating new object with wrong number of arguments 2015-11-28 17:30:59 +01:00
Juan Linietsky 082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
est31 a23e29ab36 Correct retvals of String::to_ascii() and String::to_utf8()
Both return RawArray, not String.

My fault from commit f83f96cb44.
2015-11-24 05:11:39 +01:00
Rémi Verschelde a961347d8c Fix return type of Matrix32 member vars
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Rémi Verschelde 74e0c76216 Merge pull request #2788 from masoudbh3/pck-file-name
Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde 5a35bb903d Merge pull request #1820 from guilhermefelipecgs/master
Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
masoud bh 6277fe3078 add priority to load binaryname.pck 2015-11-20 12:47:55 +03:30
masoud bh 6f718228d4 Load binaryname.pck
if not found data.pck search for binaryname.pck in linux and windows
2015-11-20 12:47:55 +03:30
Rémi Verschelde f7e4c4e359 Fix call to _snprintf on GCC
Was a regression from ddbf2ff.
This commit also introduce a "#define snprintf _snprintf", so the rest of the file was simplified to make use of this
instead of distinguishing between snprintf and _snprintf in the various functions.
2015-11-20 00:30:35 +01:00
Juan Linietsky 2769da7744 compile fixes 2015-11-19 20:24:43 -03:00
Ariel Manzur ddbf2ffd1d fix compile error in some msvc version (snprintf not found) 2015-11-19 18:09:57 -03:00
Juan Linietsky fd5ee87c24 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/export/export.h
2015-11-19 10:44:13 -03:00
Juan Linietsky d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Aren Villanueva 5c7e9e7e63 Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Juan Linietsky 0168947084 Merge pull request #2518 from masoudbh3/godot-icons
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky 63e84e1824 Merge pull request #2798 from bojidar-bg/patch-6
Change handling of invalid JSON escape sequences.
2015-11-18 19:41:46 -03:00
Juan Linietsky f738906519 Merge pull request #2737 from akien-mga/type-specific-error-output
Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Juan Linietsky 5dcfdb3435 Merge pull request #2749 from TheHX/fix_string_content_test
Fix String content test
2015-11-18 18:55:01 -03:00
Bojidar Marinov f59a1fd50d Change handling of invalid JSON escape sequences.
Instead of reporting an error, just ignore the first backslash and continue.
Fixes #2521
2015-11-16 17:05:39 +02:00
Franklin Sobrinho 541812e999 Implement Quat multiply operator, and xform method 2015-11-11 11:30:55 -03:00
Rémi Verschelde 6334895088 Display error type (error, warning, script error) in OS::print_error
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
2015-11-10 18:29:34 +01:00
masoud bh 24f3f43457 Add icon to exe file in windows export
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Franklin Sobrinho d5fbd1d262 Fix String content test 2015-11-06 18:52:15 -03:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky d123c89c58 -fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
Juan Linietsky 35959f9c5a -fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
Juan Linietsky b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky 1db523d0bb Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky 253d34b937 Merge pull request #2256 from sheepandshepherd/list-edits
List::move_before updates front/back pointers, fixes #2255
2015-10-17 12:10:42 -03:00
Juan Linietsky 0bc6a8894c Merge pull request #2266 from MrGreenTea/master
added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
Juan Linietsky b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky 1028ab9d81 Merge pull request #2520 from bojidar-bg/patch-3
Add missing \n to world_wrap.
2015-10-17 10:07:08 -03:00
Juan Linietsky 99a3c1aaa1 Merge pull request #2531 from bojidar-bg/patch-4
Fix parameters of funcRef::call_func
2015-10-17 10:06:03 -03:00
Juan Linietsky f259f9cbc3 Merge pull request #2584 from buresu/fix-parentheses-equality-warnings
[OSX Clang] Fix parentheses-equality warnings
2015-10-17 09:48:06 -03:00
MarianoGNU a5ebb52500 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz 17a90ddc08 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	scene/resources/packed_scene.h
2015-10-16 19:13:09 -03:00
Juan Linietsky 79e5ced7e6 -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
reduz 6b20ee4324 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-10 09:09:59 -03:00
reduz 422929e87f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
近藤 直人 bbca86577d fix parentheses-equality warnings of osx clang 2015-10-09 21:39:50 +09:00
reduz aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
Juan Linietsky e055247b17 -Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
Rémi Verschelde 1e147c4945 Fix some copy-paste mistakes in linear/db volume functions 2015-09-26 21:06:12 +02:00
Bojidar Marinov a0dffc2942 Update mi.name 2015-09-25 18:51:04 +03:00
Bojidar Marinov 721d9a58c7 Removed a badly listed parameter from funcRef::call_func... 2015-09-25 18:41:42 +03:00
Juan Linietsky 9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
Juan Linietsky 82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
Bojidar Marinov d9583f8a72 Add missing \n to world_wrap. Close #2516
The issue was that world_wrap would skip over newlines, without adding them to the output.
2015-09-24 10:17:06 +03:00
Bojidar Marinov ca11b2fa4b Fix _xml_unescape, as suggested by @reduz 2015-09-23 21:40:24 +03:00
Bojidar Marinov a7f0846a6b Flip &lt; and &gt; in String::xml_escape. Close #2511
Before > referred to &lt; and < to &gt;, which is incorrect...
2015-09-23 21:33:31 +03:00
Juan Linietsky ce6fefced8 Properly implement OS.alert() from script, and use xmessage on X11 2015-09-21 09:39:46 -03:00
firefly2442 afbb6c064c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
Juan Linietsky b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
Mariano Javier Suligoy c688b55019 Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
#	tools/editor/property_editor.cpp
#	tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy ea448cb779 Edit default values. WARNING!!!
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky b0be30d9ef make sure array is created if not existing, as noted by Guilherme Felipe 2015-08-25 23:09:41 -03:00
Juan Linietsky d50921b550 Show documentation for properties on hover.
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky 4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Maximillian 6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky 8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky 09a2de9916 added bindings for screen rotation in OS 2015-08-04 18:09:51 -03:00
Juan Linietsky d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Juan Linietsky cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
punto- 922356b903 adding some base64 marshalls 2015-07-28 12:50:52 +02:00
MrGreenTea ec11762006 added floor() and ceil() to Vector3 2015-07-15 01:59:35 +02:00
sheepandshepherd db440a2a58 Fix List::move_before for front and back elements 2015-07-10 21:33:44 +02:00
Juan Linietsky b4d5f7e154 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-30 11:59:33 -03:00
Juan Linietsky 4613a3f2c0 small fixes 2015-06-30 11:59:00 -03:00
Juan Linietsky 55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky 48f1d02da4 added ability to define signals in script
closes #2175
2015-06-24 13:29:45 -03:00
Jaguar e6fb0cf970 Added helper methods to InputEvent 2015-06-23 16:24:48 -04:00
Juan Linietsky 3abb54871f Merge pull request #2072 from jrimclean/master
Interpolation for affine transformations/Bound rot/pos Matrix32 constructor
2015-06-22 23:57:10 -03:00
Juan Linietsky 0805e83e59 small in place fixes 2015-06-22 23:44:13 -03:00
Juan Linietsky 29e644c20a Merge pull request #2144 from Krzycho666/UndoRedo_fix
added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
krzycho fafcc52d1c added some missing biddings 2015-06-22 14:42:52 +02:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky 8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky 4e46143499 some optimizations in godot memory handling 2015-06-12 18:27:48 -03:00
James McLean 2e6d3b7fad Changed floats to 'real_t'. 2015-06-11 21:37:54 -04:00
James McLean c2181285eb Changed 'scale' to 'scale_basis' in 'interpolate_with'. 2015-06-11 13:44:04 -04:00
James McLean b19ed63eb6 Implemented interpolation for affine transformations (Matrix32::interpolate_with) 2015-06-11 10:43:48 -04:00
James McLean bb659fa875 Added rot/pos constructor for Matrix32 variant. 2015-06-09 10:55:23 -04:00
James McLean 45b453169a Fixed get_packet/put_packet bindings in PacketPeer. 2015-06-08 13:18:18 -04:00
Juan Linietsky 8d61817293 Merge pull request #2037 from est31/use-local-win
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky efbe877005 Merge pull request #2029 from est31/rawarray
Add String.to_utf8() and String.to_ascii()
2015-06-07 00:30:37 -03:00
Juan Linietsky e4434fe70e Merge pull request #1977 from choikwa/master
fix typo error in Color::invert, fixes #1967
2015-06-07 00:28:50 -03:00
Juan Linietsky b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky 6974823288 Merge remote-tracking branch 'origin/master'
Conflicts:
	tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky 9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31 c5338fd6c4 Add OS.get_time_zone_info function
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31 803069886e Add utc param to get_time and get_date methods
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31 f83f96cb44 Add String.to_utf8() and String.to_ascii() 2015-06-04 01:48:52 +02:00
Juan Linietsky ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Kevin Choi 6813a1f1e1 Merge pull request #2 from okamstudio/master
pull
2015-05-31 01:37:56 -04:00
Juan Linietsky d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
Juan Linietsky 57a78ec06b added conversion from int, string to color
fixes #1971
2015-05-27 10:56:57 -03:00
Juan Linietsky 9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Ariel Manzur 3826b66a6e opening data.pcz 2015-05-25 22:42:54 -03:00
Ariel Manzur c85a526a21 fixed support for zip packages 2015-05-25 22:35:00 -03:00
Kevin Choi ec93668f8d Merge pull request #1 from okamstudio/master
improved animation editor
2015-05-25 00:54:24 -04:00
Juan Linietsky f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
choikwa b210f52f4a fix typo error in Color::invert 2015-05-24 19:07:26 -04:00
Juan Linietsky 1e50677594 fixes on sample importing 2015-05-19 23:37:04 -03:00
Juan Linietsky 221443c5a2 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky f220183e40 fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
Juan Linietsky 5900e7f589 fix a compile error 2015-05-18 11:14:02 -03:00
Juan Linietsky e323cc0505 -Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky e72717e373 properly save external resources, fixes #1924
added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky adb709aa91 -Integers and Float should interpolate on animation, maybe fixes #1891, please test 2015-05-16 18:16:11 -03:00
Juan Linietsky 40c0e1993a Fixes problem parsing config files using ConfigFile 2015-05-12 09:12:18 -03:00
Juan Linietsky bcb184766f -shadergraph now saved when on external file and modified, fixes #1832 2015-05-11 21:36:29 -03:00
Juan Linietsky 9b692b174b -convert to subscene keeps signal connections, fixes #1863 2015-05-10 15:45:33 -03:00
Juan Linietsky 7c4a35496a Merge pull request #1844 from daltomi/SIGSEGV
Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
Juan Linietsky c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Daniel T. Borelli 93095014fd Fix segment violation MINIZIP_ENABLED 2015-05-06 20:37:25 -03:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Guilherme Felipe 734d539a7d Change the order of the filter 2015-05-05 15:34:40 -03:00
Guilherme Felipe 6e98b05837 Remove duplicated filter, Fix #1795 2015-05-05 14:16:59 -03:00
Juan Linietsky bc3c14a76b Made type-checking for arguments less trict between bool, int real. Fixes #1816 2015-05-05 09:53:37 -03:00
Juan Linietsky a6e6c5b878 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 18:32:18 -03:00
Juan Linietsky 2d396fb710 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky 2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Juan Linietsky 6f8bd89931 -invalidated string -> int automatic conversion, fixes #1788 2015-05-04 11:17:11 -03:00
Juan Linietsky a76709d240 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00