Commit Graph

50433 Commits

Author SHA1 Message Date
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
Yuri Rubinsky
96eb89d211
Merge pull request #70989 from Chaosus/vs_fix_expressions 2023-01-06 23:53:58 +03:00
Michael Bickel
5d09bf8f05 fix typo 'comleption' -> 'completion' 2023-01-06 19:52:19 +01:00
Rémi Verschelde
af48b296e6
Merge pull request #70658 from vonagam/fix-lambdas-typing
GDScript: Fix typing of lambda functions
2023-01-06 17:46:05 +01:00
Juan Linietsky
576ae694e0 Unbind Variant methods that change immutable types.
Fixes #62706.
Code is commented instead of removed to clarify why they should not be re-added.
2023-01-06 17:17:43 +01:00
Haoyu Qiu
0ba5d41a44 Fix unreadable text in Make Sub-Resources Unique window 2023-01-06 23:23:30 +08:00
Dmitrii Maganov
532ffc30bd GDScript: Fix typing of lambda functions 2023-01-06 16:38:22 +02:00
Juan Linietsky
bfc4470599 Prevent recursion in inspector resource assignment.
Fixes #43177
2023-01-06 15:05:33 +01:00
Ryan Roden-Corrent
1f6a5e8bb1
Warn against erasing array elements while iterating.
Erasing array elements while iterating does not appear to be safe.
For example, the following prints nothing:

```
var a := [0,1,2,3,4,5,6]
for i in a:
        if i % 2 == 0:
                a.erase(i)
        else:
                print(i)
```

While this is often true for array implementations, it still seems worth
documenting explicitly. I copied the wording from Dictionary.xml.
2023-01-06 08:21:01 -05:00
rsjtdrjgfuzkfg
e6370a45d8 OpenXR: Add preliminary Pico controller profile
This commit adds the Pico controller used in the Pico 4 as implemented
in current versions of the OpenXR runtime on the device itself. Note
that the extension and paths used in this commit might become obsolete
once there is official support for the Pico 4 in the OpenXR standard.
2023-01-06 14:02:41 +01:00
Yuri Rubinsky
35a9cd1d63 Fix errors when creating/deleting VisualShaderNodeExpression in graph 2023-01-06 14:20:30 +03:00
Yuri Rubinsky
4a45c76737 Fix jumping in AStarGrid2D when DIAGONAL_MODE_NEVER is enabled 2023-01-06 13:40:24 +03:00
Yuri Rubinsky
f101add78b Add uint type support to visual shaders 2023-01-06 10:35:25 +03:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
e1ce89ab4c
Merge pull request #70919 from Geometror/test-fastnoise-lite
Add tests for FastNoiseLite/NoiseTexture
2023-01-06 08:08:56 +01:00
Rémi Verschelde
2e11627110
Merge pull request #70980 from vonagam/fix-array-as-default-parameter
GDScript: Fix array as default value for parameter
2023-01-06 08:06:36 +01:00
Dmitrii Maganov
10e364bf43 GDScript: Fix array as default value for parameter 2023-01-06 06:25:55 +02:00
Hendrik Brucker
ffb8c74f26 Add tests for FastNoiseLite/NoiseTexture
+ fix some issues with seamless noise generation
2023-01-06 02:46:08 +01:00
Rémi Verschelde
95ce236b7d
Merge pull request #70464 from vonagam/unify-assignables
Unify typing of variables, constants and parameters in GDScript
2023-01-06 00:34:10 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
1816f49886
Merge pull request #64253 from heppocogne/Fix-native-enum-release-1
Register enum type names in release build
2023-01-06 00:10:31 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Rémi Verschelde
7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
Dmitrii Maganov
a1d06749f1 Unify typing of variables, constants and parameters in GDScript 2023-01-06 01:10:04 +02:00
kleonc
4276752608 TileAtlasView Update zoom and panning before emitting signal 2023-01-05 22:00:05 +01:00
Marius Hanl
c0feed47c7 Added Rect (rect_) properties to the c# migration table 2023-01-05 19:13:24 +01:00
Yuri Sizov
82c00c21e6 Simplify some editor plugin logic and remove dead code 2023-01-05 21:04:54 +03:00
Eldor Zang
250d648d2a Fixed issue #70617 : generating POT for multiline message
Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
1fb998775b
Merge pull request #70885 from akien-mga/one-copyright-update-to-rule-them-all
One Copyright Update to rule them all
2023-01-05 15:00:15 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde
778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde
a5e43daca1
Merge pull request #70929 from clayjohn/RD-mobile
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-05 12:57:46 +01:00
Rémi Verschelde
0668b64c32
Merge pull request #70924 from clayjohn/canvas-bg-bugs
Always try to clear render target before drawing 3D with Canvas BG mode
2023-01-05 12:57:39 +01:00
Rémi Verschelde
fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde
d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde
d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde
60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
Rémi Verschelde
f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
Fix "Double-click on the TileMap's pattern prints an error" (#70892)
2023-01-05 12:51:30 +01:00
Rémi Verschelde
5dfefc6517
Merge pull request #70694 from BastiaanOlij/change_openxr_extensions
Various improvements to OpenXR extension wrappers
2023-01-05 12:51:18 +01:00
Rémi Verschelde
ac0c757e46
Merge pull request #70880 from KoBeWi/remotely_useful
Improve remote tree node tooltips
2023-01-05 12:50:45 +01:00
JoJoX
4e0103ff40 Test joint type on _set for PhysicalBone joints 2023-01-05 12:23:44 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D} improvements
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee
8302f17adf Update graph_edit.cpp to automatically arrange nodes if nothing is selected. 2023-01-04 16:48:01 -08:00
clayjohn
aaa9d626f3 Use proper indices for lights, decals, and reflection probes in mobile scene shader 2023-01-04 14:03:48 -08:00
kobewi
48f60ef1cd Refactor inspector code for getting resource 2023-01-04 19:22:29 +01:00